mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Add attack animations
This commit is contained in:
@@ -11,18 +11,19 @@ Gunshots/explosions/opening doors/less rare audio (done)
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*/
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mob/living/carbon/var
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image/halimage
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image/halbody
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obj/halitem
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hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator
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handling_hal = 0
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hal_crit = 0
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mob/living/carbon/
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var/image/halimage
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var/image/halbody
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var/obj/halitem
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var/hal_screwyhud = 0 //1 - critical, 2 - dead, 3 - oxygen indicator, 4 - toxin indicator
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var/handling_hal = 0
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var/hal_crit = 0
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mob/living/carbon/proc/handle_hallucinations()
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if(handling_hal) return
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if(handling_hal)
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return
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handling_hal = 1
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while(client && hallucination > 20)
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while(hallucination > 20)
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sleep(rand(200,500)/(hallucination/25))
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var/halpick = rand(1,100)
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switch(halpick)
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@@ -77,9 +78,7 @@ mob/living/carbon/proc/handle_hallucinations()
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halitem.name = "Flashbang"
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if(client) client.screen += halitem
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spawn(rand(100,250))
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if(client)
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client.screen -= halitem
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halitem = null
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qdel(halitem)
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if(26 to 40)
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//Flashes of danger
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//src << "Danger Flash"
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@@ -111,7 +110,7 @@ mob/living/carbon/proc/handle_hallucinations()
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if(41 to 65)
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//Strange audio
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//src << "Strange Audio"
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switch(rand(1,12))
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switch(rand(1,14))
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if(1) src << 'sound/machines/airlock.ogg'
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if(2)
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if(prob(50))src << 'sound/effects/Explosion1.ogg'
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@@ -142,9 +141,14 @@ mob/living/carbon/proc/handle_hallucinations()
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
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src << pick(creepyasssounds)
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if(13)
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src << "<span class='warning'>You feel a tiny prick!</span>"
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if(14)
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src << "<h1 class='alert'>Priority Announcement</h1>"
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src << "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>"
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src << sound('sound/AI/shuttledock.ogg')
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if(66 to 70)
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//Flashes of danger
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//src << "Danger Flash"
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if(!halbody)
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var/list/possible_points = list()
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for(var/turf/simulated/floor/F in view(src,world.view))
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@@ -158,8 +162,6 @@ mob/living/carbon/proc/handle_hallucinations()
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halbody = image('icons/mob/human.dmi',target,"husk_s",TURF_LAYER)
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if(4)
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halbody = image('icons/mob/alien.dmi',target,"alienother",TURF_LAYER)
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// if(5)
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// halbody = image('xcomalien.dmi',target,"chryssalid",TURF_LAYER)
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if(client) client.images += halbody
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spawn(rand(50,80)) //Only seen for a brief moment.
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@@ -167,55 +169,58 @@ mob/living/carbon/proc/handle_hallucinations()
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halbody = null
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if(71 to 72)
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//Fake death
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// src.sleeping_willingly = 1
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src.sleeping = 20
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hal_crit = 1
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hal_screwyhud = 1
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spawn(rand(50,100))
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// src.sleeping_willingly = 0
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src.sleeping = 0
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hal_crit = 0
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hal_screwyhud = 0
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if(73 to 75)
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fake_attack()
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handling_hal = 0
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/mob/living/carbon/proc/fake_attack()
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// var/list/possible_clones = new/list()
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var/mob/living/carbon/human/clone = null
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var/clone_weapon = null
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(H.stat || H.lying)
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continue
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// possible_clones += H
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clone = H
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break //changed the code a bit. Less randomised, but less work to do. Should be ok, world.contents aren't stored in any particular order.
