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Removes the last nucleation stuff (#27241)
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@@ -928,7 +928,7 @@
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if(!(organ in types_of_int_organs)) //If the mob is missing this particular organ...
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var/obj/item/organ/internal/I = new organ(temp_holder) //Create the organ inside our holder so we can check it before implantation.
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if(H.get_organ_slot(I.slot)) //Check to see if the user already has an organ in the slot the 'missing organ' belongs to. If they do, skip implantation.
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continue //In an example, this will prevent duplication of the mob's eyes if the mob is a Human and they have Nucleation eyes, since,
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continue //In an example, this will prevent duplication of the mob's eyes if the mob is a Human and they have Nian eyes, since,
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//while the organ in the eyes slot may not be listed in the mob's species' organs definition, it is still viable and fits in the appropriate organ slot.
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else
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I = new organ(H) //Create the organ inside the player.
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