diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index c096842645d..5546547046d 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -40,7 +40,7 @@ attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' status_flags = 0 - loot = list(/obj/effect/gibspawner/human) + loot = list(/obj/effect/landmark/mobcorpse/syndicatesoldier, /obj/item/weapon/melee/energy/sword/saber/red, /obj/item/weapon/shield/energy) /mob/living/simple_animal/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob, params) if(O.force) @@ -75,7 +75,7 @@ icon_living = "syndicatemeleespace" name = "Syndicate Commando" speed = 1 - loot = list(/obj/effect/gibspawner/human) + loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando, /obj/item/weapon/melee/energy/sword/saber/red, /obj/item/weapon/shield/energy) /mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(var/movement_dir = 0) return @@ -90,7 +90,7 @@ casingtype = /obj/item/ammo_casing/c45 projectilesound = 'sound/weapons/Gunshot_smg.ogg' projectiletype = /obj/item/projectile/bullet/midbullet2 - loot = list(/obj/effect/gibspawner/human) + loot = list(/obj/effect/landmark/mobcorpse/syndicatesoldier, /obj/item/weapon/gun/projectile/automatic/c20r) /mob/living/simple_animal/hostile/syndicate/ranged/space icon_state = "syndicaterangedpsace" @@ -99,7 +99,7 @@ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 speed = 1 - loot = list(/obj/effect/gibspawner/human) + loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando, /obj/item/weapon/gun/projectile/automatic/c20r) /mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/movement_dir = 0)