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Refactors Spark Spread Activation
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@@ -492,9 +492,7 @@
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if(water_level && prob(45)) //If there is water, there is a chance the cat will slip, Syndicat will spark like E-N when this happens
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M.visible_message("[M.name] slipped and got soaked!", "You slipped and got soaked!")
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if(istype(M, /mob/living/simple_animal/pet/cat/Syndi))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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do_sparks(3, 1, src)
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else //No water or didn't slip, get that fish!
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M.visible_message("[M.name] catches and devours a live fish!", "You catch and devour a live fish, yum!")
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kill_fish() //Kill a random fish
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