Should fix the massive between round lag. Fucking gooncode.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3247 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
joe.heinemeyer@gmail.com
2012-03-04 02:18:02 +00:00
parent 38cf36bc36
commit 37d1db8ea7
3 changed files with 37 additions and 38 deletions
+4 -5
View File
@@ -245,7 +245,7 @@ proc/check_panel(mob/M)
M << "\red <B>[my_target] flails around wildly.</B>"
my_target.show_message("\red <B>[src] has been attacked by [my_target] </B>", 1) //Lazy.
//src.health -= P.power
src.health -= P.force
return
@@ -258,12 +258,13 @@ proc/check_panel(mob/M)
O << "\red <B>[my_target] stumbles around.</B>"
New()
..()
spawn(300)
if(my_target)
my_target.hallucinations -= src
del(src)
step_away(src,my_target,2)
proccess()
processing_objects.Add(src)
proc/updateimage()
@@ -285,8 +286,7 @@ proc/check_panel(mob/M)
my_target << currentimage
proc/proccess()
if(!my_target) spawn(5) .()
process()
if(src.health < 0)
collapse()
return
@@ -314,7 +314,6 @@ proc/check_panel(mob/M)
if(prob(15))
step_away(src,my_target,2)
spawn(5) .()
proc/collapse()
collapse = 1