New admin feature: under the "Game Panel" verb, if the current mode is secret (or if you change it to secret) a new selection will appear underneath the Change Gamemode selection that allows you to "force" secret to be a certain game mode. This is mostly for adminfuckery where they make it wizard every single time for 10 rounds and the game mode is still secret.

Removed an unneeded metroid variable.

Added some more arcade names.

Fixed the grammars.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2182 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-09-12 03:11:42 +00:00
parent 932c88afc5
commit 3887ecb60c
8 changed files with 57 additions and 26 deletions
@@ -211,7 +211,6 @@
var/Atkcool = 0 // attack cooldown
var/Tempstun = 0 // temporary temperature stuns
var/Discipline = 0 // if a metroid has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
var/turf/Charging = null // turf a metroid is "charging" at
var/SStun = 0 // stun variable
proc
@@ -61,8 +61,8 @@
if(7 to 8) probab = 60
if(9) probab = 70
if(10) probab = 95
if(prob(probab) || Charging)
if(Charging) Charging = null
if(prob(probab))
if(istype(AM, /obj/window) || istype(AM, /obj/grille))
if(istype(src, /mob/living/carbon/metroid/adult))
@@ -75,12 +75,11 @@
else
if(nutrition <= 500 && !Atkcool)
if(prob(5))
if(prob(50))
AM.attack_metroid(src)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
AM.attack_metroid(src)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
if(ismob(AM))
var/mob/tmob = AM