Xenos gamemode rework

This commit is contained in:
Markolie
2014-12-13 02:08:22 +01:00
parent fa540e3b89
commit 37b86cd8f1
63 changed files with 14682 additions and 15181 deletions
+4 -3
View File
@@ -13,12 +13,13 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"alien candidate" = 1, //always show // 6
"pAI candidate" = 1, // -- TLE // 7
"cultist" = IS_MODE_COMPILED("cult"), // 8
"plant" = 1, // 9
"plant" = 1, // 9
"ninja" = "true", // 10
"vox raider" = IS_MODE_COMPILED("heist"), // 11
"slime" = 1, // 12
"vampire" = IS_MODE_COMPILED("vampire"), // 13
"mutineer" = IS_MODE_COMPILED("mutiny") // 14
"vampire" = IS_MODE_COMPILED("vampire"), // 13
"mutineer" = IS_MODE_COMPILED("mutiny"), // 14
"blob" = IS_MODE_COMPILED("blob") // 15
)
var/const/MAX_SAVE_SLOTS = 10
+37 -11
View File
@@ -15,21 +15,32 @@
alien_talk_understand = 1
nightvision = 1
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
var/move_delay_add = 0 // movement delay to add
status_flags = CANPARALYSE|CANPUSH
var/heal_rate = 1
var/heal_rate = 5
var/plasma_rate = 5
var/oxygen_alert = 0
var/toxins_alert = 0
var/fire_alert = 0
var/large = 0
var/heat_protection = 0.5
var/leaping = 0
/mob/living/carbon/alien/New()
verbs += /mob/living/carbon/verb/mob_sleep
verbs += /mob/living/verb/lay_down
internal_organs += new /obj/item/brain/alien
..()
/mob/living/carbon/alien/adjustToxLoss(amount)
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
updatePlasmaDisplay()
@@ -52,10 +63,8 @@
if(status_flags & GODMODE)
health = maxHealth
stat = CONSCIOUS
else
//oxyloss is only used for suicide
//toxloss isn't used for aliens, its actually used as alien powers!!
health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
return
health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
@@ -70,6 +79,7 @@
if(!environment)
return
var/loc_temp = T0C
if(istype(loc, /obj/mecha))
var/obj/mecha/M = loc
@@ -114,7 +124,6 @@
return
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
if(getFireLoss())
if((M_RESIST_HEAT in mutations) || prob(5))
adjustFireLoss(-1)
@@ -184,6 +193,21 @@
/mob/living/carbon/alien/setDNA()
return
/mob/living/carbon/alien/verb/nightvisiontoggle()
set name = "Toggle Night Vision"
set category = "Alien"
if(!nightvision)
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
nightvision = 1
usr.hud_used.nightvisionicon.icon_state = "nightvision1"
else if(nightvision == 1)
see_in_dark = 4
see_invisible = 45
nightvision = 0
usr.hud_used.nightvisionicon.icon_state = "nightvision0"
/*----------------------------------------
Proc: AddInfectionImages()
@@ -193,7 +217,7 @@ Des: Gives the client of the alien an image on each infected mob.
if (client)
for (var/mob/living/C in mob_list)
if(C.status_flags & XENO_HOST)
var/mob/living/carbon/alien/embryo/A = locate() in C
var/obj/item/alien_embryo/A = locate() in C
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
client.images += I
return
@@ -210,10 +234,8 @@ Des: Removes all infected images from the alien.
del(I)
return
#undef HEAT_DAMAGE_LEVEL_1
#undef HEAT_DAMAGE_LEVEL_2
#undef HEAT_DAMAGE_LEVEL_3
/mob/living/carbon/alien/canBeHandcuffed()
return 1
/mob/living/carbon/alien/proc/updatePlasmaDisplay()
if(hud_used) //clientless aliens
@@ -221,3 +243,7 @@ Des: Removes all infected images from the alien.
/mob/living/carbon/alien/larva/updatePlasmaDisplay()
return
#undef HEAT_DAMAGE_LEVEL_1
#undef HEAT_DAMAGE_LEVEL_2
#undef HEAT_DAMAGE_LEVEL_3
@@ -1,2 +1,106 @@
/mob/living/carbon/alien/hitby(atom/movable/AM)
..(AM, 1)
..(AM, 1)
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
switch(M.a_intent)
if ("help")
sleeping = max(0,sleeping-5)
resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake it up!</span>")
if ("grab")
if (M == src || anchored)
return
if (!(status_flags & CANPUSH))
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
else
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
var/damage = 1
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>")
adjustBruteLoss(damage)
add_logs(M, src, "attacked", admin=0)
updatehealth()
else
M << "<span class='warning'>[name] is too injured for that.</span>"
return
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L as mob)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
if (M == src || anchored)
return
if (!(status_flags & CANPUSH))
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
if ("harm", "disarm")
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M as mob)
if(..())
if (stat != DEAD)
adjustBruteLoss(rand(1, 3))
updatehealth()
return
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M as mob)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
@@ -23,26 +23,17 @@ Doesn't work on other aliens/AI.*/
set desc = "Plants some alien weeds"
set category = "Alien"
if(locate(/obj/effect/alien/weeds/node) in get_turf(src))
src << "There's already a weed node here."
return
if(powerc(50,1))
adjustToxLoss(-50)
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] has planted some alien weeds!</B>"), 1)
O.show_message(text("<span class='alertalien'>[src] has planted some alien weeds!</span>"), 1)
new /obj/effect/alien/weeds/node(loc)
return
/*
/mob/living/carbon/alien/humanoid/verb/ActivateHuggers()
set name = "Activate facehuggers (5)"
set desc = "Makes all nearby facehuggers activate"
set category = "Alien"
if(powerc(5))
adjustToxLoss(-5)
for(var/obj/item/clothing/mask/facehugger/F in range(8,src))
F.GoActive()
emote("roar")
return
*/
/mob/living/carbon/alien/humanoid/verb/whisp(mob/M as mob in oview())
set name = "Whisper (10)"
set desc = "Whisper to someone"
@@ -53,8 +44,8 @@ Doesn't work on other aliens/AI.*/
var/msg = sanitize(input("Message:", "Alien Whisper") as text|null)
if(msg)
log_say("AlienWhisper: [key_name(src)]->[M.key] : [msg]")
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
src << {"\green You said: "[msg]" to [M]"}
M << "<span class='noticealien'>You hear a strange, alien voice in your head...<span class='noticealien'>[msg]"
src << {"<span class='noticealien'>You said: "[msg]" to [M]</span>"}
return
/mob/living/carbon/alien/humanoid/verb/transfer_plasma(mob/living/carbon/alien/M as mob in oview())
@@ -70,10 +61,10 @@ Doesn't work on other aliens/AI.*/
if (get_dist(src,M) <= 1)
M.adjustToxLoss(amount)
adjustToxLoss(-amount)
M << "\green [src] has transfered [amount] plasma to you."
src << {"\green You have trasferred [amount] plasma to [M]"}
M << "<span class='noticealien'>[src] has transfered [amount] plasma to you.</span>"
src << {"<span class='noticealien'>You have trasferred [amount] plasma to [M]</span>"}
else
src << "\green You need to be closer."
src << "<span class='noticealien'>You need to be closer.</span>"
return
@@ -88,30 +79,51 @@ Doesn't work on other aliens/AI.*/
if(isobj(O))
var/obj/I = O
if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
src << "\green You cannot dissolve this object."
src << "<span class='noticealien'>You cannot dissolve this object.</span>"
return
// TURF CHECK
else if(istype(O, /turf/simulated))
var/turf/T = O
// R WALL
if(istype(T, /turf/simulated/wall/r_wall))
src << "\green You cannot dissolve this object."
src << "<span class='noticealien'>You cannot dissolve this object.</span>"
return
// R FLOOR
if(istype(T, /turf/simulated/floor/engine))
src << "\green You cannot dissolve this object."
src << "<span class='noticealien'>You cannot dissolve this object.</span>"
return
else// Not a type we can acid.
return
adjustToxLoss(-200)
new /obj/effect/alien/acid(get_turf(O), O)
visible_message("\green <B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B>")
visible_message("<span class='alertalien'>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</span>")
else
src << "\green Target is too far away."
src << "<span class='noticealien'>Target is too far away.</span>"
return
/mob/living/carbon/alien/humanoid/proc/neurotoxin() // ok
set name = "Spit Neurotoxin (50)"
set desc = "Spits neurotoxin at someone, paralyzing them for a short time."
set category = "Alien"
if(powerc(50))
adjustToxLoss(-50)
src.visible_message("<span class='danger'>[src] spits neurotoxin!", "<span class='alertalien'>You spit neurotoxin.</span>")
var/turf/T = loc
var/turf/U = get_step(src, dir) // Get the tile infront of the move, based on their direction
if(!isturf(U) || !isturf(T))
return
var/obj/item/projectile/bullet/neurotoxin/A = new /obj/item/projectile/bullet/neurotoxin(usr.loc)
A.current = U
A.firer = src
A.yo = U.y - T.y
A.xo = U.x - T.x
spawn(1)
A.process()
return
/mob/living/carbon/alien/humanoid/proc/resin() // -- TLE
set name = "Secrete Resin (75)"
@@ -119,21 +131,32 @@ Doesn't work on other aliens/AI.*/
set category = "Alien"
if(powerc(75))
if(constructing)
src << "<span class='noticealien'>You are already constructing something.</span>"
return
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
if(!choice || !powerc(75)) return
adjustToxLoss(-75)
src << "\green You shape a [choice]."
