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DNA Vault Rework (#12455)
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@@ -18,7 +18,6 @@
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var/tail // Name of tail image in species effects icon file.
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var/datum/unarmed_attack/unarmed //For empty hand harm-intent attack
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var/unarmed_type = /datum/unarmed_attack
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var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
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var/silent_steps = 0 // Stops step noises
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var/cold_level_1 = 260 // Cold damage level 1 below this point.
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@@ -52,7 +51,7 @@
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var/brain_mod = 1 // Brain damage damage reduction/amplification
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var/stamina_mod = 1
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var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
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var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
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var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
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var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
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var/obj/item/mutanthands
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var/total_health = 100
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@@ -232,8 +231,8 @@
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gravity = 1
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if(!ignoreslow && gravity)
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if(slowdown)
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. = slowdown
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if(speed_mod)
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. = speed_mod
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if(H.wear_suit)
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. += H.wear_suit.slowdown
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@@ -7,7 +7,7 @@
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species_traits = list(NO_BREATHE, NO_BLOOD, NO_PAIN, RADIMMUNE, NOGUNS, PIERCEIMMUNE)
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dies_at_threshold = TRUE
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slowdown = 2
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speed_mod = 2
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brute_mod = 0.45 //55% damage reduction
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burn_mod = 0.45
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tox_mod = 0.45
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@@ -214,7 +214,7 @@
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/datum/species/golem/gold
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name = "Gold Golem"
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golem_colour = rgb(204, 204, 0)
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slowdown = 1
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speed_mod = 1
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brute_mod = 0.75 //25% damage reduction down from 55%
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burn_mod = 0.75
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tox_mod = 0.75
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@@ -244,7 +244,7 @@
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punchdamagelow = 12
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punchdamagehigh = 21
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punchstunthreshold = 18 //still 40% stun chance
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slowdown = 4 //pretty fucking slow
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speed_mod = 4 //pretty fucking slow
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skinned_type = /obj/item/stack/ore/iron
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info_text = "As a <span class='danger'>Plasteel Golem</span>, you are slower, but harder to stun, and hit very hard when punching."
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prefix = "Plasteel"
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@@ -300,7 +300,7 @@
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skinned_type = /obj/item/stack/sheet/mineral/abductor
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language = "Golem Mindlink"
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default_language = "Golem Mindlink"
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slowdown = 1 //faster
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speed_mod = 1 //faster
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info_text = "As an <span class='danger'>Alloy Golem</span>, you are made of advanced alien materials: you are faster and regenerate over time. You are, however, only able to speak telepathically to other alloy golems."
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prefix = "Alien"
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special_names = list("Outsider", "Technology", "Watcher", "Stranger") //ominous and unknown
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@@ -116,5 +116,5 @@
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language = "Sinta'unathi"
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default_language = "Sinta'unathi"
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slowdown = -0.80
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speed_mod = -0.80
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species_traits = list(NO_BREATHE, NOGUNS)
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@@ -8,7 +8,7 @@
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tail = "wryntail"
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punchdamagelow = 0
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punchdamagehigh = 1
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slowdown = 1
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speed_mod = 1
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warning_low_pressure = -300
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hazard_low_pressure = 1
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blurb = "The wryn (r-in, singular r-in) are a humanoid race that possess many bee-like features. Originating from Alveare they \
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@@ -42,7 +42,7 @@
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clone_mod = 0.8
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brain_mod = 0.8
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stamina_mod = 0.8
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speedmod = 1.6
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speed_mod = 1.6
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default_language = "Zombie"
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var/heal_rate = 1
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var/regen_cooldown = 0
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