Revolution game mode fixes:

Station-heads who are monkied now count as 'dead' for round completion.
- This previously applied to revheads but not station heads.

Changed get_all/living_heads to pull from the mob list instead of the player list.
- It was causing players to get skipped by the check-antag verb admins have if they were disconnected.

Runtime fix by Erro for:
runtime error: Cannot execute null.show inv().
proc name: done (/obj/effect/equip_e/human/done)
  source file: inventory.dm,562
  usr: Nodrak Davis (/mob/living/carbon/human)
  src: the human (/obj/effect/equip_e/human)
  call stack:
the human (/obj/effect/equip_e/human): done()
the human (/obj/effect/equip_e/human): process()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4509 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-08-22 01:40:48 +00:00
parent d6d50d838e
commit 38d09c8c19
5 changed files with 13 additions and 5 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all logged in players (Based on mob reference)
var/global/list/player_list = list() //List of all logged in players **with clients attached** (Based on mob reference)
var/global/list/admin_list = list() //List of all logged in admins (Based on mob reference)
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/living_mob_list = list() //List of all living mobs, including clientless