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[src] vomits up a thick purple substance and begins to shape it!</B>"), 1)
switch(choice)
if("resin door")
new /obj/structure/mineral_door/resin(loc)
if("resin wall")
new /obj/effect/alien/resin/wall(loc)
if("resin membrane")
new /obj/effect/alien/resin/membrane(loc)
if("resin nest")
new /obj/structure/stool/bed/nest(loc)
if(!choice || !powerc(75))
return
constructing = 1
stunned = 5
src << "<span class='noticealien'>You start shaping a [choice].</span>"
spawn(60)
adjustToxLoss(-75)
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='noticealien'>[src] vomits up a thick purple substance and shapes it!</span>"), 1)
switch(choice)
if("resin door")
new /obj/structure/mineral_door/resin(loc)
if("resin wall")
new /obj/effect/alien/resin/wall(loc)
if("resin membrane")
new /obj/effect/alien/resin/membrane(loc)
if("resin nest")
new /obj/structure/stool/bed/nest(loc)
constructing = 0
stunned = 0
return
/mob/living/carbon/alien/humanoid/verb/regurgitate()
@@ -148,5 +171,5 @@ Doesn't work on other aliens/AI.*/
stomach_contents.Remove(M)
M.loc = loc
//Paralyse(10)
src.visible_message("\green <B>[src] hurls out the contents of their stomach!</B>")
src.visible_message("<span class='alertalien'><B>[src] hurls out the contents of their stomach!</span>")
return
@@ -10,8 +10,8 @@
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
// if(src.name == "alien drone")
// src.name = text("alien drone ([rand(1, 1000)])")
if(src.name == "alien drone")
src.name = text("alien drone ([rand(1, 1000)])")
src.real_name = src.name
verbs.Add(/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
..()
@@ -36,10 +36,10 @@
return
if(no_queen)
adjustToxLoss(-500)
src << "\green You begin to evolve!"
src << "<span class='noticealien'>You begin to evolve!</span>"
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
var/mob/living/carbon/alien/humanoid/queen/large/new_xeno = new (loc)
O.show_message(text("<span class='alertalien'>[src] begins to twist and contort!</span>"), 1)
var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
mind.transfer_to(new_xeno)
del(src)
else
@@ -12,65 +12,139 @@
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
// if(name == "alien hunter")
// name = text("alien hunter ([rand(1, 1000)])")
if(name == "alien hunter")
name = text("alien hunter ([rand(1, 1000)])")
real_name = name
..()
/mob/living/carbon/alien/humanoid/hunter
/mob/living/carbon/alien/humanoid/hunter/handle_regular_hud_updates()
..() //-Yvarov
handle_regular_hud_updates()
..() //-Yvarov
if (healths)
if (stat != 2)
switch(health)
if(150 to INFINITY)
healths.icon_state = "health0"
if(100 to 150)
healths.icon_state = "health1"
if(50 to 100)
healths.icon_state = "health2"
if(25 to 50)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
handle_environment()
if(m_intent == "run" || resting)
..()
if (healths)
if (stat != 2)
switch(health)
if(150 to INFINITY)
healths.icon_state = "health0"
if(100 to 150)
healths.icon_state = "health1"
if(50 to 100)
healths.icon_state = "health2"
if(25 to 50)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
adjustToxLoss(-heal_rate)
healths.icon_state = "health6"
/mob/living/carbon/alien/humanoid/hunter/handle_environment()
if(m_intent == "run" || resting)
..()
else
adjustToxLoss(-heal_rate)
//Hunter verbs
/*
/mob/living/carbon/alien/humanoid/hunter/verb/invis()
set name = "Invisibility (50)"
set desc = "Makes you invisible for 15 seconds"
set category = "Alien"
if(alien_invis)
update_icons()
/mob/living/carbon/alien/humanoid/hunter/proc/toggle_leap()
leap_on_click = !leap_on_click
leap_icon.icon_state = "leap_[leap_on_click ? "on":"off"]"
src << "<span class='noticealien'>You will now [leap_on_click ? "leap at":"slash at"] enemies!</span>"
/mob/living/carbon/alien/humanoid/hunter/ClickOn(var/atom/A, var/params)
face_atom(A)
if(leap_on_click)
leap_at(A)
else
if(powerc(50))
adjustToxLoss(-50)
alien_invis = 1.0
update_icons()
src << "\green You are now invisible."
for(var/mob/O in oviewers(src, null))
O.show_message(text("\red <B>[src] fades into the surroundings!</B>"), 1)
spawn(250)
if(!isnull(src))//Don't want the game to runtime error when the mob no-longer exists.
alien_invis = 0.0
update_icons()
src << "\green You are no longer invisible."
return
*/
..()
#define MAX_ALIEN_LEAP_DIST 7
/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(var/atom/A)
if(leaping) //Leap while you leap, so you can leap while you leap
return
if(!has_gravity(src) || !has_gravity(A))
src << "<span class='alertalien'>It is unsafe to leap without gravity!</span>"
//It's also extremely buggy visually, so it's balance+bugfix
return
if(lying)
return
leaping = 1
update_icons()
throw_at(A,MAX_ALIEN_LEAP_DIST,1)
leaping = 0
update_icons()
/mob/living/carbon/alien/humanoid/throw_impact(A)
var/msg = ""
if(A)
if(istype(A, /mob/living))
var/mob/living/L = A
msg = "<span class ='alertalien'>[src] pounces on [A]!</span>"
L.Weaken(5)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
msg = "<span class ='alertalien'>[src] smashes into [A]!</span>"
weakened = 2
if(leaping)
leaping = 0
update_canmove()
visible_message(msg)
/mob/living/carbon/alien/humanoid/float(on)
if(leaping)
return
..()
//Modified throw_at() that will use diagonal dirs where appropriate
//instead of locking it to cardinal dirs
/mob/living/carbon/alien/humanoid/throw_at(atom/target, range, speed)
if(!target || !src) return 0
src.throwing = 1
var/dist_x = abs(target.x - src.x)
var/dist_y = abs(target.y - src.y)
var/dist_travelled = 0
var/dist_since_sleep = 0
var/tdist_x = dist_x;
var/tdist_y = dist_y;
if(dist_x <= dist_y)
tdist_x = dist_y;
tdist_y = dist_x;
var/error = tdist_x/2 - tdist_y
while(target && (((((dist_x > dist_y) && ((src.x < target.x) || (src.x > target.x))) || ((dist_x <= dist_y) && ((src.y < target.y) || (src.y > target.y))) || (src.x > target.x)) && dist_travelled < range) || !has_gravity(src)))
if(!src.throwing) break
if(!istype(src.loc, /turf)) break
var/atom/step = get_step(src, get_dir(src,target))
if(!step)
break
src.Move(step, get_dir(src, step))
hit_check()
error += (error < 0) ? tdist_x : -tdist_y;
dist_travelled++
dist_since_sleep++
if(dist_since_sleep >= speed)
dist_since_sleep = 0
sleep(1)
src.throwing = 0
if(isobj(src))
src.throw_impact(get_turf(src))
return 1
@@ -7,61 +7,7 @@
max_plasma = 250
icon_state = "aliens_s"
plasma_rate = 10
/mob/living/carbon/alien/humanoid/sentinel/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
// if(name == "alien sentinel")
// name = text("alien sentinel ([rand(1, 1000)])")
real_name = name
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
..()
/mob/living/carbon/alien/humanoid/sentinel
handle_regular_hud_updates()
..() //-Yvarov
if (healths)
if (stat != 2)
switch(health)
if(125 to INFINITY)
healths.icon_state = "health0"
if(100 to 125)
healths.icon_state = "health1"
if(75 to 100)
healths.icon_state = "health2"
if(25 to 75)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
/mob/living/carbon/alien/humanoid/sentinel/verb/evolve() // -- TLE
set name = "Evolve (250)"
set desc = "Become a Praetorian, Royal Guard to the Queen."
set category = "Alien"
if(powerc(250))
adjustToxLoss(-250)
src << "\green You begin to evolve!"
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
var/mob/living/carbon/alien/humanoid/sentinel/large/new_xeno = new (loc)
if(mind)
mind.transfer_to(new_xeno)
else
new_xeno.key = key
del(src)
return
/mob/living/carbon/alien/humanoid/sentinel/large
name = "alien praetorian"
icon = 'icons/mob/alienlarge.dmi'
@@ -72,7 +18,13 @@
move_delay_add = 1
large = 1
/mob/living/carbon/alien/humanoid/sentinel/praetorian
name = "alien praetorian"
maxHealth = 200
health = 200
move_delay_add = 1
large = 1
/mob/living/carbon/alien/humanoid/sentinel/large/update_icons()
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
update_hud() //TODO: remove the need for this to be here
@@ -85,4 +37,55 @@
else
icon_state = "prat_s"
for(var/image/I in overlays_standing)
overlays += I
overlays += I
/mob/living/carbon/alien/humanoid/sentinel/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
if(name == "alien sentinel")
name = text("alien sentinel ([rand(1, 1000)])")
real_name = name
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin)
..()
/mob/living/carbon/alien/humanoid/sentinel/handle_regular_hud_updates()
..() //-Yvarov
if (healths)
if (stat != 2)
switch(health)
if(125 to INFINITY)
healths.icon_state = "health0"
if(100 to 125)
healths.icon_state = "health1"
if(75 to 100)
healths.icon_state = "health2"
if(25 to 75)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
/mob/living/carbon/alien/humanoid/sentinel/verb/evolve() // -- TLE
set name = "Evolve (250)"
set desc = "Become a Praetorian, Royal Guard to the Queen."
set category = "Alien"
if(powerc(250))
adjustToxLoss(-250)
src << "\green You begin to evolve!"
