diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index f38c9b477f3..4d80110cc2a 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -444,7 +444,7 @@ obj/item/weapon/twohanded/ no_embed = 1 force = 5 force_unwielded = 5 - force_wielded = 20 + force_wielded = 30 throwforce = 15 throw_range = 1 w_class = 5 @@ -475,29 +475,31 @@ obj/item/weapon/twohanded/ /obj/item/weapon/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(!proximity) return - if(wielded) - if(charged == 5) - charged = 0 - if(istype(A, /mob/living/)) - var/mob/living/Z = A - if(Z.health < 1) - Z.visible_message("[Z.name] was blown to peices by the power of [src.name]!", \ - "You feel a powerful blow rip you apart!", \ - "You hear a heavy impact and the sound of ripping flesh!.") - Z.gib() - else - Z.take_organ_damage(0,30) - Z.visible_message("[Z.name] was sent flying by a blow from the [src.name]!", \ - "You feel a powerful blow connect with your body and send you flying!", \ - "You hear something heavy impact flesh!.") - var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src))) - Z.throw_at(throw_target, 200, 4) - else if(istype(A, /turf/simulated/wall)) + if(charged == 5) + charged = 0 + if(istype(A, /mob/living/)) + var/mob/living/Z = A + if(Z.health >= 1) + Z.visible_message("[Z.name] was sent flying by a blow from the [src.name]!", \ + "You feel a powerful blow connect with your body and send you flying!", \ + "You hear something heavy impact flesh!.") + var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src))) + Z.throw_at(throw_target, 200, 4) + playsound(user, 'sound/weapons/marauder.ogg', 50, 1) + else if(wielded && Z.health < 1) + Z.visible_message("[Z.name] was blown to peices by the power of [src.name]!", \ + "You feel a powerful blow rip you apart!", \ + "You hear a heavy impact and the sound of ripping flesh!.") + Z.gib() + playsound(user, 'sound/weapons/marauder.ogg', 50, 1) + if(wielded) + if(istype(A, /turf/simulated/wall)) var/turf/simulated/wall/Z = A Z.ex_act(2) charged = 3 + playsound(user, 'sound/weapons/marauder.ogg', 50, 1) else if (istype(A, /obj/structure) || istype(A, /obj/mecha/)) var/obj/Z = A Z.ex_act(2) charged = 3 - playsound(user, 'sound/weapons/marauder.ogg', 50, 1) + playsound(user, 'sound/weapons/marauder.ogg', 50, 1) diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 43618e46b73..c420450e5f4 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -113,6 +113,11 @@ viewers(user) << "[user] is falling on the [src.name]! It looks like \he's trying to commit suicide." return(BRUTELOSS) +/obj/item/weapon/claymore/ceremonial + name = "ceremonial claymore" + desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin." + force = 20 + /obj/item/weapon/katana name = "katana" desc = "Woefully underpowered in D20" diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index abd1f40f15a..ce1cde9640f 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -1025,7 +1025,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt) + M.equip_to_slot_or_del(new /obj/item/weapon/claymore/ceremonial(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store) M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)