diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index f4a3121cbd4..7a1464f57e2 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -445,3 +445,14 @@ proc/isInSight(var/atom/A, var/atom/B) var/g = mixOneColor(weights, greens) var/b = mixOneColor(weights, blues) return rgb(r,g,b) + +/proc/alone_in_area(var/area/the_area, var/mob/must_be_alone, var/check_type = /mob/living/carbon) + var/area/our_area = get_area_master(the_area) + for(var/C in living_mob_list) + if(!istype(C, check_type)) + continue + if(C == must_be_alone) + continue + if(our_area == get_area_master(C)) + return 0 + return 1 \ No newline at end of file diff --git a/code/game/communications.dm b/code/controllers/communications.dm similarity index 96% rename from code/game/communications.dm rename to code/controllers/communications.dm index 374b212098c..b3a5a9f58d1 100644 --- a/code/game/communications.dm +++ b/code/controllers/communications.dm @@ -1,344 +1,344 @@ -/* - HOW IT WORKS - - The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether". - Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way. - procs: - - add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null) - Adds listening object. - parameters: - device - device receiving signals, must have proc receive_signal (see description below). - one device may listen several frequencies, but not same frequency twice. - new_frequency - see possibly frequencies below; - filter - thing for optimization. Optional, but recommended. - All filters should be consolidated in this file, see defines later. - Device without listening filter will receive all signals (on specified frequency). - Device with filter will receive any signals sent without filter. - Device with filter will not receive any signals sent with different filter. - returns: - Reference to frequency object. - - remove_object (obj/device, old_frequency) - Obliviously, after calling this proc, device will not receive any signals on old_frequency. - Other frequencies will left unaffected. - - return_frequency(var/frequency as num) - returns: - Reference to frequency object. Use it if you need to send and do not need to listen. - - radio_frequency is a global object maintaining list of devices that listening specific frequency. - procs: - - post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null) - Sends signal to all devices that wants such signal. - parameters: - source - object, emitted signal. Usually, devices will not receive their own signals. - signal - see description below. - filter - described above. - range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels. - - obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param) - Handler from received signals. By default does nothing. Define your own for your object. - Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please. - parameters: - signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return! - receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO. - TRANSMISSION_WIRE is currently unused. - receive_param - for TRANSMISSION_RADIO here comes frequency. - - datum/signal - vars: - source - an object that emitted signal. Used for debug and bearing. - data - list with transmitting data. Usual use pattern: - data["msg"] = "hello world" - encryption - Some number symbolizing "encryption key". - Note that game actually do not use any cryptography here. - If receiving object don't know right key, it must ignore encrypted signal in its receive_signal. - -*/ - -/* the radio controller is a confusing piece of shit and didnt work - so i made radios not use the radio controller. -*/ -var/list/all_radios = list() - -/proc/add_radio(var/obj/item/radio, freq) - if(!freq || !radio) - return - if(!all_radios["[freq]"]) - all_radios["[freq]"] = list(radio) - return freq - - all_radios["[freq]"] |= radio - return freq - -/proc/remove_radio(var/obj/item/radio, freq) - if(!freq || !radio) - return - if(!all_radios["[freq]"]) - return - - all_radios["[freq]"] -= radio - -/proc/remove_radio_all(var/obj/item/radio) - for(var/freq in all_radios) - all_radios["[freq]"] -= radio - -/* -Frequency range: 1200 to 1600 -Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking) - -Radio: -1459 - standard radio chat -1351 - Science -1353 - Command -1355 - Medical -1357 - Engineering -1359 - Security -1441 - death squad -1443 - Confession Intercom -1347 - Cargo techs -1349 - Service - -Devices: -1451 - tracking implant -1457 - RSD default - -On the map: -1311 for prison shuttle console (in fact, it is not used) -1435 for status displays -1437 for atmospherics/fire alerts -1439 for engine components -1439 for air pumps, air scrubbers, atmo control -1441 for atmospherics - supply tanks -1443 for atmospherics - distribution loop/mixed air tank -1445 for bot nav beacons -1447 for mulebot, secbot and ed209 control -1449 for airlock controls, electropack, magnets -1451 for toxin lab access -1453 for engineering access -1455 for AI access -*/ - -var/list/radiochannels = list( - "Common" = 1459, - "Science" = 1351, - "Command" = 1353, - "Medical" = 1355, - "Engineering" = 1357, - "Security" = 1359, - "Response Team" = 1443, - "Deathsquad" = 1441, - "Syndicate" = 1213, - "Supply" = 1347, - "Service" = 1349, - "AI Private" = 1447 -) -//depenging helpers -var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347, 1349) - -// central command channels, i.e deathsquid & response teams -var/list/CENT_FREQS = list(1441, 1443) - -var/const/COMM_FREQ = 1353 //command, colored gold in chat window -var/const/SYND_FREQ = 1213 - -// department channels -var/const/SEC_FREQ = 1359 -var/const/ENG_FREQ = 1357 -var/const/SCI_FREQ = 1351 -var/const/MED_FREQ = 1355 -var/const/SUP_FREQ = 1347 -var/const/SRV_FREQ = 1349 - -// other channels -var/const/AIPRIV_FREQ = 1447 - -#define TRANSMISSION_WIRE 0 -#define TRANSMISSION_RADIO 1 - -/* filters */ -var/const/RADIO_TO_AIRALARM = "1" -var/const/RADIO_FROM_AIRALARM = "2" -var/const/RADIO_CHAT = "3" -var/const/RADIO_ATMOSIA = "4" -var/const/RADIO_NAVBEACONS = "5" -var/const/RADIO_AIRLOCK = "6" -var/const/RADIO_SECBOT = "7" -var/const/RADIO_MULEBOT = "8" -var/const/RADIO_MAGNETS = "9" -var/const/RADIO_CLEANBOT = "10" -var/const/RADIO_FLOORBOT = "11" -var/const/RADIO_MEDBOT = "12" - -var/global/datum/controller/radio/radio_controller - -/hook/startup/proc/createRadioController() - radio_controller = new /datum/controller/radio() - return 1 - -datum/controller/radio - var/list/datum/radio_frequency/frequencies = list() - - proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null) - var/f_text = num2text(new_frequency) - var/datum/radio_frequency/frequency = frequencies[f_text] - - if(!frequency) - frequency = new - frequency.frequency = new_frequency - frequencies[f_text] = frequency - - frequency.add_listener(device, filter) - return frequency - - proc/remove_object(obj/device, old_frequency) - var/f_text = num2text(old_frequency) - var/datum/radio_frequency/frequency = frequencies[f_text] - - if(frequency) - frequency.remove_listener(device) - - if(frequency.devices.len == 0) - del(frequency) - frequencies -= f_text - - return 1 - - proc/return_frequency(var/new_frequency as num) - var/f_text = num2text(new_frequency) - var/datum/radio_frequency/frequency = frequencies[f_text] - - if(!frequency) - frequency = new - frequency.frequency = new_frequency - frequencies[f_text] = frequency - - return frequency - -datum/radio_frequency - var/frequency as num - var/list/list/obj/devices = list() - - proc - post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null) - //log_admin("DEBUG \[[world.timeofday]\]: post_signal {source=\"[source]\", [signal.debug_print()], filter=[filter]}") -// var/N_f=0 -// var/N_nf=0 -// var/Nt=0 - var/turf/start_point - if(range) - start_point = get_turf(source) - if(!start_point) - del(signal) - return 0 - if (filter) //here goes some copypasta. It is for optimisation. -rastaf0 - for(var/obj/device in devices[filter]) - if(device == source) - continue - if(range) - var/turf/end_point = get_turf(device) - if(!end_point) - continue - //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) - if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) - continue - device.receive_signal(signal, TRANSMISSION_RADIO, frequency) - for(var/obj/device in devices["_default"]) - if(device == source) - continue - if(range) - var/turf/end_point = get_turf(device) - if(!end_point) - continue - //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) - if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) - continue - device.receive_signal(signal, TRANSMISSION_RADIO, frequency) -// N_f++ - else - for (var/next_filter in devices) -// var/list/obj/DDD = devices[next_filter] -// Nt+=DDD.len - for(var/obj/device in devices[next_filter]) - if(device == source) - continue - if(range) - var/turf/end_point = get_turf(device) - if(!end_point) - continue - //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) - if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) - continue - device.receive_signal(signal, TRANSMISSION_RADIO, frequency) -// N_nf++ - -// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]") - - -// del(signal) - - add_listener(obj/device as obj, var/filter as text|null) - if (!filter) - filter = "_default" - //log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]") - var/list/obj/devices_line = devices[filter] - if (!devices_line) - devices_line = new - devices[filter] = devices_line - devices_line+=device -// var/list/obj/devices_line___ = devices[filter_str] -// var/l = devices_line___.len - //log_admin("DEBUG: devices_line.len=[devices_line.len]") - //log_admin("DEBUG: devices(filter_str).len=[l]") - - remove_listener(obj/device) - for (var/devices_filter in devices) - var/list/devices_line = devices[devices_filter] - devices_line-=device - while (null in devices_line) - devices_line -= null - if (devices_line.len==0) - devices -= devices_filter - del(devices_line) - - -obj/proc - receive_signal(datum/signal/signal, receive_method, receive_param) - return null - -datum/signal - var/obj/source - - var/transmission_method = 0 - //0 = wire - //1 = radio transmission - //2 = subspace transmission - - var/data = list() - var/encryption - - var/frequency = 0 - - proc/copy_from(datum/signal/model) - source = model.source - transmission_method = model.transmission_method - data = model.data - encryption = model.encryption - frequency = model.frequency - - proc/debug_print() - if (source) - . = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n" - else - . = "signal = {source = '[source]' ()\n" - for (var/i in data) - . += "data\[\"[i]\"\] = \"[data[i]]\"\n" - if(islist(data[i])) - var/list/L = data[i] - for(var/t in L) - . += "data\[\"[i]\"\] list has: [t]" +/* + HOW IT WORKS + + The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether". + Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way. + procs: + + add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null) + Adds listening object. + parameters: + device - device receiving signals, must have proc receive_signal (see description below). + one device may listen several frequencies, but not same frequency twice. + new_frequency - see possibly frequencies below; + filter - thing for optimization. Optional, but recommended. + All filters should be consolidated in this file, see defines later. + Device without listening filter will receive all signals (on specified frequency). + Device with filter will receive any signals sent without filter. + Device with filter will not receive any signals sent with different filter. + returns: + Reference to frequency object. + + remove_object (obj/device, old_frequency) + Obliviously, after calling this proc, device will not receive any signals on old_frequency. + Other frequencies will left unaffected. + + return_frequency(var/frequency as num) + returns: + Reference to frequency object. Use it if you need to send and do not need to listen. + + radio_frequency is a global object maintaining list of devices that listening specific frequency. + procs: + + post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null) + Sends signal to all devices that wants such signal. + parameters: + source - object, emitted signal. Usually, devices will not receive their own signals. + signal - see description below. + filter - described above. + range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels. + + obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param) + Handler from received signals. By default does nothing. Define your own for your object. + Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please. + parameters: + signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return! + receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO. + TRANSMISSION_WIRE is currently unused. + receive_param - for TRANSMISSION_RADIO here comes frequency. + + datum/signal + vars: + source + an object that emitted signal. Used for debug and bearing. + data + list with transmitting data. Usual use pattern: + data["msg"] = "hello world" + encryption + Some number symbolizing "encryption key". + Note that game actually do not use any cryptography here. + If receiving object don't know right key, it must ignore encrypted signal in its receive_signal. + +*/ + +/* the radio controller is a confusing piece of shit and didnt work + so i made radios not use the radio controller. +*/ +var/list/all_radios = list() + +/proc/add_radio(var/obj/item/radio, freq) + if(!freq || !radio) + return + if(!all_radios["[freq]"]) + all_radios["[freq]"] = list(radio) + return freq + + all_radios["[freq]"] |= radio + return freq + +/proc/remove_radio(var/obj/item/radio, freq) + if(!freq || !radio) + return + if(!all_radios["[freq]"]) + return + + all_radios["[freq]"] -= radio + +/proc/remove_radio_all(var/obj/item/radio) + for(var/freq in all_radios) + all_radios["[freq]"] -= radio + +/* +Frequency range: 1200 to 1600 +Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking) + +Radio: +1459 - standard radio chat +1351 - Science +1353 - Command +1355 - Medical +1357 - Engineering +1359 - Security +1441 - death squad +1443 - Confession Intercom +1347 - Cargo techs +1349 - Service + +Devices: +1451 - tracking implant +1457 - RSD default + +On the map: +1311 for prison shuttle console (in fact, it is not used) +1435 for status displays +1437 for atmospherics/fire alerts +1439 for engine components +1439 for air pumps, air scrubbers, atmo control +1441 for atmospherics - supply tanks +1443 for atmospherics - distribution loop/mixed air tank +1445 for bot nav beacons +1447 for mulebot, secbot and ed209 control +1449 for airlock controls, electropack, magnets +1451 for toxin lab access +1453 for engineering access +1455 for AI access +*/ + +var/list/radiochannels = list( + "Common" = 1459, + "Science" = 1351, + "Command" = 1353, + "Medical" = 1355, + "Engineering" = 1357, + "Security" = 1359, + "Response Team" = 1443, + "Deathsquad" = 1441, + "Syndicate" = 1213, + "Supply" = 1347, + "Service" = 1349, + "AI Private" = 1447 +) +//depenging helpers +var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347, 1349) + +// central command channels, i.e deathsquid & response teams +var/list/CENT_FREQS = list(1441, 1443) + +var/const/COMM_FREQ = 1353 //command, colored gold in chat window +var/const/SYND_FREQ = 1213 + +// department channels +var/const/SEC_FREQ = 1359 +var/const/ENG_FREQ = 1357 +var/const/SCI_FREQ = 1351 +var/const/MED_FREQ = 1355 +var/const/SUP_FREQ = 1347 +var/const/SRV_FREQ = 1349 + +// other channels +var/const/AIPRIV_FREQ = 1447 + +#define TRANSMISSION_WIRE 0 +#define TRANSMISSION_RADIO 1 + +/* filters */ +var/const/RADIO_TO_AIRALARM = "1" +var/const/RADIO_FROM_AIRALARM = "2" +var/const/RADIO_CHAT = "3" +var/const/RADIO_ATMOSIA = "4" +var/const/RADIO_NAVBEACONS = "5" +var/const/RADIO_AIRLOCK = "6" +var/const/RADIO_SECBOT = "7" +var/const/RADIO_MULEBOT = "8" +var/const/RADIO_MAGNETS = "9" +var/const/RADIO_CLEANBOT = "10" +var/const/RADIO_FLOORBOT = "11" +var/const/RADIO_MEDBOT = "12" + +var/global/datum/controller/radio/radio_controller + +/hook/startup/proc/createRadioController() + radio_controller = new /datum/controller/radio() + return 1 + +datum/controller/radio + var/list/datum/radio_frequency/frequencies = list() + + proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null) + var/f_text = num2text(new_frequency) + var/datum/radio_frequency/frequency = frequencies[f_text] + + if(!frequency) + frequency = new + frequency.frequency = new_frequency + frequencies[f_text] = frequency + + frequency.add_listener(device, filter) + return frequency + + proc/remove_object(obj/device, old_frequency) + var/f_text = num2text(old_frequency) + var/datum/radio_frequency/frequency = frequencies[f_text] + + if(frequency) + frequency.remove_listener(device) + + if(frequency.devices.len == 0) + del(frequency) + frequencies -= f_text + + return 1 + + proc/return_frequency(var/new_frequency as num) + var/f_text = num2text(new_frequency) + var/datum/radio_frequency/frequency = frequencies[f_text] + + if(!frequency) + frequency = new + frequency.frequency = new_frequency + frequencies[f_text] = frequency + + return frequency + +datum/radio_frequency + var/frequency as num + var/list/list/obj/devices = list() + + proc + post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null) + //log_admin("DEBUG \[[world.timeofday]\]: post_signal {source=\"[source]\", [signal.debug_print()], filter=[filter]}") +// var/N_f=0 +// var/N_nf=0 +// var/Nt=0 + var/turf/start_point + if(range) + start_point = get_turf(source) + if(!start_point) + del(signal) + return 0 + if (filter) //here goes some copypasta. It is for optimisation. -rastaf0 + for(var/obj/device in devices[filter]) + if(device == source) + continue + if(range) + var/turf/end_point = get_turf(device) + if(!end_point) + continue + //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) + if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) + continue + device.receive_signal(signal, TRANSMISSION_RADIO, frequency) + for(var/obj/device in devices["_default"]) + if(device == source) + continue + if(range) + var/turf/end_point = get_turf(device) + if(!end_point) + continue + //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) + if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) + continue + device.receive_signal(signal, TRANSMISSION_RADIO, frequency) +// N_f++ + else + for (var/next_filter in devices) +// var/list/obj/DDD = devices[next_filter] +// Nt+=DDD.len + for(var/obj/device in devices[next_filter]) + if(device == source) + continue + if(range) + var/turf/end_point = get_turf(device) + if(!end_point) + continue + //if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range) + if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range) + continue + device.receive_signal(signal, TRANSMISSION_RADIO, frequency) +// N_nf++ + +// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]") + + +// del(signal) + + add_listener(obj/device as obj, var/filter as text|null) + if (!filter) + filter = "_default" + //log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]") + var/list/obj/devices_line = devices[filter] + if (!devices_line) + devices_line = new + devices[filter] = devices_line + devices_line+=device +// var/list/obj/devices_line___ = devices[filter_str] +// var/l = devices_line___.len + //log_admin("DEBUG: devices_line.len=[devices_line.len]") + //log_admin("DEBUG: devices(filter_str).len=[l]") + + remove_listener(obj/device) + for (var/devices_filter in devices) + var/list/devices_line = devices[devices_filter] + devices_line-=device + while (null in devices_line) + devices_line -= null + if (devices_line.len==0) + devices -= devices_filter + del(devices_line) + + +obj/proc + receive_signal(datum/signal/signal, receive_method, receive_param) + return null + +datum/signal + var/obj/source + + var/transmission_method = 0 + //0 = wire + //1 = radio transmission + //2 = subspace transmission + + var/data = list() + var/encryption + + var/frequency = 0 + + proc/copy_from(datum/signal/model) + source = model.source + transmission_method = model.transmission_method + data = model.data + encryption = model.encryption + frequency = model.frequency + + proc/debug_print() + if (source) + . = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n" + else + . = "signal = {source = '[source]' ()\n" + for (var/i in data) + . += "data\[\"[i]\"\] = \"[data[i]]\"\n" + if(islist(data[i])) + var/list/L = data[i] + for(var/t in L) + . += "data\[\"[i]\"\] list has: [t]" diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index a3f21bb170d..b5f50cea34c 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -73,6 +73,7 @@ datum/controller/game_controller/proc/setup() if(!garbage) garbage = new /datum/controller/garbage_collector() + color_windows_init() setup_objects() setupgenetics() setupfactions() @@ -82,9 +83,6 @@ datum/controller/game_controller/proc/setup() for(var/i=0, i[inserted_id]
") - dat += text("Collectd Points: [p]. Reset.