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/*obj/machinery/proc/mockpanel(list/buttons,start_txt,end_txt,list/mid_txts)
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// if(!possible_clones.len) return
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// clone = pick(possible_clones)
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if(!clone)
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return
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if(!mocktxt)
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//var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(outside_range(target))
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(src.loc)
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if(clone.l_hand)
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if(!(locate(clone.l_hand) in non_fakeattack_weapons))
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clone_weapon = clone.l_hand.name
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F.weap = clone.l_hand
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else if (clone.r_hand)
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if(!(locate(clone.r_hand) in non_fakeattack_weapons))
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clone_weapon = clone.r_hand.name
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F.weap = clone.r_hand
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mocktxt = ""
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F.name = clone.name
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F.my_target = src
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F.weapon_name = clone_weapon
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src.hallucinations += F
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var/possible_txt = list("Launch Escape Pods","Self-Destruct Sequence","\[Swipe ID\]","De-Monkify",\
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"Reticulate Splines","Plasma","Open Valve","Lockdown","Nerf Airflow","Kill Traitor","Nihilism",\
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"OBJECTION!","Arrest Stephen Bowman","Engage Anti-Trenna Defenses","Increase Captain IQ","Retrieve Arms",\
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"Play Charades","Oxygen","Inject BeAcOs","Ninja Lizards","Limit Break","Build Sentry")
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F.left = image(clone,dir = WEST)
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F.right = image(clone,dir = EAST)
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F.up = image(clone,dir = NORTH)
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F.down = image(clone,dir = SOUTH)
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if(mid_txts)
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while(mid_txts.len)
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var/mid_txt = pick(mid_txts)
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mocktxt += mid_txt
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mid_txts -= mid_txt
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F.updateimage()
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while(buttons.len)
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var/button = pick(buttons)
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var/button_txt = pick(possible_txt)
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mocktxt += "<a href='?src=\ref[src];[button]'>[button_txt]</a><br>"
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buttons -= button
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possible_txt -= button_txt
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return start_txt + mocktxt + end_txt + "</TT></BODY></HTML>"
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proc/check_panel(mob/M)
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if (istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai))
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if(M.hallucination < 15)
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return 1
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return 0*/
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/obj/effect/fake_attacker
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icon = null
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@@ -231,7 +236,7 @@ proc/check_panel(mob/M)
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var/image/stand_icon = null
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var/image/currentimage = null
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var/icon/base = null
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var/s_tone
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var/skin_tone
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var/mob/living/clone = null
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var/image/left
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var/image/right
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@@ -241,99 +246,103 @@ proc/check_panel(mob/M)
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var/health = 100
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attackby(var/obj/item/weapon/P as obj, mob/user as mob)
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/obj/effect/fake_attacker/attackby(var/obj/item/weapon/P as obj, mob/living/user as mob)
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step_away(src,my_target,2)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
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my_target.visible_message("<span class='danger'>[my_target] flails around wildly.</span>", \
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"<span class='danger'>[my_target] has attacked [src]!</span>")
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src.health -= P.force
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return
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/obj/effect/fake_attacker/Crossed(var/mob/M, somenumber)
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if(M == my_target)
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step_away(src,my_target,2)
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for(var/mob/M in oviewers(world.view,my_target))
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M << "\red <B>[my_target] flails around wildly.</B>"
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my_target.show_message("\red <B>[src] has been attacked by [my_target] </B>", 1) //Lazy.
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if(prob(30))
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for(var/mob/O in oviewers(world.view , my_target))
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O << "<span class='danger'>[my_target] stumbles around.</span>"
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src.health -= P.force
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/obj/effect/fake_attacker/New()
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..()
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spawn(300)
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if(my_target)
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my_target.hallucinations -= src
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qdel(src)
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step_away(src,my_target,2)
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spawn attack_loop()
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return
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Crossed(var/mob/M, somenumber)
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if(M == my_target)
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step_away(src,my_target,2)
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if(prob(30))
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for(var/mob/O in oviewers(world.view , my_target))
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O << "\red <B>[my_target] stumbles around.</B>"
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New()
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..()
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spawn(300)
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if(my_target)
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my_target.hallucinations -= src
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del(src)
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step_away(src,my_target,2)
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spawn attack_loop()
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/obj/effect/fake_attacker/proc/updateimage()
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// del src.currentimage
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proc/updateimage()
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// del src.currentimage
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if(src.dir == NORTH)
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del src.currentimage
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src.currentimage = new /image(up,src)
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else if(src.dir == SOUTH)
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del src.currentimage
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src.currentimage = new /image(down,src)
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else if(src.dir == EAST)
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del src.currentimage
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src.currentimage = new /image(right,src)
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else if(src.dir == WEST)
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del src.currentimage
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src.currentimage = new /image(left,src)
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my_target << currentimage
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if(src.dir == NORTH)
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del src.currentimage
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src.currentimage = new /image(up,src)
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else if(src.dir == SOUTH)
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del src.currentimage
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src.currentimage = new /image(down,src)
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else if(src.dir == EAST)
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del src.currentimage
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src.currentimage = new /image(right,src)
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else if(src.dir == WEST)
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del src.currentimage
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src.currentimage = new /image(left,src)