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
var/mob/living/carbon/alien/humanoid/sentinel/praetorian/new_xeno = new (loc)
if(mind)
mind.transfer_to(new_xeno)
else
new_xeno.key = key
del(src)
return
@@ -1,18 +1,22 @@
/mob/living/carbon/alien/humanoid/empress/large
/mob/living/carbon/alien/humanoid/empress
name = "alien empress"
caste = "e"
caste = "q"
maxHealth = 700
health = 700
icon_state = "empress_s"
icon_state = "alienq_s"
status_flags = CANPARALYSE
heal_rate = 5
plasma_rate = 20
move_delay_add = 3
max_plasma = 1000
large = 1
/mob/living/carbon/alien/humanoid/empress/large
name = "alien empress"
caste = "e"
icon = 'icons/mob/alienhuge.dmi'
icon_state = "empress_s"
pixel_x = -32
move_delay_add = 3
large = 1
max_plasma = 1000
/mob/living/carbon/alien/humanoid/empress/large/update_icons()
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
@@ -28,7 +32,6 @@
for(var/image/I in overlays_standing)
overlays += I
/mob/living/carbon/alien/humanoid/empress/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
@@ -72,18 +75,28 @@
src.healths.icon_state = "health6"
/mob/living/carbon/alien/humanoid/empress/verb/lay_egg()
set name = "Lay Egg (250)"
set desc = "Lay an egg to produce huggers to impregnate prey with."
set category = "Alien"
set category = "Alien"
if(locate(/obj/effect/alien/egg) in get_turf(src))
src << "There's already an egg here."
return
if(constructing)
src << "<span class='noticealien'>You are already constructing something.</span>"
return
if(powerc(250,1))//Can't plant eggs on spess tiles. That's silly.
adjustToxLoss(-250)
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
new /obj/effect/alien/egg(loc)
return
constructing = 1
stunned = 5
src << "<span class='noticealien'>You start laying an egg.</span>"
spawn(30)
adjustToxLoss(-250)
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
new /obj/effect/alien/egg(loc)
constructing = 0
stunned = 0
return
@@ -9,14 +9,16 @@
var/caste = ""
var/next_attack = 0
update_icon = 1
var/leap_on_click = 0
var/constructing = 0
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
// if(name == "alien")
// name = text("alien ([rand(1, 1000)])")
if(name == "alien")
name = text("alien ([rand(1, 1000)])")
real_name = name
..()
@@ -58,6 +60,9 @@
if (istype(src, /mob/living/carbon/alien/humanoid/hunter))
tally = -1 // hunters go supersuperfast
return (tally + move_delay_add + config.alien_delay)
/mob/living/carbon/alien/humanoid/Process_Spacemove(var/check_drift = 0)
return 1
///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
@@ -116,12 +121,9 @@
show_message("\red The blob attacks!")
adjustFireLoss(damage)
return
/mob/living/carbon/alien/humanoid/meteorhit(O as obj)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
@@ -133,35 +135,6 @@
updatehealth()
return
/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob)
if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens.
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
else
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
adjustBruteLoss(rand(1, 3))
updatehealth()
return
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
@@ -222,18 +195,6 @@
return
/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
@@ -332,48 +293,6 @@
O.show_message(text("\red <B>[] has attempted to disarm []!</B>", M, src), 1)
return
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
sleeping = max(0,sleeping-5)
resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\blue [M.name] nuzzles [] trying to wake it up!", src), 1)
else
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
var/damage = rand(1, 3)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
adjustBruteLoss(damage)
updatehealth()
else
M << "\green <B>[name] is too injured for that.</B>"
return
/mob/living/carbon/alien/humanoid/restrained()
if (handcuffed)
return 1
@@ -4,16 +4,13 @@
oxygen_alert = 0
toxins_alert = 0
fire_alert = 0
pass_flags = PASSTABLE
var/temperature_alert = 0
/mob/living/carbon/alien/humanoid/Life()
set invisibility = 0
//set background = 1
if (monkeyizing)
return
set background = BACKGROUND_ENABLED
..()
@@ -59,6 +56,7 @@
//Status updates, death etc.
handle_regular_status_updates()
update_canmove()
update_icons()
// Grabbing
for(var/obj/item/weapon/grab/G in src)
@@ -68,388 +66,200 @@
handle_regular_hud_updates()
/mob/living/carbon/alien/humanoid
proc/handle_disabilities()
if (disabilities & EPILEPSY)
if ((prob(1) && paralysis < 10))
src << "\red You have a seizure!"
Paralyse(10)
if (disabilities & COUGHING)
if ((prob(5) && paralysis <= 1))
drop_item()
spawn( 0 )
emote("cough")
return
if (disabilities & TOURETTES)
if ((prob(10) && paralysis <= 1))
Stun(10)
spawn( 0 )
emote("twitch")
return
if (disabilities & NERVOUS)
if (prob(10))
stuttering = max(10, stuttering)
/mob/living/carbon/alien/humanoid/proc/handle_disabilities()
if (disabilities & EPILEPSY)
if ((prob(1) && paralysis < 10))
src << "<span class='danger'>You have a seizure!</span>"
Paralyse(10)
if (disabilities & COUGHING)
if ((prob(5) && paralysis <= 1))
drop_item()
spawn( 0 )
emote("cough")
return
if (disabilities & TOURETTES)
if ((prob(10) && paralysis <= 1))
Stun(10)
spawn( 0 )
emote("twitch")
return
if (disabilities & NERVOUS)
if (prob(10))
stuttering = max(10, stuttering)
/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
var/increments// = difference/10 //find how many increments apart they are
if(difference > 50)
increments = difference/5
else
increments = difference/10
var/change = increments*boost // Get the amount to change by (x per increment)
var/temp_change
if(current < loc_temp)
temperature = min(loc_temp, temperature+change)
else if(current > loc_temp)
temperature = max(loc_temp, temperature-change)
temp_change = (temperature - current)
return temp_change
proc/breathe()
if(reagents)
if(reagents.has_reagent("lexorin")) return
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
/mob/living/carbon/alien/humanoid/proc/handle_regular_status_updates()
updatehealth()
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health < 0)
losebreath++
if(losebreath>0) //Suffocating so do not take a breath
losebreath--
if (prob(75)) //High chance of gasping for air
spawn emote("gasp")
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
else
//First, check for air from internal atmosphere (using an air tank and mask generally)
breath = get_breath_from_internal(BREATH_VOLUME)
//No breath from internal atmosphere so get breath from location
if(!breath)
if(istype(loc, /obj/))
var/obj/location_as_object = loc
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
else if(istype(loc, /turf/))
var/breath_moles = 0
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
// Loads of air around (pressure effect will be handled elsewhere), so lets just take a enough to fill our lungs at normal atmos pressure (using n = Pv/RT)
breath_moles = (ONE_ATMOSPHERE*BREATH_VOLUME/R_IDEAL_GAS_EQUATION*environment.temperature)
else*/
// Not enough air around, take a percentage of what's there to model this properly
breath_moles = environment.total_moles()*BREATH_PERCENTAGE
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
if(smoke)
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
break // If they breathe in the nasty stuff once, no need to continue checking
else //Still give containing object the chance to interact
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
handle_breath(breath)
if(breath)
loc.assume_air(breath)
proc/get_breath_from_internal(volume_needed)
if(internal)
if (!contents.Find(internal))
internal = null
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
internal = null
if(internal)
if (internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if (internals)
internals.icon_state = "internal0"
return null
proc/handle_breath(datum/gas_mixture/breath)
if(status_flags & GODMODE)
return
if(!breath || (breath.total_moles == 0))
//Aliens breathe in vaccuum
return 0
var/toxins_used = 0
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
//Partial pressure of the toxins in our breath
var/Toxins_pp = (breath.toxins/breath.total_moles())*breath_pressure
if(Toxins_pp) // Detect toxins in air
adjustToxLoss(breath.toxins*250)
toxins_alert = max(toxins_alert, 1)
toxins_used = breath.toxins
else
toxins_alert = 0
//Breathe in toxins and out oxygen
breath.toxins -= toxins_used
breath.oxygen += toxins_used
if(breath.temperature > (T0C+66) && !(M_RESIST_HEAT in mutations)) // Hot air hurts :(
if(prob(20))
src << "\red You feel a searing heat in your lungs!"
fire_alert = max(fire_alert, 1)
else
fire_alert = 0
//Temporary fixes to the alerts.
