Knuckledusters; New Ways to Beat People to Death in Style (#23685)

* Created Knuckledusters.dm

Time to see if this shit works

* Correct file now

I forgot to add .dm after making file. Oopsies.

* Delete code/game/objects/items/weapons/knuckledusters

Wrong file

* Fixes code and addes sprites

* Finished sprites, dusters can now be gotten

* Tweaks and fixes and additions

* Uplink description tweak

* Now they do more, thanks Snowball for help

* Syndiedusters look good now

* Tweaked values, added Engraved Dusters as steal objective

* Further tweak

* Removal of unnecessary space

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Tweaks from Henri added

* Gave admin variant new root name

* Autodocumentation of variables

I feel like an idiot not knowing how to autodocument, but feeling like an idiot is worth it so long as I learn

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Added some suggested changes/code cleaning

* Removes unecessary space, how do I keep missing these?

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
TheKillfish
2024-01-21 21:03:46 +00:00
committed by GitHub
co-authored by Henri215 DGamerL
parent 03914685a9
commit 391f296ed9
8 changed files with 111 additions and 0 deletions
@@ -136,6 +136,7 @@
/obj/item/caution = 10,
/obj/item/mod/construction/broken_core = 4,
/obj/effect/spawner/random_spawners/mod/maint = 10,
/obj/item/melee/knuckleduster = 10,
////////////////CONTRABAND STUFF//////////////////
/obj/item/grenade/clown_grenade = 3,
/obj/item/grenade/smokebomb = 3,
@@ -165,6 +166,7 @@
/obj/item/storage/pill_bottle/fakedeath = 2,
/obj/item/clothing/suit/jacket/syndicatebomber = 5,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored = 2, // More armored than bomber and has pockets, so it is rarer
/obj/item/melee/knuckleduster/syndie = 2,
"" = 61 // This should be a decently high number for chances where no loot will spawn
)