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Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum * Small fixes * Ninja outfit, ekatana, actions * Ninja scanner and spans * Ninja uplink implant * Ninja bombs * Ninja bomb flare grants * Ninja modsuit, objective payouts * Fixes objectives * Ninja stealth fix, modsuit sprites and final implementations * Lints * Ninja scanner sprites * Ninja Suit and Energy Shuriken Sprites * Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff * Fixes a duplicate icon * Attack chain * Energy katana item sprite * Ninja net gun * Brazil * Spawning ninjas, ninja on traitor panel, ninja spawn sound * Linter * Objective stuff * Fixes n grey suits * Objectives * Trim intro sound * Event, spawn point * Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn * Address code review * Oops * Uncomments an important thingy * Update: Gave space ninjas access to maints and an agent ID card. Updated net description. * Update scanner examine * Removes excess file * Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles * Fixes modsuit sprite issue * Energy shuriken fixes * Scanner fix * Printer fix * Fixes some runtimes * Fixes capture teleport * Clothes rename * Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug * Adds research levels to ninja gear * Fixes ninja capture issue * Remaps ninja dojo * Better cuff removal * Forgor * Fixes action availability * Updates walls at dojo * Improves ninja modsuit * Windoors can now be opened with the katana * Adds advanced pinpointer to ninja uplink * Fixed energy nets sticking * Fixes slime people ninjas * Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets * Oop * Adds reactor sabotage objective. * Fixes ninja cuffs * Removes Carp scroll from uplink. Adds Krav Implant to uplink
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@@ -104,6 +104,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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name = "revenantspawn"
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icon_state = "Rev"
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/obj/effect/landmark/spawner/ninja
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name = "ninjaspawn"
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/obj/effect/landmark/spawner/bubblegum_arena
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name = "bubblegum_arena_human"
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icon_state = "Explorer"
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@@ -142,13 +145,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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spawner_list = GLOB.ertdirector
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return ..()
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/obj/effect/landmark/spawner/ninjastart
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name = "ninjastart"
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/obj/effect/landmark/spawner/ninjastart/Initialize(mapload)
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spawner_list = GLOB.ninjastart
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return ..()
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/obj/effect/landmark/spawner/aroomwarp
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name = "aroomwarp"
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@@ -198,6 +194,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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spawner_list = GLOB.syndieprisonwarp
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return ..()
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/obj/effect/landmark/spawner/ninja_prison_warp
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name = "ninja prison warp"
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/obj/effect/landmark/spawner/ninja_prison_warp/Initialize(mapload)
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spawner_list = GLOB.ninjaprisonwarp
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return ..()
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/obj/effect/landmark/spawner/antag_extract_warp
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name = "antagextractwarp"
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@@ -230,9 +233,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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/obj/effect/landmark/spawner/commando_manual
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name = "Deathsquad Commando Manual"
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/obj/effect/landmark/spawner/holding_facility
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name = "Holding Facility"
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/obj/effect/landmark/spawner/holocarp
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name = "Holocarp Spawn"
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