Nerfed the combat borg. Laser instead of cannon, cannon instead of plasma rifle. Added red alert check to crisis mode.

This commit is contained in:
Zuhayr
2013-07-27 00:48:50 -07:00
parent c09d07bb82
commit 37aef47198
2 changed files with 3 additions and 4 deletions
@@ -148,7 +148,7 @@
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(crisis) //Leaving this in until it's balanced appropriately.
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
var/mod = input("Please, select a module!", "Robot", null, null) in modules
@@ -223,13 +223,12 @@
/obj/item/weapon/robot_module/combat
name = "combat robot module"
New()
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
return