") + dat += text("Collected points: [p]. Reset.
") dat += text("Card goal: [g]. Set
") + dat += text("Space Law recommends sentences of 100 points per minute they would normally serve in the brig.
") else dat += text("Insert Prisoner ID.
") dat += "
Chemical Implants
" diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 111ba8e3b0a..fcb2412c122 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -48,6 +48,35 @@ var/datum/feed_network/news_network = new /datum/feed_network //The global n var/list/obj/machinery/newscaster/allCasters = list() //Global list that will contain reference to all newscasters in existence. +/obj/item/newscaster_frame + name = "newscaster frame" + desc = "Used to build newscasters, just secure to the wall." + icon_state = "newscaster" + item_state = "syringe_kit" + m_amt = 14000 + g_amt = 8000 + +/obj/item/newscaster_frame/proc/try_build(turf/on_wall) + if (get_dist(on_wall,usr)>1) + return + var/ndir = get_dir(usr,on_wall) + if (!(ndir in cardinal)) + return + var/turf/loc = get_turf(usr) + var/area/A = loc.loc + if (!istype(loc, /turf/simulated/floor)) + usr << "Newscaster cannot be placed on this spot." + return + if (A.requires_power == 0 || A.name == "Space") + usr << "Newscaster cannot be placed in this area." + return + for(var/obj/machinery/newscaster/T in loc) + usr << "There is another newscaster here." + return + var/obj/machinery/newscaster/N = new(loc) + N.pixel_y -= (loc.y - on_wall.y) * 32 + N.pixel_x -= (loc.x - on_wall.x) * 32 + qdel(src) /obj/machinery/newscaster name = "newscaster" @@ -699,40 +728,34 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co /obj/machinery/newscaster/attackby(obj/item/I as obj, mob/user as mob) + if(istype(I, /obj/item/weapon/wrench)) + user << "Now [anchored ? "un" : ""]securing [name]" + playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) + if(do_after(user, 60)) + new /obj/item/newscaster_frame(loc) + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + qdel(src) + return -/* if (istype(I, /obj/item/weapon/card/id) || istype(I, /obj/item/device/pda) ) //Name verification for channels or messages - if(src.screen == 4 || src.screen == 5) - if( istype(I, /obj/item/device/pda) ) - var/obj/item/device/pda/P = I - if(P.id) - src.scanned_user = "[P.id.registered_name] ([P.id.assignment])" - src.screen=2 - else - var/obj/item/weapon/card/id/T = I - src.scanned_user = text("[T.registered_name] ([T.assignment])") - src.screen=2*/ //Obsolete after autorecognition - - if (src.isbroken) + if (isbroken) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 100, 1) - for (var/mob/O in hearers(5, src.loc)) - O.show_message("[user.name] further abuses the shattered [src.name].") + visible_message("[user.name] further abuses the shattered [src.name].", null, 5 ) else if(istype(I, /obj/item/weapon) ) var/obj/item/weapon/W = I + if(W.damtype == STAMINA) + return if(W.force <15) - for (var/mob/O in hearers(5, src.loc)) - O.show_message("[user.name] hits the [src.name] with the [W.name] with no visible effect." ) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1) + visible_message("[user.name] hits the [src.name] with the [W.name] with no visible effect.", null , 5 ) + playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1) else - src.hitstaken++ - if(src.hitstaken==3) - for (var/mob/O in hearers(5, src.loc)) - O.show_message("[user.name] smashes the [src.name]!" ) - src.isbroken=1 + hitstaken++ + if(hitstaken==3) + visible_message("[user.name] smashes the [src.name]!", null, 5 ) + isbroken=1 playsound(src.loc, 'sound/effects/Glassbr3.ogg', 100, 1) else - for (var/mob/O in hearers(5, src.loc)) - O.show_message("[user.name] forcefully slams the [src.name] with the [I.name]!" ) + visible_message("[user.name] forcefully slams the [src.name] with the [I.name]!", null, 5 ) playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1) else user << "This does nothing." diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 564e25f1aad..8213c2f8879 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -369,8 +369,11 @@ Status: []
"}, sleep(60) attacked = 0 - src.health -= Proj.damage + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + health -= Proj.damage + ..() + if(prob(45) && Proj.damage > 0) src.spark_system.start() if (src.health <= 0) src.die() // the death process :( diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index fa7c83ff2b8..6bb718ea8eb 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -275,12 +275,13 @@ popping = 0 /obj/machinery/turret/bullet_act(var/obj/item/projectile/Proj) - src.health -= Proj.damage - ..() - if(prob(45) && Proj.damage > 0) src.spark_system.start() - del (Proj) - if (src.health <= 0) - src.die() + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + src.health -= Proj.damage + ..() + if(prob(45) && Proj.damage > 0) src.spark_system.start() + del(Proj) + if (src.health <= 0) + src.die() return /obj/machinery/turret/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 6a3f81c461c..d34d2bb0f2e 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -260,7 +260,7 @@ if(do_after(melee_cooldown)) melee_can_hit = 1 return - + /obj/mecha/proc/mech_toxin_damage(mob/living/target) playsound(src, 'sound/effects/spray2.ogg', 50, 1) if(target.reagents) @@ -554,8 +554,10 @@ return if(istype(Proj, /obj/item/projectile/beam/pulse)) ignore_threshold = 1 - src.take_damage(Proj.damage,Proj.flag) - src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold) + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + src.take_damage(Proj.damage,Proj.flag) + src.visible_message("[src.name] is hit by [Proj].") + src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold) Proj.on_hit(src) return diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 7a21d472b82..64c29246834 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -19,6 +19,43 @@ return */ +/obj/mecha/working/ripley/Destroy() + while(src.damage_absorption.["brute"] < 0.6) + new /obj/item/asteroid/goliath_hide(src.loc) + src.damage_absorption.["brute"] = src.damage_absorption.["brute"] + 0.1 //If a goliath-plated ripley gets killed, all the plates drop + for(var/atom/movable/A in src.cargo) + A.loc = loc + step_rand(A) + cargo.Cut() + ..() + +/obj/mecha/working/ripley/go_out() + ..() + if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-open") + else if (src.damage_absorption.["brute"] == 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full-open") + +/obj/mecha/working/ripley/moved_inside(var/mob/living/carbon/human/H as mob) + ..() + if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g") + else if (src.damage_absorption.["brute"] == 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full") + +/obj/mecha/working/ripley/mmi_moved_inside(var/obj/item/device/mmi/mmi_as_oc as obj,mob/user as mob) + ..() + if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g") + else if (src.damage_absorption.["brute"] == 0.3) + src.overlays = null + src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full") + /obj/mecha/working/ripley/firefighter desc = "Standart APLU chassis was refitted with additional thermal protection and cistern." name = "APLU \"Firefighter\"" diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 63f318ba89c..e206fc37408 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -155,13 +155,13 @@ qdel(src) /obj/structure/closet/bullet_act(var/obj/item/projectile/Proj) - health -= Proj.damage ..() - if(health <= 0) - for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc - del(src) - + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + health -= Proj.damage + if(health <= 0) + for(var/atom/movable/A as mob|obj in src) + A.loc = src.loc + del(src) return /obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob) @@ -273,7 +273,7 @@ else if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(src == user.loc) - user << "You can not [welded?"unweld":"weld"] the locker from inside." + user << "You can not [welded?"unweld":"weld"] the locker from inside." return if(!WT.remove_fuel(0,user)) user << "You need more welding fuel to complete this task." diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index e477868a72e..577e28c02f9 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -69,16 +69,16 @@ /obj/structure/displaycase/captains_laser name = "captain's display case" - desc = "A display case for the captain's antique laser gun. It taunts you to kick it." + desc = "A display case for the captain's antique laser gun. It taunts you to kick it." /obj/structure/displaycase/captains_laser/New() req_access = list(access_captain) occupant = new /obj/item/weapon/gun/energy/laser/captain(src) locked = 1 update_icon() - + /obj/structure/proc/getPrint(mob/user as mob) - return md5(user:dna:uni_identity) + return md5(user:dna:uni_identity) /obj/structure/displaycase/examine() ..() @@ -112,12 +112,12 @@ /obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj) - health -= Proj.damage + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + health -= Proj.damage ..() src.healthcheck() return - /obj/structure/displaycase/blob_act() if (prob(75)) getFromPool(/obj/item/weapon/shard, loc) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index efda3d2e00e..b02fb0f0c86 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -128,16 +128,13 @@ return !density /obj/structure/grille/bullet_act(var/obj/item/projectile/Proj) - - if(!Proj) return - - //Tasers and the like should not damage grilles. - if(Proj.damage_type == STAMINA) + if(!Proj) return - - src.health -= Proj.damage*0.2 - healthcheck() - return 0 + ..