return 1
proc/adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
var/increments// = difference/10 //find how many increments apart they are
if(difference > 50)
increments = difference/5
else
increments = difference/10
var/change = increments*boost // Get the amount to change by (x per increment)
var/temp_change
if(current < loc_temp)
temperature = min(loc_temp, temperature+change)
else if(current > loc_temp)
temperature = max(loc_temp, temperature-change)
temp_change = (temperature - current)
return temp_change
/*
proc/get_thermal_protection()
var/thermal_protection = 1.0
//Handle normal clothing
if(head && (head.body_parts_covered & HEAD))
thermal_protection += 0.5
if(wear_suit && (wear_suit.body_parts_covered & UPPER_TORSO))
thermal_protection += 0.5
if(wear_suit && (wear_suit.body_parts_covered & LEGS))
thermal_protection += 0.2
if(wear_suit && (wear_suit.body_parts_covered & ARMS))
thermal_protection += 0.2
if(wear_suit && (wear_suit.body_parts_covered & HANDS))
thermal_protection += 0.2
if(wear_suit && (wear_suit.flags & SUITSPACE))
thermal_protection += 3
if(M_RESIST_COLD in mutations)
thermal_protection += 5
return thermal_protection
proc/add_fire_protection(var/temp)
var/fire_prot = 0
if(head)
if(head.protective_temperature > temp)
fire_prot += (head.protective_temperature/10)
if(wear_mask)
if(wear_mask.protective_temperature > temp)
fire_prot += (wear_mask.protective_temperature/10)
if(wear_suit)
if(wear_suit.protective_temperature > temp)
fire_prot += (wear_suit.protective_temperature/10)
return fire_prot
*/
proc/handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
if(M_FAT in mutations)
if(nutrition < 100)
if(prob(round((50 - nutrition) / 100)))
src << "\blue You feel fit again!"
mutations.Remove(M_FAT)
else
if(nutrition > 500)
if(prob(5 + round((nutrition - 200) / 2)))
src << "\red You suddenly feel blubbery!"
mutations.Add(M_FAT)
if (nutrition > 0)
nutrition -= HUNGER_FACTOR
if (drowsyness)
drowsyness--
eye_blurry = max(2, eye_blurry)
if (prob(5))
sleeping += 1
Paralyse(5)
confused = max(0, confused - 1)
// decrement dizziness counter, clamped to 0
if(resting)
dizziness = max(0, dizziness - 5)
jitteriness = max(0, jitteriness - 5)
else
dizziness = max(0, dizziness - 1)
jitteriness = max(0, jitteriness - 1)
updatehealth()
return //TODO: DEFERRED
proc/handle_regular_status_updates()
updatehealth()
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
silent = 0
else //ALIVE. LIGHTS ARE ON
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
death()
blinded = 1
stat = DEAD
silent = 0
else //ALIVE. LIGHTS ARE ON
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
death()
blinded = 1
stat = DEAD
silent = 0
return 1
return 1
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
if( health <= 20 && prob(1) )
spawn(0)
emote("gasp")
if(!reagents.has_reagent("inaprovaline"))
adjustOxyLoss(1)
Paralyse(3)
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 50) || (config.health_threshold_crit >= health) )
if( health <= 20 && prob(1) )
spawn(0)
emote("gasp")
if(!reagents.has_reagent("inaprovaline"))
adjustOxyLoss(1)
Paralyse(3)
if(paralysis)
AdjustParalysis(-1)
blinded = 1
stat = UNCONSCIOUS
else if(sleeping)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health )
spawn(0)
emote("hiss")
//CONSCIOUS
else
stat = CONSCIOUS
if(paralysis)
AdjustParalysis(-1)
blinded = 1
stat = UNCONSCIOUS
else if(sleeping)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health )
spawn(0)
emote("hiss")
//CONSCIOUS
else
stat = CONSCIOUS
/* What in the living hell is this?*/
if(move_delay_add > 0)
move_delay_add = max(0, move_delay_add - rand(1, 2))
/* What in the living hell is this?*/
if(move_delay_add > 0)
move_delay_add = max(0, move_delay_add - rand(1, 2))
//Eyes
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
blinded = 1
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
blinded = 1
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Eyes
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
blinded = 1
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
blinded = 1
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
ear_deaf = max(ear_deaf, 1)
else if(ear_deaf) //deafness, heals slowly over time
ear_deaf = max(ear_deaf-1, 0)
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
ear_damage = max(ear_damage-0.05, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
ear_deaf = max(ear_deaf, 1)
else if(ear_deaf) //deafness, heals slowly over time
ear_deaf = max(ear_deaf-1, 0)
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
ear_damage = max(ear_damage-0.05, 0)
//Other
handle_statuses()
return 1
//Other
if(stunned)
AdjustStunned(-1)
if(!stunned)
update_icons()
if(weakened)
weakened = max(weakened-1,0)
if(!weakened)
update_icons()
if(stuttering)
stuttering = max(stuttering-1, 0)
if(silent)
silent = max(silent-1, 0)
if(druggy)
druggy = max(druggy-1, 0)
return 1
proc/handle_regular_hud_updates()
/mob/living/carbon/alien/humanoid/proc/handle_regular_hud_updates()
if (stat == 2 || (M_XRAY in mutations))
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
if (stat == 2 || (M_XRAY in mutations))
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (stat != 2)
sight |= SEE_MOBS
sight &= ~SEE_TURFS
sight &= ~SEE_OBJS
if(nightvision)
see_in_dark = 8
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
else if (stat != 2)
sight |= SEE_MOBS
sight &= ~SEE_TURFS
sight &= ~SEE_OBJS
see_invisible = SEE_INVISIBLE_MINIMUM
else if(!nightvision)
see_in_dark = 4
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
if (healths)
if (stat != 2)
switch(health)
if(100 to INFINITY)
healths.icon_state = "health0"
if(75 to 100)
healths.icon_state = "health1"
if(50 to 75)
healths.icon_state = "health2"
if(25 to 50)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
blind.layer = 18
else
blind.layer = 0
if (disabilities & NEARSIGHTED)
client.screen += global_hud.vimpaired
if (eye_blurry)
client.screen += global_hud.blurry
if (druggy)
client.screen += global_hud.druggy
see_invisible = 45
if(see_override)
see_invisible = see_override
if (healths)
if (stat != 2)
if (machine)
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(client && !client.adminobs)
reset_view(null)
switch(health)
if(100 to INFINITY)
healths.icon_state = "health0"
if(75 to 100)
healths.icon_state = "health1"
if(50 to 75)
healths.icon_state = "health2"
if(25 to 50)
healths.icon_state = "health3"
if(0 to 25)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
return 1
if(pullin)
if(pulling)
pullin.icon_state = "pull"
else
pullin.icon_state = "pull0"
proc/handle_stomach()
spawn(0)
for(var/mob/living/M in stomach_contents)
if(M.loc != src)
stomach_contents.Remove(M)
continue
if(istype(M, /mob/living/carbon) && stat != 2)
if(M.stat == 2)
M.death(1)
stomach_contents.Remove(M)
del(M)
continue
if(air_master.current_cycle%3==1)
if(!(status_flags & GODMODE))
M.adjustBruteLoss(5)
nutrition += 10
/mob/living/carbon/alien/humanoid/handle_stunned()
if(stunned && !..())
update_icons()
return stunned
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
blind.layer = 18
else
blind.layer = 0
if (disabilities & NEARSIGHTED)
client.screen += global_hud.vimpaired
if (eye_blurry)
client.screen += global_hud.blurry
if (druggy)
client.screen += global_hud.druggy
if (stat != 2)
if (machine)
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
reset_view(null)
return 1
@@ -9,6 +9,7 @@
plasma_rate = 20
move_delay_add = 2
max_plasma = 1000
large = 1
/mob/living/carbon/alien/humanoid/queen/New()
var/datum/reagents/R = new/datum/reagents(100)
@@ -24,7 +25,7 @@
break
real_name = src.name
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/resin)
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin)
verbs -= /mob/living/carbon/alien/verb/alien_ventcrawl
..()
@@ -60,17 +61,26 @@
set name = "Lay Egg (250)"
set desc = "Lay an egg to produce huggers to impregnate prey with."
set category = "Alien"
if(locate(/obj/effect/alien/egg) in get_turf(src))
src << "There's already an egg here."
return
if(constructing)
src << "<span class='noticealien'>You are already constructing something.</span>"
return
if(powerc(250,1))//Can't plant eggs on spess tiles. That's silly.
adjustToxLoss(-250)
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
new /obj/effect/alien/egg(loc)
return
constructing = 1
stunned = 5
src << "<span class='noticealien'>You start laying an egg.</span>"
spawn(60)
adjustToxLoss(-250)
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='alertalien'>[src] has laid an egg!</span>"), 1)
new /obj/effect/alien/egg(loc)
constructing = 0
stunned = 0
return
/mob/living/carbon/alien/humanoid/queen/large
@@ -113,7 +123,7 @@
src << "\green You begin to evolve!"
