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Revolution game mode fixes:
Station-heads who are monkied now count as 'dead' for round completion. - This previously applied to revheads but not station heads. Changed get_all/living_heads to pull from the mob list instead of the player list. - It was causing players to get skipped by the check-antag verb admins have if they were disconnected. Runtime fix by Erro for: runtime error: Cannot execute null.show inv(). proc name: done (/obj/effect/equip_e/human/done) source file: inventory.dm,562 usr: Nodrak Davis (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human) call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process() git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4509 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -46,6 +46,14 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">August 21, 2012</h2>
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<h3 class="author">Nodrak updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Have a bug to report? Visit: http://code.google.com/p/tgstation13/issues/list<br>Please ensure that the bug has not already been reported and <u>use the template provided</u>.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">August 16, 2012</h2>
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