() + if((Proj.damage_type != STAMINA)) //Grilles can't be exhausted to death + src.health -= Proj.damage*0.3 + healthcheck() + return /obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob) if(iswirecutter(W)) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 3b24d5cc057..e77672df358 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -58,11 +58,9 @@ var/global/wcColored // var/icon/silicateIcon = null // the silicated icon /obj/structure/window/bullet_act(var/obj/item/projectile/Proj) - //Tasers and the like should not damage windows. - if(Proj.damage_type == STAMINA) - return - - health -= Proj.damage + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + health -= Proj.damage + update_nearby_icons() ..() if(health <= 0) var/pdiff=performWallPressureCheck(src.loc) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 7913d60c52e..4fbe7180941 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -451,6 +451,11 @@ AH.try_build(src) return + else if(istype(W,/obj/item/newscaster_frame)) + var/obj/item/newscaster_frame/AH = W + AH.try_build(src) + return 1 + else if(istype(W,/obj/item/alarm_frame)) var/obj/item/alarm_frame/AH = W AH.try_build(src) diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index f16106cef99..dd9736d3685 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -286,6 +286,11 @@ else if( istype(W,/obj/item/apc_frame) ) var/obj/item/apc_frame/AH = W AH.try_build(src) + + else if(istype(W,/obj/item/newscaster_frame)) + var/obj/item/newscaster_frame/AH = W + AH.try_build(src) + return 1 else if( istype(W,/obj/item/alarm_frame) ) var/obj/item/alarm_frame/AH = W diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 004e572ddf5..c1ff68213e1 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1976,6 +1976,16 @@ feedback_add_details("admin_secrets_fun_used","FLUX") message_admins("[key_name_admin(usr)] has triggered an energetic flux") new /datum/event/anomaly/anomaly_flux() + if("goblob") + feedback_inc("admin_secrets_fun_used",1) + feedback_add_details("admin_secrets_fun_used","BLOB") + message_admins("[key_name_admin(usr)] has triggered a blob.") + new /datum/game_mode/blob() + if("aliens") + feedback_inc("admin_secrets_fun_used",1) + feedback_add_details("admin_secrets_fun_used","ALIEN") + message_admins("[key_name_admin(usr)] has triggered an alien infestation.") + new /datum/event/alien_infestation() if("power") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","P") diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index e9d5f88164e..1aeed58f7df 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -134,6 +134,7 @@ var/intercom_range_display_status = 0 src.verbs += /client/proc/count_objects_all src.verbs += /client/proc/cmd_assume_direct_control //-errorage src.verbs += /client/proc/startSinglo + src.verbs += /client/proc/ticklag src.verbs += /client/proc/cmd_admin_grantfullaccess src.verbs += /client/proc/kaboom // src.verbs += /client/proc/splash diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm index d7a4a492a5e..291ed7d8619 100644 --- a/code/modules/events/blob.dm +++ b/code/modules/events/blob.dm @@ -6,8 +6,15 @@ /datum/event/blob/announce() - command_alert("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") + command_alert("Confirmed outbreak of level 7 biohazard aboard [station_name()]. Nanotrasen has issued a directive 7-10. The station is to be considered quarantined.", "Biohazard Alert") world << sound('sound/AI/outbreak7.ogg') + + for (var/mob/living/silicon/ai/aiPlayer in player_list) + if (aiPlayer.client) + var/law = "The station is under quarantine, prevent biological entities from leaving the station at all costs while minimizing collateral damage." + aiPlayer.set_zeroth_law(law) + aiPlayer << "\red You have detected a change in your laws information:" + aiPlayer << "Laws Updated: [law]" /datum/event/blob/start() var/turf/T = pick(blobstart) @@ -18,10 +25,40 @@ for(var/i = 1; i < rand(3, 6), i++) Blob.process() - /datum/event/blob/tick() if(!Blob) kill() return if(IsMultiple(activeFor, 3)) - Blob.process() \ No newline at end of file + Blob.process() + var/blobs = 0 + for(var/obj/effect/blob/core/core in world) + blobs++ + if(blobs >= 3) + announce_nuke() + +/datum/event/blob/proc/announce_nuke() + var/nukecode = "ERROR" + for(var/obj/machinery/nuclearbomb/bomb in world) + if(bomb && bomb.r_code && bomb.z == 1) + nukecode = bomb.r_code + + command_alert("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [nukecode] ", "Biohazard Alert") + set_security_level("gamma") + var/obj/machinery/door/airlock/vault/V = locate(/obj/machinery/door/airlock/vault) in world + if(V && V.z == 1) + V.locked = 0 + V.update_icon() + spawn(10) + world << sound('sound/effects/siren.ogg') + +/datum/event/blob/kill() + command_alert("The level 7 biohazard aboard [station_name()] has been killed. Directive 7-10 has been lifted, and the station is no longer quarantined.", "Biohazard Update") + + for (var/mob/living/silicon/ai/aiPlayer in player_list) + if (aiPlayer.client) + var/law = "" + aiPlayer.set_zeroth_law(law) + aiPlayer << "\red You have detected a change in your laws information:" + aiPlayer << "Laws Updated: [law]" + ..() \ No newline at end of file diff --git a/code/modules/karma/karma.dm b/code/modules/karma/karma.dm index 324ec85e480..12924560685 100644 --- a/code/modules/karma/karma.dm +++ b/code/modules/karma/karma.dm @@ -114,7 +114,7 @@ var/list/karma_spenders = list() var/choice = input("Give [M.name] good karma?", "Karma") in list("Good", "Cancel") if(!choice || choice == "Cancel") return - if(choice == "Good") + if(choice == "Good" && !(src.client.karma_spent)) M.client.karma += 1 usr << "[choice] karma spent on [M.name]." src.client.karma_spent = 1 diff --git a/code/modules/mining/laborcamp/laborminerals.dm b/code/modules/mining/laborcamp/laborminerals.dm index dec87ade70a..d4d31fc84e3 100644 --- a/code/modules/mining/laborcamp/laborminerals.dm +++ b/code/modules/mining/laborcamp/laborminerals.dm @@ -1,2 +1,2 @@ /turf/simulated/mineral/random/labormineral - mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5, "Cave" = 1 */) //Don't suffocate the prisoners with caves \ No newline at end of file + mineralSpawnChanceList = list("Uranium" = 1, "Iron" = 100, "Diamond" = 1, "Gold" = 1, "Silver" = 1, "Plasma" = 1/*, "Adamantine" =5, "Cave" = 1 */) //Don't suffocate the prisoners with caves \ No newline at end of file diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm index 2e71cbd9e79..0e0889bc637 100644 --- a/code/modules/mining/laborcamp/laborstacker.dm +++ b/code/modules/mining/laborcamp/laborstacker.dm @@ -1,20 +1,25 @@ /**********************Prisoners' Console**************************/ /obj/machinery/mineral/labor_claim_console - name = "Point Claim Console" + name = "point claim console" + desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" - desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners." - density = 1 + density = 0 anchored = 1 var/obj/machinery/mineral/stacking_machine/laborstacker/machine = null var/machinedir = SOUTH var/obj/item/weapon/card/id/prisoner/inserted_id var/obj/machinery/door/airlock/release_door var/door_tag = "prisonshuttle" + var/obj/item/device/radio/Radio //needed to send messages to sec radio + var/use_release_door = 0 + /obj/machinery/mineral/labor_claim_console/New() ..() + Radio = new/obj/item/device/radio(src) + Radio.listening = 0 spawn(7) src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir)) var/t @@ -22,80 +27,101 @@ t = d.id_tag if(t == src.door_tag) src.release_door = d - if (machine && release_door) + if (machine && (release_door || !use_release_door)) machine.console = src else - del(src) + qdel(src) + +/obj/machinery/mineral/labor_claim_console/proc/check_auth() + if(emagged) return 1 //Shuttle is emagged, let any ol' person through + return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota. + /obj/machinery/mineral/labor_claim_console/attack_hand(user as mob) var/dat dat += text("Point Claim Console

") - if(emagged) + if(emagged) //Shit's broken dat += text("QU&#t0A In%aL*D
") - dat += text("Proceed to Station.
") - dat += text("Open release door.
") - if(istype(inserted_id)) - var/p = inserted_id.points - var/g = inserted_id.goal - dat += text("[p] / [g] collected. Eject ID.
") - dat += text("Unclaimed Collection Points: [machine.points]. Claim points.
") - if(p >= g) - dat += text("Quota met.
") - dat += text("Proceed to Station.
") - dat += text("Open release door.
") - else - dat += text("No ID inserted. Insert ID.
") + else if(istype(inserted_id)) //There's an ID in there. + dat += text("ID: [inserted_id.registered_name] Eject ID.
") + dat += text("Points Collected:[inserted_id.points]
") + dat += text("Point Quota: [inserted_id.goal] - Reach your quota to earn your release
") + dat += text("Unclaimed Collection Points: [machine.points]. Claim points.
") + else //No ID in sight. Complain about it. + dat += text("No ID inserted. Insert ID.
") + if(check_auth()) + dat += text("Proceed to station.
") + if(use_release_door) + dat += text("Open release door.
