mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
@@ -194,6 +194,7 @@
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
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force = 25.0
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throwforce = 15.0
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no_embed = 1
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/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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@@ -1,6 +1,7 @@
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/obj/item/weapon/melee/energy
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var/active = 0
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no_embed = 1 // Physically impossible for energy weapons to embed themselves into people, this should fix that. -- Dave
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hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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viewers(user) << pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
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@@ -16,6 +17,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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hitsound = "swing_hit"
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
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origin_tech = "combat=3"
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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@@ -37,6 +39,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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hitsound = "swing_hit"
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flags = FPRINT | TABLEPASS | NOSHIELD
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origin_tech = "magnets=3;syndicate=4"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -39,6 +39,7 @@
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icon_state = "sword[_color]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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hitsound = 'sound/weapons/blade1.ogg'
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user << "\blue [src] is now active."
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else
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force = 3
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@@ -48,6 +49,7 @@
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icon_state = "sword0"
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w_class = 2
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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hitsound = "swing_hit"
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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@@ -250,11 +252,13 @@
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src.force = 150
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src.icon_state = "axe1"
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src.w_class = 5
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hitsound = 'sound/weapons/blade1.ogg'
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else
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user << "\blue The axe can now be concealed."
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src.force = 40
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src.icon_state = "axe0"
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src.w_class = 5
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hitsound = "swing_hit"
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src.add_fingerprint(user)
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return
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@@ -196,6 +196,7 @@ obj/item/weapon/twohanded/
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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edge = 1
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no_embed = 1 // Like with the single-handed esword, this shouldn't be embedding in people.
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/obj/item/weapon/twohanded/dualsaber/update_icon()
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icon_state = "dualsaber[wielded]"
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@@ -227,6 +228,13 @@ obj/item/weapon/twohanded/
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New()
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color = "red"
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/obj/item/weapon/twohanded/dualsaber/unwield()
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..()
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hitsound = "swing_hit"
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/obj/item/weapon/twohanded/dualsaber/wield()
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..()
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hitsound = 'sound/weapons/blade1.ogg'
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//spears
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/obj/item/weapon/twohanded/spear
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