Adds conical spells from TG (#27979)

* Adds conical spells from TG

* Remove testing stuff

* Errant whitespace

* Fix levels
This commit is contained in:
DGamerL
2025-01-22 23:08:53 +01:00
committed by GitHub
parent 3e3837da54
commit 3954981ff2
5 changed files with 123 additions and 2 deletions
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/datum/spell_targeting/cone
max_targets = INFINITY
use_intercept_click = TRUE
/// This controls how many levels the cone has. Increase this value to make a bigger cone.
var/cone_levels = 3
/// This value determines if the cone penetrates walls.
var/respect_density = FALSE
/datum/spell_targeting/cone/choose_targets(mob/user, datum/spell/spell, params, atom/clicked_atom)
var/list/turfs_to_return = list()
var/turf/turf_to_use = get_turf(user)
var/turf/left_turf
var/turf/right_turf
var/dir_to_use = get_dir(user, clicked_atom)
var/right_dir
var/left_dir
switch(dir_to_use)
if(NORTH)
left_dir = WEST
right_dir = EAST
if(SOUTH)
left_dir = EAST
right_dir = WEST
if(EAST)
left_dir = NORTH
right_dir = SOUTH
if(WEST)
left_dir = SOUTH
right_dir = NORTH
// Go though every level of the cone levels and generate the cone.
for(var/level in 1 to cone_levels)
var/list/level_turfs = list()
// Our center turf always exists, it's straight ahead of the caster.
turf_to_use = get_step(turf_to_use, dir_to_use)
level_turfs += turf_to_use
// Level 1 only ever has 1 turf, it's a cone.
if(level != 1)
var/level_width_in_each_direction = round((calculate_cone_shape(level) - 1) / 2)
left_turf = turf_to_use
right_turf = turf_to_use
// Check turfs to the left...
for(var/left_of_center in 1 to level_width_in_each_direction)
if(respect_density && left_turf.density)
break
left_turf = get_step(left_turf, left_dir)
level_turfs += left_turf
// And turfs to the right.
for(var/right_of_enter in 1 to level_width_in_each_direction)
if(respect_density && right_turf.density)
break
right_turf = get_step(right_turf, right_dir)
level_turfs += right_turf
// Add the list of all turfs on this level to the turfs to return
turfs_to_return += list(level_turfs)
// If we're at the last level, we're done
if(level == cone_levels)
break
// But if we're not at the last level, we should check that we can keep going
if(respect_density && turf_to_use.density)
break
return turfs_to_return
/**
* Adjusts the width of the cone at the passed level.
* This is never called on the first level of the cone (level 1 is always 1 width)
*
* Return a number - the TOTAL width of the cone at the passed level.
*/
/datum/spell_targeting/cone/proc/calculate_cone_shape(current_level)
// Default formula: (1 (innate) -> 3 -> 5 -> 5 -> 7 -> 7 -> 9 -> 9 -> ...)
return current_level + (current_level % 2) + 1
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/datum/spell/cone
/datum/spell/cone/create_new_targeting()
return new /datum/spell_targeting/cone
/datum/spell/cone/cast(list/targets, mob/user)
var/level_counter = 1
for(var/list/turf_list in targets)
do_cone_effects(turf_list, user, level_counter)
level_counter++
/datum/spell/cone/proc/do_cone_effects(list/targets, mob/user, level)
for(var/turf/target_turf as anything in targets)
if(QDELETED(target_turf)) //if turf is no longer there
continue
do_turf_cone_effect(target_turf, user, level)
if(iswallturf(target_turf))
continue
for(var/atom/movable/movable_content as anything in target_turf)
if(isobj(movable_content))
do_obj_cone_effect(movable_content, user, level)
else if(isliving(movable_content))
do_mob_cone_effect(movable_content, user, level)
/datum/spell/cone/proc/do_turf_cone_effect(turf/target_turf, mob/caster, level)
return
/datum/spell/cone/proc/do_obj_cone_effect(obj/target_obj, mob/caster, level)
return
/datum/spell/cone/proc/do_mob_cone_effect(mob/target_mob, mob/caster, level)
return
/datum/spell/cone/staggered
/// The delay between each cone level triggering.
var/delay_between_level = 0.2 SECONDS
/datum/spell/cone/staggered/cast(list/targets, mob/user)
var/level_counter = 0
for(var/list/turf_list in targets)
level_counter++
addtimer(CALLBACK(src, PROC_REF(do_cone_effects), turf_list, user, level_counter), delay_between_level * level_counter)