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Adds ability to write on walls with blood
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@@ -1186,6 +1186,7 @@
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src.update_inv_gloves(1,1) //handles bloody hands overlays and updating
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else
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src.update_inv_gloves(1,0)
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verbs += /mob/living/carbon/human/proc/bloody_doodle
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return 1 //we applied blood to the item
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/mob/living/carbon/human/clean_blood()
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@@ -1363,3 +1364,54 @@ mob/living/carbon/human/yank_out_object()
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return 1
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else
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return 0
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/mob/living/carbon/human/proc/bloody_doodle()
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set category = "IC"
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set name = "Write in blood"
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set desc = "Use blood on your hands to write a short message on the floor or a wall, murder mystery style."
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if (usr != src)
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return 0 //something is terribly wrong
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if (!bloody_hands)
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verbs -= /mob/living/carbon/human/proc/bloody_doodle
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if (src.gloves)
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src << "<span class='warning'>Your [src.gloves] are getting in the way.</span>"
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return
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var/turf/simulated/T = src.loc
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if (!istype(T)) //to prevent doodling out of mechs and lockers
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src << "<span class='warning'>You cannot reach the floor.</span>"
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return
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var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
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if (direction != "Here")
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T = get_step(T,text2dir(direction))
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if (!istype(T))
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src << "<span class='warning'>You cannot doodle there.</span>"
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return
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var/num_doodles = 0
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for (var/obj/effect/decal/cleanable/blood/writing/W in T)
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num_doodles++
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if (num_doodles > 4)
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src << "<span class='warning'>There is no space to write on!</span>"
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return
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var/max_length = bloody_hands * 30 //tweeter style
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var/message = stripped_input(src,"Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")
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if (message)
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var/used_blood_amount = round(length(message) / 30, 1)
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bloody_hands = max(0, bloody_hands - used_blood_amount) //use up some blood
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if (length(message) > max_length)
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message += "-"
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src << "<span class='warning'>You ran out of blood to write with!</span>"
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var/obj/effect/decal/cleanable/blood/writing/W = new(T)
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W.message = message
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W.add_fingerprint(src)
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