mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
structuring
This commit is contained in:
File diff suppressed because it is too large
Load Diff
+28
-28
@@ -1,29 +1,29 @@
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/mob/living/carbon/slime/death(gibbed)
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if(!gibbed)
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if(is_adult)
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var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
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M.colour = colour
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M.rabid = 1
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is_adult = 0
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maxHealth = 150
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revive()
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regenerate_icons()
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number = rand(1, 1000)
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name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
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return
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if(stat == DEAD) return
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stat = DEAD
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icon_state = "[colour] baby slime dead"
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overlays.len = 0
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for(var/mob/O in viewers(src, null))
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O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
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update_canmove()
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if(blind)
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blind.layer = 0
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if(ticker && ticker.mode)
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ticker.mode.check_win()
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/mob/living/carbon/slime/death(gibbed)
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if(!gibbed)
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if(is_adult)
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var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
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M.colour = colour
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M.rabid = 1
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is_adult = 0
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maxHealth = 150
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revive()
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regenerate_icons()
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number = rand(1, 1000)
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name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
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return
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if(stat == DEAD) return
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stat = DEAD
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icon_state = "[colour] baby slime dead"
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overlays.len = 0
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for(var/mob/O in viewers(src, null))
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O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
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update_canmove()
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if(blind)
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blind.layer = 0
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if(ticker && ticker.mode)
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ticker.mode.check_win()
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return ..(gibbed)
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+73
-73
@@ -1,74 +1,74 @@
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/mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null)
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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//param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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switch(act) //Alphabetical please
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if("bounce")
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message = "<B>The [src.name]</B> bounces in place."
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m_type = 1
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if ("custom")
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return custom_emote(m_type, message)
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if("jiggle")
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message = "<B>The [src.name]</B> jiggles!"
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m_type = 1
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if("light")
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message = "<B>The [src.name]</B> lights up for a bit, then stops."
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m_type = 1
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if("moan")
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message = "<B>The [src.name]</B> moans."
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m_type = 2
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if("shiver")
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message = "<B>The [src.name]</B> shivers."
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m_type = 2
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if("sway")
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message = "<B>The [src.name]</B> sways around dizzily."
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m_type = 1
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if("twitch")
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message = "<B>The [src.name]</B> twitches."
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m_type = 1
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if("vibrate")
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message = "<B>The [src.name]</B> vibrates!"
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m_type = 1
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if ("help") //This is an exception
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src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate"
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else
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src << "\blue Unusable emote '[act]'. Say *help for a list."
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if ((message && src.stat == 0))
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if (m_type & 1)
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for(var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(703)
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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/mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null)
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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//param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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switch(act) //Alphabetical please
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if("bounce")
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message = "<B>The [src.name]</B> bounces in place."
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m_type = 1
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if ("custom")
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return custom_emote(m_type, message)
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if("jiggle")
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message = "<B>The [src.name]</B> jiggles!"
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m_type = 1
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if("light")
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message = "<B>The [src.name]</B> lights up for a bit, then stops."
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m_type = 1
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if("moan")
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message = "<B>The [src.name]</B> moans."
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m_type = 2
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if("shiver")
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message = "<B>The [src.name]</B> shivers."
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m_type = 2
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if("sway")
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message = "<B>The [src.name]</B> sways around dizzily."
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m_type = 1
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if("twitch")
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message = "<B>The [src.name]</B> twitches."
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m_type = 1
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if("vibrate")
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message = "<B>The [src.name]</B> vibrates!"
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m_type = 1
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if ("help") //This is an exception
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src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate"
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else
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src << "\blue Unusable emote '[act]'. Say *help for a list."
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if ((message && src.stat == 0))
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if (m_type & 1)
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for(var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(703)
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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return
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+43
-43
@@ -1,44 +1,44 @@
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/mob/living/carbon/slime/examine(mob/user)
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..(user)
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var/msg = ""
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if (src.stat == DEAD)
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msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
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else
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if (src.getBruteLoss())
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msg += "<span class='warning'>"
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if (src.getBruteLoss() < 40)
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msg += "It has some punctures in its flesh!"
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else
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msg += "<B>It has severe punctures and tears in its flesh!</B>"
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msg += "</span>\n"
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switch(powerlevel)
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if(2 to 3)
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msg += "It is flickering gently with a little electrical activity.\n"
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if(4 to 5)
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msg += "It is glowing gently with moderate levels of electrical activity.\n"
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if(6 to 9)
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msg += "<span class='warning'>It is glowing brightly with high levels of electrical activity.</span>\n"
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if(10)
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msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
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msg += "<span class='warning'>"
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switch(wetlevel)
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if(1)
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msg += "It looks a bit damp.\n"
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if(2)
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msg += "It looks a little bit wet.\n"
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if(3)
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msg += "It looks wet.\n"
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if(4)
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msg += "It looks very wet.\n"
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if(5)
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msg += "It looks absolutely soaked.\n"
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msg += "</span>"
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msg += "*---------*</span>"
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/mob/living/carbon/slime/examine(mob/user)
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..(user)
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var/msg = ""
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if (src.stat == DEAD)
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msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
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else
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if (src.getBruteLoss())
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msg += "<span class='warning'>"
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if (src.getBruteLoss() < 40)
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msg += "It has some punctures in its flesh!"
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else
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msg += "<B>It has severe punctures and tears in its flesh!</B>"
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msg += "</span>\n"
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switch(powerlevel)
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if(2 to 3)
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msg += "It is flickering gently with a little electrical activity.\n"
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if(4 to 5)
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msg += "It is glowing gently with moderate levels of electrical activity.\n"
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|
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if(6 to 9)
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msg += "<span class='warning'>It is glowing brightly with high levels of electrical activity.</span>\n"
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if(10)
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msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
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msg += "<span class='warning'>"
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switch(wetlevel)
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if(1)
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msg += "It looks a bit damp.\n"
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if(2)
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msg += "It looks a little bit wet.\n"
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if(3)
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msg += "It looks wet.\n"
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if(4)
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msg += "It looks very wet.\n"
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if(5)
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msg += "It looks absolutely soaked.\n"
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msg += "</span>"
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msg += "*---------*</span>"
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user << msg
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+552
-552
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -1,4 +1,4 @@
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/mob/living/carbon/slime/Login()
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..()
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update_hud()
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||||
return
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||||
/mob/living/carbon/slime/Login()
|
||||
..()
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update_hud()
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||||
return
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+227
-227
@@ -1,228 +1,228 @@
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/mob/living/carbon/slime/verb/Feed()
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set category = "Slime"
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set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process."
