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Nerfed the combat borg. Laser instead of cannon, cannon instead of plasma rifle. Added red alert check to crisis mode.
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@@ -148,7 +148,7 @@
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if(module)
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return
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var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
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if(crisis) //Leaving this in until it's balanced appropriately.
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if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
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src << "\red Crisis mode active. Combat module available."
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modules+="Combat"
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var/mod = input("Please, select a module!", "Robot", null, null) in modules
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@@ -223,13 +223,12 @@
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/obj/item/weapon/robot_module/combat
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name = "combat robot module"
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New()
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src.modules += new /obj/item/borg/sight/thermal(src)
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src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
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src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
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src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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src.modules += new /obj/item/borg/combat/mobility(src)
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src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
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src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
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src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
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return
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