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New admin feature: under the "Game Panel" verb, if the current mode is secret (or if you change it to secret) a new selection will appear underneath the Change Gamemode selection that allows you to "force" secret to be a certain game mode. This is mostly for adminfuckery where they make it wizard every single time for 10 rounds and the game mode is still secret.
Removed an unneeded metroid variable. Added some more arcade names. Fixed the grammars. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2182 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -211,7 +211,6 @@
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var/Atkcool = 0 // attack cooldown
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var/Tempstun = 0 // temporary temperature stuns
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var/Discipline = 0 // if a metroid has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
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var/turf/Charging = null // turf a metroid is "charging" at
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var/SStun = 0 // stun variable
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proc
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@@ -61,8 +61,8 @@
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if(7 to 8) probab = 60
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if(9) probab = 70
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if(10) probab = 95
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if(prob(probab) || Charging)
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if(Charging) Charging = null
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if(prob(probab))
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if(istype(AM, /obj/window) || istype(AM, /obj/grille))
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if(istype(src, /mob/living/carbon/metroid/adult))
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@@ -75,12 +75,11 @@
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else
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if(nutrition <= 500 && !Atkcool)
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if(prob(5))
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if(prob(50))
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AM.attack_metroid(src)
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spawn()
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Atkcool = 1
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sleep(15)
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Atkcool = 0
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AM.attack_metroid(src)
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spawn()
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Atkcool = 1
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sleep(15)
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Atkcool = 0
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if(ismob(AM))
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var/mob/tmob = AM
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