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if(Victim)
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Feedstop()
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||||
return
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||||
|
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if(stat)
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||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
var/list/choices = list()
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||||
for(var/mob/living/C in view(1,src))
|
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if(C!=src && !istype(C,/mob/living/carbon/slime) && Adjacent(C))
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||||
choices += C
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||||
|
||||
var/mob/living/M = input(src,"Who do you wish to feed on?") in null|choices
|
||||
if(!M) return
|
||||
if(Adjacent(M))
|
||||
|
||||
if(!istype(src, /mob/living/carbon/brain))
|
||||
if(!istype(M, /mob/living/carbon/slime))
|
||||
if(stat != 2)
|
||||
if(health > -70)
|
||||
|
||||
for(var/mob/living/carbon/slime/met in view())
|
||||
if(met.Victim == M && met != src)
|
||||
src << "<i>The [met.name] is already feeding on this subject...</i>"
|
||||
return
|
||||
src << "\blue <i>I have latched onto the subject and begun feeding...</i>"
|
||||
M << "\red <b>The [src.name] has latched onto your head!</b>"
|
||||
Feedon(M)
|
||||
|
||||
else
|
||||
src << "<i>This subject does not have a strong enough life energy...</i>"
|
||||
else
|
||||
src << "<i>This subject does not have an edible life energy...</i>"
|
||||
else
|
||||
src << "<i>I must not feed on my brothers...</i>"
|
||||
else
|
||||
src << "<i>This subject does not have an edible life energy...</i>"
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedon(var/mob/living/M)
|
||||
Victim = M
|
||||
src.loc = M.loc
|
||||
canmove = 0
|
||||
anchored = 1
|
||||
var/lastnut = nutrition
|
||||
var/fed_succesfully = 0
|
||||
if(is_adult)
|
||||
icon_state = "[colour] adult slime eat"
|
||||
else
|
||||
icon_state = "[colour] baby slime eat"
|
||||
|
||||
while(Victim && M.health > -70 && M.stat != DEAD && stat != DEAD)
|
||||
canmove = 0
|
||||
|
||||
if(Adjacent(M))
|
||||
loc = M.loc
|
||||
|
||||
if(prob(15) && M.client && istype(M, /mob/living/carbon))
|
||||
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
|
||||
"You feel like you're about to die!", \
|
||||
"You feel every part of your body screaming in agony!", \
|
||||
"A low, rolling pain passes through your body!", \
|
||||
"Your body feels as if it's falling apart!", \
|
||||
"You feel extremely weak!", \
|
||||
"A sharp, deep pain bathes every inch of your body!")]</span>"
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
Victim.adjustCloneLoss(rand(5,6))
|
||||
Victim.adjustToxLoss(rand(1,2))
|
||||
if(Victim.health <= 0)
|
||||
Victim.adjustToxLoss(rand(2,4))
|
||||
|
||||
fed_succesfully = 1
|
||||
|
||||
else if(istype(M, /mob/living/simple_animal))
|
||||
Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12))
|
||||
fed_succesfully = 1
|
||||
|
||||
else
|
||||
if(prob(25))
|
||||
src << "<span class='warning'>[pick("This subject is incompatable", \
|
||||
"This subject does not have a life energy", "This subject is empty", \
|
||||
"I am not satisified", "I can not feed from this subject", \
|
||||
"I do not feel nourished", "This subject is not food")]...</span>"
|
||||
|
||||
if(fed_succesfully)
|
||||
//I have no idea why this is not in handle_nutrition()
|
||||
nutrition += rand(15,30)
|
||||
if(nutrition >= lastnut + 50)
|
||||
if(prob(80))
|
||||
lastnut = nutrition
|
||||
powerlevel++
|
||||
if(powerlevel > 10)
|
||||
powerlevel = 10
|
||||
adjustToxLoss(-10)
|
||||
|
||||
//Heal yourself.
|
||||
adjustOxyLoss(-10)
|
||||
adjustBruteLoss(-10)
|
||||
adjustFireLoss(-10)
|
||||
adjustCloneLoss(-10)
|
||||
|
||||
updatehealth()
|
||||
if(Victim)
|
||||
Victim.updatehealth()
|
||||
|
||||
sleep(rand(15,45))
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
if(stat == 2)
|
||||
if(!is_adult)
|
||||
icon_state = "[colour] baby slime dead"
|
||||
|
||||
else
|
||||
if(is_adult)
|
||||
icon_state = "[colour] adult slime"
|
||||
else
|
||||
icon_state = "[colour] baby slime"
|
||||
|
||||
canmove = 1
|
||||
anchored = 0
|
||||
|
||||
if(M)
|
||||
if(M.health <= -70)
|
||||
M.canmove = 0
|
||||
if(!client)
|
||||
if(Victim && !rabid && !attacked)
|
||||
if(Victim.LAssailant && Victim.LAssailant != Victim)
|
||||
if(prob(50))
|
||||
if(!(Victim.LAssailant in Friends))
|
||||
Friends[Victim.LAssailant] = 1
|
||||
//Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
|
||||
else
|
||||
++Friends[Victim.LAssailant]
|
||||
|
||||
|
||||
if(M.client && istype(src, /mob/living/carbon/human))
|
||||
if(prob(85))
|
||||
rabid = 1 // UUUNNBGHHHH GONNA EAT JUUUUUU
|
||||
|
||||
if(client) src << "<i>This subject does not have a strong enough life energy anymore...</i>"
|
||||
else
|
||||
M.canmove = 1
|
||||
|
||||
if(client) src << "<i>I have stopped feeding...</i>"
|
||||
else
|
||||
if(client) src << "<i>I have stopped feeding...</i>"
|
||||
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedstop()
|
||||
if(Victim)
|
||||
if(Victim.client) Victim << "[src] has let go of your head!"
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/UpdateFeed(var/mob/M)
|
||||
if(Victim)
|
||||
if(Victim == M)
|
||||
loc = M.loc // simple "attach to head" effect!
|
||||
|
||||
|
||||
/mob/living/carbon/slime/verb/Evolve()
|
||||
set category = "Slime"
|
||||
set desc = "This will let you evolve from baby to adult slime."
