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Clown Planet bugfixes
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@@ -177,8 +177,8 @@
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if("Plasma")
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M = new/turf/simulated/mineral/plasma(src)
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M.icon_state = "rock_Plasma[rand(1,3)]"
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/*if("Adamantine")
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M = new/turf/simulated/mineral/adamantine(src)*/
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if("Clown")
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M = new/turf/simulated/mineral/clown(src)
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if(M)
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src = M
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M.levelupdate()
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@@ -267,8 +267,8 @@
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icon_state = "rock_Clown"
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mineralName = "Clown"
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mineralAmt = 3
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spreadChance = 0
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spread = 0
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spreadChance = 10
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spread = 1
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/*
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commented out in r5061, I left it because of the shroom thingies
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