diff --git a/baystation12.dme b/baystation12.dme index 8c00b89e623..f01a1c12322 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -324,9 +324,7 @@ #include "code\game\jobs\jobprocs.dm" #include "code\game\jobs\jobs.dm" #include "code\game\jobs\whitelist.dm" -#include "code\game\jobs\job\assistant.dm" #include "code\game\jobs\job\civilian.dm" -#include "code\game\jobs\job\civilian_chaplain.dm" #include "code\game\jobs\job\engineering.dm" #include "code\game\jobs\job\job.dm" #include "code\game\jobs\job\medical.dm" @@ -334,6 +332,8 @@ #include "code\game\jobs\job\security.dm" #include "code\game\jobs\job\silicon.dm" #include "code\game\jobs\job\supervisor.dm" +#include "code\game\jobs\job\support.dm" +#include "code\game\jobs\job\support_chaplain.dm" #include "code\game\jobs\job_objectives\science.dm" #include "code\game\machinery\adv_med.dm" #include "code\game\machinery\ai_slipper.dm" diff --git a/code/__HELPERS/names.dm b/code/__HELPERS/names.dm index 06f45b6899c..bf62aa87373 100644 --- a/code/__HELPERS/names.dm +++ b/code/__HELPERS/names.dm @@ -38,7 +38,7 @@ var/religion_name = null var/name = "" - name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob") + name += pick("bee", "science", "edu", "captain", "civilian", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob") name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity") return capitalize(name) @@ -235,7 +235,7 @@ var/syndicate_code_response//Code response for traitors. /proc/GenerateKey() var/newKey newKey += pick("the", "if", "of", "as", "in", "a", "you", "from", "to", "an", "too", "little", "snow", "dead", "drunk", "rosebud", "duck", "al", "le") - newKey += pick("diamond", "beer", "mushroom", "assistant", "clown", "captain", "twinkie", "security", "nuke", "small", "big", "escape", "yellow", "gloves", "monkey", "engine", "nuclear", "ai") + newKey += pick("diamond", "beer", "mushroom", "civilian", "clown", "captain", "twinkie", "security", "nuke", "small", "big", "escape", "yellow", "gloves", "monkey", "engine", "nuclear", "ai") newKey += pick("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") return newKey diff --git a/code/datums/mind.dm b/code/datums/mind.dm index aad357b98cf..36fd75f8d04 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -1317,7 +1317,7 @@ datum/mind //HUMAN /mob/living/carbon/human/mind_initialize() ..() - if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt + if(!mind.assigned_role) mind.assigned_role = "Civilian" //defualt /mob/proc/sync_mind() mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 386fad10098..3be86b6d7f4 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -152,14 +152,14 @@ var/list/uplink_items = list() desc = "A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand." item = /obj/item/clothing/gloves/black/thief cost = 3 - job = list("Assistant") + job = list("Civilian") /datum/uplink_item/jobspecific/greytide name = "Greytide Implant" desc = "A box containing an implanter filled with a greytide implant when injected into another person makes them loyal to the greytide and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system." item = /obj/item/weapon/storage/box/syndie_kit/greytide cost = 7 - job = list("Assistant") + job = list("Civilian") //Bartender /datum/uplink_item/jobspecific/drunkbullets diff --git a/code/game/gamemodes/nations/nations.dm b/code/game/gamemodes/nations/nations.dm index c2fe44e573d..38a7633e6d4 100644 --- a/code/game/gamemodes/nations/nations.dm +++ b/code/game/gamemodes/nations/nations.dm @@ -305,7 +305,7 @@ datum/game_mode/nations new_character.mind.special_verbs = list() else new_character.mind_initialize() - if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role. + if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Civilian"//If they somehow got a null assigned role. //DNA if(record_found)//Pull up their name from database records if they did have a mind. diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 8365381a615..ac8a479f01f 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -228,7 +228,7 @@ datum/objective/anti_revolution/demote if(!istype(I)) return 1 - if(I.assignment == "Assistant") + if(I.assignment == "Civilian") return 1 else return 0 diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm deleted file mode 100644 index ece38e16963..00000000000 --- a/code/game/jobs/job/assistant.dm +++ /dev/null @@ -1,28 +0,0 @@ -/datum/job/assistant - title = "Assistant" - flag = ASSISTANT - department_flag = SUPPORT - faction = "Station" - total_positions = -1 - spawn_positions = -1 - supervisors = "absolutely everyone" - selection_color = "#dddddd" - access = list() //See /datum/job/assistant/get_access() - minimal_access = list() //See /datum/job/assistant/get_access() - alt_titles = list("Technical Assistant","Medical Intern","Research Assistant","Security