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Clean up some grabs
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@@ -84,8 +84,7 @@
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unwield(U)
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U.swap_hand() // For whatever reason the grab will not properly work if we don't have the free hand active.
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M.grabbedby(U, 1)
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var/obj/item/grab/G = U.get_active_hand()
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var/obj/item/grab/G = M.grabbedby(U, 1)
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U.swap_hand()
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if(G && istype(G))
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