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my_target << currentimage
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proc/attack_loop()
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while(1)
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sleep(rand(5,10))
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if(src.health < 0)
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collapse()
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continue
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if(get_dist(src,my_target) > 1)
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src.dir = get_dir(src,my_target)
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step_towards(src,my_target)
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updateimage()
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else
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if(prob(15))
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if(weapon_name)
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my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
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my_target.show_message("\red <B>[my_target] has been attacked with [weapon_name] by [src.name] </B>", 1)
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my_target.staminaloss += 30
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if(prob(20)) my_target.eye_blurry += 3
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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fake_blood(my_target)
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else
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my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
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my_target.show_message("\red <B>[src.name] has punched [my_target]!</B>", 1)
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my_target.staminaloss += 30
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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fake_blood(my_target)
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/obj/effect/fake_attacker/proc/attack_loop()
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while(1)
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sleep(rand(5,10))
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if(src.health < 0)
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collapse()
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continue
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if(get_dist(src,my_target) > 1)
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src.dir = get_dir(src,my_target)
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step_towards(src,my_target)
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updateimage()
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else
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if(prob(15))
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step_away(src,my_target,2)
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src.do_attack_animation(my_target)
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if(weapon_name)
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my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
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my_target.show_message("<span class='danger'>[src.name] has attacked [my_target] with [weapon_name]!</span>", 1)
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my_target.staminaloss += 30
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if(prob(20))
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my_target.eye_blurry += 3
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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fake_blood(my_target)
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else
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my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
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my_target.show_message("<span class='userdanger'>[src.name] has punched [my_target]!</span>", 1)
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my_target.staminaloss += 30
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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fake_blood(my_target)
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proc/collapse()
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collapse = 1
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updateimage()
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if(prob(15))
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step_away(src,my_target,2)
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/proc/fake_blood(var/mob/target)
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/obj/effect/fake_attacker/proc/collapse()
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collapse = 1
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updateimage()
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/obj/effect/fake_attacker/proc/fake_blood(var/mob/target)
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var/obj/effect/overlay/O = new/obj/effect/overlay(target.loc)
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O.name = "blood"
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var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1)
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target << I
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spawn(300)
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del(O)
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qdel(O)
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return
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword,\
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/obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
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@@ -347,65 +356,3 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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/obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
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/obj/item/clothing/shoes/magboots, /obj/item/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
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/proc/fake_attack(var/mob/living/target)
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// var/list/possible_clones = new/list()
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var/mob/living/carbon/human/clone = null
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var/clone_weapon = null
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(H.stat || H.lying) continue
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// possible_clones += H
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clone = H
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break //changed the code a bit. Less randomised, but less work to do. Should be ok, world.contents aren't stored in any particular order.
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// if(!possible_clones.len) return
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// clone = pick(possible_clones)
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if(!clone) return
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//var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(outside_range(target))
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc)
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if(clone.l_hand)
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if(!(locate(clone.l_hand) in non_fakeattack_weapons))
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clone_weapon = clone.l_hand.name
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F.weap = clone.l_hand
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else if (clone.r_hand)
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if(!(locate(clone.r_hand) in non_fakeattack_weapons))
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clone_weapon = clone.r_hand.name
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F.weap = clone.r_hand
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F.name = clone.name
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F.my_target = target
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F.weapon_name = clone_weapon
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target.hallucinations += F
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F.left = image(clone,dir = WEST)
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F.right = image(clone,dir = EAST)
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F.up = image(clone,dir = NORTH)
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F.down = image(clone,dir = SOUTH)
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// F.base = new /icon(clone.stand_icon)
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// F.currentimage = new /image(clone)
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/*
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F.left = new /icon(clone.stand_icon,dir=WEST)
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for(var/icon/i in clone.overlays)
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F.left.Blend(i)
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F.up = new /icon(clone.stand_icon,dir=NORTH)
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for(var/icon/i in clone.overlays)
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F.up.Blend(i)
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F.down = new /icon(clone.stand_icon,dir=SOUTH)
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for(var/icon/i in clone.overlays)
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F.down.Blend(i)
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F.right = new /icon(clone.stand_icon,dir=EAST)
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for(var/icon/i in clone.overlays)
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F.right.Blend(i)
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target << F.up
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*/
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||||
F.updateimage()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
|
||||
@@ -70,15 +70,12 @@
|
||||
///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
|
||||
|
||||
/mob/living/carbon/alien/humanoid/emp_act(severity)
|
||||
if(wear_suit) wear_suit.emp_act(severity)
|
||||
if(head) head.emp_act(severity)
|
||||
if(r_store) r_store.emp_act(severity)
|
||||
if(l_store) l_store.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
..()
|
||||
|
||||
var/shielded = 0
|
||||
|
||||
@@ -86,7 +83,6 @@
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
@@ -122,11 +118,10 @@
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
|
||||
show_message("\red The blob attacks!")