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
if(!is_adult)
|
||||
if(amount_grown >= 10)
|
||||
is_adult = 1
|
||||
maxHealth = 200
|
||||
amount_grown = 0
|
||||
regenerate_icons()
|
||||
name = text("[colour] [is_adult ? "adult" : "baby"] slime ([number])")
|
||||
else
|
||||
src << "<i>I am not ready to evolve yet...</i>"
|
||||
else
|
||||
src << "<i>I have already evolved...</i>"
|
||||
|
||||
/mob/living/carbon/slime/verb/Reproduce()
|
||||
set category = "Slime"
|
||||
set desc = "This will make you split into four Slimes."
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
if(is_adult)
|
||||
if(amount_grown >= 10)
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
var/list/babies = list()
|
||||
var/new_nutrition = round(nutrition * 0.9)
|
||||
var/new_powerlevel = round(powerlevel / 4)
|
||||
for(var/i=1,i<=4,i++)
|
||||
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc)
|
||||
if(prob(mutation_chance))
|
||||
M.colour = slime_mutation[rand(1,4)]
|
||||
else
|
||||
M.colour = colour
|
||||
if(ckey) M.nutrition = new_nutrition //Player slimes are more robust at spliting. Once an oversight of poor copypasta, now a feature!
|
||||
M.powerlevel = new_powerlevel
|
||||
if(i != 1) step_away(M,src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]")
|
||||
|
||||
var/mob/living/carbon/slime/new_slime = pick(babies)
|
||||
new_slime.universal_speak = universal_speak
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
qdel(src)
|
||||
else
|
||||
src << "<i>I am not ready to reproduce yet...</i>"
|
||||
else
|
||||
/mob/living/carbon/slime/verb/Feed()
|
||||
set category = "Slime"
|
||||
set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process."
|
||||
if(Victim)
|
||||
Feedstop()
|
||||
return
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/C in view(1,src))
|
||||
if(C!=src && !istype(C,/mob/living/carbon/slime) && Adjacent(C))
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to feed on?") in null|choices
|
||||
if(!M) return
|
||||
if(Adjacent(M))
|
||||
|
||||
if(!istype(src, /mob/living/carbon/brain))
|
||||
if(!istype(M, /mob/living/carbon/slime))
|
||||
if(stat != 2)
|
||||
if(health > -70)
|
||||
|
||||
for(var/mob/living/carbon/slime/met in view())
|
||||
if(met.Victim == M && met != src)
|
||||
src << "<i>The [met.name] is already feeding on this subject...</i>"
|
||||
return
|
||||
src << "\blue <i>I have latched onto the subject and begun feeding...</i>"
|
||||
M << "\red <b>The [src.name] has latched onto your head!</b>"
|
||||
Feedon(M)
|
||||
|
||||
else
|
||||
src << "<i>This subject does not have a strong enough life energy...</i>"
|
||||
else
|
||||
src << "<i>This subject does not have an edible life energy...</i>"
|
||||
else
|
||||
src << "<i>I must not feed on my brothers...</i>"
|
||||
else
|
||||
src << "<i>This subject does not have an edible life energy...</i>"
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedon(var/mob/living/M)
|
||||
Victim = M
|
||||
src.loc = M.loc
|
||||
canmove = 0
|
||||
anchored = 1
|
||||
var/lastnut = nutrition
|
||||
var/fed_succesfully = 0
|
||||
if(is_adult)
|
||||
icon_state = "[colour] adult slime eat"
|
||||
else
|
||||
icon_state = "[colour] baby slime eat"
|
||||
|
||||
while(Victim && M.health > -70 && M.stat != DEAD && stat != DEAD)
|
||||
canmove = 0
|
||||
|
||||
if(Adjacent(M))
|
||||
loc = M.loc
|
||||
|
||||
if(prob(15) && M.client && istype(M, /mob/living/carbon))
|
||||
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
|
||||
"You feel like you're about to die!", \
|
||||
"You feel every part of your body screaming in agony!", \
|
||||
"A low, rolling pain passes through your body!", \
|
||||
"Your body feels as if it's falling apart!", \
|
||||
"You feel extremely weak!", \
|
||||
"A sharp, deep pain bathes every inch of your body!")]</span>"
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
Victim.adjustCloneLoss(rand(5,6))
|
||||
Victim.adjustToxLoss(rand(1,2))
|
||||
if(Victim.health <= 0)
|
||||
Victim.adjustToxLoss(rand(2,4))
|
||||
|
||||
fed_succesfully = 1
|
||||
|
||||
else if(istype(M, /mob/living/simple_animal))
|
||||
Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12))
|
||||
fed_succesfully = 1
|
||||
|
||||
else
|
||||
if(prob(25))
|
||||
src << "<span class='warning'>[pick("This subject is incompatable", \
|
||||
"This subject does not have a life energy", "This subject is empty", \
|
||||
"I am not satisified", "I can not feed from this subject", \
|
||||
"I do not feel nourished", "This subject is not food")]...</span>"
|
||||
|
||||
if(fed_succesfully)
|
||||
//I have no idea why this is not in handle_nutrition()
|
||||
nutrition += rand(15,30)
|
||||
if(nutrition >= lastnut + 50)
|
||||
if(prob(80))
|
||||
lastnut = nutrition
|
||||
powerlevel++
|
||||
if(powerlevel > 10)
|
||||
powerlevel = 10
|
||||
adjustToxLoss(-10)
|
||||
|
||||
//Heal yourself.