for(var/mob/O in viewers(src, null))
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
var/mob/living/carbon/alien/humanoid/empress/large/new_xeno = new (loc)
var/mob/living/carbon/alien/humanoid/empress/new_xeno = new (loc)
if(mind)
mind.transfer_to(new_xeno)
else
@@ -13,31 +13,43 @@
var/list/overlays_standing[X_TOTAL_LAYERS]
/mob/living/carbon/alien/humanoid/update_icons()
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
update_hud() //TODO: remove the need for this to be here
overlays.Cut()
for(var/image/I in overlays_standing)
overlays += I
if(stat == DEAD)
//If we mostly took damage from fire
if(fireloss > 125)
icon_state = "alien[caste]_husked"
pixel_y = 0
else
icon_state = "alien[caste]_dead"
for(var/image/I in overlays_lying)
overlays += I
else if(lying)
if(resting)
icon_state = "alien[caste]_sleep"
else if(stat == UNCONSCIOUS)
icon_state = "alien[caste]_unconscious"
else
icon_state = "alien[caste]_l"
for(var/image/I in overlays_lying)
overlays += I
pixel_y = 0
else if(stat == UNCONSCIOUS || weakened)
icon_state = "alien[caste]_unconscious"
pixel_y = 0
else if(leap_on_click)
icon_state = "alien[caste]_pounce"
else if(lying || resting)
icon_state = "alien[caste]_sleep"
else if(m_intent == "run")
icon_state = "alien[caste]_running"
else
if(m_intent == "run") icon_state = "alien[caste]_running"
else icon_state = "alien[caste]_s"
for(var/image/I in overlays_standing)
overlays += I
icon_state = "alien[caste]_s"
if(leaping)
icon = 'icons/mob/alienleap.dmi'
icon_state = "alien[caste]_leap"
pixel_x = -32
pixel_y = -32
else
icon = initial(icon)
pixel_x = initial(pixel_x)
pixel_y = initial(pixel_y)
/mob/living/carbon/alien/humanoid/regenerate_icons()
..()
@@ -5,6 +5,7 @@
icon_state = "larva_dead"
if(!gibbed)
visible_message("<span class='name'>[src]</span> lets out a waning high-pitched cry.")
update_canmove()
if(client) blind.layer = 0
@@ -1,85 +0,0 @@
/datum/hud/proc/larva_hud()
src.adding = list()
src.other = list()
var/obj/screen/using
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
using.layer = 20
src.adding += using
action_intent = using
using = new /obj/screen()
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
src.adding += using
move_intent = using
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_alien_oxygen
mymob.toxin = new /obj/screen()
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_alien_toxin
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_alien_fire
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1"
mymob.blind.layer = 0
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.overlays.Cut()
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
mymob.client.screen = null
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += src.adding + src.other
@@ -140,186 +140,31 @@
updatehealth()
return
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
updatehealth()
/mob/living/carbon/alien/larva/attack_paw(mob/living/carbon/monkey/M as mob)
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
else
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
adjustBruteLoss(rand(1, 3))
updatehealth()
return
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if(M.Victim) return // can't attack while eating!
if (health > -100)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
if (health > 0)
help_shake_act(M)
else
if (M.health >= -75.0)
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
M << "\blue <B>Remove that mask!</B>"
return
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = M
O.target = src
O.s_loc = M.loc
O.t_loc = loc
O.place = "CPR"
requests += O
spawn( 0 )
O.process()
return
if ("grab")
if (M == src)
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, src )
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
if(..())
var/damage = rand(1, 9)
if (prob(90))
if (M_HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
add_logs(M, src, "attacked")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>")
if ((stat != DEAD) && (damage > 4.9))
Paralyse(rand(5,10))
adjustBruteLoss(damage)
updatehealth()
else
var/damage = rand(1, 9)
if (prob(90))
if (M_HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
if (damage > 4.9)
Weaken(rand(10,15))
for(var/mob/O in viewers(M, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
return
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
sleeping = max(0,sleeping-5)
resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\blue [M.name] nuzzles [] trying to wake it up!", src), 1)
else
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
var/damage = rand(1, 3)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
adjustBruteLoss(damage)
updatehealth()
else
M << "\green <B>[name] is too injured for that.</B>"
return
/mob/living/carbon/alien/larva/restrained()
+138 -291
View File
@@ -1,16 +1,12 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/mob/living/carbon/alien/larva
var/temperature_alert = 0
/mob/living/carbon/alien/larva/Life()
set invisibility = 0
//set background = 1
if (monkeyizing)
return
set background = BACKGROUND_ENABLED
..()
var/datum/gas_mixture/enviroment = loc.return_air()
@@ -61,309 +57,160 @@
if(client)
handle_regular_hud_updates()
/mob/living/carbon/alien/larva/proc/handle_regular_status_updates()
updatehealth()
/mob/living/carbon/alien/larva
proc/breathe()
if(reagents.has_reagent("lexorin")) return
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health < 0)
losebreath++
if(losebreath>0) //Suffocating so do not take a breath
losebreath--
if (prob(75)) //High chance of gasping for air
spawn emote("gasp")
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
else
//First, check for air from internal atmosphere (using an air tank and mask generally)
breath = get_breath_from_internal(BREATH_VOLUME)
//No breath from internal atmosphere so get breath from location
if(!breath)
if(istype(loc, /obj/))
var/obj/location_as_object = loc
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
else if(istype(loc, /turf/))
var/breath_moles = 0
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
// Loads of air around (pressure effect will be handled elsewhere), so lets just take a enough to fill our lungs at normal atmos pressure (using n = Pv/RT)
breath_moles = (ONE_ATMOSPHERE*BREATH_VOLUME/R_IDEAL_GAS_EQUATION*environment.temperature)
else*/
// Not enough air around, take a percentage of what's there to model this properly
breath_moles = environment.total_moles()*BREATH_PERCENTAGE
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
if(smoke)
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
break // If they breathe in the nasty stuff once, no need to continue checking
else //Still give containing object the chance to interact
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
handle_breath(breath)
if(breath)
loc.assume_air(breath)
proc/get_breath_from_internal(volume_needed)
if(internal)
if (!contents.Find(internal))
internal = null
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
internal = null
if(internal)
if (internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if (internals)
internals.icon_state = "internal0"
return null
proc/handle_breath(datum/gas_mixture/breath)
if(status_flags & GODMODE)
return
if(!breath || (breath.total_moles == 0))
//Aliens breathe in vaccuum
return 0
var/toxins_used = 0
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
//Partial pressure of the toxins in our breath
var/Toxins_pp = (breath.toxins/breath.total_moles())*breath_pressure
if(Toxins_pp) // Detect toxins in air
adjustToxLoss(breath.toxins*250)
toxins_alert = max(toxins_alert, 1)
toxins_used = breath.toxins
else
toxins_alert = 0
//Breathe in toxins and out oxygen
breath.toxins -= toxins_used
breath.oxygen += toxins_used
if(breath.temperature > (T0C+66) && !(M_RESIST_HEAT in mutations)) // Hot air hurts :(
if(prob(20))
src << "\red You feel a searing heat in your lungs!"
fire_alert = max(fire_alert, 1)
else
fire_alert = 0
//Temporary fixes to the alerts.
return 1
proc/handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
if(M_FAT in mutations)
if(nutrition < 100)
if(prob(round((50 - nutrition) / 100)))
src << "\blue You feel fit again!"
mutations.Add(M_FAT)
else
if(nutrition > 500)
if(prob(5 + round((nutrition - max_grown) / 2)))
src << "\red You suddenly feel blubbery!"
mutations.Add(M_FAT)
if (nutrition > 0)
nutrition-= HUNGER_FACTOR
if (drowsyness)
drowsyness--
eye_blurry = max(2, eye_blurry)
if (prob(5))
sleeping += 1
Paralyse(5)
confused = max(0, confused - 1)
// decrement dizziness counter, clamped to 0
if(resting)
dizziness = max(0, dizziness - 5)
jitteriness = max(0, jitteriness - 5)
else
dizziness = max(0, dizziness - 1)
jitteriness = max(0, jitteriness - 1)
updatehealth()
return //TODO: DEFERRED
proc/handle_regular_status_updates()
updatehealth()
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
silent = 0
else //ALIVE. LIGHTS ARE ON
if(health < -25 || brain_op_stage == 4.0)
death()
blinded = 1
silent = 0
else //ALIVE. LIGHTS ARE ON
if(health < -25 || brain_op_stage == 4.0)
death()
blinded = 1
silent = 0
return 1
return 1
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 25) || (0 > health) )
//if( health <= 20 && prob(1) )
// spawn(0)
// emote("gasp")
if(!reagents.has_reagent("inaprovaline"))
adjustOxyLoss(1)
Paralyse(3)
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 25) || (config.health_threshold_crit >= health) )
//if( health <= 20 && prob(1) )
// spawn(0)
// emote("gasp")
if(!reagents.has_reagent("inaprovaline"))
adjustOxyLoss(1)
Paralyse(3)
if(paralysis)
AdjustParalysis(-2)
blinded = 1
stat = UNCONSCIOUS
else if(sleeping)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health )
spawn(0)
emote("hiss_")
//CONSCIOUS
else
stat = CONSCIOUS
if(paralysis)
AdjustParalysis(-2)
blinded = 1
stat = UNCONSCIOUS
else if(sleeping)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health )
spawn(0)
emote("hiss_")
//CONSCIOUS
else
stat = CONSCIOUS
/* What in the living hell is this?*/
if(move_delay_add > 0)
move_delay_add = max(0, move_delay_add - rand(1, 2))
/* What in the living hell is this?*/
if(move_delay_add > 0)
move_delay_add = max(0, move_delay_add - rand(1, 2))
//Eyes
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
blinded = 1
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
blinded = 1
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Eyes
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
blinded = 1
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
blinded = 1
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
ear_deaf = max(ear_deaf, 1)
else if(ear_deaf) //deafness, heals slowly over time
ear_deaf = max(ear_deaf-1, 0)
else if(ear_damage < 25) //ear damage heals slowly under this threshold.