Cadet") - -/datum/job/assistant/equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/clothing/under/color/grey(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - -/datum/job/assistant/get_access() - if(config.assistant_maint) - return list(access_maint_tunnels) - else - return list() diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 68e7ae6a832..5b52c7c4f07 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -1,366 +1,25 @@ -//Food -/datum/job/bartender - title = "Bartender" - flag = BARTENDER - department_flag = SUPPORT +/datum/job/civilian + title = "Civilian" + flag = CIVILIAN + department_flag = CIVILIAN faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" + total_positions = -1 + spawn_positions = -1 + supervisors = "absolutely everyone" selection_color = "#dddddd" - access = list(access_hydroponics, access_bar, access_kitchen, access_morgue, access_weapons) - minimal_access = list(access_bar, access_maint_tunnels, access_weapons) + access = list() //See /datum/job/assistant/get_access() + minimal_access = list() //See /datum/job/assistant/get_access() + alt_titles = list("Tourist","Businessman","Trader") - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - switch(H.backbag) - if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) - if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) - if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) - H.equip_or_collect(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_wear_pda) - - if(H.backbag == 1) - var/obj/item/weapon/storage/box/survival/Barpack = new /obj/item/weapon/storage/box/survival(H) - H.equip_or_collect(Barpack, slot_r_hand) - new /obj/item/ammo_casing/shotgun/beanbag(Barpack) - new /obj/item/ammo_casing/shotgun/beanbag(Barpack) - new /obj/item/ammo_casing/shotgun/beanbag(Barpack) - new /obj/item/ammo_casing/shotgun/beanbag(Barpack) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) - - H.dna.SetSEState(SOBERBLOCK,1) - H.mutations += M_SOBER - H.check_mutations = 1 - - return 1 - - - -/datum/job/chef - title = "Chef" - flag = CHEF - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) - minimal_access = list(access_kitchen, access_maint_tunnels) - alt_titles = list("Cook","Culinary Artist","Butcher") - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/suit/chef(H), slot_wear_suit) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/head/chefhat(H), slot_head) - H.equip_or_collect(new /obj/item/device/pda/chef(H), slot_wear_pda) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - - - -/datum/job/hydro - title = "Botanist" - flag = BOTANIST - department_flag = SUPPORT - faction = "Station" - total_positions = 3 - spawn_positions = 2 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. - minimal_access = list(access_hydroponics, access_morgue, access_maint_tunnels) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. - alt_titles = list("Hydroponicist") - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store) - H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt) - switch(H.backbag) - if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) - if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back) - if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - - - -//Cargo -/datum/job/qm - title = "Quartermaster" - flag = QUARTERMASTER - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) - minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) - H.equip_or_collect(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) - H.equip_or_collect(new /obj/item/device/pda/quartermaster(H), slot_wear_pda) -// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses) - H.equip_or_collect(new /obj/item/weapon/clipboard(H), slot_l_hand) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - - - -/datum/job/cargo_tech - title = "Cargo Technician" - flag = CARGOTECH - department_flag = SUPPORT - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the quartermaster and the head of personnel" - selection_color = "#dddddd" - access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) - minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) - H.equip_or_collect(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/device/pda/cargo(H), slot_wear_pda) -// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - - - -/datum/job/mining - title = "Shaft Miner" - flag = MINER - department_flag = SUPPORT - faction = "Station" - total_positions = 3 - spawn_positions = 3 - supervisors = "the quartermaster and the head of personnel" - selection_color = "#dddddd" - access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) - minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting, access_maint_tunnels) - alt_titles = list("Spelunker") - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear) - switch(H.backbag) - if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/industrial(H), slot_back) - if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back) - if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_or_collect(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/device/pda/shaftminer(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/weapon/pickaxe/drill(H), slot_r_hand) -// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) - H.equip_or_collect(new /obj/item/weapon/crowbar(H), slot_l_hand) - H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H), slot_l_store) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/crowbar(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack) - return 1 - - - -//Griff //BS12 EDIT - -/datum/job/clown - title = "Clown" - flag = CLOWN - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_clown, access_theatre, access_maint_tunnels) - minimal_access = list(access_clown, access_theatre, access_maint_tunnels) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/weapon/storage/backpack/clown(H), slot_back) +/datum/job/assistant/equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/clothing/under/color/grey(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - if(H.gender == FEMALE) - H.equip_or_collect(new /obj/item/clothing/mask/gas/sexyclown(H), slot_wear_mask) - H.equip_or_collect(new /obj/item/clothing/under/sexyclown(H), slot_w_uniform) - else - H.equip_or_collect(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) - H.equip_or_collect(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes) - H.equip_or_collect(new /obj/item/device/pda/clown(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/bikehorn(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/stamp/clown(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/toy/crayon/rainbow(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/spray/waterflower(H), slot_in_backpack) - H.mutations.Add(M_CLUMSY) - return 1 + return 1 - - -/datum/job/mime - title = "Mime" - flag = MIME - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_mime, access_theatre, access_maint_tunnels) - minimal_access = list(access_mime, access_theatre, access_maint_tunnels) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) - if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) - if(H.gender == FEMALE) - H.equip_or_collect(new /obj/item/clothing/under/sexymime(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/mask/gas/sexymime(H), slot_wear_mask) - else - H.equip_or_collect(new /obj/item/clothing/under/mime(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/device/pda/mime(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/gloves/white(H), slot_gloves) - H.equip_or_collect(new /obj/item/clothing/head/beret(H), slot_head) - H.equip_or_collect(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_l_store) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack) - H.verbs += /client/proc/mimespeak - H.verbs += /client/proc/mimewall - H.mind.special_verbs += /client/proc/mimespeak - H.mind.special_verbs += /client/proc/mimewall - H.miming = 1 - return 1 - - - -/datum/job/janitor - title = "Janitor" - flag = JANITOR - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_janitor, access_maint_tunnels) - minimal_access = list(access_janitor, access_maint_tunnels) - alt_titles = list("Custodial Technician") - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/device/pda/janitor(H), slot_wear_pda) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/key(H), slot_l_store) - return 1 - - - -//More or less assistants -/datum/job/librarian - title = "Librarian" - flag = LIBRARIAN - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_library, access_maint_tunnels) - minimal_access = list(access_library, access_maint_tunnels) - alt_titles = list("Journalist") - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/device/pda/librarian(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_or_collect(new /obj/item/weapon/barcodescanner(H), slot_l_hand) - H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 - -/datum/job/barber - title = "Barber" - flag = BARBER - department_flag = KARMA - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_maint_tunnels) - minimal_access = list(access_maint_tunnels) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/clothing/under/barber(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 +/datum/job/assistant/get_access() + return list() diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm new file mode 100644 index 00000000000..4b6fe9db5fe --- /dev/null +++ b/code/game/jobs/job/support.dm @@ -0,0 +1,366 @@ +//Food +/datum/job/bartender + title = "Bartender" + flag = BARTENDER + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_hydroponics, access_bar, access_kitchen, access_morgue, access_weapons) + minimal_access = list(access_bar, access_maint_tunnels, access_weapons) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + