Robot Control/supermatter NanoUI

This commit is contained in:
Markolie
2015-07-28 23:06:01 +02:00
parent 8ac25a71e5
commit 398bd40dfe
4 changed files with 350 additions and 113 deletions
+191 -102
View File
@@ -1,6 +1,3 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/robotics
name = "robotics control console"
desc = "Used to remotely lockdown or detonate linked Cyborgs."
@@ -12,121 +9,213 @@
var/temp = null
light_color = LIGHT_COLOR_PURPLE
var/safety = 1
/obj/machinery/computer/robotics/proc/can_control(var/mob/user, var/mob/living/silicon/robot/R)
if(!istype(R))
return 0
if(istype(user, /mob/living/silicon/ai))
if (R.connected_ai != user)
return 0
if(istype(user, /mob/living/silicon/robot))
if (R != user)
return 0
if(R.scrambledcodes)
return 0
return 1
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
if(..())
if(..())
return
interact(user)
/obj/machinery/computer/robotics/interact(var/mob/user as mob)
if (src.z > 6)
user << "<span class='userdanger'>Unable to establish a connection</span>: \black You're too far away from the station!"
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat
var/robots = 0
for(var/mob/living/silicon/robot/R in mob_list)
if(!can_control(user, R))
continue
robots++
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else if (!R.canmove)
dat += " Locked Down |"
else
dat += " Operating Normally |"
if (!R.canmove)
else if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
if(R.connected_ai)
dat += " Slaved to [R.connected_ai.name] |"
else
dat += " Independent from AI |"
if (istype(user, /mob/living/silicon))
if(issilicon(user) && is_special_character(user) && !R.emagged)
dat += "<A href='?src=\ref[src];magbot=\ref[R]'>(<font color=blue><i>Hack</i></font>)</A> "
dat += "<A href='?src=\ref[src];stopbot=\ref[R]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
dat += "<A href='?src=\ref[src];killbot=\ref[R]'>(<font color=red><i>Destroy</i></font>)</A>"
dat += "<BR>"
ui_interact(user)
if(!robots)
dat += "No Cyborg Units detected within access parameters."
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/list/robots = get_cyborgs(user)
if(robots.len)
data["robots"] = robots
data["safety"] = safety
// Also applies for cyborgs. Hides the manual self-destruct button.
data["is_ai"] = issilicon(user)
data["allowed"] = src.allowed(user)
var/datum/browser/popup = new(user, "computer", "Cyborg Control Console", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "robot_control.tmpl", "Robotic Control Console", 400, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/robotics/Topic(href, href_list)
if(..())
return
var/mob/user = usr
if(!src.allowed(user))
user << "<span class='warning'>Access Denied.</span>"
return
if (href_list["temp"])
src.temp = null
// Destroys the cyborg
if(href_list["detonate"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["detonate"])
if(!target || !istype(target))
return
if(isAI(user) && (target.connected_ai != user))
user << "Access Denied. This robot is not linked to you."
return
// Cyborgs may blow up themselves via the console
if(isrobot(user) && user != target)
user << "Access Denied."
return
var/choice = input("Really detonate [target.name]?") in list ("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
else if (href_list["killbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(can_control(usr, R))
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
if(R.mind && R.mind.special_role && R.emagged)
R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
R.ResetSecurityCodes()
else
message_admins("<span class='notice'>[key_name(usr, usr.client)](<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>) detonated [key_name(R, R.client)](<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[R.x];Y=[R.y];Z=[R.z]'>JMP</a>)!</span>")
log_game("\<span class='notice'>[key_name(usr)] detonated [key_name(R)]!</span>")
if(R.connected_ai)
R.connected_ai << "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>"
R.self_destruct()
// Antagonistic cyborgs? Left here for downstream
if(target.mind && target.mind.special_role && target.emagged)
target << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
target.ResetSecurityCodes()
else
usr << "<span class='danger'>Access Denied.</span>"
message_admins("\blue [key_name_admin(usr)] detonated [target.name]!")
log_game("\blue [key_name_admin(usr)] detonated [target.name]!")
target << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
target.self_destruct()
else if (href_list["stopbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
if(can_control(usr, R))
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
message_admins("<span class='notice'>[key_name(usr, usr.client)](<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>) [R.canmove ? "locked down" : "released"] [key_name(R, R.client)](<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[R.x];Y=[R.y];Z=[R.z]'>JMP</a>)!</span>")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R)]!")
R.SetLockdown(!R.lockcharge)
R << "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>"
if(R.connected_ai)
R.connected_ai << "[!R.lockcharge ? "<span class='notice'>NOTICE - Cyborg lockdown lifted" : "<span class='alert'>ALERT - Cyborg lockdown detected"]: <a href='byond://?src=\ref[R.connected_ai];track2=\ref[R.connected_ai];track=\ref[R]'>[R.name]</a></span><br>"
// Locks or unlocks the cyborg
else if (href_list["lockdown"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["lockdown"])
if(!target || !istype(target))
return
if(isAI(user) && (target.connected_ai != user))
user << "Access Denied. This robot is not linked to you."
return
if(isrobot(user))
user << "Access Denied."
return
var/choice = input("Really [target.lockcharge ? "unlock" : "lockdown"] [target.name] ?") in list ("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
message_admins("\blue [key_name_admin(usr)] [target.canmove ? "locked down" : "released"] [target.name]!")
