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Robot Control/supermatter NanoUI
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@@ -217,26 +217,60 @@
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qdel(src)
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return(gain)
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/obj/machinery/power/supermatter_shard/attack_robot(mob/user as mob)
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/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
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if(Adjacent(user))
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return attack_hand(user)
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else
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user << "<span class='warning'>You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
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ui_interact(user)
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return
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/obj/machinery/power/supermatter_shard/attack_ai(mob/user as mob)
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user << "<span class='warning'>You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
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ui_interact(user)
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/obj/machinery/power/supermatter_shard/attack_ghost(mob/user as mob)
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ui_interact(user)
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/obj/machinery/power/supermatter_shard/attack_hand(mob/living/user as mob)
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if(!istype(user))
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return
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user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
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"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
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"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
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playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
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/obj/machinery/power/supermatter_shard/attack_hand(mob/user as mob)
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user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
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"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
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"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
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Consume(user)
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/obj/machinery/power/supermatter_shard/proc/get_integrity()
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var/integrity = damage / explosion_point
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integrity = round(100 - integrity * 100)
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integrity = integrity < 0 ? 0 : integrity
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return integrity
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// This is purely informational UI that may be accessed by AIs or robots
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/obj/machinery/power/supermatter_shard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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data["integrity_percentage"] = round(get_integrity())
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var/datum/gas_mixture/env = null
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if(!istype(src.loc, /turf/space))
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env = src.loc.return_air()
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if(!env)
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data["ambient_temp"] = 0
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data["ambient_pressure"] = 0
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else
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data["ambient_temp"] = round(env.temperature)
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data["ambient_pressure"] = round(env.return_pressure())
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if(damage > explosion_point)
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data["detonating"] = 1
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else
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data["detonating"] = 0
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "supermatter_crystal.tmpl", "Supermatter Crystal", 500, 300)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/power/supermatter_shard/proc/transfer_energy()
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for(var/obj/machinery/power/rad_collector/R in rad_collectors)
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