diff --git a/baystation12.dme b/baystation12.dme index df67636edd9..06f7a43463f 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -5,6 +5,77 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "code" +#define FILE_DIR "code/TriDimension" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/goonheist" +#define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" +#define FILE_DIR "code/WorkInProgress/Susan" +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/48x48" +#define FILE_DIR "icons/ass" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/mob/human_races" +#define FILE_DIR "icons/mob/in-hand" +#define FILE_DIR "icons/mob/in-hand/left" +#define FILE_DIR "icons/mob/in-hand/right" +#define FILE_DIR "icons/mob/otherHuman" +#define FILE_DIR "icons/mob/species" +#define FILE_DIR "icons/mob/species/armalis" +#define FILE_DIR "icons/mob/species/skrell" +#define FILE_DIR "icons/mob/species/tajaran" +#define FILE_DIR "icons/mob/species/unathi" +#define FILE_DIR "icons/mob/species/vox" +#define FILE_DIR "icons/mob/spirits" +#define FILE_DIR "icons/NTOS" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/flora" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/obj/power_cond" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/pods" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/stamp_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "nano" +#define FILE_DIR "nano/images" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/effects/turret" +#define FILE_DIR "sound/effects/wind" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/music" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/turntable" +#define FILE_DIR "sound/violin" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/voice/complionator" +#define FILE_DIR "sound/voice/Serithi" +#define FILE_DIR "sound/vox" +#define FILE_DIR "sound/vox_fem" +#define FILE_DIR "sound/weapons" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG @@ -336,6 +407,7 @@ #include "code\game\jobs\job_objectives\science.dm" #include "code\game\machinery\adv_med.dm" #include "code\game\machinery\ai_slipper.dm" +#include "code\game\machinery\airlock_control.dm" #include "code\game\machinery\alarm.dm" #include "code\game\machinery\atmo_control.dm" #include "code\game\machinery\autolathe.dm" @@ -442,11 +514,12 @@ #include "code\game\machinery\computer\specops_shuttle.dm" #include "code\game\machinery\computer\station_alert.dm" #include "code\game\machinery\computer\store.dm" +#include "code\game\machinery\computer\syndicate_shuttle.dm" #include "code\game\machinery\computer\syndicate_specops_shuttle.dm" #include "code\game\machinery\computer\telescience.dm" +#include "code\game\machinery\computer\vox_shuttle.dm" #include "code\game\machinery\computer\xenos_shuttle.dm" #include "code\game\machinery\doors\airlock.dm" -#include "code\game\machinery\doors\airlock_control.dm" #include "code\game\machinery\doors\airlock_electronics.dm" #include "code\game\machinery\doors\alarmlock.dm" #include "code\game\machinery\doors\brigdoors.dm" @@ -459,13 +532,11 @@ #include "code\game\machinery\doors\spacepod.dm" #include "code\game\machinery\doors\unpowered.dm" #include "code\game\machinery\doors\windowdoor.dm" -#include "code\game\machinery\embedded_controller\airlock_controllers.dm" -#include "code\game\machinery\embedded_controller\airlock_docking_controller.dm" -#include "code\game\machinery\embedded_controller\airlock_program.dm" -#include "code\game\machinery\embedded_controller\docking_program.dm" +#include "code\game\machinery\embedded_controller\access_controller.dm" +#include "code\game\machinery\embedded_controller\airlock_controller.dm" #include "code\game\machinery\embedded_controller\embedded_controller_base.dm" -#include "code\game\machinery\embedded_controller\embedded_program_base.dm" -#include "code\game\machinery\embedded_controller\simple_docking_controller.dm" +#include "code\game\machinery\embedded_controller\simple_vent_controller.dm" +#include "code\game\machinery\embedded_controller\smart_airlock_controller.dm" #include "code\game\machinery\kitchen\gibber.dm" #include "code\game\machinery\kitchen\icecream_vat.dm" #include "code\game\machinery\kitchen\juicer.dm" @@ -893,10 +964,10 @@ #include "code\modules\customitems\item_spawning.dm" #include "code\modules\customitems\definitions\base.dm" #include "code\modules\destilery\main.dm" -#include "code\modules\detectivework\detective_work.dm" -#include "code\modules\detectivework\evidence.dm" -#include "code\modules\detectivework\footprints_and_rag.dm" -#include "code\modules\detectivework\scanner.dm" +#include "code\modules\DetectiveWork\detective_work.dm" +#include "code\modules\DetectiveWork\evidence.dm" +#include "code\modules\DetectiveWork\footprints_and_rag.dm" +#include "code\modules\DetectiveWork\scanner.dm" #include "code\modules\economy\Accounts.dm" #include "code\modules\economy\Accounts_DB.dm" #include "code\modules\economy\ATM.dm" @@ -979,8 +1050,6 @@ #include "code\modules\media\machinery.dm" #include "code\modules\media\mediamanager.dm" #include "code\modules\mining\abandonedcrates.dm" -#include "code\modules\mining\alloys.dm" -#include "code\modules\mining\coins.dm" #include "code\modules\mining\equipment_locker.dm" #include "code\modules\mining\machine_input_output_plates.dm" #include "code\modules\mining\machine_processing.dm" @@ -993,12 +1062,9 @@ #include "code\modules\mining\minerals.dm" #include "code\modules\mining\mint.dm" #include "code\modules\mining\money_bag.dm" -#include "code\modules\mining\ore.dm" -#include "code\modules\mining\ore_datum.dm" +#include "code\modules\mining\ores_coins.dm" #include "code\modules\mining\satchel_ore_boxdm.dm" #include "code\modules\mining\surprise.dm" -#include "code\modules\mining\drilling\distribution.dm" -#include "code\modules\mining\drilling\drill.dm" #include "code\modules\mining\laborcamp\laborminerals.dm" #include "code\modules\mining\laborcamp\laborshuttle.dm" #include "code\modules\mining\laborcamp\laborstacker.dm" @@ -1356,6 +1422,7 @@ #include "code\modules\research\rdconsole.dm" #include "code\modules\research\rdmachines.dm" #include "code\modules\research\research.dm" +#include "code\modules\research\research_shuttle.dm" #include "code\modules\research\server.dm" #include "code\modules\research\xenoarchaeology\areas.dm" #include "code\modules\research\xenoarchaeology\chemistry.dm" @@ -1439,12 +1506,7 @@ #include "code\modules\scripting\Scanner\Tokens.dm" #include "code\modules\security levels\keycard authentication.dm" #include "code\modules\security levels\security levels.dm" -#include "code\modules\shuttles\antagonist.dm" -#include "code\modules\shuttles\departmental.dm" -#include "code\modules\shuttles\shuttle.dm" -#include "code\modules\shuttles\shuttle_console.dm" -#include "code\modules\shuttles\shuttle_specops.dm" -#include "code\modules\shuttles\shuttles_multi.dm" +#include "code\modules\shuttles\engineering.dm" #include "code\modules\store\items.dm" #include "code\modules\store\store.dm" #include "code\modules\supermatter\supermatter.dm" @@ -1460,9 +1522,6 @@ #include "code\modules\surgery\ribcage.dm" #include "code\modules\surgery\robolimbs.dm" #include "code\modules\surgery\surgery.dm" -#include "code\modules\vehicles\cargo_train.dm" -#include "code\modules\vehicles\train.dm" -#include "code\modules\vehicles\vehicle.dm" #include "code\modules\virus2\analyser.dm" #include "code\modules\virus2\antibodies.dm" #include "code\modules\virus2\centrifuge.dm" diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index faf62f0788c..700c91e140a 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -530,7 +530,7 @@ C.update_canmove() C.remove_changeling_powers() - C.emote("gasp") + C.emote("deathgasp") C.tod = worldtime2text() spawn(rand(800,1200)) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index fa3a7c1c05f..466b278cb1b 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -390,8 +390,7 @@ This function completely restores a damaged organ to perfect condition. // Internal wounds get worse over time. Low temperatures (cryo) stop them. if(W.internal && !W.is_treated() && owner.bodytemperature >= 170) var/bicardose = owner.reagents.get_reagent_amount("bicaridine") - var/inaprovaline = owner.reagents.get_reagent_amount("inaprovaline") - if(!bicardose || !inaprovaline) //bicaridine and inaprovaline stop internal wounds from growing bigger with time, and also stop bleeding + if(!bicardose) //bicaridine stop internal wounds from growing bigger with time, and also stop bleeding, inaprovaline only helps against the oxyloss from bloodloss, and does no direct healing W.open_wound(0.1 * wound_update_accuracy) owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 58f68be30d2..d0fa37158db 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -56,8 +56,9 @@ obj/item/weapon/gun/energy/laser/retro if(isrobot(src.loc)) var/mob/living/silicon/robot/R = src.loc if(R && R.cell) - R.cell.use(100) + R.cell.use(500) in_chamber = new/obj/item/projectile/beam(src) + fire_delay = 12 return 1 return 0