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Buff bandage healing speed. A LOT.
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@@ -192,9 +192,8 @@
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if(W.is_treated())
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// slow healing
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var/amount = 0.2
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if(W.bandaged) amount++
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if(W.salved) amount++
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if(W.disinfected) amount++
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if(W.is_treated())
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amount += 10
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// amount of healing is spread over all the wounds
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W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
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