Add attack animations

This commit is contained in:
Markolie
2015-02-22 21:15:54 +01:00
parent 0048394e3c
commit 377dfe894d
50 changed files with 939 additions and 577 deletions
+6 -5
View File
@@ -179,8 +179,9 @@ var/global/wcColored
/obj/structure/window/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
/obj/structure/window/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
health -= damage
if(health <= 0)
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
@@ -193,25 +194,25 @@ var/global/wcColored
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
/obj/structure/window/attack_alien(mob/user as mob)
/obj/structure/window/attack_alien(mob/living/user as mob)
if(islarva(user)) return
attack_generic(user, 15)
/obj/structure/window/attack_animal(mob/user as mob)
/obj/structure/window/attack_animal(mob/living/user as mob)
if(!isanimal(user)) return
var/mob/living/simple_animal/M = user
if(M.melee_damage_upper <= 0) return
attack_generic(M, M.melee_damage_upper)
/obj/structure/window/attack_slime(mob/user as mob)
/obj/structure/window/attack_slime(mob/living/user as mob)
var/mob/living/carbon/slime/S = user
if (!S.is_adult)
return
attack_generic(user, rand(10, 15))
/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
if(!istype(W)) return//I really wish I did not need this
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W