") + if(machine) + dat += text("
Mineral Value List:
[machine.get_ore_values()]") user << browse("[dat]", "window=console_stacking_machine") /obj/machinery/mineral/labor_claim_console/attackby(obj/item/I as obj, mob/user as mob) - if(istype(I, /obj/item/weapon/card/emag)) - emagged = 1 - user << "PZZTTPFFFT" - return - else if(istype(I, /obj/item/weapon/card/id)) + if(istype(I, /obj/item/weapon/card/id)) return attack_hand(user) + else if(istype(I, /obj/item/weapon/card/emag)) + return emag(user) ..() - +/obj/machinery/mineral/labor_claim_console/proc/emag(mob/user as mob) + if(!emagged) + emagged = 1 + user << "PZZTTPFFFT" /obj/machinery/mineral/labor_claim_console/Topic(href, href_list) + var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles["Labor"] usr.set_machine(src) src.add_fingerprint(usr) if(href_list["choice"]) - switch(href_list["choice"]) - if("0") - var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand() - if(istype(I)) - usr.drop_item() - I.loc = src - inserted_id = I - else usr << "\red No valid ID." - if("1") - inserted_id.loc = get_step(src,get_turf(usr)) + if(istype(inserted_id)) //Sanity check against href spoofs + if(href_list["choice"] == "eject") + inserted_id.loc = loc + inserted_id.verb_pickup() inserted_id = null - if("2") + if(href_list["choice"] == "claim") inserted_id.points += machine.points machine.points = 0 - usr << "Points transferred." - if("3") - if(labor_shuttle_location == 1) - if (!labor_shuttle_moving) - usr << "\blue Shuttle recieved message and will be sent shortly." - move_labor_shuttle() - else - usr << "\blue Shuttle is already moving." + src << "Points transferred." + else if(href_list["choice"] == "insert") + var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand() + if(istype(I)) + usr.drop_item() + I.loc = src + inserted_id = I + else usr << "Invalid ID." + if(check_auth()) //Sanity check against hef spoofs + if(href_list["choice"] == "station") + if(!alone_in_area(get_area(src), usr)) + usr << "Prisoners are only allowed to be released while alone." else - usr << "\blue Shuttle is already on-station." - if("4") - if(release_door.density) - release_door.open() + if(shuttle.location == 1) + if (shuttle.moving_status == SHUTTLE_IDLE) + Radio.set_frequency(SEC_FREQ) + Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ) + usr << "Shuttle received message and will be sent shortly." + shuttle.launch() + else + usr << "\blue Shuttle is already moving." + else + usr << "\blue Shuttle is already on-station." - src.updateUsrDialog() + if(href_list["choice"] == "release") + if(alone_in_area(get_area(loc), usr)) + if(shuttle.location == 1) + if(release_door && release_door.density) + release_door.open() + else + usr << "Prisoners can only be released while docked with the station." + else + usr << "Prisoners are only allowed to be released while alone." + + src.updateUsrDialog() return @@ -103,9 +129,16 @@ /obj/machinery/mineral/stacking_machine/laborstacker - var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity. Iron = 1; Diamond = 25. - var/list/ore_values = list(("iron" = 1), ("diamond" = 25), ("solid plasma" = 2), ("gold" = 5), ("silver" = 5), ("bananium" = 9999), ("uranium" = 5), ("glass" = 1), ("reinforced glass" = 2), ("plasteel" = 3)) + var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity. + var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50)) +/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values() + var/dat = "" + for(var/ore in ore_values) + var/value = ore_values[ore] + dat += "" + dat += "
[capitalize(ore)][value]
" + return dat /obj/machinery/mineral/stacking_machine/laborstacker/process() if (src.output && src.input) @@ -120,4 +153,30 @@ else S.loc = output.loc else - O.loc = output.loc \ No newline at end of file + O.loc = output.loc + + +/**********************Point Lookup Console**************************/ +/obj/machinery/mineral/labor_points_checker + name = "points checking console" + desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID." + icon = 'icons/obj/machines/mining_machines.dmi' + icon_state = "console" + density = 0 + anchored = 1 + +/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user) + user.examine(src) + +/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I as obj, mob/user as mob) + if(istype(I, /obj/item/weapon/card/id)) + if(istype(I, /obj/item/weapon/card/id/prisoner)) + var/obj/item/weapon/card/id/prisoner/prisoner_id = I + user << "ID: [prisoner_id.registered_name]" + user << "Points Collected:[prisoner_id.points]" + user << "Point Quota: [prisoner_id.goal]" + user << "Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release." + else + user << "Error: Invalid ID" + return + ..() diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index 6926fa1c29c..0eb6fe764ee 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -53,13 +53,13 @@ /mob/living/carbon/alien/humanoid/movement_delay() var/tally = 0 if (istype(src, /mob/living/carbon/alien/humanoid/queen)) - tally += 5 + tally += 4 if (istype(src, /mob/living/carbon/alien/humanoid/drone)) - tally += 1 + tally += 0 if (istype(src, /mob/living/carbon/alien/humanoid/sentinel)) - tally += 1 + tally += 0 if (istype(src, /mob/living/carbon/alien/humanoid/hunter)) - tally = -1 // hunters go supersuperfast + tally = -2 // hunters go supersuperfast return (tally + move_delay_add + config.alien_delay) /mob/living/carbon/alien/humanoid/Process_Spacemove(var/check_drift = 0) diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index 028c958c6e8..3d833c8de21 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -11,6 +11,7 @@ status_flags = GODMODE // You can't damage it. mouse_opacity = 0 see_in_dark = 7 + invisibility = INVISIBILITY_MAXIMUM /mob/aiEye/New() ..() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 2b71cc6ae88..51775415cac 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -123,8 +123,8 @@ src.modules += new /obj/item/device/healthanalyzer(src) src.modules += new /obj/item/device/reagent_scanner/adv(src) src.modules += new /obj/item/roller_holder(src) - src.modules += new /obj/item/stack/medical/ointment(src) - src.modules += new /obj/item/stack/medical/bruise_pack(src) + src.modules += new /obj/item/stack/medical/advanced/ointment(src) + src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src) src.modules += new /obj/item/stack/medical/splint(src) src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src) src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src) diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 39505b7ee40..0c8f61569b4 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -179,7 +179,8 @@ if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 80 - round(P.damage/3) if(prob(reflectchance)) - adjustBruteLoss(P.damage * 0.5) + if((P.damage_type == BRUTE || P.damage_type == BURN)) + adjustBruteLoss(P.damage * 0.5) visible_message("The [P.name] gets reflected by [src]'s shell!", \ "The [P.name] gets reflected by [src]'s shell!") diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 47300bcd973..1cc7a8fff7d 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -11,7 +11,7 @@ var/projectiletype var/projectilesound var/casingtype - var/move_to_delay = 2 //delay for the automated movement. + var/move_to_delay = 3 //delay for the automated movement. var/list/friends = list() var/vision_range = 9 //How big of an area to search for targets in, a vision of 9 attempts to find targets as soon as they walk into screen view diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm index 6a22c22cb04..61d8467cd94 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm @@ -32,8 +32,8 @@ /mob/living/simple_animal/hostile/asteroid/bullet_act(var/obj/item/projectile/P)//Reduces damage from most projectiles to curb off-screen kills if(!stat) Aggro() - if(P.damage < 30) - P.damage = (P.damage / 2) + if(P.damage < 30 && P.damage_type != BRUTE) + P.damage = (P.damage / 3) visible_message("The [P] has a reduced effect on [src]!") ..() @@ -42,7 +42,7 @@ var/obj/item/T = AM if(!stat) Aggro() - if(T.throwforce <= 15) + if(T.throwforce <= 20) visible_message("The [T.name] [src.throw_message] [src.name]!") return ..() @@ -76,6 +76,8 @@ ranged_cooldown_cap = 4 aggro_vision_range = 9 idle_vision_range = 2 + turns_per_move = 5 + var/droppeddiamond = 0 // Safety check to prevent diamond duplication bug /obj/item/projectile/temp/basilisk name = "freezing blast" @@ -108,10 +110,12 @@ adjustBruteLoss(110) /mob/living/simple_animal/hostile/asteroid/basilisk/Die() - var/counter - for(counter=0, counter<2, counter++) - var/obj/item/weapon/ore/diamond/D = new /obj/item/weapon/ore/diamond(src.loc) - D.layer = 4.1 + if(!droppeddiamond) + var/counter + for(counter=0, counter<2, counter++) + var/obj/item/weapon/ore/diamond/D = new /obj/item/weapon/ore/diamond(src.loc) + D.layer = 4.1 + droppeddiamond = 1 ..() /mob/living/simple_animal/hostile/asteroid/goldgrub @@ -123,13 +127,13 @@ icon_aggro = "Goldgrub_alert" icon_dead = "Goldgrub_dead" icon_gib = "syndicate_gib" - vision_range = 3 + vision_range = 2 aggro_vision_range = 9 - idle_vision_range = 3 - move_to_delay = 3 + idle_vision_range = 2 + move_to_delay = 5 friendly = "harmlessly rolls into" - maxHealth = 60 - health = 60 + maxHealth = 45 + health = 45 harm_intent_damage = 5 melee_damage_lower = 0 melee_damage_upper = 0 @@ -208,6 +212,10 @@ Reward() ..() +/mob/living/simple_animal/hostile/asteroid/goldgrub/adjustBruteLoss(var/damage) + idle_vision_range = 9 + ..() + /mob/living/simple_animal/hostile/asteroid/hivelord name = "hivelord" desc = "A truly alien creature, it is a mass of unknown organic material, constantly fluctuating. When attacking, pieces of it split off and attack in tandem with the original." @@ -293,7 +301,7 @@ icon_dead = "Hivelordbrood" icon_gib = "syndicate_gib" mouse_opacity = 2 - move_to_delay = 0 + move_to_delay = 1 friendly = "buzzes near" vision_range = 10 speed = 3 @@ -328,9 +336,10 @@ mouse_opacity = 2 move_to_delay = 40 ranged = 1 + ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight ranged_cooldown_cap = 8 friendly = "wails at" - vision_range = 5 + vision_range = 4 speed = 3 maxHealth = 300 health = 300 @@ -341,18 +350,50 @@ throw_message = "does nothing to the rocky hide of the" aggro_vision_range = 9 idle_vision_range = 5 + anchored = 1 //Stays anchored until death as to be unpullable + var/pre_attack = 0 + +/mob/living/simple_animal/hostile/asteroid/goliath/Life() + ..() + handle_preattack() + +/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack() + if(ranged_cooldown <= 2 && !pre_attack) + pre_attack++ + if(!pre_attack || stat || stance == HOSTILE_STANCE_IDLE) + return + icon_state = "Goliath_preattack" + +/mob/living/simple_animal/hostile/asteroid/goliath/revive() + anchored = 1 + ..() + +/mob/living/simple_animal/hostile/asteroid/goliath/Die() + anchored = 0 + ..() /mob/living/simple_animal/hostile/asteroid/goliath/OpenFire() - visible_message("The [src.name] digs its tentacles under [target.name]!") var/tturf = get_turf(target) - new /obj/effect/goliath_tentacle/original(tturf) - ranged_cooldown = ranged_cooldown_cap + if(get_dist(src, target) <= 7)//Screen range check, so you can't get tentacle'd offscreen + visible_message("The [src.name] digs its tentacles under [target.name]!") + new /obj/effect/goliath_tentacle/original(tturf) + ranged_cooldown = ranged_cooldown_cap + icon_state = icon_aggro + pre_attack = 0 return /mob/living/simple_animal/hostile/asteroid/goliath/adjustBruteLoss(var/damage) ranged_cooldown-- + handle_preattack() ..() +/mob/living/simple_animal/hostile/asteroid/goliath/Aggro() + vision_range = aggro_vision_range + handle_preattack() + if(icon_state != icon_aggro) + icon_state = icon_aggro + return + /obj/effect/goliath_tentacle/ name = "Goliath tentacle" icon = 'icons/mob/animal.dmi' @@ -369,6 +410,9 @@ /obj/effect/goliath_tentacle/original /obj/effect/goliath_tentacle/original/New() + for(var/obj/effect/goliath_tentacle/original/O in loc)//No more GG NO RE from 2+ goliaths simultaneously tentacling you + if(O != src) + qdel(src) var/list/directions = cardinal.Copy() var/counter for(counter = 1, counter <= 3, counter++) @@ -378,6 +422,7 @@ new /obj/effect/goliath_tentacle(T) ..() + /obj/effect/goliath_tentacle/proc/Trip() for(var/mob/living/M in src.loc) M.Weaken(5) @@ -400,6 +445,7 @@ desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna." icon = 'icons/obj/items.dmi' icon_state = "goliath_hide" + flags = NOBLUDGEON w_class = 3 layer = 4 @@ -408,10 +454,31 @@ if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining)) var/obj/item/clothing/C = target var/current_armor = C.armor - if(current_armor.["melee"] < 90) - current_armor.["melee"] = min(current_armor.["melee"] + 10, 90) + if(current_armor.["melee"] < 80) + current_armor.["melee"] = min(current_armor.["melee"] + 10, 80) user << "You strengthen [target], improving its resistance against melee attacks." del(src) else user << "You can't improve [C] any further." - return + return + if(istype(target, /obj/mecha/working/ripley)) + var/obj/mecha/D = target + var/list/damage_absorption = D.damage_absorption + if(damage_absorption.["brute"] > 0.3) + damage_absorption.["brute"] = max(damage_absorption.["brute"] - 0.1, 0.3) + user << "You strengthen [target], improving its resistance against melee attacks." + qdel(src) + if(D.icon_state == "ripley-open") + D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-open") + D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates." + else + user << "You can't add armour onto the mech while someone is inside!" + if(damage_absorption.