|
||||
adjustOxyLoss(-10)
|
||||
adjustBruteLoss(-10)
|
||||
adjustFireLoss(-10)
|
||||
adjustCloneLoss(-10)
|
||||
|
||||
updatehealth()
|
||||
if(Victim)
|
||||
Victim.updatehealth()
|
||||
|
||||
sleep(rand(15,45))
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
if(stat == 2)
|
||||
if(!is_adult)
|
||||
icon_state = "[colour] baby slime dead"
|
||||
|
||||
else
|
||||
if(is_adult)
|
||||
icon_state = "[colour] adult slime"
|
||||
else
|
||||
icon_state = "[colour] baby slime"
|
||||
|
||||
canmove = 1
|
||||
anchored = 0
|
||||
|
||||
if(M)
|
||||
if(M.health <= -70)
|
||||
M.canmove = 0
|
||||
if(!client)
|
||||
if(Victim && !rabid && !attacked)
|
||||
if(Victim.LAssailant && Victim.LAssailant != Victim)
|
||||
if(prob(50))
|
||||
if(!(Victim.LAssailant in Friends))
|
||||
Friends[Victim.LAssailant] = 1
|
||||
//Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
|
||||
else
|
||||
++Friends[Victim.LAssailant]
|
||||
|
||||
|
||||
if(M.client && istype(src, /mob/living/carbon/human))
|
||||
if(prob(85))
|
||||
rabid = 1 // UUUNNBGHHHH GONNA EAT JUUUUUU
|
||||
|
||||
if(client) src << "<i>This subject does not have a strong enough life energy anymore...</i>"
|
||||
else
|
||||
M.canmove = 1
|
||||
|
||||
if(client) src << "<i>I have stopped feeding...</i>"
|
||||
else
|
||||
if(client) src << "<i>I have stopped feeding...</i>"
|
||||
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedstop()
|
||||
if(Victim)
|
||||
if(Victim.client) Victim << "[src] has let go of your head!"
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/UpdateFeed(var/mob/M)
|
||||
if(Victim)
|
||||
if(Victim == M)
|
||||
loc = M.loc // simple "attach to head" effect!
|
||||
|
||||
|
||||
/mob/living/carbon/slime/verb/Evolve()
|
||||
set category = "Slime"
|
||||
set desc = "This will let you evolve from baby to adult slime."
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
if(!is_adult)
|
||||
if(amount_grown >= 10)
|
||||
is_adult = 1
|
||||
maxHealth = 200
|
||||
amount_grown = 0
|
||||
regenerate_icons()
|
||||
name = text("[colour] [is_adult ? "adult" : "baby"] slime ([number])")
|
||||
else
|
||||
src << "<i>I am not ready to evolve yet...</i>"
|
||||
else
|
||||
src << "<i>I have already evolved...</i>"
|
||||
|
||||
/mob/living/carbon/slime/verb/Reproduce()
|
||||
set category = "Slime"
|
||||
set desc = "This will make you split into four Slimes."
|
||||
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
if(is_adult)
|
||||
if(amount_grown >= 10)
|
||||
if(stat)
|
||||
src << "<i>I must be conscious to do this...</i>"
|
||||
return
|
||||
|
||||
var/list/babies = list()
|
||||
var/new_nutrition = round(nutrition * 0.9)
|
||||
var/new_powerlevel = round(powerlevel / 4)
|
||||
for(var/i=1,i<=4,i++)
|
||||
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc)
|
||||
if(prob(mutation_chance))
|
||||
M.colour = slime_mutation[rand(1,4)]
|
||||
else
|
||||
M.colour = colour
|
||||
if(ckey) M.nutrition = new_nutrition //Player slimes are more robust at spliting. Once an oversight of poor copypasta, now a feature!
|
||||
M.powerlevel = new_powerlevel
|
||||
if(i != 1) step_away(M,src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]")
|
||||
|
||||
var/mob/living/carbon/slime/new_slime = pick(babies)
|
||||
new_slime.universal_speak = universal_speak
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
qdel(src)
|
||||
else
|
||||
src << "<i>I am not ready to reproduce yet...</i>"
|
||||
else
|
||||
src << "<i>I am not old enough to reproduce yet...</i>"
|
||||
@@ -0,0 +1,576 @@
|
||||
/mob/living/carbon/slime
|
||||
name = "baby slime"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey baby slime"
|
||||
pass_flags = PASSTABLE
|
||||
ventcrawler = 2
|
||||
speak_emote = list("telepathically chirps")
|
||||
|
||||
layer = 5
|
||||
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
gender = NEUTER
|
||||
|
||||
update_icon = 0
|
||||
nutrition = 700
|
||||
|
||||
see_in_dark = 8
|
||||
update_slimes = 0
|
||||
|
||||
// canstun and canweaken don't affect slimes because they ignore stun and weakened variables
|
||||
// for the sake of cleanliness, though, here they are.
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
|
||||
var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside
|
||||
var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35
|
||||
|
||||
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
|
||||
var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
|
||||
|
||||
var/number = 0 // Used to understand when someone is talking to it
|
||||
|
||||
var/mob/living/Victim = null // the person the slime is currently feeding on
|
||||
var/mob/living/Target = null // AI variable - tells the slime to hunt this down
|
||||
var/mob/living/Leader = null // AI variable - tells the slime to follow this person
|
||||
|
||||
var/attacked = 0 // Determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
|
||||
var/rabid = 0 // If set to 1, the slime will attack and eat anything it comes in contact with
|
||||
var/holding_still = 0 // AI variable, cooloff-ish for how long it's going to stay in one place
|
||||
var/target_patience = 0 // AI variable, cooloff-ish for how long it's going to follow its target
|
||||
|
||||
var/list/Friends = list() // A list of friends; they are not considered targets for feeding; passed down after splitting
|
||||
|
||||
var/list/speech_buffer = list() // Last phrase said near it and person who said it
|
||||
|
||||
var/mood = "" // To show its face
|
||||
var/is_adult = 0
|
||||
|
||||
var/core_removal_stage = 0 //For removing cores.
