TG: Late-join features and bug fixes:

- Merged 'Game' and 'Lobby' tabs during pre-game into one tab.
- Late-joiners now see round duration.
- Late-joiners are warned if the shuttle is not recallable or has already left
to Centcomm.
- Added the little red X to the top corner of the late-join job list window
- Supply shuttle derp fix
- Removed duplicate mining shuttle code that was inside atmos computer stuff
- - This should fix the player seeing both the 'Shuttle has been sent' and 'The
shuttle is already moving' messages.
- Updated changelog
Revision: r3433
Author: 	 johnsonmt88
This commit is contained in:
Ren Erthilo
2012-05-02 22:14:59 +01:00
parent 59762d4207
commit 396caaa260
7 changed files with 106 additions and 40 deletions
+16
View File
@@ -1,6 +1,7 @@
//SUPPLY PACKS
//NOTE: only secure crate types use the access var (and are lockable)
//NOTE: hidden packs only show up when the computer has been hacked.
//ANOTER NOTE: Contraband is obtainable through modified supplycomp circuitboards.
//BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
/datum/supply_packs/specialops
name = "Special Ops supplies"
@@ -793,5 +794,20 @@
..()
/datum/supply_packs/contraband
contains = list("/obj/item/weapon/contraband/poster",) //We randomly pick 5 items from this list through the constructor, look below
name = "Contraband Crate"
cost = 30
containertype = "/obj/structure/closet/crate/contraband"
containername = "Contraband crate"
group = "ERROR"
contraband = 1
/datum/supply_packs/contraband/New()
var/list/tempContains = list()
for(var/i = 0,i<5,i++)
tempContains += pick(contains)
src.contains = tempContains
..()
//SUPPLY PACKS