diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index de626d139fb..60c6bd2f176 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -312,7 +312,7 @@ //Hilariously enough, running into a closet should make you get hit the hardest. var/mob/living/carbon/human/H = mob H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)))) - var/rads = DETONATION_RADS * sqrt(1 / (get_dist(L, src) + 1)) * sqrt(power/5) / RAD_DAMAGE_MULTIPLIER + var/rads = (DETONATION_RADS * (sqrt(1 / (get_dist(L, src) + 1)) * sqrt(power / 5))) / (RAD_DAMAGE_MULTIPLIER * 0.25) L.rad_act(rads) var/turf/T = get_turf(src)