|
||||
show_message("<span class='userdanger'>The blob attacks!</span>")
|
||||
adjustFireLoss(damage)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
@@ -138,6 +133,35 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>")
|
||||
if (health > -100)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -145,12 +169,11 @@
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
if (stat > -100)
|
||||
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
@@ -177,9 +200,8 @@
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
Weaken(power)
|
||||
if (stuttering < power)
|
||||
@@ -198,6 +220,19 @@
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -207,95 +242,135 @@
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
if(..()) //to allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
|
||||
if ("grab")
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
if ("harm")
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)//HULK SMASH
|
||||
damage += 14
|
||||
spawn(0)
|
||||
Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough.
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 9||prob(5)))//Regular humans have a very small chance of weakening an alien.
|
||||
Weaken(1,5)
|
||||
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='danger'>You hear someone fall.</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))//Very small chance to push an alien down.
|
||||
Weaken(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if (prob(50))
|
||||
drop_item()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
|
||||
return
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
sleeping = max(0,sleeping-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if (((M.head && M.head.flags & 4) || ((M.wear_mask && !( M.wear_mask.flags & 32 )) || ((head && head.flags & 4) || (wear_mask && !( wear_mask.flags & 32 ))))))
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = rand(1, 3)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!!</span>")
|
||||
|
||||
if ("grab")
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)//HULK SMASH
|
||||
damage += 14
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 9||prob(5))//Regular humans have a very small chance of weakening an alien.
|
||||
Paralyse(2)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))//Very small chance to push an alien down.
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has pushed down []!</B>", M, src), 1)
|
||||
else
|
||||
if (prob(50))
|
||||
drop_item()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed []!</B>", M, src), 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to disarm []!</B>", M, src), 1)
|
||||
M << "<span class='warning'>[name] is too injured for that.</span>"
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
L.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = rand(1, 3)
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!!</span>")
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
L << "<span class='warning'>[name] is too injured for that.</span>"
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained()
|
||||
if (handcuffed)
|
||||
return 1
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
|
||||
@@ -71,14 +71,12 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
..()
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
@@ -119,7 +117,7 @@
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
show_message("<span class='userdanger'>The blob attacks you!</span>")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
@@ -130,7 +128,7 @@
|
||||
//can't equip anything
|
||||
/mob/living/carbon/alien/larva/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
@@ -142,31 +140,164 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
add_logs(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Paralyse(rand(5,10))
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
updatehealth()
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
|
||||
M.do_attack_animation(src)
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>")
|
||||
if (health > -100)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim)
|
||||
return // can't attack while eating!
|
||||
|
||||
if (stat != DEAD)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
|
||||
if ("grab")
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Weaken(rand(5,10))
|
||||
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='danger'>You hear someone fall.</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
sleeping = max(0,sleeping-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = 1
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
M << "<span class='warning'>[name] is too injured for that.</span>"
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/restrained()
|
||||
|
||||
@@ -588,3 +588,6 @@
|
||||
|
||||
/mob/living/carbon/proc/canBeHandcuffed()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/is_muzzled()
|
||||
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/muzzled = is_muzzled()
|
||||
//var/m_type = 1
|
||||
|
||||
for (var/obj/item/weapon/implant/I in src)
|
||||
|
||||
@@ -368,6 +368,7 @@
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
@@ -384,6 +385,25 @@
|
||||
apply_damage(damage, BRUTE, affecting, armor, M.name)
|
||||
if(armor >= 2) return
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
var/damage = rand(1, 3)
|
||||
