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Shadowling, changeling, and vision fixes/changes
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@@ -77,6 +77,8 @@
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/obj/item/device/flash/proc/flash_carbon(var/mob/living/carbon/M, var/mob/user = null, var/power = 5, convert = 1)
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add_logs(M, user, "flashed", object="[src.name]")
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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var/safety = M:eyecheck()
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if(safety <= 0)
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M.confused += power
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@@ -85,6 +87,9 @@
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terrible_conversion_proc(M, user)
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M.Stun(1)
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user.visible_message("<span class='disarm'>[user] blinds [M] with the [src.name]!</span>")
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'><b>[M]</b> gasps and shields their eyes!</span>")
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return 1
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else
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if(user)
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