ear_damage = max(ear_damage-0.05, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
ear_deaf = max(ear_deaf, 1)
else if(ear_deaf) //deafness, heals slowly over time
ear_deaf = max(ear_deaf-1, 0)
else if(ear_damage < 25) //ear damage heals slowly under this threshold.
ear_damage = max(ear_damage-0.05, 0)
//Other
handle_statuses()
return 1
//Other
if(stunned)
AdjustStunned(-1)
if(weakened)
weakened = max(weakened-1,0)
if(stuttering)
stuttering = max(stuttering-1, 0)
if(silent)
silent = max(silent-1, 0)
if(druggy)
druggy = max(druggy-1, 0)
return 1
proc/handle_regular_hud_updates()
/mob/living/carbon/alien/larva/proc/handle_regular_hud_updates()
if (stat == 2 || (M_XRAY in mutations))
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
if (stat == 2 || (M_XRAY in mutations))
sight |= SEE_TURFS
sight |= SEE_MOBS
sight |= SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (stat != 2)
sight |= SEE_MOBS
sight &= ~SEE_TURFS
sight &= ~SEE_OBJS
if(nightvision)
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
else if (stat != 2)
sight |= SEE_MOBS
sight &= ~SEE_TURFS
sight &= ~SEE_OBJS
see_invisible = SEE_INVISIBLE_MINIMUM
else if(!nightvision)
see_in_dark = 4
see_invisible = SEE_INVISIBLE_LEVEL_TWO
if (healths)
if (stat != 2)
switch(health)
if(25 to INFINITY)
healths.icon_state = "health0"
if(19 to 25)
healths.icon_state = "health1"
if(13 to 19)
healths.icon_state = "health2"
if(7 to 13)
healths.icon_state = "health3"
if(0 to 7)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
blind.layer = 18
else
blind.layer = 0
if (disabilities & NEARSIGHTED)
client.screen += global_hud.vimpaired
if (eye_blurry)
client.screen += global_hud.blurry
if (druggy)
client.screen += global_hud.druggy
see_invisible = 45
if(see_override)
see_invisible = see_override
if (healths)
if (stat != 2)
if (machine)
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(client && !client.adminobs)
reset_view(null)
switch(health)
if(25 to INFINITY)
healths.icon_state = "health0"
if(19 to 25)
healths.icon_state = "health1"
if(13 to 19)
healths.icon_state = "health2"
if(7 to 13)
healths.icon_state = "health3"
if(0 to 7)
healths.icon_state = "health4"
else
healths.icon_state = "health5"
else
healths.icon_state = "health6"
return 1
if(pullin)
if(pulling)
pullin.icon_state = "pull"
else
pullin.icon_state = "pull0"
proc/handle_random_events()
return
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
proc/handle_stomach()
spawn(0)
for(var/mob/living/M in stomach_contents)
if(M.loc != src)
stomach_contents.Remove(M)
continue
if(istype(M, /mob/living/carbon) && stat != 2)
if(M.stat == 2)
M.death(1)
stomach_contents.Remove(M)
del(M)
continue
if(air_master.current_cycle%3==1)
if(!(M.status_flags & GODMODE))
M.adjustBruteLoss(5)
nutrition += 10
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
blind.layer = 18
else
blind.layer = 0
if (disabilities & NEARSIGHTED)
client.screen += global_hud.vimpaired
if (eye_blurry)
client.screen += global_hud.blurry
if (druggy)
client.screen += global_hud.druggy
if (stat != 2)
if (machine)
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
reset_view(null)
return 1
/mob/living/carbon/alien/larva/proc/handle_random_events()
return
@@ -0,0 +1,130 @@
/mob/living/carbon/alien/proc/handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
if (drowsyness)
drowsyness--
eye_blurry = max(2, eye_blurry)
if (prob(5))
sleeping += 1
Paralyse(5)
confused = max(0, confused - 1)
// decrement dizziness counter, clamped to 0
if(resting)
dizziness = max(0, dizziness - 5)
jitteriness = max(0, jitteriness - 5)
else
dizziness = max(0, dizziness - 1)
jitteriness = max(0, jitteriness - 1)
updatehealth()
return //TODO: DEFERRED
/mob/living/carbon/alien/proc/breathe()
if(reagents)
if(reagents.has_reagent("lexorin")) return
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health <= config.health_threshold_crit)
losebreath++
if(losebreath>0) //Suffocating so do not take a breath
losebreath--
if (prob(75)) //High chance of gasping for air
spawn emote("gasp")
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
else
//First, check for air from internal atmosphere (using an air tank and mask generally)
breath = get_breath_from_internal(BREATH_VOLUME)
//No breath from internal atmosphere so get breath from location
if(!breath)
if(istype(loc, /obj/))
var/obj/location_as_object = loc
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
else if(istype(loc, /turf/))
var/breath_moles = environment.total_moles()*BREATH_PERCENTAGE
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
if(smoke)
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
break // If they breathe in the nasty stuff once, no need to continue checking
else //Still give containing object the chance to interact
if(istype(loc, /obj/))
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
handle_breath(breath)
if(breath)
loc.assume_air(breath)
/mob/living/carbon/alien/proc/handle_breath(datum/gas_mixture/breath)
if(status_flags & GODMODE)
return
if(!breath || (breath.total_moles() == 0))
//Aliens breathe in vaccuum
return 0
var/toxins_used = 0
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
//Partial pressure of the toxins in our breath
var/Toxins_pp = (breath.toxins/breath.total_moles())*breath_pressure
if(Toxins_pp) // Detect toxins in air
adjustToxLoss(breath.toxins*250)
toxins_alert = max(toxins_alert, 1)
toxins_used = breath.toxins
else
toxins_alert = 0
//Breathe in toxins and out oxygen
breath.toxins -= toxins_used
breath.oxygen += toxins_used
if(breath.temperature > (T0C+66) && !(M_RESIST_COLD in mutations)) // Hot air hurts :(
if(prob(20))
src << "<span class='danger'>You feel a searing heat in your lungs!</span>"
fire_alert = max(fire_alert, 1)
else
fire_alert = 0
//Temporary fixes to the alerts.
return 1
/mob/living/carbon/alien/proc/handle_stomach()
spawn(0)
for(var/mob/living/M in stomach_contents)
if(M.loc != src)
stomach_contents.Remove(M)
continue
if(istype(M, /mob/living/carbon) && stat != 2)
if(M.stat == 2)
M.death(1)
stomach_contents.Remove(M)
qdel(M)
continue
if(air_master.current_cycle%3==1)
if(!(M.status_flags & GODMODE))
M.adjustBruteLoss(5)
nutrition += 10
@@ -1,5 +1,5 @@
/mob/living/carbon/alien/verb/alien_ventcrawl() // -- TLE
set name = "Crawl through vent(Alien)"
set name = "Crawl through vent"
set desc = "Enter an air vent and crawl through the pipe system."
set category = "Alien"
handle_ventcrawl()
@@ -1,7 +1,8 @@
// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
/mob/living/carbon/alien/embryo
/obj/item/alien_embryo
name = "alien embryo"
desc = "All slimy and yuck."
icon = 'icons/mob/alien.dmi'
@@ -9,31 +10,28 @@
var/mob/living/affected_mob
var/stage = 0
/mob/living/carbon/alien/embryo/New()
..()
/obj/item/alien_embryo/New()
if(istype(loc, /mob/living))
affected_mob = loc
affected_mob.status_flags |= XENO_HOST
processing_objects.Add(src)
spawn(0)
AddInfectionImages(affected_mob)
// if(name == "alien embryo")
// name = "alien embryo ([rand(1, 1000)])"
real_name = name
regenerate_icons()
else
del(src)
qdel(src)
/mob/living/carbon/alien/embryo/Destroy()
/obj/item/alien_embryo/Destroy()
if(affected_mob)
affected_mob.status_flags &= ~(XENO_HOST)
spawn(0)
RemoveInfectionImages(affected_mob)
..()
/mob/living/carbon/alien/embryo/Life()
..()
/obj/item/alien_embryo/process()
if(!affected_mob) return
if(loc != affected_mob)
affected_mob.status_flags &= ~(XENO_HOST)
processing_objects.Remove(src)
spawn(0)
RemoveInfectionImages(affected_mob)
affected_mob = null
@@ -51,48 +49,71 @@
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
if(4)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(2))
affected_mob << "\red Your muscles ache."
affected_mob << "<span class='danger'>Your muscles ache.</span>"
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(2))
affected_mob << "\red Your stomach hurts."
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(5)
affected_mob << "\red You feel something tearing its way out of your stomach..."
affected_mob << "<span class='danger'>You feel something tearing its way out of your stomach...</span>"
affected_mob.adjustToxLoss(10)
affected_mob.updatehealth()
if(prob(50))
AttemptGrow()
/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
var/client/C = null
/mob/living/carbon/alien/embryo/proc/AttemptGrow(var/gib_on_success = 1)
// To stop clientless larva, we will check that our host has a client
// if we find no ghosts to become the alien. If the host has a client
// he will become the alien but if he doesn't then we will set the stage
// to 2, so we don't do a process heavy check everytime.