visible_message("<span class='danger'>[L] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(L.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
|
||||
for(var/L in M.contents)
|
||||
@@ -398,9 +418,9 @@
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
visible_message(text("\red [] has grabbed [] passively!", M, src))
|
||||
|
||||
if("harm")
|
||||
M.do_attack_animation(src)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = rand(15, 30)
|
||||
@@ -43,6 +44,7 @@
|
||||
updatehealth()
|
||||
|
||||
if("disarm")
|
||||
M.do_attack_animation(src)
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 80)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
if((M != src) && check_shields(0, M.name))
|
||||
add_logs(src, M, "attempted to touch")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("\red <B>[M] attempted to touch [src]!</B>")
|
||||
return 0
|
||||
|
||||
@@ -120,6 +121,7 @@
|
||||
return
|
||||
//end vampire codes
|
||||
|
||||
M.do_attack_animation(src)
|
||||
add_logs(src, M, "[pick(attack.attack_verb)]ed")
|
||||
|
||||
if(!iscarbon(M))
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
/mob/living/carbon/human/attack_paw(mob/M as mob)
|
||||
/mob/living/carbon/human/attack_paw(mob/living/M as mob)
|
||||
..()
|
||||
if (M.a_intent == "help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
M.do_attack_animation(src)
|
||||
if (M.is_muzzled())
|
||||
return
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
|
||||
return
|
||||
|
||||
@@ -242,8 +242,10 @@ emp_act
|
||||
return 0
|
||||
var/hit_area = affecting.display_name
|
||||
|
||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||
return 0
|
||||
if(user != src)
|
||||
user.do_attack_animation(src)
|
||||
if(check_shields(I.force, "the [I.name]"))
|
||||
return 0
|
||||
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
emag_act(user, affecting)
|
||||
|
||||
@@ -244,7 +244,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
var/x_offset = pixel_x + rand(-2,2) //Should probably be moved into the twitch emote at some point.
|
||||
var/y_offset = pixel_y + rand(-1,1)
|
||||
animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1)
|
||||
animate(pixel_x = pixel_x - x_offset, pixel_y = pixel_y - y_offset, time = 1)
|
||||
animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y), time = 1)
|
||||
if (disabilities & NERVOUS)
|
||||
speech_problem_flag = 1
|
||||
if (prob(10))
|
||||
@@ -1046,11 +1046,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
adjustOxyLoss(1)*/
|
||||
|
||||
if(hallucination && !(species.flags & IS_SYNTHETIC))
|
||||
if(hallucination >= 20)
|
||||
if(prob(3))
|
||||
fake_attack(src)
|
||||
if(!handling_hal)
|
||||
spawn handle_hallucinations() //The not boring kind!
|
||||
spawn handle_hallucinations()
|
||||
|
||||
if(hallucination<=2)
|
||||
hallucination = 0
|
||||
@@ -1174,7 +1170,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
var/pixel_y_diff = rand(-amplitude/3, amplitude/3)
|
||||
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6)
|
||||
animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, time = 2)
|
||||
animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y) , time = 2)
|
||||
jitteriness = max(jitteriness-1, 0)
|
||||
|
||||
//Other
|
||||
|
||||
@@ -255,7 +255,8 @@
|
||||
if (Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
|
||||
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
@@ -275,6 +276,7 @@
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
|
||||
@@ -308,6 +310,7 @@
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
M.do_attack_animation(src)
|
||||
attacked += 10
|
||||
//playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] has attacked [src]!</span>", \
|
||||
@@ -316,7 +319,26 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
attacked += 10
|
||||
visible_message("<span class='danger'>[L] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
if(stat != DEAD)
|
||||
var/damage = rand(1, 3)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -415,7 +437,7 @@
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
else
|
||||
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(1, 9)
|
||||
|
||||
attacked += 10
|
||||
@@ -462,7 +484,7 @@
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
|
||||
if ("harm")
|
||||
|
||||
M.do_attack_animation(src)
|
||||
if (prob(95))
|
||||
attacked += 10
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
@@ -496,6 +518,7 @@
|
||||
visible_message("<span class='warning'> [M] has grabbed [name] passively!</span>")
|
||||
|
||||
if ("disarm")
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
attacked += 10
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
|
||||
@@ -188,30 +188,47 @@
|
||||
if ((O.icon_state == "flaming" && !( shielded )))
|
||||
adjustFireLoss(40)
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
return
|
||||
|
||||
//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/M as mob)
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M as mob)
|
||||
..()
|
||||
|
||||
if (M.a_intent == "help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if ((M.a_intent == "harm" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
|
||||
if ((prob(75) && health > 0))
|
||||
if (M.a_intent == "harm" && !(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)))
|
||||
M.do_attack_animation(src)
|
||||
if (prob(75))
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M.name] has bit [name]!</B>", 1)
|
||||