["brute"] == 0.3) + if(D.icon_state == "ripley-open") + D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-full-open") + D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - the pilot must be an experienced monster hunter." + else + user << "You can't add armour onto the mech while someone is inside!" + else + user << "You can't improve [D] any further." + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 3d43d4628fb..df1f903f21f 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -75,7 +75,8 @@ /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(var/obj/item/projectile/Proj) if(!Proj) return if(prob(65)) - src.health -= Proj.damage + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + src.health -= Proj.damage else visible_message("\red [src] blocks [Proj] with its shield!") return 0 diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 801ebbbe387..7becc36cfa2 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -56,7 +56,7 @@ var/friendly = "nuzzles" //If the mob does no damage with it's attack var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls - var/speed = 0 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster + var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster var/can_hide = 0 //Hot simple_animal baby making vars @@ -251,8 +251,11 @@ adjustBruteLoss(damage) /mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj) - if(!Proj) return - adjustBruteLoss(Proj.damage) + if(!Proj) + return + if((Proj.damage_type != STAMINA)) + adjustBruteLoss(Proj.damage) + Proj.on_hit(src, 0) return 0 /mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 65a6ef220cd..d064544d060 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -245,14 +245,14 @@ if("run") if(mob.drowsyness > 0) move_delay += 6 - move_delay += config.run_speed + move_delay += 1+config.run_speed if("walk") - move_delay += config.walk_speed + move_delay += 1+config.walk_speed move_delay += mob.movement_delay() if(config.Tickcomp) move_delay -= 1.3 - var/tickcomp = (1 / (world.tick_lag)) * 1.3 + var/tickcomp = ((1/(world.tick_lag))*1.3) move_delay = move_delay + tickcomp if(istype(mob.buckled, /obj/vehicle) || istype(mob.buckled, /obj/structure/stool/bed/chair/cart)) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 6b6332eb65e..99dd27d88d6 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -222,19 +222,33 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. /obj/item/weapon/gun/energy/kinetic_accelerator name = "proto-kinetic accelerator" - desc = "According to Nanotrasen accounting, this is mining equipment. It's been modified to the legal limit on power output, and often serves as a miner's first defense against hostile alien life; it's not very powerful unless used in a low pressure environment." - icon_state = "freezegun" - item_state = "shotgun" + desc = "According to Nanotrasen accounting, this is mining equipment. It's been modified for extreme power output to crush rocks, but often serves as a miner's first defense against hostile alien life; it's not very powerful unless used in a low pressure environment." + icon_state = "kineticgun" + item_state = "kineticgun" + icon_override = 'icons/mob/in-hand/guns.dmi' projectile_type = "/obj/item/projectile/kinetic" - cell_type = "/obj/item/weapon/cell/crap" + fire_sound = 'sound/weapons/Kenetic_accel.ogg' charge_cost = 5000 + cell_type = "/obj/item/weapon/cell/crap" + var/overheat = 0 + var/recent_reload = 1 + +/obj/item/weapon/gun/energy/kinetic_accelerator/Fire() + overheat = 1 + spawn(20) + overheat = 0 + recent_reload = 0 + ..() /obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(var/mob/living/user/L) + if(overheat || recent_reload) + return power_supply.give(5000) - playsound(src.loc, 'sound/weapons/shotgunpump.ogg', 60, 1) + playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) + recent_reload = 1 + update_icon() return - /obj/item/weapon/gun/energy/disabler name = "disabler" desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index ec20788aaed..e2e643a1111 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -187,38 +187,15 @@ obj/item/projectile/kinetic/New() range-- if(range <= 0) new /obj/item/effect/kinetic_blast(src.loc) - delete() + del(src) -/obj/item/projectile/kinetic/on_hit(var/atom/target) +/obj/item/projectile/kinetic/on_hit(atom/target) var/turf/target_turf= get_turf(target) if(istype(target_turf, /turf/simulated/mineral)) var/turf/simulated/mineral/M = target_turf M.GetDrilled() new /obj/item/effect/kinetic_blast(target_turf) - ..(target,blocked) - -/obj/item/projectile/kinetic/Bump(atom/A as mob|obj|turf|area) - if(!loc) return - if(A == firer) - loc = A.loc - return - - if(src)//Do not add to this if() statement, otherwise the meteor won't delete them - - if(A) - var/turf/target_turf = get_turf(A) - //testing("Bumped [A.type], on [target_turf.type].") - if(istype(target_turf, /turf/unsimulated/mineral)) - var/turf/simulated/mineral/M = target_turf - M.GetDrilled() - // Now we bump as a bullet, if the atom is a non-turf. - if(!isturf(A)) - ..(A) - qdel(src) // Comment this out if you want to shoot through the asteroid, ERASER-style. - return 1 - else - qdel(src) - return 0 + ..() /obj/item/effect/kinetic_blast name = "kinetic explosion" @@ -228,5 +205,4 @@ obj/item/projectile/kinetic/New() /obj/item/effect/kinetic_blast/New() spawn(4) - del(src) - + del(src) \ No newline at end of file diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index 86d46527424..69759b63b69 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -233,6 +233,14 @@ materials = list("$metal" = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/metal category = list("initial","Construction") + +/datum/design/newscaster_frame + name = "Newscaster Frame" + id = "newscaster_frame" + build_type = AUTOLATHE + materials = list("$metal" = 14000, "$glass" = 8000) + build_path = /obj/item/newscaster_frame + category = list("initial", "Construction") /datum/design/rcd_ammo name = "Compressed Matter Cardridge" diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm index 4b953c7862f..b201db4fa47 100644 --- a/code/modules/research/designs/mecha_designs.dm +++ b/code/modules/research/designs/mecha_designs.dm @@ -168,7 +168,7 @@ category = list("Exosuit Modules") // Space pod -//datum/design/spacepod_main +/datum/design/spacepod_main name = "Exosuit Board (Space Pod Mainboard)" desc = "Allows for the construction of a Space Pod mainboard." id = "spacepod_main" diff --git a/code/setup.dm b/code/setup.dm index ab6e81d477c..8584fbf24b4 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -167,7 +167,7 @@ var/MAX_EXPLOSION_RANGE = 14 #define FLOWFRAC 0.99 // fraction of gas transfered per process -#define SHOES_SLOWDOWN 0 // How much shoes slow you down by default. Negative values speed you up +#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up //ITEM INVENTORY SLOT BITMASKS diff --git a/icons/mecha/mecha.dmi b/icons/mecha/mecha.dmi index 8f1e3ff0990..f056d9068c4 100644 Binary files a/icons/mecha/mecha.dmi and b/icons/mecha/mecha.dmi differ diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index c4050aed844..f3d08f645c3 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/mob/in-hand/guns.dmi b/icons/mob/in-hand/guns.dmi index 99093c521cf..9609c6d23f7 100644 Binary files a/icons/mob/in-hand/guns.dmi and b/icons/mob/in-hand/guns.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index 6ca8144df40..273552a5f6c 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi index 1e6d7e6b731..a38b4e98c67 100644 Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi index 14b94a22744..c4ecd1b70f3 100644 Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index a05e8168026..c9fb08bc57d 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -27,57 +27,57 @@ "aaA" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/security/permabrig) "aaB" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) "aaC" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/permabrig) -"aaD" = (/turf/space,/area/xenos_station/northeast) -"aaE" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) -"aaG" = (/obj/structure/table,/obj/item/weapon/dice,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/permabrig) -"aaH" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaI" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaJ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) -"aaL" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/permabrig) -"aaM" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaN" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"aaO" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"aaP" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; tag = "icon-shower (WEST)"},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"aaQ" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/permabrig) -"aaR" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaS" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaT" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaX" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"aaZ" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"aba" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"abb" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/permabrig) -"abc" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abe" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abf" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abg" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abh" = (/obj/machinery/camera{c_tag = "Prison Recreation Room"; dir = 1; network = list("Prison","SS13"); pixel_x = 22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abi" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) -"abj" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"abk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"abl" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abm" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area) -"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"abp" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/permabrig) -"abr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abs" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/flasher{id = "permaflash"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abt" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) -"abu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area) -"abv" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) -"abw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) -"aby" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) -"abA" = (/obj/structure/lattice{layer = 2.4},/turf/simulated/floor/airless{icon_state = "circuit"},/area) -"abB" = (/obj/structure/grille,/turf/simulated/floor/airless{icon_state = "circuit"},/area) +"aaD" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) +"aaF" = (/obj/structure/table,/obj/item/weapon/dice,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/permabrig) +"aaG" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaH" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaI" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) +"aaK" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/permabrig) +"aaL" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaM" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"aaN" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"aaO" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; tag = "icon-shower (WEST)"},/obj/structure/curtain/open/shower,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"aaP" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/permabrig) +"aaQ" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaR" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaS" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaV" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaW" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaX" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"aaY" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"aaZ" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"aba" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/permabrig) +"abb" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abd" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abe" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abf" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abg" = (/obj/machinery/camera{c_tag = "Prison Recreation Room"; dir = 1; network = list("Prison","SS13"); pixel_x = 22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/permabrig) +"abi" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"abj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) +"abk" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abl" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area) +"abn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) +"abo" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"abp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/permabrig) +"abq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/flasher{id = "permaflash"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abs" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) +"abt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area) +"abu" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/permabrig) +"abv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) +"abx" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"aby" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/permabrig) +"abz" = (/obj/structure/lattice{layer = 2.4},/turf/simulated/floor/airless{icon_state = "circuit"},/area) +"abA" = (/obj/structure/grille,/turf/simulated/floor/airless{icon_state = "circuit"},/area) +"abB" = (/turf/space,/area/xenos_station/northeast) "abC" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/permabrig) "abD" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/security/permabrig) "abE" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/security/permabrig) @@ -98,19 +98,19 @@ "abT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) "abU" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/permabrig) "abV" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/permabrig) -"abW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) -"abX" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) -"abY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area) -"abZ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/security/permabrig) -"aca" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/permabrig) -"acb" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior North"; dir = 4; network = list("SS13")},/turf/space,/area) -"acc" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"acd" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/device/assembly/signaler{code = 2; frequency = 1449},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"ace" = (/obj/machinery/light/small{dir = 1},/obj/machinery/power/apc{dir = 1; name = "Prisoner Transfer Center APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/stool/bed/chair{name = "Electric