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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Merge remote-tracking branch 'upstream/master' into botany-rework
This commit is contained in:
@@ -1,4 +1,4 @@
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obj/effect/decal/cleanable/liquid_fuel
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/obj/effect/decal/cleanable/liquid_fuel
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//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
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icon = 'icons/effects/effects.dmi'
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icon_state = "fuel"
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@@ -6,52 +6,53 @@ obj/effect/decal/cleanable/liquid_fuel
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anchored = 1
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var/amount = 1 //Basically moles.
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New(newLoc,amt=1)
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src.amount = amt
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/obj/effect/decal/cleanable/liquid_fuel/New(newLoc,amt=1)
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amount = amt
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//Be absorbed by any other liquid fuel in the tile.
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for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
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if(other != src)
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other.amount += src.amount
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spawn other.Spread()
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qdel(src)
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//Be absorbed by any other liquid fuel in the tile.
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for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
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if(other != src)
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other.amount += amount
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spawn other.Spread()
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qdel(src)
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Spread()
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. = ..()
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Spread()
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. = ..()
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proc/Spread()
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//Allows liquid fuels to sometimes flow into other tiles.
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if(amount < 0.5) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in cardinal)
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if(rand(25))
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var/turf/simulated/target = get_step(src,d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
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if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
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new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25)
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amount *= 0.75
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/obj/effect/decal/cleanable/liquid_fuel/proc/Spread()
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//Allows liquid fuels to sometimes flow into other tiles.
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if(amount < 0.5) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in cardinal)
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if(rand(25))
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var/turf/simulated/target = get_step(src, d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
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if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
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new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25)
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amount *= 0.75
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flamethrower_fuel
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icon_state = "mustard"
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anchored = 0
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New(newLoc, amt = 1, d = 0)
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dir = d //Setting this direction means you won't get torched by your own flamethrower.
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. = ..()
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/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel
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icon_state = "mustard"
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anchored = 0
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Spread()
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//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
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if(amount < 0.1) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
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dir = d //Setting this direction means you won't get torched by your own flamethrower.
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. = ..()
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for(var/d in list(turn(dir,90),turn(dir,-90), dir))
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var/turf/simulated/O = get_step(S,d)
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if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
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continue
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if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
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new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
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O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
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/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread()
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//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
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if(amount < 0.1) return
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var/turf/simulated/S = loc
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if(!istype(S)) return
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amount *= 0.25
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for(var/d in list(turn(dir,90),turn(dir,-90), dir))
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var/turf/simulated/O = get_step(S,d)
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if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
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continue
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if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
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new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
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O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
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amount *= 0.25
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@@ -117,10 +117,13 @@ var/global/list/image/splatter_cache=list()
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user.hand_blood_color = basecolor
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user.update_inv_gloves(1)
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user.verbs += /mob/living/carbon/human/proc/bloody_doodle
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/obj/effect/decal/cleanable/blood/can_bloodcrawl_in()
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return amount
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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@@ -11,6 +11,9 @@
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/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
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return
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/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
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return FALSE
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/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
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spawn (0)
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@@ -42,6 +45,9 @@
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desc = "It's black and greasy. Looks like Beepsky made another mess."
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basecolor="#030303"
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/obj/effect/decal/cleanable/blood/oil/can_bloodcrawl_in()
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return FALSE
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/obj/effect/decal/cleanable/blood/oil/dry()
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return
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