visible_message("<span class='danger'>[M.name] bites [name]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [name]!</span>")
|
||||
var/damage = rand(1, 5)
|
||||
adjustBruteLoss(damage)
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
if (health > -100)
|
||||
adjustBruteLoss(damage)
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M.name] has attempted to bite [name]!</B>", 1)
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [name]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [name]!</span>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
var/damage = rand(1, 3)
|
||||
visible_message("<span class='danger'>[L] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -221,33 +238,35 @@
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
if(..()) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
if (M.a_intent == "help")
|
||||
help_shake_act(M)
|
||||
|
||||
else
|
||||
if (M.a_intent == "harm")
|
||||
if ((prob(75) && health > 0))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched [name]!</B>", M), 1)
|
||||
M.do_attack_animation(src)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [name]!</span>")
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
var/damage = rand(5, 10)
|
||||
if (prob(40))
|
||||
damage = rand(10, 15)
|
||||
if (paralysis < 5)
|
||||
if ( (paralysis < 5) && (health > 0) )
|
||||
Paralyse(rand(10, 15))
|
||||
spawn( 0 )
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has knocked out [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked out [name]!</span>")
|
||||
return
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>")
|
||||
else
|
||||
if (M.a_intent == "grab")
|
||||
if (M == src || anchored)
|
||||
@@ -257,28 +276,24 @@
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [name] passively!</span>")
|
||||
else
|
||||
if (!( paralysis ))
|
||||
if (prob(25))
|
||||
Paralyse(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has pushed down [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if(drop_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
@@ -292,11 +307,10 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
|
||||
visible_message("<span class='notice'> [M] caresses [src] with its scythe like arm.</span>")
|
||||
|
||||
if ("harm")
|
||||
M.do_attack_animation(src)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
@@ -304,50 +318,45 @@
|
||||
damage = rand(20, 40)
|
||||
if (paralysis < 15)
|
||||
Paralyse(rand(10, 15))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has slashed [name]!</B>", M), 1)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>")
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [name] passively!</span>")
|
||||
|
||||
if ("disarm")
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
if(prob(95))
|
||||
Weaken(15)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has tackled down [name]!</B>", M), 1)
|
||||
Weaken(10)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>")
|
||||
else
|
||||
if(drop_item())
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [name]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
return
|
||||
@@ -356,12 +365,12 @@
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
@@ -376,9 +385,9 @@
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
@@ -406,9 +415,8 @@
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
|
||||
visible_message("<span class='danger'>[M] shocked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] shocked [src]!</span>")
|
||||
|
||||
Weaken(power)
|
||||
if (stuttering < power)
|
||||
@@ -426,7 +434,7 @@
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
|
||||
@@ -761,3 +761,33 @@
|
||||
|
||||
/mob/living/proc/can_use_vents()
|
||||
return "You can't fit into that vent."
|
||||
|
||||
|
||||
|
||||
/atom/movable/proc/do_attack_animation(atom/A)
|
||||
var/pixel_x_diff = 0
|
||||
var/pixel_y_diff = 0
|
||||
var/direction = get_dir(src, A)
|
||||
switch(direction)
|
||||
if(NORTH)
|
||||
pixel_y_diff = 8
|
||||
if(SOUTH)
|
||||
pixel_y_diff = -8
|
||||
if(EAST)
|
||||
pixel_x_diff = 8
|
||||
if(WEST)
|
||||
pixel_x_diff = -8
|
||||
if(NORTHEAST)
|
||||
pixel_x_diff = 8
|
||||
pixel_y_diff = 8
|
||||
if(NORTHWEST)
|
||||
pixel_x_diff = -8
|
||||
pixel_y_diff = 8
|
||||
if(SOUTHEAST)
|
||||
pixel_x_diff = 8
|
||||
pixel_y_diff = -8
|
||||
if(SOUTHWEST)
|
||||
pixel_x_diff = -8
|
||||
pixel_y_diff = -8
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
|
||||
animate(pixel_x = initial(pixel_x), pixel_y = initial(pixel_y), time = 2)
|
||||
|
||||
@@ -536,7 +536,7 @@ var/list/ai_list = list()
|
||||
if(A && target)
|
||||
|
||||
A.cameraFollow = target
|
||||
A << text("Now tracking [] on camera.", target.name)
|
||||
A << "Now tracking [target.name] on camera."
|
||||
if (usr.machine == null)
|
||||
usr.machine = usr
|
||||
|
||||
@@ -565,6 +565,7 @@ var/list/ai_list = list()
|
||||
updatehealth()
|
||||
return 2
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -577,38 +578,35 @@ var/list/ai_list = list()
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1)
|
||||
visible_message("<span class='notice'>[M] caresses [src]'s plating with its scythe like arm.</span>")
|
||||
|
||||
else //harm
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(10, 20)
|
||||
if (prob(90))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
if(prob(8))
|
||||
flick("noise", flash)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!")
