DNA Vault Rework (#12455)

This commit is contained in:
Fox McCloud
2019-10-08 21:33:43 -04:00
committed by variableundefined
parent 29fb8dbe2e
commit 386e270122
10 changed files with 88 additions and 72 deletions
@@ -18,7 +18,6 @@
var/tail // Name of tail image in species effects icon file.
var/datum/unarmed_attack/unarmed //For empty hand harm-intent attack
var/unarmed_type = /datum/unarmed_attack
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
var/silent_steps = 0 // Stops step noises
var/cold_level_1 = 260 // Cold damage level 1 below this point.
@@ -52,7 +51,7 @@
var/brain_mod = 1 // Brain damage damage reduction/amplification
var/stamina_mod = 1
var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
var/obj/item/mutanthands
var/total_health = 100
@@ -232,8 +231,8 @@
gravity = 1
if(!ignoreslow && gravity)
if(slowdown)
. = slowdown
if(speed_mod)
. = speed_mod
if(H.wear_suit)
. += H.wear_suit.slowdown
@@ -7,7 +7,7 @@
species_traits = list(NO_BREATHE, NO_BLOOD, NO_PAIN, RADIMMUNE, NOGUNS, PIERCEIMMUNE)
dies_at_threshold = TRUE
slowdown = 2
speed_mod = 2
brute_mod = 0.45 //55% damage reduction
burn_mod = 0.45
tox_mod = 0.45
@@ -214,7 +214,7 @@
/datum/species/golem/gold
name = "Gold Golem"
golem_colour = rgb(204, 204, 0)
slowdown = 1
speed_mod = 1
brute_mod = 0.75 //25% damage reduction down from 55%
burn_mod = 0.75
tox_mod = 0.75
@@ -244,7 +244,7 @@
punchdamagelow = 12
punchdamagehigh = 21
punchstunthreshold = 18 //still 40% stun chance
slowdown = 4 //pretty fucking slow
speed_mod = 4 //pretty fucking slow
skinned_type = /obj/item/stack/ore/iron
info_text = "As a <span class='danger'>Plasteel Golem</span>, you are slower, but harder to stun, and hit very hard when punching."
prefix = "Plasteel"
@@ -300,7 +300,7 @@
skinned_type = /obj/item/stack/sheet/mineral/abductor
language = "Golem Mindlink"
default_language = "Golem Mindlink"
slowdown = 1 //faster
speed_mod = 1 //faster
info_text = "As an <span class='danger'>Alloy Golem</span>, you are made of advanced alien materials: you are faster and regenerate over time. You are, however, only able to speak telepathically to other alloy golems."
prefix = "Alien"
special_names = list("Outsider", "Technology", "Watcher", "Stranger") //ominous and unknown
@@ -116,5 +116,5 @@
language = "Sinta'unathi"
default_language = "Sinta'unathi"
slowdown = -0.80
speed_mod = -0.80
species_traits = list(NO_BREATHE, NOGUNS)
@@ -8,7 +8,7 @@
tail = "wryntail"
punchdamagelow = 0
punchdamagehigh = 1
slowdown = 1
speed_mod = 1
warning_low_pressure = -300
hazard_low_pressure = 1
blurb = "The wryn (r-in, singular r-in) are a humanoid race that possess many bee-like features. Originating from Alveare they \
@@ -42,7 +42,7 @@
clone_mod = 0.8
brain_mod = 0.8
stamina_mod = 0.8
speedmod = 1.6
speed_mod = 1.6
default_language = "Zombie"
var/heal_rate = 1
var/regen_cooldown = 0