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The elephant: Ruin + Whiteship rework (#13632)
* The elephant: Ruin + Whiteship rework * ROUND TWO: FIGHT * Forgot this * Kyet Fixes * [NEEDS TESTING] Tweaks from new knowledge * Adds to Meta, Removes from Delta * This isnt needed anymore * Adds in one empty space level * Area tweaks
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@@ -182,3 +182,68 @@
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name = "Crashed Wizard Shuttle"
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description = "A shuttle of the Wizard Federation, sent out to crush some wandless scum. Unfortunately, the pilot suffered a magic-related accident and the shuttle crashed into a nearby asteroid."
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cost = 2
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/datum/map_template/ruin/space/abandonedtele
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id = "abandonedtele"
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suffix = "abandonedtele.dmm"
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name = "Abandoned Teleporter"
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description = "An old teleporter, seemingly part of what used to be a larger satellite."
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/datum/map_template/ruin/space/blowntcommsat
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id = "blowntcommsat"
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suffix = "blowntcommsat.dmm"
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name = "Blown-out Telecommunications Satellite"
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description = "The remains of an old telecommunications satellite once utilised by NanoTrasen. It lays derelict, with quite a few pieces missing."
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cost = 5 // This is a chonky boy
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allow_duplicates = FALSE // Absolutely huge, also has its own APC and the area isnt set to allow many
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/datum/map_template/ruin/space/clownmime
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id = "clownmime"
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suffix = "clownmime.dmm"
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name = "Clown & Mime Mineral Deposits"
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description = "A crash site of two opposing factions, both trying to complete mining trips for their own valuable minerals. While all the crew have long perished, the minerals are likely intact."
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/datum/map_template/ruin/space/dj
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id = "dj"
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suffix = "dj.dmm"
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name = "Russian DJ Station"
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description = "An old russian listening station, long since defunct and lifeless, however the equipment is likely still in working condition."
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cost = 2
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/datum/map_template/ruin/space/druglab
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id = "druglab"
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suffix = "druglab.dmm"
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name = "Drug Lab"
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description = "An old abandoned \"Chemistry\" site, which has a strong aura of amphetamines around it."
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/datum/map_template/ruin/space/syndiedepot
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id = "syndiedepot"
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suffix = "syndiedepot.dmm"
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name = "Suspicious Supply Depot"
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description = "A syndicate supply depot, heavily stocked, but heavily guarded with an assortment of shields, sentry bots, armed operatives and more."
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allow_duplicates = FALSE // One of these is enough
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always_place = TRUE // This is on the always spawn list because of the shielding chance
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cost = 0 // Force spawned so shouldnt have a cost
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/datum/map_template/ruin/space/ussp_tele
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id = "ussp_tele"
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suffix = "ussp_tele.dmm"
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name = "USSP Teleporter"
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description = "An old, almost fully destroyed teleporter, seemingly part of what used to be a much larger structure."
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/datum/map_template/ruin/space/ussp
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id = "ussp"
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suffix = "ussp.dmm"
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name = "USSP"
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description = "A decript station of seemingly russian origin. The last contact had with this station was a distress signal, and the rest was dark."
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allow_duplicates = FALSE // One of these has enough loot
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cost = 5 // This ruin is 100x100 tiles, so we dont want it to be treated like a 10x10 meteor
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/datum/map_template/ruin/space/whiteship
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id = "whiteship"
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suffix = "whiteship.dmm"
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name = "NT Medical Ship"
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description = "An old, abandoned NT medical ship. Its computer can navigate to other landmarks within space with ease."
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allow_duplicates = FALSE // I dont even want to think about what happens if you have 2 shuttles with the same ID. Likely scary stuff.
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always_place = TRUE // Its designed to make exploring other space ruins more accessible
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cost = 0 // Force spawned so shouldnt have a cost
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