diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm index 3202f8fbe27..bc4e15eb598 100644 --- a/code/modules/martial_arts/sleeping_carp.dm +++ b/code/modules/martial_arts/sleeping_carp.dm @@ -38,6 +38,8 @@ D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \ "[A] grabs your wrist and violently wrenches it to the side!") playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + if(prob(60)) + A.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!")) D.emote("scream") D.drop_item() D.apply_damage(5, BRUTE, pick("l_arm", "r_arm")) @@ -53,6 +55,8 @@ step_to(D,get_step(D,D.dir),1) D.Weaken(4) playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + if(prob(80)) + A.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!")) return 1 return basic_hit(A,D) @@ -65,6 +69,8 @@ D.losebreath += 3 D.Stun(2) playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + if(prob(80)) + A.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!")) return 1 return basic_hit(A,D) @@ -76,6 +82,8 @@ D.apply_damage(20, BRUTE, "head") D.drop_item() playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + if(prob(60)) + A.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!")) D.Stun(4) return 1 return basic_hit(A,D) @@ -89,6 +97,8 @@ D.death() //FINISH HIM! D.apply_damage(50, BRUTE, "chest") playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1) + if(prob(80)) + A.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA")) return 1 return basic_hit(A,D) @@ -111,6 +121,8 @@ "[A] [atk_verb] you!") D.apply_damage(rand(10,15), BRUTE) playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1) + if(prob(50)) + A.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!")) if(prob(D.getBruteLoss()) && !D.lying) D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!") D.Weaken(4)