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Items for wizard den, mental focus added to spellbook.
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@@ -47,6 +47,8 @@
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=staffchange'>Staff of Change</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=mentalfocus'>Mental Focus</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=soulstone'>Six Soul Stone Shards and the spell Artificer</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=armor'>Mastercrafted Armor Set</A><BR>"
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@@ -84,7 +86,7 @@
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uses--
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/*
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*/
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var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disintegrate = "Disintegrate", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", summonguns = "Summon Guns", staffchange = "Staff of Change", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation")
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var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disintegrate = "Disintegrate", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", summonguns = "Summon Guns", staffchange = "Staff of Change", mentalfocus = "Mental Focus", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation")
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var/already_knows = 0
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for(var/obj/effect/proc_holder/spell/aspell in H.spell_list)
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if(available_spells[href_list["spell_choice"]] == aspell.name)
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@@ -162,6 +164,11 @@
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new /obj/item/weapon/gun/energy/staff(get_turf(H))
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temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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max_uses--
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if("mentalfocus")
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feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/gun/energy/staff/focus(get_turf(H))
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temp = "An artefact that channels the will of the user into destructive bolts of force."
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max_uses--
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if("soulstone")
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feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/storage/belt/soulstone/full(get_turf(H))
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