Merge branch 'master' into logging-improvements

This commit is contained in:
farie82
2020-05-22 07:16:23 +02:00
committed by GitHub
319 changed files with 17089 additions and 15784 deletions

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@@ -51,7 +51,7 @@ GLOBAL_PROTECT(admin_ranks) // this shit is being protected for obvious reasons
#ifdef TESTING
var/msg = "Permission Sets Built:\n"
for(var/rank in admin_ranks)
for(var/rank in GLOB.admin_ranks)
msg += "\t[rank] - [GLOB.admin_ranks[rank]]\n"
testing(msg)
#endif
@@ -142,12 +142,12 @@ GLOBAL_PROTECT(admin_ranks) // this shit is being protected for obvious reasons
#ifdef TESTING
/client/verb/changerank(newrank in admin_ranks)
/client/verb/changerank(newrank in GLOB.admin_ranks)
if(holder)
holder.rank = newrank
holder.rights = admin_ranks[newrank]
holder.rights = GLOB.admin_ranks[newrank]
else
holder = new /datum/admins(newrank,admin_ranks[newrank],ckey)
holder = new /datum/admins(newrank,GLOB.admin_ranks[newrank],ckey)
remove_admin_verbs()
holder.associate(src)

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@@ -68,7 +68,6 @@ GLOBAL_LIST_INIT(admin_verbs_admin, list(
/client/proc/empty_ai_core_toggle_latejoin,
/client/proc/aooc,
/client/proc/freeze,
/client/proc/freezemecha,
/client/proc/alt_check,
/client/proc/secrets,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */

