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Ninja Greentext Fix
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@@ -229,6 +229,39 @@ datum/mind
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// text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
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sections["changeling"] = text
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/** NINJA ***/
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text = "ninja"
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if (ticker.mode.config_tag=="ninja")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.ninjas)
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text += "<b>YES</b>|<a href='?src=\ref[src];ninja=clear'>no</a>"
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text += "<br><a href='?src=\ref[src];ninja=outpost'>To outpost</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];ninja=dressup'>dress up</a>."
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//if (objectives.len==0)
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//text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
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else
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text += "<a href='?src=\ref[src];ninja=ninja'>yes</a>|<b>NO</b>"
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sections["ninja"] = text
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/** CHANGELING ***/
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text = "changeling"
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if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.changelings)
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text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
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if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
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text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
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else
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text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
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// var/datum/game_mode/changeling/changeling = ticker.mode
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// if (istype(changeling) && changeling.changelingdeath)
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// text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
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sections["changeling"] = text
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/** VAMPIRE ***/
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text = "vampire"
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if (ticker.mode.config_tag=="vampire")
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@@ -751,6 +784,27 @@ datum/mind
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ticker.mode.forge_wizard_objectives(src)
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usr << "\blue The objectives for wizard [key] have been generated. You can edit them and anounce manually."
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else if (href_list["ninja"])
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current.hud_updateflag |= (1 << SPECIALROLE_HUD)
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switch(href_list["ninja"])
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if("clear")
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if(src in ticker.mode.ninjas)
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ticker.mode.ninjas -= src
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special_role = null
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current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a Ninja!</B></FONT>"
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log_admin("[key_name_admin(usr)] has de-ninja'ed [current].")
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if("ninja")
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if(!(src in ticker.mode.ninjas))
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ticker.mode.ninjas += src
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special_role = "Ninja"
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current << "<B>\blue Your mind awakens, your true potential is realized! You are a <i>Space Ninja</i>!</B>"
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log_admin("[key_name_admin(usr)] has ninja'ed [current].")
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if("outpost")
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current.loc = pick(ninjastart)
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if("dressup")
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current:equip_space_ninja()
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else if (href_list["changeling"])
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current.hud_updateflag |= (1 << SPECIALROLE_HUD)
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switch(href_list["changeling"])
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