|
||||
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
var/colour = "grey"
|
||||
var/coretype = /obj/item/slime_extract/grey
|
||||
var/list/slime_mutation[4]
|
||||
|
||||
/mob/living/carbon/slime/New()
|
||||
create_reagents(100)
|
||||
spawn (0)
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
real_name = name
|
||||
slime_mutation = mutation_table(colour)
|
||||
mutation_chance = rand(25, 35)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/regenerate_icons()
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
overlays.len = 0
|
||||
if (mood)
|
||||
overlays += image('icons/mob/slimes.dmi', icon_state = "aslime-[mood]")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/movement_delay()
|
||||
if (bodytemperature >= 330.23) // 135 F
|
||||
return -1 // slimes become supercharged at high temperatures
|
||||
|
||||
var/tally = 0
|
||||
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45) tally += (health_deficiency / 25)
|
||||
|
||||
if (bodytemperature < 183.222)
|
||||
tally += (283.222 - bodytemperature) / 10 * 1.75
|
||||
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("methamphetamine")) // Meth slows slimes down
|
||||
tally *= 2
|
||||
|
||||
if(reagents.has_reagent("frostoil")) // Frostoil also makes them move VEEERRYYYYY slow
|
||||
tally *= 5
|
||||
|
||||
if(health <= 0) // if damaged, the slime moves twice as slow
|
||||
tally *= 2
|
||||
|
||||
return tally + config.slime_delay
|
||||
|
||||
/mob/living/carbon/slime/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!(yes) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
|
||||
if(isobj(AM))
|
||||
if(!client && powerlevel > 0)
|
||||
var/probab = 10
|
||||
switch(powerlevel)
|
||||
if(1 to 2) probab = 20
|
||||
if(3 to 4) probab = 30
|
||||
if(5 to 6) probab = 40
|
||||
if(7 to 8) probab = 60
|
||||
if(9) probab = 70
|
||||
if(10) probab = 95
|
||||
if(prob(probab))
|
||||
if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille))
|
||||
if(nutrition <= get_hunger_nutrition() && !Atkcool)
|
||||
if (is_adult || prob(5))
|
||||
AM.attack_slime(src)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(45)
|
||||
Atkcool = 0
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
|
||||
if(is_adult)
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
if(prob(90))
|
||||
now_pushing = 0
|
||||
return
|
||||
else
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!istype(AM, /atom/movable))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
|
||||
/mob/living/carbon/slime/Process_Spacemove(var/movement_dir = 0)
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/slime/Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
if(is_adult)
|
||||
stat(null, "Health: [round((health / 200) * 100)]%")
|
||||
else
|
||||
stat(null, "Health: [round((health / 150) * 100)]%")
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
|
||||
if(amount_grown >= 10)
|
||||
if(is_adult)
|
||||
stat(null, "You can reproduce!")
|
||||
else
|
||||
stat(null, "You can evolve!")
|
||||
|
||||
stat(null,"Power Level: [powerlevel]")
|
||||
|
||||
/mob/living/carbon/slime/adjustFireLoss(amount)
|
||||
..(-abs(amount)) // Heals them
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/bullet_act(var/obj/item/projectile/Proj)
|
||||
attacked += 10
|
||||
..(Proj)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/emp_act(severity)
|
||||
powerlevel = 0 // oh no, the power!
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/ex_act(severity)
|
||||
..()
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
f_loss += 60
|
||||
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/slime/blob_act()
|
||||
show_message("<span class='userdanger'> The blob attacks you!</span>")
|
||||
adjustBruteLoss(20)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_ui(slot)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
|
||||
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
attacked += 5
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(1, 6)
|
||||
else
|
||||
damage = rand(1, 3)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.custom_emote(1, "[M.friendly] [src]")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
attacked += 10
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/slime/attack_larva(mob/living/carbon/alien/larva/L as mob)
|
||||
|
||||
switch(L.a_intent)
|
||||
|
||||
if(I_HELP)
|
||||
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
|
||||
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
attacked += 10
|
||||
visible_message("<span class='danger'>[L] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L] bites [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
|
||||
if(stat != DEAD)
|
||||
var/damage = rand(1, 3)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(Victim)
|
||||
if(Victim == M)
|
||||
if(prob(60))
|
||||
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off!</span>")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
|
||||
else
|
||||
visible_message("<span class='warning'> [M] manages to wrestle \the [name] off!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(prob(90) && !client)
|
||||
Discipline++
|
||||
|
||||
spawn()
|
||||
SStun = 1
|
||||
sleep(rand(45,60))
|
||||
if(src)
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
anchored = 0
|
||||
step_away(src,M)
|
||||
|
||||
return
|
||||
|
||||
else
|
||||
if(prob(30))
|
||||
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off of [Victim]!</span>")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
|
||||
else
|
||||
visible_message("<span class='warning'> [M] manages to wrestle \the [name] off of [Victim]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
|
||||
if(!is_adult)
|
||||
if(Discipline == 1)
|
||||
attacked = 0
|
||||
|
||||
spawn()
|
||||
SStun = 1
|
||||
sleep(rand(55,65))
|
||||
if(src)
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
anchored = 0
|
||||
step_away(src,M)
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
visible_message("<span class='warning'>[src] has been touched with the stun gloves by [M]!</span>")
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
*/
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if (I_HELP)
|
||||
help_shake_act(M)
|
||||
|
||||
if (I_GRAB)
|
||||
grabbedby(M)
|
||||
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
var/damage = rand(1, 9)
|
||||
|
||||
attacked += 10
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
if(Victim || Target)
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
spawn(0)
|
||||
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>")
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/slime/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if (I_HELP)
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
|
||||
if (I_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if (prob(95))
|
||||
attacked += 10
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
visible_message("<span class='danger'>[M] has attacked [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attacked [name]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>)[M] has wounded [name]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
|
||||
|
||||
if (I_GRAB)
|
||||
grabbedby(M)
|
||||
|
||||
if (I_DISARM)
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
attacked += 10
|
||||
|
||||
if(prob(95))
|
||||
visible_message("<span class='danger'>[M] has tackled [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled [name]!</span>")
|
||||
|
||||
if(Victim || Target)
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
if(!istype(src, /mob/living/carbon/slime))
|
||||
if(Discipline == 1)
|
||||
attacked = 0
|
||||
|
||||
spawn()
|
||||
SStun = 1
|
||||
sleep(rand(5,20))
|
||||
SStun = 0
|
||||
|
||||
spawn(0)
|
||||
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
|
||||
else
|
||||
drop_item()
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>",
|
||||
"<span class='userdanger'>[M] has disarmed [name]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W,/obj/item/stack/sheet/mineral/plasma)) //Lets you feed slimes plasma.
|
||||
if (user in Friends)
|
||||
++Friends[user]
|
||||
else
|
||||
Friends[user] = 1
|
||||
user << "You feed the slime the plasma. It chirps happily."