View File

@@ -5,121 +5,99 @@
//////Allows admin's to right click on any mob/mech and freeze them in place.///
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
GLOBAL_LIST_EMPTY(frozen_mob_list)
/client/proc/freeze(var/mob/living/M as mob in GLOB.mob_list)
GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
/client/proc/freeze(atom/movable/M)
set name = "Freeze"
set category = null
if(!check_rights(R_ADMIN))
return
if(!istype(M))
return
M.admin_Freeze(src)
if(M in GLOB.frozen_mob_list)
M.admin_unFreeze(src)
else
M.admin_Freeze(src)
/// Created here as a base proc. Override as needed for any type of object or mob you want able to be frozen.
/atom/movable/proc/admin_Freeze(client/admin)
to_chat(admin, "<span class='warning'>Freeze is not able to be called on this type of object.</span")
return
///mob freeze procs
/mob/living/var/frozen = null //used for preventing attacks on admin-frozen mobs
/mob/living/var/admin_prev_sleeping = 0 //used for keeping track of previous sleeping value with admin freeze
/mob/living
/// Used for preventing attacks on admin-frozen mobs.
var/frozen = null
/// Used for keeping track of previous sleeping value with admin freeze.
var/admin_prev_sleeping = 0
/mob/living/proc/admin_Freeze(client/admin, skip_overlays = FALSE)
if(istype(admin))
to_chat(src, "<b><font color= red>You have been frozen by [admin]</b></font>")
message_admins("<span class='notice'>[key_name_admin(admin)]</span> froze [key_name_admin(src)]")
log_admin("[key_name(admin)] froze [key_name(src)]")
/mob/living/admin_Freeze(client/admin, skip_overlays = FALSE, mech = null)
if(!istype(admin))
return
var/obj/effect/overlay/adminoverlay/AO = new
if(skip_overlays)
overlays += AO
if(!(src in GLOB.frozen_atom_list))
GLOB.frozen_atom_list += src
anchored = TRUE
canmove = FALSE
admin_prev_sleeping = sleeping
AdjustSleeping(20000)
frozen = AO
if(!(src in GLOB.frozen_mob_list))
GLOB.frozen_mob_list += src
var/obj/effect/overlay/adminoverlay/AO = new
if(skip_overlays)
overlays += AO
/mob/living/proc/admin_unFreeze(client/admin, skip_overlays = FALSE)
if(istype(admin))
to_chat(src, "<b><font color= red>You have been unfrozen by [admin]</b></font>")
message_admins("<span class='notice'>[key_name_admin(admin)] unfroze [key_name_admin(src)]</span>")
log_admin("[key_name(admin)] unfroze [key_name(src)]")
anchored = TRUE
canmove = FALSE
admin_prev_sleeping = sleeping
AdjustSleeping(20000)
frozen = AO
if(skip_overlays)
overlays -= frozen
else
GLOB.frozen_atom_list -= src
anchored = FALSE
canmove = TRUE
frozen = null
SetSleeping(admin_prev_sleeping)
admin_prev_sleeping = null
if(src in GLOB.frozen_mob_list)
GLOB.frozen_mob_list -= src
if(skip_overlays)
overlays -= frozen
anchored = FALSE
canmove = TRUE
frozen = null
SetSleeping(admin_prev_sleeping)
admin_prev_sleeping = null
to_chat(src, "<b><font color= red>You have been [frozen ? "frozen" : "unfrozen"] by [admin]</b></font>")
message_admins("<span class='notice'>[key_name_admin(admin)] [frozen ? "froze" : "unfroze"] [key_name_admin(src)] [mech ? "in a [mech]" : ""]</span>")
log_admin("[key_name(admin)] [frozen ? "froze" : "unfroze"] [key_name(src)] [mech ? "in a [mech]" : ""]")
update_icons()
return frozen
/mob/living/simple_animal/slime/admin_Freeze(admin)
..(admin)
adjustHealth(1000) //arbitrary large value
/mob/living/simple_animal/slime/admin_unFreeze(admin)
..(admin)
revive()
if(..()) // The result of the parent call here will be the value of the mob's `frozen` variable after they get (un)frozen.
adjustHealth(1000) //arbitrary large value
else
revive()
/mob/living/simple_animal/var/admin_prev_health = null
/mob/living/simple_animal/admin_Freeze(admin)
..(admin)
admin_prev_health = health
health = 0
/mob/living/simple_animal/admin_unFreeze(admin)
..(admin)
revive()
overlays.Cut()
if(..()) // The result of the parent call here will be the value of the mob's `frozen` variable after they get (un)frozen.
admin_prev_health = health
health = 0
else
revive()
overlays.Cut()
//////////////////////////Freeze Mech
/client/proc/freezemecha(var/obj/mecha/O as obj in GLOB.mechas_list)
set name = "Freeze Mech"
set category = null
if(!check_rights(R_ADMIN))
return
var/obj/mecha/M = O
if(!istype(M,/obj/mecha))
to_chat(src, "<span class='danger'>This can only be used on mechs!</span>")
return
/obj/mecha/admin_Freeze(client/admin)
var/obj/effect/overlay/adminoverlay/freeze_overlay = new
if(!frozen)
GLOB.frozen_atom_list += src
frozen = TRUE
overlays += freeze_overlay
else
if(usr)
if(usr.client)
if(usr.client.holder)
var/adminomaly = new/obj/effect/overlay/adminoverlay
if(M.can_move == 1)
M.can_move = 0
M.overlays += adminomaly
if(M.occupant)
to_chat(M.occupant, "<b><font color= red>You have been frozen by <a href='?priv_msg=[usr.client.UID()]'>[key]</a></b></font>")
message_admins("<span class='notice'>[key_name_admin(usr)] froze [key_name(M.occupant)] in a [M.name]</span>")
log_admin("[key_name(usr)] froze [key_name(M.occupant)] in a [M.name]")
else
message_admins("<span class='notice'>[key_name_admin(usr)] froze an empty [M.name]</span>")
log_admin("[key_name(usr)] froze an empty [M.name]")
else if(M.can_move == 0)
M.can_move = 1
M.overlays -= adminomaly
if(M.occupant)
to_chat(M.occupant, "<b><font color= red>You have been unfrozen by <a href='?priv_msg=[usr.client.UID()]'>[key]</a></b></font>")
message_admins("<span class='notice'>[key_name_admin(usr)] unfroze [key_name(M.occupant)] in a [M.name]</span>")
log_admin("[key_name(usr)] unfroze [key_name(M.occupant)] in a [M.name]")
else
message_admins("<span class='notice'>[key_name_admin(usr)] unfroze an empty [M.name]</span>")
log_admin("[key_name(usr)] unfroze an empty [M.name]")
GLOB.frozen_atom_list -= src
frozen = FALSE
overlays -= freeze_overlay
if(occupant)
occupant.admin_Freeze(admin, mech = name) // We also want to freeze the driver of the mech.
else
message_admins("<span class='notice'>[key_name_admin(admin)] [frozen ? "froze" : "unfroze"] an empty [name]</span>")
log_admin("[key_name(admin)] [frozen ? "froze" : "unfroze"] an empty [name]")