switch(H.backbag) + if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) + H.equip_or_collect(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_wear_pda) + + if(H.backbag == 1) + var/obj/item/weapon/storage/box/survival/Barpack = new /obj/item/weapon/storage/box/survival(H) + H.equip_or_collect(Barpack, slot_r_hand) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) + + H.dna.SetSEState(SOBERBLOCK,1) + H.mutations += M_SOBER + H.check_mutations = 1 + + return 1 + + + +/datum/job/chef + title = "Chef" + flag = CHEF + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) + minimal_access = list(access_kitchen, access_maint_tunnels) + alt_titles = list("Cook","Culinary Artist","Butcher") + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/suit/chef(H), slot_wear_suit) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/clothing/head/chefhat(H), slot_head) + H.equip_or_collect(new /obj/item/device/pda/chef(H), slot_wear_pda) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 + + + +/datum/job/hydro + title = "Botanist" + flag = BOTANIST + department_flag = SUPPORT + faction = "Station" + total_positions = 3 + spawn_positions = 2 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. + minimal_access = list(access_hydroponics, access_morgue, access_maint_tunnels) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning. + alt_titles = list("Hydroponicist") + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store) + H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt) + switch(H.backbag) + if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 + + + +//Cargo +/datum/job/qm + title = "Quartermaster" + flag = QUARTERMASTER + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) + minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) + H.equip_or_collect(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/quartermaster(H), slot_wear_pda) +// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) + H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses) + H.equip_or_collect(new /obj/item/weapon/clipboard(H), slot_l_hand) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 + + + +/datum/job/cargo_tech + title = "Cargo Technician" + flag = CARGOTECH + department_flag = SUPPORT + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the quartermaster and the head of personnel" + selection_color = "#dddddd" + access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) + minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) + H.equip_or_collect(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/cargo(H), slot_wear_pda) +// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 + + + +/datum/job/mining + title = "Shaft Miner" + flag = MINER + department_flag = SUPPORT + faction = "Station" + total_positions = 3 + spawn_positions = 3 + supervisors = "the quartermaster and the head of personnel" + selection_color = "#dddddd" + access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station) + minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting, access_maint_tunnels) + alt_titles = list("Spelunker") + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear) + switch(H.backbag) + if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/industrial(H), slot_back) + if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back) + if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_or_collect(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/device/pda/shaftminer(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/weapon/pickaxe/drill(H), slot_r_hand) +// H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) + H.equip_or_collect(new /obj/item/weapon/crowbar(H), slot_l_hand) + H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H), slot_l_store) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/crowbar(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack) + return 1 + + + +//Griff //BS12 EDIT + +/datum/job/clown + title = "Clown" + flag = CLOWN + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_clown, access_theatre, access_maint_tunnels) + minimal_access = list(access_clown, access_theatre, access_maint_tunnels) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/weapon/storage/backpack/clown(H), slot_back) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + if(H.gender == FEMALE) + H.equip_or_collect(new /obj/item/clothing/mask/gas/sexyclown(H), slot_wear_mask) + H.equip_or_collect(new /obj/item/clothing/under/sexyclown(H), slot_w_uniform) + else + H.equip_or_collect(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) + H.equip_or_collect(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/clown(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) + H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/bikehorn(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/stamp/clown(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/toy/crayon/rainbow(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/reagent_containers/spray/waterflower(H), slot_in_backpack) + H.mutations.Add(M_CLUMSY) + return 