Extended Descriptions: Energy Weapons - Reloaded! (#25262)

* The Revival

* Added the BSG and disabler SMG

* Minor spelling mistake >::(

* Theta exists.

* Update oldstation.dm

* Maiman Photonics

* Apply suggestions from code review

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/energy.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/special_eguns.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/projectiles/gun.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* improper nouns

* refactor descriptions

* Documentation + minor refactor

* Refactor descriptions.

* aaaaaaaa

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-05-30 17:53:45 +00:00
committed by GitHub
co-authored by PopeDaveThe3th Henri215 Deniz Luc
parent 91aa03d64a
commit 38e393aff3
9 changed files with 983 additions and 192 deletions
@@ -1,17 +1,15 @@
// items
/obj/item/storage/firstaid/ancient
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/firstaid/ancient/populate_contents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/* CONTENTS:
* 1. ID BADGES
* 2. EQUIPMENT
* 3. PAPERS
* 4. RIG MODSUIT
* 5. CHEMICAL BOTTLES
* 6. ENGINES
* 7. AREAS
*/
//////////////////////////////
// MARK: ID BADGES
//////////////////////////////
/obj/item/card/id/away/old
name = "A perfectly retrograde identification card"
desc = "A perfectly retrograde identification card. Looks like it could use some flavor."
@@ -48,7 +46,22 @@
/obj/item/storage/backpack/old
max_combined_w_class = 12
// Equipment
//////////////////////////////
// MARK: EQUIPMENT
//////////////////////////////
/obj/item/storage/firstaid/ancient
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/firstaid/ancient/populate_contents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
@@ -76,9 +89,10 @@
slowdown = 1
/obj/item/gun/energy/laser/retro/old
name ="laser gun"
name = "degrading L-1 laser gun"
icon_state = "retro"
desc = "First generation lasergun, developed by Nanotrasen. Suffers from ammo issues but its unique ability to recharge its ammo without the need of a magazine helps compensate. You really hope someone has developed a better lasergun while you were in cryo."
desc = "A first-generation lasergun developed by Maiman Photonics. It has a unique rechargable internal cell that cannot be removed. \
Due to degredation over time, the battery cannot hold as much charge as it used to. You really hope someone has developed a better laser gun while you were in cryo."
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old)
ammo_x_offset = 3
@@ -88,59 +102,80 @@
select_name = "kill"
/obj/item/gun/energy/e_gun/old
name = "prototype energy gun"
desc = "NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command."
name = "\improper NT-EW-P:01 prototype energy gun"
desc = "A long-lost prototype energy gun developed by Nanotrasen's Theta R&D team. The fire selector has two settings: 'stun', and 'kill'."
icon_state = "protolaser"
ammo_x_offset = 2
ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old)
/obj/item/gun/energy/e_gun/old/examine(mob/user)
. = ..()
. += "<span class='notice'>Despite the passage of time, [src] looks remarkably well-preserved.</span>"
/obj/item/gun/energy/e_gun/old/examine_more(mob/user)
..()
. = list()
. += "The Nanotrasen Energy Weapon Prototype 1, also officially designated \"NT-EW-P:01\", is a unique hand-built weapon that was developed by Nanotrasen's Theta R&D division prior to the station going dark. \
The computerised schematics have long-since been corrupted, so only this singular example remains."
. += ""
. += "For its time, it was a groundbreaking design, both able to efficiently fire damaging lasers, as well as launch an incapacitating electrical discharge at a target - although the latter mode uncontrollably drained \
the gun's battery, an issue that the team hoped to solve in later models."
. += ""
. += "With the loss of this prototype and the research surrounding it, Nanotrasen lost the race to be the first into the advanced energy weapons market to Shellguard Munitions when they released their EG series. \
Since then Nanotrasen has been working tirelessly to close the research gap so it can establish dominance in the market with its extensive line of experimental weapons in development."
