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-Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
-Did some optimizing to AI freelook. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -69,8 +69,13 @@
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xeno_spawn += loc
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del(src)
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landmarks_list += src
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return 1
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/obj/effect/landmark/Del()
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landmarks_list -= src
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..()
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen1.dmi'
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