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Adds some examine helpers (#18997)
* Adds some examine helpers * Includes suggestions * Macroifies some "the"s * Update code/game/machinery/camera/camera.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/devices/radio/intercom.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
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@@ -122,18 +122,20 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return 1
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/obj/structure/particle_accelerator/examine(mob/user)
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. = ..()
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switch(construction_state)
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if(0)
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desc = text("A [name], looks like it's not attached to the flooring")
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if(1)
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desc = text("A [name], it is missing some cables")
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if(2)
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desc = text("A [name], the panel is open")
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if(3)
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desc = text("The [name] is assembled")
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if(ACCELERATOR_UNWRENCHED)
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. += "<span class='notice'>\The [name]'s <i>anchoring bolts</i> are loose.</span>"
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if(ACCELERATOR_WRENCHED)
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. += "<span class='notice'>\The [name]'s anchoring bolts are <b>wrenched</b> in place, but it lacks <i>wiring</i>.</span>"
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if(ACCELERATOR_WIRED)
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. += "<span class='notice'>\The [name] is <b>wired</b>, but the maintenance panel is <i>unscrewed and open</i>.</span>"
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if(ACCELERATOR_READY)
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. += "<span class='notice'>\The [name] is assembled and the maintenence panel is <b>screwed shut</b>.</span>"
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if(powered)
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desc = desc_holder
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. = ..()
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if(!anchored)
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. += "<span class='notice'>Alt-click to rotate it.</span>"
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/obj/structure/particle_accelerator/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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