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
@@ -213,6 +213,7 @@
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
@@ -240,6 +241,7 @@
|
||||
O.show_message(text("\blue [M] caresses [src]'s casing with its scythe like arm."), 1)
|
||||
|
||||
else //harm
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(10, 20)
|
||||
if (prob(90))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
|
||||
@@ -671,6 +671,7 @@
|
||||
user << "Nothing to fix here!"
|
||||
return
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if (WT.remove_fuel(0))
|
||||
adjustBruteLoss(-30)
|
||||
updatehealth()
|
||||
@@ -921,23 +922,21 @@
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1)
|
||||
O.show_message(text("<span class='notice'>[M] caresses [src]'s plating with its scythe like arm.</span>"), 1)
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
if ("harm")
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(10, 20)
|
||||
if (prob(90))
|
||||
/*
|
||||
@@ -949,33 +948,31 @@
|
||||
What is this?*/
|
||||
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
if(prob(8))
|
||||
flick("noise", flash)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
|
||||
|
||||
if ("disarm")
|
||||
if(!(lying))
|
||||
M.do_attack_animation(src)
|
||||
if (rand(1,100) <= 85)
|
||||
Stun(7)
|
||||
step(src,get_dir(M,src))
|
||||
spawn(5) step(src,get_dir(M,src))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has forced back []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has forced back [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] attempted to force back []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] attempted to force back [src]!</span>",\
|
||||
"<span class='userdanger'>[M] attempted to force back [src]!</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -988,10 +985,9 @@
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>",\
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
@@ -1022,7 +1018,7 @@
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has electrified []!</B>", src), 1)
|
||||
O.show_message(text("<span class='userdanger'>The [M.name] has electrified []!</span>", src), 1)
|
||||
|
||||
flick("noise", flash)
|
||||
|
||||
@@ -1042,12 +1038,11 @@
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!</span>")
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
@@ -1058,21 +1053,22 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
|
||||
var/datum/robot_component/cell_component = components["power cell"]
|
||||
if(cell)
|
||||
cell.updateicon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
user << "You remove \the [cell]."
|
||||
cell = null
|
||||
cell_component.wrapped = null
|
||||
cell_component.installed = 0
|
||||
updateicon()
|
||||
else if(cell_component.installed == -1)
|
||||
cell_component.installed = 0
|
||||
var/obj/item/broken_device = cell_component.wrapped
|
||||
user << "You remove \the [broken_device]."
|
||||
user.put_in_active_hand(broken_device)
|
||||
|
||||
if(!opened && (!istype(user, /mob/living/silicon)))
|
||||
if (user.a_intent == "help")
|
||||
user.visible_message("<span class='notice'>[user] pets [src]!</span>", \
|
||||
"<span class='notice'>You pet [src]!</span>")
|
||||
|
||||
/mob/living/silicon/robot/attack_paw(mob/user)
|
||||
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/silicon/robot/proc/allowed(mob/M)
|
||||
//check if it doesn't require any access at all
|
||||
|
||||
@@ -101,6 +101,7 @@
|
||||
if(M.melee_damage_upper <= 0)
|
||||
M.emote("[M.friendly] \the <EM>[src]</EM>")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
|
||||
@@ -236,18 +236,16 @@
|
||||
m_type = 2
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
M.emote("me", 1, "[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>\The [M]</B> [M.attacktext] [src]!", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
@@ -266,10 +264,8 @@
|
||||
|
||||
if("help")
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_help] [src].")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='notice'> [M] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if("grab")
|
||||
if (M == src || anchored)
|
||||
@@ -281,34 +277,51 @@
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if("harm", "disarm")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>")
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red [M] [response_harm] [src]!")
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey)))
|
||||
return // Fix for aliens receiving double messages when attacking simple animals.
