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Revolution game mode fixes:
Station-heads who are monkied now count as 'dead' for round completion. - This previously applied to revheads but not station heads. Changed get_all/living_heads to pull from the mob list instead of the player list. - It was causing players to get skipped by the check-antag verb admins have if they were disconnected. Runtime fix by Erro for: runtime error: Cannot execute null.show inv(). proc name: done (/obj/effect/equip_e/human/done) source file: inventory.dm,562 usr: Nodrak Davis (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human) call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process() git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4509 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,7 +1,7 @@
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all logged in players (Based on mob reference)
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var/global/list/player_list = list() //List of all logged in players **with clients attached** (Based on mob reference)
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var/global/list/admin_list = list() //List of all logged in admins (Based on mob reference)
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/living_mob_list = list() //List of all living mobs, including clientless
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