|
||||
var/obj/item/stack/sheet/mineral/plasma/S = W
|
||||
S.use(1)
|
||||
return
|
||||
else if(W.force > 0)
|
||||
attacked += 10
|
||||
if(prob(25))
|
||||
user << "<span class='danger'>[W] passes right through [src]!</span>"
|
||||
return
|
||||
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
Discipline = 0
|
||||
else if(W.force >= 3)
|
||||
if(is_adult)
|
||||
if(prob(5 + round(W.force/2)))
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
spawn()
|
||||
SStun = 1
|
||||
sleep(rand(5,20))
|
||||
SStun = 0
|
||||
|
||||
spawn(0)
|
||||
if(user)
|
||||
canmove = 0
|
||||
step_away(src, user)
|
||||
if(prob(25 + W.force))
|
||||
sleep(2)
|
||||
if(user)
|
||||
step_away(src, user)
|
||||
canmove = 1
|
||||
|
||||
else
|
||||
if(prob(10 + W.force*2))
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
if(Discipline == 1)
|
||||
attacked = 0
|
||||
spawn()
|
||||
SStun = 1
|
||||
sleep(rand(5,20))
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
spawn(0)
|
||||
if(user)
|
||||
canmove = 0
|
||||
step_away(src, user)
|
||||
if(prob(25 + W.force*4))
|
||||
sleep(2)
|
||||
if(user)
|
||||
step_away(src, user)
|
||||
canmove = 1
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/restrained()
|
||||
return 0
|
||||
|
||||
mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
|
||||
/mob/living/carbon/slime/show_inv(mob/user)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/toggle_throw_mode()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/proc/apply_water()
|
||||
adjustToxLoss(rand(15,20))
|
||||
if (!client)
|
||||
if (Target) // Like cats
|
||||
Target = null
|
||||
++Discipline
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/can_use_vents()
|
||||
if(Victim)
|
||||
return "You cannot ventcrawl while feeding."
|
||||
..()
|
||||
+78
-78
@@ -1,79 +1,79 @@
|
||||
proc/mutation_table(var/colour)
|
||||
var/list/slime_mutation[4]
|
||||
switch(colour)
|
||||
//Tier 1
|
||||
if("grey")
|
||||
slime_mutation[1] = "orange"
|
||||
slime_mutation[2] = "metal"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[4] = "purple"
|
||||
//Tier 2
|
||||
if("purple")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "dark blue"
|
||||
slime_mutation[3] = "green"
|
||||
slime_mutation[4] = "green"
|
||||
if("metal")
|
||||
slime_mutation[1] = "silver"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "gold"
|
||||
slime_mutation[4] = "gold"
|
||||
if("orange")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "red"
|
||||
slime_mutation[4] = "red"
|
||||
if("blue")
|
||||
slime_mutation[1] = "dark blue"
|
||||
slime_mutation[2] = "silver"
|
||||
slime_mutation[3] = "pink"
|
||||
slime_mutation[4] = "pink"
|
||||
//Tier 3
|
||||
if("dark blue")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "cerulean"
|
||||
slime_mutation[4] = "cerulean"
|
||||
if("dark purple")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "sepia"
|
||||
slime_mutation[4] = "sepia"
|
||||
if("yellow")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "bluespace"
|
||||
slime_mutation[4] = "bluespace"
|
||||
if("silver")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "pyrite"
|
||||
slime_mutation[4] = "pyrite"
|
||||
//Tier 4
|
||||
if("pink")
|
||||
slime_mutation[1] = "pink"
|
||||
slime_mutation[2] = "pink"
|
||||
slime_mutation[3] = "light pink"
|
||||
slime_mutation[4] = "light pink"
|
||||
if("red")
|
||||
slime_mutation[1] = "red"
|
||||
slime_mutation[2] = "red"
|
||||
slime_mutation[3] = "oil"
|
||||
slime_mutation[4] = "oil"
|
||||
if("gold")
|
||||
slime_mutation[1] = "gold"
|
||||
slime_mutation[2] = "gold"
|
||||
slime_mutation[3] = "adamantine"
|
||||
slime_mutation[4] = "adamantine"
|
||||
if("green")
|
||||
slime_mutation[1] = "green"
|
||||
slime_mutation[2] = "green"
|
||||
slime_mutation[3] = "black"
|
||||
slime_mutation[4] = "black"
|
||||
// Tier 5
|
||||
else
|
||||
slime_mutation[1] = colour
|
||||
slime_mutation[2] = colour
|
||||
slime_mutation[3] = colour
|
||||
slime_mutation[4] = colour
|
||||
proc/mutation_table(var/colour)
|
||||
var/list/slime_mutation[4]
|
||||
switch(colour)
|
||||
//Tier 1
|
||||
if("grey")
|
||||
slime_mutation[1] = "orange"
|
||||
slime_mutation[2] = "metal"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[4] = "purple"
|
||||
//Tier 2
|
||||
if("purple")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "dark blue"
|
||||
slime_mutation[3] = "green"
|
||||
slime_mutation[4] = "green"
|
||||
if("metal")
|
||||
slime_mutation[1] = "silver"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "gold"
|
||||
slime_mutation[4] = "gold"
|
||||
if("orange")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "red"
|
||||
slime_mutation[4] = "red"
|
||||
if("blue")
|
||||
slime_mutation[1] = "dark blue"
|
||||
slime_mutation[2] = "silver"
|
||||
slime_mutation[3] = "pink"
|
||||
slime_mutation[4] = "pink"
|
||||
//Tier 3
|
||||
if("dark blue")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "cerulean"
|
||||
slime_mutation[4] = "cerulean"
|
||||
if("dark purple")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "sepia"
|
||||
slime_mutation[4] = "sepia"
|
||||
if("yellow")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "bluespace"
|
||||
slime_mutation[4] = "bluespace"
|
||||
if("silver")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "pyrite"
|
||||
slime_mutation[4] = "pyrite"
|
||||
//Tier 4
|
||||
if("pink")
|
||||
slime_mutation[1] = "pink"
|
||||
slime_mutation[2] = "pink"
|
||||
slime_mutation[3] = "light pink"
|
||||
slime_mutation[4] = "light pink"
|
||||
if("red")
|
||||
slime_mutation[1] = "red"
|
||||
slime_mutation[2] = "red"
|
||||
slime_mutation[3] = "oil"
|
||||
slime_mutation[4] = "oil"
|
||||
if("gold")
|
||||
slime_mutation[1] = "gold"
|
||||
slime_mutation[2] = "gold"
|
||||
slime_mutation[3] = "adamantine"
|
||||
slime_mutation[4] = "adamantine"
|
||||
if("green")
|
||||
slime_mutation[1] = "green"
|
||||
slime_mutation[2] = "green"
|
||||
slime_mutation[3] = "black"
|
||||
slime_mutation[4] = "black"
|
||||
// Tier 5
|
||||
else
|
||||
slime_mutation[1] = colour
|
||||
slime_mutation[2] = colour
|
||||
slime_mutation[3] = colour
|
||||
slime_mutation[4] = colour
|
||||
return(slime_mutation)
|
||||
+1
-1
@@ -1 +1 @@
|
||||
//no special icon processing
|
||||
//no special icon processing
|
||||
@@ -0,0 +1,474 @@
|
||||
|
||||
/// Slime Extracts ///
|
||||
|
||||
/obj/item/slime_extract
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey slime extract"
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
item_color = "grey"
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
|
||||
attackby(obj/item/O as obj, mob/user as mob, params)
|
||||
if(istype(O, /obj/item/weapon/slimesteroid2))
|
||||
if(enhanced == 1)
|
||||
user << "<span class='warning'> This extract has already been enhanced!</span>"
|
||||
return ..()
|
||||
if(Uses == 0)
|
||||
user << "<span class='warning'> You can't enhance a used extract!</span>"
|
||||
return ..()
|
||||
user <<"You apply the enhancer. It now has triple the amount of uses."
