Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.

This commit is contained in:
NerdyBoy1104
2013-04-23 22:52:08 +01:00
parent 5e65363332
commit 390029007d
23 changed files with 273 additions and 9 deletions
@@ -114,6 +114,33 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
sheettype = "plastic"
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/pcrate, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null)
recipes = plastic_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Gold
*/
@@ -40,6 +40,12 @@
icon_state = "spoon"
attack_verb = list("attacked", "poked")
/obj/item/weapon/kitchen/utensil/pspoon
name = "plastic spoon"
desc = "Super dull action!"
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/*
* Forks
*/
@@ -71,6 +77,34 @@
M = user
return eyestab(M,user)
/obj/item/weapon/kitchen/utensil/pfork
name = "plastic fork"
desc = "Yay, no washing up to do."
icon_state = "pfork"
/obj/item/weapon/kitchen/utensil/pfork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
return ..()
if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
if(M == user)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
M.reagents.add_reagent("nutriment", 1)
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
M.reagents.add_reagent("nutriment", 1)
src.icon_state = "fork"
return
else
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
/*
* Knives
*/
@@ -95,6 +129,21 @@
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/kitchen/utensil/pknife
name = "plastic knife"
desc = "The bluntest of blades."
icon_state = "pknife"
force = 10.0
throwforce = 10.0
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red You somehow managed to cut yourself with the [src]."
user.take_organ_damage(20)
return
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/*
* Kitchen knives
*/
@@ -38,7 +38,6 @@
can_hold = list() // any
cant_hold = list("/obj/item/weapon/disk/nuclear")
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "trashbag0"
@@ -48,6 +47,24 @@
icon_state = "trashbag2"
else icon_state = "trashbag3"
// -----------------------------
// Plastic Bag
// -----------------------------
/obj/item/weapon/storage/bag/plasticbag
name = "plastic bag"
desc = "It's a very flimsy, very noisy alternative to a bag."
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
item_state = "plasticbag"
w_class = 4
max_w_class = 2
storage_slots = 21
can_hold = list() // any
cant_hold = list("/obj/item/weapon/disk/nuclear")
// -----------------------------
// Mining Satchel
// -----------------------------