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
if(candidates.len)
C = pick(candidates)
else if(affected_mob.client)
C = affected_mob.client
else
stage = 4 // Let's try again later.
return
if(affected_mob.lying)
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
else
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
spawn(6)
var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
new_xeno.key = key
new_xeno.key = C.key
if(ticker && ticker.mode)
ticker.mode.xenos += new_xeno.mind
new_xeno.mind.assigned_role = "MODE"
new_xeno.mind.special_role = "Alien"
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
if(gib_on_success)
affected_mob.gib()
del(src)
if(istype(new_xeno.loc,/mob/living/carbon))
var/mob/living/carbon/digester = new_xeno.loc
digester.stomach_contents += new_xeno
qdel(src)
/*----------------------------------------
Proc: RefreshInfectionImage()
Des: Removes the current icons located in the infected mob adds the current stage
----------------------------------------*/
/mob/living/carbon/alien/embryo/proc/RefreshInfectionImage()
/obj/item/alien_embryo/proc/RefreshInfectionImage()
RemoveInfectionImages()
AddInfectionImages()
@@ -100,21 +121,19 @@ Des: Removes the current icons located in the infected mob adds the current stag
Proc: AddInfectionImages(C)
Des: Adds the infection image to all aliens for this embryo
----------------------------------------*/
/mob/living/carbon/alien/embryo/AddInfectionImages()
/obj/item/alien_embryo/proc/AddInfectionImages()
for(var/mob/living/carbon/alien/alien in player_list)
if(alien.client)
var/I = image('icons/mob/alien.dmi', loc = src.loc, icon_state = "infected[stage]")
var/I = image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "infected[stage]")
alien.client.images += I
/*----------------------------------------
Proc: RemoveInfectionImage(C)
Des: Removes all images from the mob infected by this embryo
----------------------------------------*/
/mob/living/carbon/alien/embryo/RemoveInfectionImages()
/obj/item/alien_embryo/proc/RemoveInfectionImages()
for(var/mob/living/carbon/alien/alien in player_list)
if(alien.client)
for(var/image/I in alien.client.images)
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == loc)
del(I)
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == affected_mob)
del(I)
@@ -8,315 +8,248 @@ var/const/MAX_IMPREGNATION_TIME = 150
var/const/MIN_ACTIVE_TIME = 200 //time between being dropped and going idle
var/const/MAX_ACTIVE_TIME = 400
/obj/item/weapon/holder/facehugger
name = "facehugger"
/obj/item/clothing/mask/facehugger
name = "alien"
desc = "It has some sort of a tube at the end of its tail."
icon = 'icons/mob/alien.dmi'
icon_state = "facehugger"
item_state = "facehugger"
origin_tech = "magnets=3;biotech=5"
w_class = 1
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS
body_parts_covered = HEAD
slot_flags = SLOT_MASK
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS
throw_range = 5
/*
/obj/item/weapon/holder/facehugger/throw_at(atom/target, range, speed)
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
var/sterile = 0
var/real = 1 //0 for the toy, 1 for real. Sure I could istype, but fuck that.
var/strength = 5
var/attached = 0
/obj/item/clothing/mask/facehugger/attack_alien(user as mob) //can be picked up by aliens
attack_hand(user)
return
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
if((stat == CONSCIOUS && !sterile) && !isalien(user))
Attach(user)
return
else
..()
return
/obj/item/clothing/mask/facehugger/attack(mob/living/M as mob, mob/user as mob)
..()
icon_state = "[initial(icon_state)]_thrown"
spawn(15)
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
user.before_take_item(src)
Attach(M)
/obj/item/clothing/mask/facehugger/examine(mob/user)
..()
if(!real)//So that giant red text about probisci doesn't show up.
return
switch(stat)
if(DEAD,UNCONSCIOUS)
user << "<span class='userdanger'>[src] is not moving.</span>"
if(CONSCIOUS)
user << "<span class='userdanger'>[src] seems to be active!</span>"
if (sterile)
user << "<span class='userdanger'>It looks like the proboscis has been removed.</span>"
/obj/item/weapon/holder/facehugger/throw_impact(atom/hit_atom)
/obj/item/clothing/mask/facehugger/attackby(var/obj/item/O,var/mob/m)
if(O.force)
Die()
return
/obj/item/clothing/mask/facehugger/bullet_act(var/obj/item/projectile/P)
if(P.damage)
Die()
return
/obj/item/clothing/mask/facehugger/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
Die()
return
/obj/item/clothing/mask/facehugger/equipped(mob/M)
Attach(M)
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
HasProximity(target)
return
/obj/item/clothing/mask/facehugger/on_found(mob/finder as mob)
if(stat == CONSCIOUS)
return HasProximity(finder)
return 0
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
if(CanHug(AM))
return Attach(AM)
return 0
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed)
if(!..())
return
if(stat == CONSCIOUS)
icon_state = "[initial(icon_state)]_thrown"
spawn(15)
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
..()
if(stat == CONSCIOUS)
icon_state = "[initial(icon_state)]"
Attach(hit_atom)
*/
/mob/living/carbon/alien/facehugger
name = "alien facehugger"
desc = "It has some sort of a tube at the end of its tail."
icon = 'icons/mob/alien.dmi'
icon_state = "facehugger"
flags = FPRINT | TABLEPASS
throw_range = 5
maxHealth = 5
health = 5
density = 0 // Avoiding Facehugger clusterfucks at the egg room.
var/strength=5
var/sterile = 0
var/attached = 0
var/icon_dead = "facehugger_dead"
/mob/living/carbon/alien/facehugger/New()
if(aliens_allowed)
// if(name == "alien facehugger")
// name = "alien facehugger ([rand(1, 1000)])"
real_name = name
regenerate_icons()
..()
else
del(src)
/mob/living/carbon/alien/facehugger/attack_hand(mob/living/carbon/M as mob)
//Let people pick the little buggers up.
if(istype(M,/mob/living/carbon/alien/humanoid))
var/mob/living/carbon/alien/humanoid/H = M
if(H.a_intent == "help")
var/obj/item/weapon/holder/facehugger/F = new(loc)
src.loc = F
F.name = loc.name
F.attack_hand(H)
H << "You scoop up [src]."
src << "[H] scoops you up."
return
else if(istype(M,/mob/living/carbon/human))
if(stat == CONSCIOUS && !sterile)
Attach(M)
return
else
..()
return
..()
/mob/living/carbon/alien/facehugger/UnarmedAttack(var/atom/A)
return
/mob/living/carbon/alien/facehugger/examine()
..()
switch(stat)
if(DEAD,UNCONSCIOUS)
usr << "\red \b [src] is not moving."
if(CONSCIOUS)
usr << "\red \b [src] seems to be active."
if (sterile)
usr << "\red \b It looks like the proboscis has been removed."
return
/mob/living/carbon/alien/facehugger/verb/hide()
set name = "Hide"
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
set category = "Alien"
if(stat != CONSCIOUS)
return
if (layer != TURF_LAYER+0.2)
layer = TURF_LAYER+0.2
src << text("\green You are now hiding.")
for(var/mob/O in oviewers(src, null))
if ((O.client && !( O.blinded )))
O << text("<B>[] scurries to the ground!</B>", src)
else
layer = MOB_LAYER
src << text("\green You have stopped hiding.")
for(var/mob/O in oviewers(src, null))
if ((O.client && !( O.blinded )))
O << text("[] slowly peaks up from the ground...", src)
/mob/living/carbon/alien/facehugger/verb/Attach()
set name = "Facehug"
set desc = "Allows you to molest someone's mouth-hole in the hope of impregnating them with an embryo."
set category = "Alien"
var/list/choices = list()
for(var/mob/living/L in view(1,src))
if(L.stat != 2 && !istype(L,/mob/living/carbon/alien) && src.Adjacent(L))
choices += L
var/mob/living/M = pick(choices)
if(!M || !src) return
if(!(src.Adjacent(M))) return
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
if( (!iscorgi(M) && !iscarbon(M)) || isalien(M))
return
return 0
if(attached)
return
return 0
else
attached++
spawn(MAX_IMPREGNATION_TIME)
attached = 0
attached++
spawn(MAX_IMPREGNATION_TIME)
attached = 0
var/mob/living/L = M //just so I don't need to use :
if(loc == M) return
if(stat != CONSCIOUS) return
if(!sterile) M.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
if(loc == L) return 0
if(stat != CONSCIOUS) return 0
if(locate(/obj/item/alien_embryo) in L) return 0
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
M.visible_message("\red \b [src] leaps at [M]'s face!")