log_game("[key_name(usr)] [target.canmove ? "locked down" : "released"] [target.name]!")
target.canmove = !target.canmove
if (target.lockcharge)
target.lockcharge = !target.lockcharge
target << "Your lockdown has been lifted!"
else
usr << "<span class='danger'>Access Denied.</span>"
target.lockcharge = !target.lockcharge
target << "You have been locked down!"
else if (href_list["magbot"])
if(issilicon(usr) && is_special_character(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
if(istype(R) && !R.emagged && R.connected_ai == usr && !R.scrambledcodes && can_control(usr, R))
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
// Remotely hacks the cyborg. Only antag AIs can do this and only to linked cyborgs.
else if (href_list["hack"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["hack"])
if(!target || !istype(target))
return
src.updateUsrDialog()
return
// Antag AI checks
if(!istype(user, /mob/living/silicon/ai) || !(user.mind.special_role && user.mind.original == user))
user << "Access Denied"
return
if(target.emagged)
user << "Robot is already hacked."
return
var/choice = input("Really hack [target.name]? This cannot be undone.") in list("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
message_admins("\blue [key_name_admin(usr)] emagged [target.name] using robotic console!")
log_game("[key_name(usr)] emagged [target.name] using robotic console!")
target.emagged = 1
target << "<span class='notice'>Failsafe protocols overriden. New tools available.</span>"
// Arms the emergency self-destruct system
else if(href_list["arm"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
safety = !safety
user << "You [safety ? "disarm" : "arm"] the emergency self destruct"
// Destroys all accessible cyborgs if safety is disabled
else if(href_list["nuke"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
if(safety)
user << "Self-destruct aborted - safety active"
return
message_admins("\blue [key_name_admin(usr)] detonated all cyborgs!")
log_game("[key_name(usr)] detonated all cyborgs!")
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
R << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
R.self_destruct()
// Proc: get_cyborgs()
// Parameters: 1 (operator - mob which is operating the console.)
// Description: Returns NanoUI-friendly list of accessible cyborgs.
/obj/machinery/computer/robotics/proc/get_cyborgs(var/mob/operator)
var/list/robots = list()
for(var/mob/living/silicon/robot/R in mob_list)
// Ignore drones
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
var/list/robot = list()
robot["name"] = R.name
if(R.stat)
robot["status"] = "Not Responding"
else if (!R.canmove)
robot["status"] = "Lockdown"
else
robot["status"] = "Operational"
if(R.cell)
robot["cell"] = 1
robot["cell_capacity"] = R.cell.maxcharge
robot["cell_current"] = R.cell.charge
robot["cell_percentage"] = round(R.cell.percent())
else
robot["cell"] = 0
robot["module"] = R.module ? R.module.name : "None"
robot["master_ai"] = R.connected_ai ? R.connected_ai.name : "None"
robot["hackable"] = 0
// Antag AIs know whether linked cyborgs are hacked or not.
if(operator && istype(operator, /mob/living/silicon/ai) && (R.connected_ai == operator) && (operator.mind.special_role && operator.mind.original == operator))
robot["hacked"] = R.emagged ? 1 : 0
robot["hackable"] = R.emagged? 0 : 1
robots.Add(list(robot))
return robots
// Proc: get_cyborg_by_name()
// Parameters: 1 (name - Cyborg we are trying to find)
// Description: Helper proc for finding cyborg by name
/obj/machinery/computer/robotics/proc/get_cyborg_by_name(var/name)
if (!name)
return
for(var/mob/living/silicon/robot/R in mob_list)
if(R.name == name)
return R
+45 -11
View File
@@ -217,26 +217,60 @@
qdel(src)
return(gain)
/obj/machinery/power/supermatter_shard/attack_robot(mob/user as mob)
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
if(Adjacent(user))
return attack_hand(user)
else
user << "<span class='warning'>You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
ui_interact(user)
return
/obj/machinery/power/supermatter_shard/attack_ai(mob/user as mob)
user << "<span class='warning'>You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
ui_interact(user)
/obj/machinery/power/supermatter_shard/attack_ghost(mob/user as mob)
ui_interact(user)
/obj/machinery/power/supermatter_shard/attack_hand(mob/living/user as mob)
if(!istype(user))
return
user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
/obj/machinery/power/supermatter_shard/attack_hand(mob/user as mob)
user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
Consume(user)
/obj/machinery/power/supermatter_shard/proc/get_integrity()
var/integrity = damage / explosion_point
integrity = round(100 - integrity * 100)
integrity = integrity < 0 ? 0 : integrity
return integrity
// This is purely informational UI that may be accessed by AIs or robots
/obj/machinery/power/supermatter_shard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["integrity_percentage"] = round(get_integrity())
var/datum/gas_mixture/env = null
if(!istype(src.loc, /turf/space))
env = src.loc.return_air()
if(!env)
data["ambient_temp"] = 0
data["ambient_pressure"] = 0
else
data["ambient_temp"] = round(env.temperature)
data["ambient_pressure"] = round(env.return_pressure())
if(damage > explosion_point)
data["detonating"] = 1
else
data["detonating"] = 0
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "supermatter_crystal.tmpl", "Supermatter Crystal", 500, 300)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/power/supermatter_shard/proc/transfer_energy()
for(var/obj/machinery/power/rad_collector/R in rad_collectors)