Chair"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"acf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/clothing/head/helmet,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"acg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area) -"ach" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) -"aci" = (/obj/structure/grille,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/simulated/floor/airless{icon_state = "circuit"},/area) +"abW" = (/turf/space,/area/vox_station/northwest_solars) +"abX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) +"abY" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) +"abZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area) +"aca" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/security/permabrig) +"acb" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/permabrig) +"acc" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior North"; dir = 4; network = list("SS13")},/turf/space,/area) +"acd" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"ace" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/device/assembly/signaler{code = 2; frequency = 1449},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"acf" = (/obj/machinery/light/small{dir = 1},/obj/machinery/power/apc{dir = 1; name = "Prisoner Transfer Center APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/stool/bed/chair{name = "Electric Chair"},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"acg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/clothing/head/helmet,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"ach" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area) +"aci" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) "acj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "ack" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "acl" = (/obj/machinery/camera{c_tag = "Prison Execution Chamber"; dir = 4; network = list("Prison","SS13")},/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; pixel_y = -2},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) @@ -121,14 +121,14 @@ "acq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) "acr" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) "acs" = (/obj/item/weapon/secbot_assembly,/turf/simulated/floor/plating,/area) -"act" = (/obj/structure/grille,/turf/space,/area) -"acu" = (/obj/structure/closet/secure_closet/hos,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acv" = (/obj/machinery/computer/security{network = list("SS13","Research Outpost","Mining Outpost")},/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Security"; departmentType = 5; name = "Head of Security RC"; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acw" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acx" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/cartridge/detective,/obj/item/device/megaphone,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acy" = (/obj/machinery/photocopier,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acz" = (/obj/structure/flora/kirbyplants,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acA" = (/turf/space,/area/xenos_station/northwest) +"act" = (/obj/structure/grille,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/space,/area) +"acu" = (/obj/structure/grille,/turf/space,/area) +"acv" = (/obj/structure/closet/secure_closet/hos,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"acw" = (/obj/machinery/computer/security{network = list("SS13","Research Outpost","Mining Outpost")},/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Security"; departmentType = 5; name = "Head of Security RC"; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"acx" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"acy" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/cartridge/detective,/obj/item/device/megaphone,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"acz" = (/obj/machinery/photocopier,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"acA" = (/obj/structure/flora/kirbyplants,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) "acB" = (/obj/machinery/light/small,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/closet/secure_closet/injection,/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "acC" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "acD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/stool/bed,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) @@ -138,941 +138,941 @@ "acH" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/projectile/shotgun/riot,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) "acI" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/window/reinforced{dir = 1},/obj/structure/rack,/obj/item/ammo_box/shotgun/beanbag,/obj/item/ammo_box/shotgun/beanbag,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) "acJ" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/gun/projectile/shotgun/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"acK" = (/obj/structure/grille,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/space,/area) -"acL" = (/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acM" = (/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acN" = (/obj/structure/stool/bed/chair/comfy/black,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acO" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acP" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/airless{icon_state = "circuit"},/area) -"acQ" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) -"acR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) -"acS" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/laserproof{pixel_x = 0; pixel_y = 0},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"acT" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"acU" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"acV" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"acW" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"acX" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"acY" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/hos,/obj/machinery/light/small/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/security/hos) -"acZ" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos) -"ada" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/security/hos) -"adb" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adc" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"add" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 10},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/security/podbay) -"ade" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/engine,/area/security/podbay) -"adf" = (/obj/machinery/light{dir = 1; on = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/security/podbay) -"adg" = (/obj/machinery/camera{c_tag = "Brig Podbay"; dir = 2; network = list("SS13")},/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "secpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = 24; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay) -"adh" = (/turf/simulated/floor/engine,/area/security/podbay) -"adi" = (/obj/structure/spacepoddoor{luminosity = 3},/turf/simulated/floor/engine,/area/security/podbay) -"adj" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine,/area/security/podbay) -"adk" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adl" = (/obj/machinery/camera{c_tag = "Brig Interrogation Observation"; network = list("SS13")},/obj/machinery/computer/security/telescreen{layer = 4; name = "Observation Screen"; desc = "Used for observing the brig's interrogation room."; network = list("Interrogation"); pixel_x = 0; pixel_y = 32},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/computer/security/telescreen{layer = 4; name = "Observation Screen"; desc = "Used for observing the brig's interrogation room."; network = list("Interrogation"); pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adn" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"ado" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/permabrig) -"adp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/permabrig) -"adq" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/laser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser{pixel_x = 3; pixel_y = -3},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"adr" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"ads" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adt" = (/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adv" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adw" = (/obj/structure/rack,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"adx" = (/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ady" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/carpet,/area/security/hos) -"adz" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos) -"adA" = (/turf/simulated/floor/carpet,/area/security/hos) -"adB" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adC" = (/obj/structure/rack,/obj/item/weapon/tank/oxygen,/obj/item/clothing/suit/space/rig/security,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/security,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/clothing/shoes/magboots,/obj/item/weapon/tank/jetpack/oxygen,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/security/podbay) -"adD" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adE" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adG" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/interrogationobs) -"adH" = (/obj/structure/rack,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"adI" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adL" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury) -"adM" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"adN" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior South"; dir = 8; network = list("SS13")},/turf/space,/area) -"adO" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Head of Security APC"; pixel_x = -24},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"adP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/security/hos) -"adQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos) -"adR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; 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pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Evidence Storage APC"; pixel_x = 0; pixel_y = 25},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "dark"},/area/security/evidence) -"adZ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/security/interrogationobs) -"aea" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/interrogationobs) -"aeb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/interrogationobs) -"aec" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/camera{c_tag = "Brig Prison Hallway"; 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icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Detective Maintenance"; req_access_txt = "4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/detectives_office) +"aue" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"auf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall,/area) +"aug" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security{id_tag = "laborexit"; name = "Labor Shuttle"; req_access_txt = "1"},/turf/simulated/floor,/area/security/prisonershuttle) +"auh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall/r_wall,/area) +"aui" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area) +"auj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/lobby) +"auk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/lobby) +"aul" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Security Lobby"; req_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/security/lobby) +"aum" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/lobby) +"aun" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/lobby) +"auo" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/detectives_office) +"aup" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/detectives_office) +"auq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/detectives_office) +"aur" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/detectives_office) +"aus" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area) +"aut" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"auu" = (/obj/machinery/vending/chinese,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) +"auv" = (/obj/machinery/vending/chinese,/obj/machinery/light{dir = 1},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) +"auw" = (/obj/machinery/camera{c_tag = "Mr. Chang's"; dir = 2; network = list("SS13")},/obj/machinery/vending/chinese,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) +"aux" = (/obj/machinery/camera{c_tag = "Barber Shop"; dir = 2; network = list("SS13")},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) +"auy" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) +"auz" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Barber Shop APC"; pixel_y = 24},/obj/structure/stool/bed/chair/barber{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) +"auA" = (/obj/structure/table/reinforced,/obj/structure/mirror{pixel_x = 28},/obj/item/weapon/razor,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) +"auB" = (/obj/structure/table/woodentable,/obj/item/seeds/bananaseed,/turf/simulated/floor/wood,/area/clownoffice) +"auC" = (/obj/structure/table/woodentable,/obj/item/weapon/ore/clown,/obj/item/weapon/stamp/clown,/turf/simulated/floor/wood,/area/clownoffice) +"auD" = (/turf/simulated/floor/wood,/area/clownoffice) +"auE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/wood,/area/clownoffice) +"auF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/wood,/area/clownoffice) +"auG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/clown{name = "Clown's Office"; req_access_txt = "46"},/turf/simulated/floor,/area/clownoffice) +"auH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"auI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/fore) "auJ" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway West"; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "auK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10; tag = "icon-intact (SOUTHWEST)"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "auL" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) @@ -1107,7 +1107,7 @@ "avo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/clownoffice) "avp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/wood,/area/clownoffice) "avq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/clownoffice) -"avr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) +"avr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) "avs" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/fore) "avt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/hallway/primary/fore) "avu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/hallway/primary/fore) @@ -1175,591 +1175,591 @@ "awE" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxstarboard) "awF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "awG" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"awH" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/flag/mime,/turf/simulated/floor/wood,/area/mimeoffice) -"awI" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/mimeoffice) -"awJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/wood,/area/mimeoffice) -"awK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"awL" = (/obj/structure/table/woodentable,/obj/machinery/photocopier/faxmachine{department = "Magistrate's Office"},/turf/simulated/floor/carpet,/area/magistrateoffice) -"awM" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor/carpet,/area/magistrateoffice) -"awN" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump,/obj/machinery/photocopier,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/carpet,/area/magistrateoffice) -"awO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/magistrateoffice) -"awP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) -"awQ" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 1},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awR" = (/obj/machinery/newscaster/security_unit{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awS" = (/obj/structure/closet/lawcloset,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awT" = (/obj/machinery/photocopier,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 27},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awU" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awV" = (/obj/machinery/vending/coffee,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awX" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/obj/machinery/light{dir = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"awY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "lawyer"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice) -"awZ" = (/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"axa" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area) -"axb" = (/obj/structure/disposalpipe/junction{tag = "icon-pipe-j1 (EAST)"; icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axe" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"axi" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"axj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"axk" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light/small,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"axl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area) -"axm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) -"axn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/civilian/barber) -"axo" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area) -"axp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area) -"axq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area) -"axr" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; 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icon_state = "escape"},/area/maintenance/abandonedbar) +"aHj" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "escape"},/area/maintenance/abandonedbar) +"aHk" = (/obj/item/trash/pistachios,/obj/machinery/light_construct,/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar) +"aHl" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/wood,/area/maintenance/abandonedbar) +"aHm" = (/obj/machinery/light,/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/plating,/area/maintenance/abandonedbar) +"aHn" = (/obj/structure/stool,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/wood,/area/maintenance/abandonedbar) +"aHo" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/condiment/saltshaker,/obj/item/weapon/reagent_containers/food/condiment/peppermill,/turf/simulated/floor/plating,/area/maintenance/abandonedbar) +"aHp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"aHq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"aHr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"aHs" = (/turf/space,/area/hallway/secondary/entry) +"aHt" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry) +"aHu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) +"aHv" = (/turf/simulated/wall,/area/security/checkpoint2) +"aHw" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/fpmaint2) +"aHx" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/fpmaint2) +"aHy" = (/obj/machinery/camera{c_tag = "Fore Port Solar Control"; dir = 1},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aHz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aHA" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"aHB" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aHC" = (/turf/simulated/wall/r_wall,/area/storage/primary) +"aHD" = (/obj/structure/closet/secure_closet/freezer/money,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage) +"aHE" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "vault"; dir = 6},/area/security/nuke_storage) +"aHF" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{pixel_y = 23},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "vault"},/area/security/nuke_storage) +"aHG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "vault"; dir = 10},/area/security/nuke_storage) +"aHH" = (/obj/machinery/computer/secure_data/detective_computer,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage) +"aHI" = (/obj/machinery/gateway{dir = 10},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/gateway) +"aHJ" = (/obj/machinery/gateway{density = 0},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/gateway) +"aHK" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/gateway) +"aHL" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/clothing/shoes/magboots{pixel_y = -5},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera/motion{c_tag = "EVA West"; dir = 4; network = list("SS13")},/obj/structure/table/reinforced,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/ai_monitored/storage/eva) +"aHO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "EVA East"; dir = 8; network = list("SS13")},/obj/structure/table/reinforced,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aHQ" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/skrell/white,/obj/item/clothing/head/helmet/space/skrell/white,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/ai_monitored/storage/eva) +"aHR" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/skrell/black,/obj/item/clothing/suit/space/skrell/black,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/ai_monitored/storage/eva) +"aHS" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aHT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep) "aHU" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHV" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHW" = (/obj/structure/urinal{pixel_y = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1791,7 +1791,7 @@ "aIw" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/shuttle/arrival/station) "aIx" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/arrival/station) "aIy" = (/obj/machinery/camera{c_tag = "Arrivals East"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) -"aIz" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/item/device/flashlight/flare,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint2) +"aIz" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint2) "aIA" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) "aIB" = (/obj/machinery/computer/security,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) "aIC" = (/obj/machinery/computer/card,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) @@ -1802,12 +1802,12 @@ "aIH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport) "aII" = (/obj/machinery/vending/assist,/turf/simulated/floor,/area/storage/primary) "aIJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/storage/primary) -"aIK" = (/obj/structure/table,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aIL" = (/obj/structure/table,/obj/machinery/alarm{pixel_y = 23},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aIM" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Primary Tool Storage"},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aIN" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aIO" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aIP" = (/obj/structure/table,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) +"aIK" = (/obj/structure/table,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/wirecutters,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/turf/simulated/floor,/area/storage/primary) +"aIL" = (/obj/structure/table,/obj/machinery/alarm{pixel_y = 23},/obj/item/device/t_scanner,/turf/simulated/floor,/area/storage/primary) +"aIM" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Primary Tool Storage"},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/item/device/assembly/igniter{pixel_x = -8; pixel_y = -4},/obj/item/device/assembly/igniter,/obj/item/weapon/screwdriver{pixel_y = 16},/turf/simulated/floor,/area/storage/primary) +"aIN" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/multitool,/obj/item/device/multitool{pixel_x = 4},/turf/simulated/floor,/area/storage/primary) +"aIO" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/turf/simulated/floor,/area/storage/primary) +"aIP" = (/obj/structure/table,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/storage/primary) "aIQ" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/storage/primary) "aIR" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/storage/primary) "aIS" = (/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/security/nuke_storage) @@ -1826,8 +1826,8 @@ "aJf" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aJg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "Xeno Hardsuits"; req_access_txt = "18"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) "aJh" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) -"aJi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable,/obj/structure/sign/securearea,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) -"aJj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aJi" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness) +"aJj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor/border_only,/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/fitness) "aJk" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJl" = (/obj/machinery/door/airlock{name = "Unisex Showers"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aJm" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1860,10655 +1860,10750 @@ "aJN" = (/turf/simulated/wall/r_wall,/area/maintenance/fsmaint2) "aJO" = (/obj/machinery/door/poddoor{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area) "aJP" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station) -"aJQ" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJR" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJS" = (/obj/structure/closet/wardrobe/black,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJT" = (/obj/structure/closet/wardrobe/xenos,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJU" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJV" = (/obj/structure/closet/wardrobe/grey,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aJW" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) -"aJX" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/arrival/station) -"aJY" = (/obj/machinery/power/apc{dir = 4; cell_type = 15000; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) -"aJZ" = (/obj/structure/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) -"aKa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/security/checkpoint2) -"aKb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/checkpoint2) -"aKc" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/checkpoint2) -"aKd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/checkpoint2) -"aKe" = (/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKg" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKh" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKi" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKj" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6; tag = "icon-intact (SOUTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKl" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4; tag = "icon-intact (EAST)"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"aKm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/storage/primary) -"aKn" = (/obj/effect/landmark/start{name = "Civilian"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/storage/primary) -"aKo" = (/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor,/area/storage/primary) -"aKp" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor,/area/storage/primary) -"aKq" = (/obj/effect/landmark/start{name = "Civilian"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/storage/primary) -"aKr" = (/obj/machinery/lapvend,/turf/simulated/floor,/area/storage/primary) -"aKs" = (/obj/machinery/camera{c_tag = "Vault"; dir = 4; network = list("SS13")},/obj/structure/closet/crate{name = "Gold Crate"},/obj/item/stack/sheet/mineral/gold{pixel_x = -1; pixel_y = 5},/obj/item/stack/sheet/mineral/gold{pixel_y = 2},/obj/item/stack/sheet/mineral/gold{pixel_x = 1; pixel_y = -2},/obj/item/device/radio/intercom{freerange = 0; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cqX" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cqY" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"cqZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) -"cra" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"crb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.