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'> [M] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>")
|
||||
if (health > -100)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
if ("grab")
|
||||
if(M == src || anchored)
|
||||
return
|
||||
@@ -319,18 +332,18 @@
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
else
|
||||
if("harm", "disarm")
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
return
|
||||
@@ -339,17 +352,19 @@
|
||||
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("\blue [L] rubs it's head against [src]")
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
|
||||
L.do_attack_animation(src)
|
||||
var/damage = rand(5, 10)
|
||||
visible_message("\red <B>[L] bites [src]!</B>")
|
||||
visible_message("<span class='danger'>[L] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
if(stat != DEAD)
|
||||
adjustBruteLoss(damage)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
@@ -359,22 +374,24 @@
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
visible_message("\red <B>[M.name] glomps [src]!</B>")
|
||||
if (health > 0)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] glomps [src]!</span>")
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
@@ -403,6 +420,7 @@
|
||||
harvest()
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
var/damage = 0
|
||||
if(O.force)
|
||||
if(O.force >= force_threshold)
|
||||
|
||||
@@ -855,6 +855,9 @@ var/list/slot_equipment_priority = list( \
|
||||
return 0
|
||||
src << message
|
||||
return 1
|
||||
|
||||
/mob/proc/is_muzzled()
|
||||
return 0
|
||||
|
||||
/mob/proc/show_viewers(message)
|
||||
for(var/mob/M in viewers())
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
|
||||
|
||||
//attack with an item - open/close cover, insert cell, or (un)lock interface
|
||||
/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
|
||||
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user)
|
||||
|
||||
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
|
||||
return src.attack_hand(user)
|
||||
@@ -577,6 +577,7 @@
|
||||
(istype(W, /obj/item/device/multitool) || \
|
||||
istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler)))
|
||||
return src.attack_hand(user)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \
|
||||
"\red You hit the [src.name] with your [W.name]!", \
|
||||
"You hear bang")
|
||||
@@ -671,6 +672,8 @@
|
||||
return
|
||||
if(indestructible)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/obj/machinery/light/newlight = null
|
||||
var/sheets_refunded = 2
|
||||
|
||||
/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
|
||||
del(src)
|
||||
@@ -99,7 +99,7 @@
|
||||
usr << "The casing is closed."
|
||||
return
|
||||
|
||||
/obj/machinery/light_construct/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/machinery/light_construct/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
if (src.stage == 1)
|
||||
@@ -344,7 +344,7 @@
|
||||
|
||||
// attack with item - insert light (if right type), otherwise try to break the light
|
||||
|
||||
/obj/machinery/light/attackby(obj/item/W, mob/user)
|
||||
/obj/machinery/light/attackby(obj/item/W, mob/living/user)
|
||||
|
||||
//Light replacer code
|
||||
if(istype(W, /obj/item/device/lightreplacer))
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
else if(status != LIGHT_BROKEN && status != LIGHT_EMPTY)
|
||||
|
||||
|
||||
user.do_attack_animation(src)
|
||||
if(prob(1+W.force * 5))
|
||||
|
||||
user << "You hit the light, and it smashes!"
|
||||
@@ -405,7 +405,7 @@
|
||||
broken()
|
||||
|
||||
else
|
||||
user << "You hit the light!"
|
||||
user.visible_message("<span class='danger'>[user.name] hits the light.</span>")
|
||||
|
||||
// attempt to stick weapon into light socket
|
||||
else if(status == LIGHT_EMPTY)
|
||||
@@ -471,8 +471,8 @@
|
||||
user << "\green That object is useless to you."
|
||||
return
|
||||
else if (status == LIGHT_OK||status == LIGHT_BURNED)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\red [user.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user.name] smashed the light!</span>", "You hear a tinkle of breaking glass")
|
||||
broken()
|
||||
return
|
||||
|
||||
@@ -482,8 +482,8 @@
|
||||
M << "\red That object is useless to you."
|
||||
return
|
||||
else if (status == LIGHT_OK||status == LIGHT_BURNED)
|
||||
for(var/mob/O in viewers(src))
|
||||
O.show_message("\red [M.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[M.name] smashed the light!</span>", "You hear a tinkle of breaking glass")
|
||||
broken()
|
||||
return
|
||||
// attack with hand - remove tube/bulb
|
||||
|
||||
@@ -238,6 +238,14 @@
|
||||
return
|
||||
*/
|
||||
interact(user, 0)
|
||||
|
||||
// hostile mob escape from disposals
|
||||
attack_animal(var/mob/living/simple_animal/M)
|
||||
if(M.environment_smash)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[M.name] smashes \the [src] apart!</span>")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// user interaction
|
||||
interact(mob/user, var/ai=0)
|
||||
|
||||
Reference in New Issue
Block a user