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Deleting Unused Variables (Code Readability) (#18317)
* deleted * was supposed to delete this before first commit
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@@ -90,7 +90,6 @@
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/mob/living/silicon/ai/occupier = null
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var/longtermpower = 10
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var/update_state = -1
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@@ -98,14 +97,12 @@
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var/global/status_overlays = 0
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var/updating_icon = 0
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var/datum/wires/apc/wires = null
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//var/debug = 0
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var/global/list/status_overlays_lock
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var/global/list/status_overlays_charging
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var/global/list/status_overlays_equipment
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var/global/list/status_overlays_lighting
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var/global/list/status_overlays_environ
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var/indestructible = 0 // If set, prevents aliens from destroying it
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var/keep_preset_name = 0
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var/keep_preset_name = FALSE
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/// Was this APC built instead of already existing? Used for malfhack to keep borgs from building apcs in space
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var/constructed = FALSE
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@@ -12,8 +12,6 @@
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var/active = 0
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var/power_gen = 5000
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var/open = 0
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var/recent_fault = 0
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var/power_output = 1
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var/base_icon = "portgen0"
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@@ -24,8 +24,7 @@
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var/target = null //its target. moves towards the target if it has one
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var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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var/last_warning
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var/consumedSupermatter = 0 //If the singularity has eaten a supermatter shard and can go to stage six
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allow_spin = 0
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var/consumedSupermatter = FALSE //If the singularity has eaten a supermatter shard and can go to stage six
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
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/obj/singularity/Initialize(mapload, starting_energy = 50)
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