/obj/item/ammo_casing/energy/electrode/old
e_cost = 1000
// Papers
//////////////////////////////
// MARK: PAPERS
//////////////////////////////
/obj/item/paper/fluff/ruins/oldstation
name = "Cryo Awakening Alert"
name = "\improper Cryo Awakening Alert"
info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
/obj/item/paper/fluff/ruins/oldstation/damagereport
name = "Damage Report"
name = "\improper Damage Report"
info = "<b>*Damage Report*</b><br><br><b>Alpha Station</b> - Destroyed<br><br><b>Beta Station</b> - Catastrophic Damage. Medical, destroyed. Atmospherics, partially destroyed. Engine Core, destroyed.<br><br><b>Charlie Station</b> - Intact. Loss of oxygen to eastern side of main corridor.<br><br><b>Theta Station</b> - Intact. <b>WARNING</b>: Unknown force occupying Theta Station. Intent unknown. Species unknown. Numbers unknown.<br><br>Recommendation - Reestablish station powernet via solar array. Reestablish station atmospherics system to restore air."
/obj/item/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
name = "\improper B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
/obj/item/paper/fluff/ruins/oldstation/protohealth
name = "Health Analyser Report"
name = "\improper Health Analyser Report"
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
/obj/item/paper/fluff/ruins/oldstation/protogun
name = "K14 Energy Gun Report"
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in an attempt to bypass the ammo issues."
name = "\improper NT-EW-P:01 Prototype Energy Gun Report"
info = "<b>*Nanotrasen Energy Weapon Prototype 1*</b><br>\
<br>\
The NT-EW-P:01 energy rifle has successfully demonstrated a greater ammunition capacity than contemporary laser arms, and is capable of swapping between different energy projectile types on command, with no incidents.\
<br>\
The weapon still suffers drawbacks. Its alternative, non-laser fire mode can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive. \
Nonetheless, NT Market Research fully believes this weapon will form the backbone of our energy weapon catalogue once these issues can be ironed out.<br>\
<br>\
R&D expects that they should be able to fix the energy drain of the alternate fire mode in the next revision. There are also plans to testbed a so-called \"disabler\" mode further down the line, which may reduce costs."
/obj/item/paper/fluff/ruins/oldstation/protosing
name = "Singularity Generator"
name = "\improper Singularity Generator"
info = "<b>*Singularity Generator*</b><br><br>Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \
ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \
operational.<br><br>The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \
generators can ever hope to produce. "
/obj/item/paper/fluff/ruins/oldstation/protoinv
name = "Laboratory Inventory"
name = "\improper Laboratory Inventory"
info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION</b>"
/obj/item/paper/fluff/ruins/oldstation/report
name = "Crew Reawakening Report"
name = "\improper Crew Reawakening Report"
/obj/item/paper/fluff/ruins/oldstation/report/Initialize()
..()
@@ -155,7 +190,9 @@
info = "You can barely make out a faded sentence... <br><br> Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid."
//Old Prototype Hardsuit
//////////////////////////////
// MARK: RIG MODSUIT
//////////////////////////////
/obj/item/clothing/head/helmet/space/hardsuit/ancient
name = "prototype RIG hardsuit helmet"
desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
@@ -189,7 +226,9 @@
footstep++
..()
// Chemical bottles
//////////////////////////////
// MARK: CHEMICAL BOTTLES
//////////////////////////////
/obj/item/reagent_containers/glass/bottle/aluminum
name = "aluminum bottle"
list_reagents = list("aluminum" = 30)
@@ -290,7 +329,9 @@
name = "bromine bottle"
list_reagents = list("bromine" = 30)
// Engines
//////////////////////////////
// MARK: ENGINES
//////////////////////////////
/obj/structure/shuttle/engine/large
name = "engine"
opacity = TRUE
@@ -311,9 +352,10 @@
bound_height = 96
appearance_flags = LONG_GLIDE
// areas
//////////////////////////////
// MARK: AREAS
//////////////////////////////
//Ruin of ancient Space Station
/area/ruin/ancientstation
name = "Charlie Station Main Corridor"
icon_state = "green"