L.visible_message("<span class='userdanger'>[src] leaps at [L]'s face!</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.head && H.head.flags & HEADCOVERSMOUTH)
H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
death()
return
H.visible_message("<span class='userdanger'>[src] smashes against [H]'s [H.head]!</span>")
Die()
return 0
if(iscarbon(M))
var/mob/living/carbon/target = M
var/mob/living/carbon/target = L
if(target.wear_mask)
if(prob(20)) return
if(prob(20)) return 0
var/obj/item/clothing/W = target.wear_mask
if(!W.canremove) return
target.drop_from_inventory(W)
target.before_take_item(W)
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
var/obj/item/weapon/holder/facehugger/FH = new(loc)
src.loc = FH
FH.name = loc.name
target.equip_to_slot(FH, slot_wear_mask)
target.regenerate_icons()
if(!sterile) M.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
src.loc = target
target.equip_to_slot(src, slot_wear_mask,,0)
if(!sterile) L.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
else if (iscorgi(M))
var/mob/living/simple_animal/corgi/C = M
var/obj/item/weapon/holder/facehugger/FH = new(loc)
src.loc = FH
FH.name = loc.name
FH.loc = C
C.facehugger = FH
C.wear_mask = FH
C.regenerate_icons()
loc = C
C.facehugger = src
GoIdle() //so it doesn't jump the people that tear it off
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
Impregnate(M)
Impregnate(L)
return
return 1
/mob/living/carbon/alien/facehugger/proc/Impregnate(mob/living/target as mob)
if(!target || !target.wear_mask || (!src in target.wear_mask.contents) || target.stat == DEAD || target.status_flags & XENO_HOST) //was taken off or something
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target as mob)
if(!target || target.stat == DEAD) //was taken off or something
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.wear_mask != src)
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
if((H.species.flags & IS_SYNTHETIC))
return
if(!sterile)
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
var/mob/living/carbon/alien/embryo/A = new /mob/living/carbon/alien/embryo(target)
target.status_flags |= XENO_HOST
target.visible_message("<span class='danger'>[src] falls limp after violating [target]'s face!</span>", \
"<span class='userdanger'>[src] falls limp after violating [target]'s face!</span>")
loc = get_turf(target.loc)
death()
Die()
icon_state = "[initial(icon_state)]_impregnated"
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
A.key = src.key
if(!(target.status_flags & XENO_HOST))
new /obj/item/alien_embryo(target)
if(iscorgi(target))
var/mob/living/simple_animal/corgi/C = target
src.loc = get_turf(C)
C.facehugger = null
else
target.visible_message("\red \b [src] violates [target]'s face!")
target.visible_message("<span class='danger'>[src] violates [target]'s face!</span>", \
"<span class='userdanger'>[src] violates [target]'s face!</span>")
return
/obj/item/clothing/mask/facehugger/proc/GoActive()
if(stat == DEAD || stat == CONSCIOUS)
return
stat = CONSCIOUS
icon_state = "[initial(icon_state)]"
/* for(var/mob/living/carbon/alien/alien in world)
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
activeIndicator.override = 1
if(alien && alien.client)
alien.client.images += activeIndicator */
return
/obj/item/clothing/mask/facehugger/proc/GoIdle()
if(stat == DEAD || stat == UNCONSCIOUS)
return
/* RemoveActiveIndicators() */
stat = UNCONSCIOUS
icon_state = "[initial(icon_state)]_inactive"
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
GoActive()
return
/obj/item/clothing/mask/facehugger/proc/Die()
if(stat == DEAD)
return
/* RemoveActiveIndicators() */
icon_state = "[initial(icon_state)]_dead"
stat = DEAD
src.visible_message("<span class='userdanger'>[src] curls up into a ball!</span>")
return
/proc/CanHug(var/mob/M)
if(M.stat == DEAD)
return 0
if(iscorgi(M))
if(iscorgi(M) || ismonkey(M))
return 1
if(!iscarbon(M) || isalien(M))
return 0
var/mob/living/carbon/C = M
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.head && H.head.flags & HEADCOVERSMOUTH)
return 0
return 1
return 1
return 0
/mob/living/carbon/alien/facehugger/Login()
..()
sleeping = 0
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
sterile = 1
gender = FEMALE
/mob/living/carbon/alien/facehugger/death(gibbed)
icon_state = icon_dead
return ..(gibbed)
/mob/living/carbon/alien/facehugger/Life()
..()
//Status updates, death etc.
handle_regular_status_updates()
/mob/living/carbon/alien/facehugger/proc/handle_regular_status_updates()
updatehealth()
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
silent = 0
else //ALIVE. LIGHTS ARE ON
if(health <= 0 || brain_op_stage == 4.0)
death()
blinded = 1
silent = 0
return 1
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 5) || (0 > health) )
//if( health <= 20 && prob(1) )
// spawn(0)
// emote("gasp")
if(!reagents.has_reagent("inaprovaline"))
adjustOxyLoss(1)
Paralyse(3)
if(paralysis)
AdjustParalysis(-2)
blinded = 1
stat = UNCONSCIOUS
else if(sleeping)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health )
spawn(0)
emote("hiss_")
//CONSCIOUS
else
stat = CONSCIOUS
/* What in the living hell is this?*/
if(move_delay_add > 0)
move_delay_add = max(0, move_delay_add - rand(1, 2))
//Eyes
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
blinded = 1
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
blinded = 1
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
ear_deaf = max(ear_deaf, 1)
else if(ear_deaf) //deafness, heals slowly over time
ear_deaf = max(ear_deaf-1, 0)
else if(ear_damage < 5) //ear damage heals slowly under this threshold.
ear_damage = max(ear_damage-0.05, 0)
//Other
if(stunned)
AdjustStunned(-1)
if(weakened)
weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
if(stuttering)
stuttering = max(stuttering-1, 0)
if(silent)
silent = max(silent-1, 0)
if(druggy)
druggy = max(druggy-1, 0)
return 1
/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
return
@@ -19,3 +19,5 @@
var/pose = null
var/pulse = PULSE_NORM //current pulse level
var/list/internal_organs = list() //List of /obj/item/organ in the mob. they don't go in the contents.
@@ -464,19 +464,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
for(var/mob/living/carbon/M in view(1,src))
src.spread_disease_to(M)
proc/get_breath_from_internal(volume_needed)
if(internal)
if (!contents.Find(internal))
internal = null
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
internal = null
if(internal)
return internal.remove_air_volume(volume_needed)
else if(internals)
internals.icon_state = "internal0"
return null
// USED IN DEATHWHISPERS
proc/isInCrit()
// Health is in deep shit and we're not already dead
+14
View File
@@ -0,0 +1,14 @@
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
if(internal)
if (!contents.Find(internal))
internal = null
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
internal = null
if(internal)
if (internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if (internals)
internals.icon_state = "internal0"
return
@@ -274,22 +274,6 @@
if(breath)
loc.assume_air(breath)
proc/get_breath_from_internal(volume_needed)
if(internal)
if (!contents.Find(internal))
internal = null
if (!wear_mask || !(wear_mask.flags|MASKINTERNALS) )
internal = null
if(internal)
if (internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if (internals)
internals.icon_state = "internal0"
return null
proc/handle_breath(datum/gas_mixture/breath)
if(status_flags & GODMODE)
return
@@ -43,3 +43,4 @@
var/implanting = 0 //Used for the mind-slave implant
var/silent = null //Can't talk. Value goes down every life proc.
var/floating = 0
var/nightvision = 0
+2
View File
@@ -39,6 +39,7 @@
Changing this around would probably require a good look-over the pre-existing code.
*/
var/obj/screen/zone_sel/zone_sel = null
var/obj/screen/leap_icon = null
var/use_me = 1 //Allows all mobs to use the me verb by default, will have to manually specify they cannot
var/damageoverlaytemp = 0
@@ -123,6 +124,7 @@
var/obj/item/clothing/mask/wear_mask = null//Carbon
var/seer = 0 //for cult//Carbon, probably Human
var/see_override = 0
var/datum/hud/hud_used = null
+2 -2
View File
@@ -31,12 +31,12 @@
return 0
proc/isfacehugger(A)
if(istype(A, /mob/living/carbon/alien/facehugger))
if(istype(A, /obj/item/clothing/mask/facehugger))
return 1
return 0
proc/isembryo(A)
if(istype(A, /mob/living/carbon/alien/embryo))
if(istype(A, /obj/item/alien_embryo))
return 1
return 0
@@ -570,6 +570,7 @@ var/list/beam_master = list()
icon_state = "xray"
damage = 15
irradiate = 30
kill_count = 50
/obj/item/projectile/beam/pulse
@@ -223,9 +223,4 @@
/obj/item/projectile/bullet/neurotoxin/on_hit(var/atom/target, var/blocked = 0)
if(isalien(target))
return 0
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(prob(H.getarmor(def_zone, "melee")))
H.visible_message("\red The [src.name] splatters uselessly on the armor!")
return 0
..() // Execute the rest of the code.
+3 -5
View File
@@ -146,7 +146,7 @@
user.visible_message(msg, self_msg)
target.op_stage.ribcage = 0
//////////////////////////////////////////////////////////////////
// ALIEN EMBRYO SURGERY //
//////////////////////////////////////////////////////////////////
@@ -163,7 +163,7 @@
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/embryo = 0
for(var/mob/living/carbon/alien/embryo/A in target)
for(var/obj/item/alien_embryo/A in target)
embryo = 1
break
return ..() && embryo && target.op_stage.ribcage == 2
@@ -179,10 +179,8 @@
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
for(var/mob/living/carbon/alien/embryo/A in target)
for(var/obj/item/alien_embryo/A in target)
A.loc = A.loc.loc
A.death()
//////////////////////////////////////////////////////////////////
// CHEST INTERNAL ORGAN SURGERY //
-1
View File
@@ -56,7 +56,6 @@
var/stage = 0
/obj/machinery/telepad_cargo/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
anchored = 0
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
if(anchored)
anchored = 0
+1 -1
View File
@@ -24,7 +24,7 @@
var/teleport_cooldown = 0 // every index requires a bluespace crystal
var/list/power_options = list(5, 10, 20, 25, 30, 40, 50, 80, 100)
var/teleporting = 0
var/starting_crystals = 3
var/starting_crystals = 0
var/max_crystals = 4
var/list/crystals = list()
var/obj/item/device/gps/inserted_gps