|
||||
Uses = 3
|
||||
enhanced = 1
|
||||
qdel(O)
|
||||
if(istype(O,/obj/item/weapon/storage/bag))
|
||||
..()
|
||||
|
||||
/obj/item/slime_extract/New()
|
||||
..()
|
||||
create_reagents(100)
|
||||
|
||||
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
item_color = "gold"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
item_color = "silver"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
item_color = "metal"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/slime_extract/darkpurple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
item_color = "darkpurple"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/slime_extract/darkblue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
item_color = "lightpink"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
item_color = "black"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
item_color = "oil"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
item_color = "adamantine"
|
||||
|
||||
/obj/item/slime_extract/bluespace
|
||||
name = "bluespace slime extract"
|
||||
icon_state = "bluespace slime extract"
|
||||
|
||||
/obj/item/slime_extract/pyrite
|
||||
name = "pyrite slime extract"
|
||||
icon_state = "pyrite slime extract"
|
||||
|
||||
/obj/item/slime_extract/cerulean
|
||||
name = "cerulean slime extract"
|
||||
icon_state = "cerulean slime extract"
|
||||
|
||||
/obj/item/slime_extract/sepia
|
||||
name = "sepia slime extract"
|
||||
icon_state = "sepia slime extract"
|
||||
|
||||
/obj/item/slime_extract/rainbow
|
||||
name = "rainbow slime extract"
|
||||
icon_state = "rainbow slime extract"
|
||||
|
||||
////Pet Slime Creation///
|
||||
|
||||
/obj/item/weapon/slimepotion
|
||||
name = "docility potion"
|
||||
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
w_class = 1
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
user << "<span class='warning'> The potion only works on slimes!</span>"
|
||||
return ..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'> The slime is dead!</span>"
|
||||
return..()
|
||||
if(M.mind)
|
||||
user << "<span class='warning'> The slime resists!</span>"
|
||||
return ..()
|
||||
if(M.is_adult)
|
||||
var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc)
|
||||
pet.icon_state = "[M.colour] adult slime"
|
||||
pet.icon_living = "[M.colour] adult slime"
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
qdel(M)
|
||||
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
qdel(src)
|
||||
else
|
||||
var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc)
|
||||
pet.icon_state = "[M.colour] baby slime"
|
||||
pet.icon_living = "[M.colour] baby slime"
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
qdel(M)
|
||||
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
qdel(src)
|
||||
user <<"You feed the slime the potion, removing it's powers and calming it."
|
||||
|
||||
/obj/item/weapon/sentience_potion
|
||||
name = "sentience potion"
|
||||
desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels. Unlike normal slime potions, it can be absorbed by any nonsentient being."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
origin_tech = "biotech=5"
|
||||
var/list/not_interested = list()
|
||||
var/being_used = 0
|
||||
w_class = 1
|
||||
|
||||
|
||||
/obj/item/weapon/sentience_potion/afterattack(mob/living/M, mob/user)
|
||||
if(being_used || !ismob(M))
|
||||
return
|
||||
if(!isslime(M) && !isanimal(M) || M.ckey) //only works on animals that aren't player controlled
|
||||
user << "<span class='warning'>[M] is already too intelligent for this to work!</span>"
|
||||
return ..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'>[M] is dead!</span>"
|
||||
return..()
|
||||
|
||||
user << "<span class='notice'>You offer the sentience potion to [M]...</span>"
|
||||
being_used = 1
|
||||
|
||||
var/list/candidates = get_candidates(ROLE_SENTIENT, ALIEN_AFK_BRACKET)
|
||||
|
||||
shuffle(candidates)
|
||||
|
||||
var/time_passed = world.time
|
||||
var/list/consenting_candidates = list()
|
||||
|
||||
for(var/candidate in candidates)
|
||||
|
||||
if(candidate in not_interested)
|
||||
continue
|
||||
|
||||
spawn(0)
|
||||
switch(alert(candidate, "Would you like to play as [M.name]? Please choose quickly!","Confirmation","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>=50 || !src)
|
||||
return
|
||||
consenting_candidates += candidate
|
||||
if("No")
|
||||
if(!src)
|
||||
return
|
||||
not_interested += candidate
|
||||
|
||||
sleep(50)
|
||||
|
||||
if(!src)
|
||||
return
|
||||
|
||||
listclearnulls(consenting_candidates) //some candidates might have left during sleep(50)
|
||||
|
||||
if(consenting_candidates.len)
|
||||
var/client/C = null
|
||||
C = pick(consenting_candidates)
|
||||
M.key = C.key
|
||||
M.universal_speak = 1
|
||||
M.faction |= "sentient"
|
||||
M << "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>"
|
||||
M << "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist them in completing their goals at any cost.</span>"
|
||||
user << "<span class='notice'>[M] accepts the potion and suddenly becomes attentive and aware. It worked!</span>"
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/S = M
|
||||
S.master_commander = user
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>[M] looks interested for a moment, but then looks back down. Maybe you should try again later.</span>"
|
||||
being_used = 0
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/slimesteroid
|
||||
name = "slime steroid"
|
||||
desc = "A potent chemical mix that will cause a slime to generate more extract."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
w_class = 1
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
user << "<span class='warning'> The steroid only works on baby slimes!</span>"
|
||||
return ..()
|
||||
if(M.is_adult) //Can't tame adults
|
||||
user << "<span class='warning'> Only baby slimes can use the steroid!</span>"
|
||||
return..()
|
||||
if(M.stat)
|
||||
user << "<span class='warning'> The slime is dead!</span>"
|
||||
return..()
|
||||
if(M.cores == 3)
|
||||
user <<"<span class='warning'> The slime already has the maximum amount of extract!</span>"
|
||||
return..()
|
||||
|
||||
user <<"You feed the slime the steroid. It now has triple the amount of extract."
