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SWAT suit tweak (#21049)
* removed SWAT suit spaceproof, removed SWAT suit slowdown, added BLOCKHAIR to SWAT helmet * Update code/modules/clothing/suits/armor.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/suits/armor.dm --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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co-authored by
Henri215
Farie82
parent
1aa914ac02
commit
3931617e67
@@ -122,7 +122,7 @@
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icon_state = "swat"
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item_state = "swat"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 450, RAD = 10, FIRE = 50, ACID = 50)
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flags = null
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flags = BLOCKHAIR
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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@@ -63,21 +63,6 @@
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strip_delay = 130
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dog_fashion = /datum/dog_fashion/back/deathsquad
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//NEW SWAT suit
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/obj/item/clothing/suit/space/swat
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name = "SWAT armor"
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desc = "Space-proof tactical SWAT armor."
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icon_state = "heavy"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank/internals,/obj/item/kitchen/knife/combat)
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 450, RAD = 10, FIRE = INFINITY, ACID = INFINITY)
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strip_delay = 120
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resistance_flags = FIRE_PROOF | ACID_PROOF
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer beret"
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desc = "An armored beret commonly used by special operations officers."
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@@ -313,6 +313,21 @@
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item_state = "armor"
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blood_overlay_type = "armor"
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/obj/item/clothing/suit/armor/swat
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name = "SWAT armor"
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desc = "Tactical SWAT armor."
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icon_state = "heavy"
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item_state = "swat_suit"
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body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 450, RAD = 10, FIRE = INFINITY, ACID = INFINITY)
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strip_delay = 12 SECONDS
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resistance_flags = FIRE_PROOF | ACID_PROOF
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/armor/laserproof
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name = "ablative armor vest"
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desc = "A vest that excels in protecting the wearer against energy projectiles. Projects an energy field around the user, allowing a chance of energy projectile deflection no matter where on the user it would hit."
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@@ -165,8 +165,8 @@
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name = "SWAT Gear Crate"
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contains = list(/obj/item/clothing/head/helmet/swat,
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/obj/item/clothing/head/helmet/swat,
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/obj/item/clothing/suit/space/swat,
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/obj/item/clothing/suit/space/swat,
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/obj/item/clothing/suit/armor/swat,
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/obj/item/clothing/suit/armor/swat,
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/obj/item/kitchen/knife/combat,
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/obj/item/kitchen/knife/combat,
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/obj/item/clothing/mask/gas/sechailer/swat,
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