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Fixes a bunch more hurt -> harm checks
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@@ -120,7 +120,7 @@
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..()
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if(!buckled_mob) return
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if(propelled || (pulling && (pulling.a_intent == "hurt")))
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if(propelled || (pulling && (pulling.a_intent == "harm")))
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var/mob/living/occupant = buckled_mob
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unbuckle()
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occupant.throw_at(A, 3, 2)
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