|
||||
M.cores = 3
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/slimesteroid2
|
||||
name = "extract enhancer"
|
||||
desc = "A potent chemical mix that will give a slime extract three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
w_class = 1
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
|
||||
/obj/item/weapon/slimespeed
|
||||
name = "slime speed potion"
|
||||
desc = "A potent chemical mix that will remove the slowdown from any item."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
w_class = 1
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
/obj/item/weapon/slimespeed/afterattack(obj/item/C, mob/user)
|
||||
..()
|
||||
if(!istype(C))
|
||||
user << "<span class='warning'>The potion can only be used on items!</span>"
|
||||
return
|
||||
if(C.slowdown <= 0)
|
||||
user << "<span class='warning'>The [C] can't be made any faster!</span>"
|
||||
return..()
|
||||
user <<"<span class='notice'>You slather the red gunk over the [C], making it faster.</span>"
|
||||
C.color = "#FF0000"
|
||||
C.slowdown = 0
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/slimefireproof
|
||||
name = "slime chill potion"
|
||||
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
var/uses = 3
|
||||
w_class = 1
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
|
||||
/obj/item/weapon/slimefireproof/afterattack(obj/item/clothing/C, mob/user)
|
||||
..()
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
return
|
||||
if(!istype(C))
|
||||
user << "<span class='warning'>The potion can only be used on clothing!</span>"
|
||||
return
|
||||
if(C.max_heat_protection_temperature == FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
|
||||
user << "<span class='warning'>The [C] is already fireproof!</span>"
|
||||
return..()
|
||||
user <<"<span class='notice'>You slather the blue gunk over the [C], fireproofing it.</span>"
|
||||
C.name = "fireproofed [C.name]"
|
||||
C.color = "#000080"
|
||||
C.max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
C.heat_protection = C.body_parts_covered
|
||||
uses --
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/tile/bluespace
|
||||
name = "bluespace floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Through a series of micro-teleports, these tiles let people move at incredible speeds."
|
||||
icon_state = "tile-bluespace"
|
||||
w_class = 3
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
turf_type = /turf/simulated/floor/bluespace
|
||||
|
||||
|
||||
/turf/simulated/floor/bluespace
|
||||
slowdown = -1
|
||||
icon_state = "bluespace"
|
||||
desc = "Through a series of micro-teleports, these tiles let people move at incredible speeds."
|
||||
floor_tile = /obj/item/stack/tile/bluespace
|
||||
|
||||
|
||||
/obj/item/stack/tile/sepia
|
||||
name = "sepia floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Time seems to flow very slowly around these tiles."
|
||||
icon_state = "tile-sepia"
|
||||
w_class = 3
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
turf_type = /turf/simulated/floor/sepia
|
||||
|
||||
|
||||
/turf/simulated/floor/sepia
|
||||
slowdown = 2
|
||||
icon_state = "sepia"
|
||||
desc = "Time seems to flow very slowly around these tiles."
|
||||
floor_tile = /obj/item/stack/tile/sepia
|
||||
|
||||
/obj/effect/goleRUNe
|
||||
anchored = 1
|
||||
desc = "a strange rune used to create golems. It glows when spirits are nearby."
|
||||
name = "rune"
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "golem"
|
||||
unacidable = 1
|
||||
layer = TURF_LAYER
|
||||
var/list/mob/dead/observer/ghosts[0]
|
||||
|
||||
New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
process()
|
||||
if(ghosts.len>0)
|
||||
icon_state = "golem2"
|
||||
else
|
||||
icon_state = "golem"
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
var/mob/dead/observer/ghost
|
||||
for(var/mob/dead/observer/O in src.loc)
|
||||
if(!check_observer(O))
|
||||
O << "\red You are not eligible to become a golem."
|
||||
continue
|
||||
ghost = O
|
||||
break
|
||||
if(!ghost)
|
||||
user << "The rune fizzles uselessly. There is no spirit nearby."
|
||||
return
|
||||
var/mob/living/carbon/human/golem/G = new /mob/living/carbon/human/golem
|
||||
if(prob(50)) G.gender = "female"
|
||||
G.loc = src.loc
|
||||
G.key = ghost.key
|
||||
G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
|
||||
qdel(src)
|
||||
|
||||
|
||||
proc/announce_to_ghosts()
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.client)
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
O << "\blue <b>Golem rune created in [A.name]. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
|
||||
|
||||
Topic(href,href_list)
|
||||
if("signup" in href_list)
|
||||
var/mob/dead/observer/O = locate(href_list["signup"])
|
||||
volunteer(O)
|
||||
|
||||
attack_ghost(var/mob/dead/observer/O)
|
||||
if(!O) return
|
||||
volunteer(O)
|
||||
|
||||
proc/check_observer(var/mob/dead/observer/O)
|
||||
if(!O)
|
||||
return 0
|
||||
if(!O.client)
|
||||
return 0
|
||||
if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
|
||||
return 0
|
||||
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
proc/volunteer(var/mob/dead/observer/O)
|
||||
if(O in ghosts)
|
||||
ghosts.Remove(O)
|
||||
O << "\red You are no longer signed up to be a golem."
|
||||
else
|
||||
if(!check_observer(O))
|
||||
O << "\red You are not eligible to become a golem."
|
||||
return
|
||||
ghosts.Add(O)
|
||||
O << "\blue You are signed up to be a golem."
|
||||
Reference in New Issue
Block a user