diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 8a64270dbfa..657e4db1666 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -22,7 +22,6 @@
//Click cooldowns, in tenths of a second
#define CLICK_CD_MELEE 8
#define CLICK_CD_RANGE 4
-#define CLICK_CD_BREAKOUT 100
#define CLICK_CD_HANDCUFFED 10
#define CLICK_CD_TKSTRANGLE 10
#define CLICK_CD_POINT 10
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index 2b949734390..b307c91b5df 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -420,7 +420,7 @@
qdel(mask)
qdel(magboots)
qdel(storage)
- qdel(suit)
+ qdel(suit)
helmet = null
suit = null
mask = null
@@ -451,8 +451,6 @@
open_machine()
dump_contents()
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the doors of [src]!", \
"You start kicking against the doors... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a thump from [src].")
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index bd1b9800db0..124fb69f8d3 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -309,8 +309,6 @@
// breakout_time++ //Harder to get out of welded lockers than locked lockers
//okay, so the closet is either welded or locked... resist!!!
- L.changeNext_move(CLICK_CD_BREAKOUT)
- L.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)")
for(var/mob/O in viewers(usr.loc))
O.show_message("The [src] begins to shake violently!", 1)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index 7a648aa74e4..6c10146321f 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -125,8 +125,6 @@
return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist'
//okay, so the closet is either welded or locked... resist!!!
- L.changeNext_move(CLICK_CD_BREAKOUT)
- L.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)")
for(var/mob/O in viewers(src))
O.show_message("The [src] begins to shake violently!", 1)
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index be15d47a054..fd1e338fa94 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -787,8 +787,6 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
if((I = get_restraining_item())) // If there is nothing to restrain him then he is not restrained
var/breakouttime = I.breakouttime
var/displaytime = breakouttime / 10
- changeNext_move(CLICK_CD_BREAKOUT)
- last_special = world.time + CLICK_CD_BREAKOUT
visible_message("[src] attempts to unbuckle [p_them()]self!", \
"You attempt to unbuckle yourself... (This will take around [displaytime] seconds and you need to stay still.)")
if(do_after(src, breakouttime, 0, target = src))
@@ -824,8 +822,6 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
else if(legcuffed)
I = legcuffed
if(I)
- changeNext_move(CLICK_CD_BREAKOUT)
- last_special = world.time + CLICK_CD_BREAKOUT
cuff_resist(I)
/mob/living/carbon/resist_muzzle()
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 7972edcb69d..5d53e7974db 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1181,8 +1181,6 @@
/mob/living/carbon/human/resist_restraints()
if(wear_suit && wear_suit.breakouttime)
- changeNext_move(CLICK_CD_BREAKOUT)
- last_special = world.time + CLICK_CD_BREAKOUT
cuff_resist(wear_suit)
else
..()