1 + + + +/datum/job/mime + title = "Mime" + flag = MIME + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_mime, access_theatre, access_maint_tunnels) + minimal_access = list(access_mime, access_theatre, access_maint_tunnels) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) + if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(H.gender == FEMALE) + H.equip_or_collect(new /obj/item/clothing/under/sexymime(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/mask/gas/sexymime(H), slot_wear_mask) + else + H.equip_or_collect(new /obj/item/clothing/under/mime(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/mime(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/clothing/gloves/white(H), slot_gloves) + H.equip_or_collect(new /obj/item/clothing/head/beret(H), slot_head) + H.equip_or_collect(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_l_store) + H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack) + H.verbs += /client/proc/mimespeak + H.verbs += /client/proc/mimewall + H.mind.special_verbs += /client/proc/mimespeak + H.mind.special_verbs += /client/proc/mimewall + H.miming = 1 + return 1 + + + +/datum/job/janitor + title = "Janitor" + flag = JANITOR + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_janitor, access_maint_tunnels) + minimal_access = list(access_janitor, access_maint_tunnels) + alt_titles = list("Custodial Technician") + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/janitor(H), slot_wear_pda) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/key(H), slot_l_store) + return 1 + + + +//More or less assistants +/datum/job/librarian + title = "Librarian" + flag = LIBRARIAN + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_library, access_maint_tunnels) + minimal_access = list(access_library, access_maint_tunnels) + alt_titles = list("Journalist") + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/device/pda/librarian(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + H.equip_or_collect(new /obj/item/weapon/barcodescanner(H), slot_l_hand) + H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 + +/datum/job/barber + title = "Barber" + flag = BARBER + department_flag = KARMA + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_maint_tunnels) + minimal_access = list(access_maint_tunnels) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/clothing/under/barber(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/support_chaplain.dm similarity index 97% rename from code/game/jobs/job/civilian_chaplain.dm rename to code/game/jobs/job/support_chaplain.dm index ececf9c9ae4..da7fc9e950d 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/support_chaplain.dm @@ -1,154 +1,154 @@ -//Due to how large this one is it gets its own file -/datum/job/chaplain - title = "Chaplain" - flag = CHAPLAIN - department_flag = SUPPORT - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) - minimal_access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) - - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.see_invisible = SEE_INVISIBLE_OBSERVER - var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT - H.equip_or_collect(B, slot_l_hand) - H.equip_or_collect(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - spawn(0) - var/religion_name = "Christianity" - var/new_religion = copytext(sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name)),1,MAX_NAME_LEN) - - if (!new_religion) - new_religion = religion_name - - switch(lowertext(new_religion)) - if("christianity") - B.name = pick("The Holy Bible") - if("satanism") - B.name = "The Unholy Bible" - if("cthulu") - B.name = "The Necronomicon" - if("islam") - B.name = "Quran" - if("scientology") - B.name = pick("The Biography of L. Ron Hubbard","Dianetics") - if("chaos") - B.name = "The Book of Lorgar" - if("imperium") - B.name = "Uplifting Primer" - if("toolboxia") - B.name = "Toolbox Manifesto Robusto" - if("homosexuality") - B.name = "Guys Gone Wild" - if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks") - B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition") - H.setBrainLoss(100) // starts off retarded as fuck - if("science") - B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition") - else - B.name = "The Holy Book of [new_religion]" - feedback_set_details("religion_name","[new_religion]") - - spawn(1) - var/deity_name = "Space Jesus" - var/new_deity = copytext(sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name)),1,MAX_NAME_LEN) - - if ((length(new_deity) == 0) || (new_deity == "Space Jesus") ) - new_deity = deity_name - B.deity_name = new_deity - - var/accepted = 0 - var/outoftime = 0 - spawn(200) // 20 seconds to choose - outoftime = 1 - var/new_book_style = "Bible" - - while(!accepted) - if(!B) break // prevents possible runtime errors - new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon") - switch(new_book_style) - if("Koran") - B.icon_state = "koran" - B.item_state = "koran" - for(var/area/chapel/main/A in world) - for(var/turf/T in A.contents) - if(T.icon_state == "carpetsymbol") - T.dir = 4 - if("Scrapbook") - B.icon_state = "scrapbook" - B.item_state = "scrapbook" - if("Creeper") - B.icon_state = "creeper" - B.item_state = "syringe_kit" - if("White Bible") - B.icon_state = "white" - B.item_state = "syringe_kit" - if("Holy Light") - B.icon_state = "holylight" - B.item_state = "syringe_kit" - if("Athiest") - B.icon_state = "athiest" - B.item_state = "syringe_kit" - for(var/area/chapel/main/A in world) - for(var/turf/T in A.contents) - if(T.icon_state == "carpetsymbol") - T.dir = 10 - if("Tome") - B.icon_state = "tome" - B.item_state = "syringe_kit" - if("The King in Yellow") - B.icon_state = "kingyellow" - B.item_state = "kingyellow" - if("Ithaqua") - B.icon_state = "ithaqua" - B.item_state = "ithaqua" - if("Scientology") - B.icon_state = "scientology" - B.item_state = "scientology" - for(var/area/chapel/main/A in world) - for(var/turf/T in A.contents) - if(T.icon_state == "carpetsymbol") - T.dir = 8 - if("the bible melts") - B.icon_state = "melted" - B.item_state = "melted" - if("Necronomicon") - B.icon_state = "necronomicon" - B.item_state = "necronomicon" - else - // if christian bible, revert to default - B.icon_state = "bible" - B.item_state = "bible" - for(var/area/chapel/main/A in world) - for(var/turf/T in A.contents) - if(T.icon_state == "carpetsymbol") - T.dir = 2 - - H.update_inv_l_hand() // so that it updates the bible's item_state in his hand - - switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No")) - if("Yes") - accepted = 1 - if("No") - if(outoftime) - H << "Welp, out of time, buddy. You're stuck. Next time choose faster." - accepted = 1 - - if(ticker) - ticker.Bible_icon_state = B.icon_state - ticker.Bible_item_state = B.item_state - ticker.Bible_name = B.name - ticker.Bible_deity_name = B.deity_name - feedback_set_details("religion_deity","[new_deity]") - feedback_set_details("religion_book","[new_book_style]") - return 1 +//Due to how large this one is it gets its own file +/datum/job/chaplain + title = "Chaplain" + flag = CHAPLAIN + department_flag = SUPPORT + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) + minimal_access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) + + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.see_invisible = SEE_INVISIBLE_OBSERVER + var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT + H.equip_or_collect(B, slot_l_hand) + H.equip_or_collect(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + spawn(0) + var/religion_name = "Christianity" + var/new_religion = copytext(sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name)),1,MAX_NAME_LEN) + + if (!new_religion) + new_religion = religion_name + + switch(lowertext(new_religion)) + if("christianity") + B.name = pick("The Holy Bible") + if("satanism") + B.name = "The Unholy Bible" + if("cthulu") + B.name = "The Necronomicon" + if("islam") + B.name = "Quran" + if("scientology") + B.name = pick("The Biography of L. Ron Hubbard","Dianetics") + if("chaos") + B.name = "The Book of Lorgar" + if("imperium") + B.name = "Uplifting Primer" + if("toolboxia") + B.name = "Toolbox Manifesto Robusto" + if("homosexuality") + B.name = "Guys Gone Wild" + if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks") + B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition") + H.setBrainLoss(100) // starts off retarded as fuck + if("science") + B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition") + else + B.name = "The Holy Book of [new_religion]" + feedback_set_details("religion_name","[new_religion]") + + spawn(1) + var/deity_name = "Space Jesus" + var/new_deity = copytext(sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name)),1,MAX_NAME_LEN) + + if ((length(new_deity) == 0) || (new_deity == "Space Jesus") ) + new_deity = deity_name + B.deity_name = new_deity + + var/accepted = 0 + var/outoftime = 0 + spawn(200) // 20 seconds to choose + outoftime = 1 + var/new_book_style = "Bible" + + while(!accepted) + if(!B) break // prevents possible runtime errors + new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon") + switch(new_book_style) + if("Koran") + B.icon_state = "koran" + B.item_state = "koran" + for(var/area/chapel/main/A in world) + for(var/turf/T in A.contents) + if(T.icon_state == "carpetsymbol") + T.dir = 4 + if("Scrapbook") + B.icon_state = "scrapbook" + B.item_state = "scrapbook" + if("Creeper") + B.icon_state = "creeper" + B.item_state = "syringe_kit" + if("White Bible") + B.icon_state = "white" + B.item_state = "syringe_kit" + if("Holy Light") + B.icon_state = "holylight" + B.item_state = "syringe_kit" + if("Athiest") + B.icon_state = "athiest" + B.item_state = "syringe_kit" + for(var/area/chapel/main/A in world) + for(var/turf/T in A.contents) + if(T.icon_state == "carpetsymbol") + T.dir = 10 + if("Tome") + B.icon_state = "tome" + B.item_state = "syringe_kit" + if("The King in Yellow") + B.icon_state = "kingyellow" + B.item_state = "kingyellow" + if("Ithaqua") + B.icon_state = "ithaqua" + B.item_state = "ithaqua" + if("Scientology") + B.icon_state = "scientology" + B.item_state = "scientology" + for(var/area/chapel/main/A in world) + for(var/turf/T in A.contents) + if(T.icon_state == "carpetsymbol") + T.dir = 8 + if("the bible melts") + B.icon_state = "melted" + B.item_state = "melted" + if("Necronomicon") + B.icon_state = "necronomicon" + B.item_state = "necronomicon" + else + // if christian bible, revert to default + B.icon_state = "bible" + B.item_state = "bible" + for(var/area/chapel/main/A in world) + for(var/turf/T in A.contents) + if(T.icon_state == "carpetsymbol") + T.dir = 2 + + H.update_inv_l_hand() // so that it updates the bible's item_state in his hand + + switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No")) + if("Yes") + accepted = 1 + if("No") + if(outoftime) + H << "Welp, out of time, buddy. You're stuck. Next time choose faster." + accepted = 1 + + if(ticker) + ticker.Bible_icon_state = B.icon_state + ticker.Bible_item_state = B.item_state + ticker.Bible_name = B.name + ticker.Bible_deity_name = B.deity_name + feedback_set_details("religion_deity","[new_deity]") + feedback_set_details("religion_book","[new_book_style]") + return 1 diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 733a050ef21..d9b09c6892c 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -120,7 +120,7 @@ var/global/datum/controller/occupations/job_master if(!job) continue - if(istype(job, GetJob("Assistant"))) // We don't want to give him assistant, that's boring! + if(istype(job, GetJob("Civilian"))) // We don't want to give him assistant, that's boring! continue if(job in command_positions) //If you want a command position, select it! @@ -271,14 +271,14 @@ var/global/datum/controller/occupations/job_master HandleFeedbackGathering() //People who wants to be assistants, sure, go on. - Debug("DO, Running Assistant Check 1") - var/datum/job/assist = new /datum/job/assistant() - var/list/assistant_candidates = FindOccupationCandidates(assist, 3) - Debug("AC1, Candidates: [assistant_candidates.len]") - for(var/mob/new_player/player in assistant_candidates) + Debug("DO, Running Civilian Check 1") + var/datum/job/civ = new /datum/job/civilian() + var/list/civilian_candidates = FindOccupationCandidates(civ, 3) + Debug("AC1, Candidates: [civilian_candidates.len]") + for(var/mob/new_player/player in civilian_candidates) Debug("AC1 pass, Player: [player]") - AssignRole(player, "Assistant") - assistant_candidates -= player + AssignRole(player, "Civilian") + civilian_candidates -= player Debug("DO, AC1 end") //Select one head @@ -362,11 +362,11 @@ var/global/datum/controller/occupations/job_master Debug("DO, Running AC2") - // For those who wanted to be assistant if their preferences were filled, here you go. + // For those who wanted to be civilians if their preferences were filled, here you go. for(var/mob/new_player/player in unassigned) if(player.client.prefs.alternate_option == BE_ASSISTANT) Debug("AC2 Assistant located, Player: [player]") - AssignRole(player, "Assistant") + AssignRole(player, "Civilian") //For ones returning to lobby for(var/mob/new_player/player in unassigned) diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 1c117f1d714..bddf3cf9252 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -43,7 +43,7 @@ var/const/LAWYER =(1<<9) var/const/CHAPLAIN =(1<<10) var/const/CLOWN =(1<<11) var/const/MIME =(1<<12) -var/const/ASSISTANT =(1<<13) +var/const/CIVILIAN =(1<<13) var/const/KARMA =(1<<3) @@ -56,6 +56,7 @@ var/const/MECHANIC =(1<<4) var/const/BRIGDOC =(1<<5) var/const/JUDGE =(1<<6) + var/list/assistant_occupations = list( ) @@ -110,12 +111,10 @@ var/list/support_positions = list( "Shaft Miner", "Internal Affairs Agent", "Chaplain", - "Assistant", "Clown", "Mime", "Barber", "Magistrate" - ) @@ -130,6 +129,10 @@ var/list/security_positions = list( ) +var/list/civilian_positions = list( + "Civilian" +) + var/list/nonhuman_positions = list( "AI", "Cyborg", @@ -146,6 +149,7 @@ var/list/whitelisted_positions = list( "Magistrate" ) + /proc/guest_jobbans(var/job) return (job in whitelisted_positions) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index f0cc5aa70a9..3446831bcb9 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -280,7 +280,7 @@ return src.registered_name = t - var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN) + var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Civilian")),1,MAX_MESSAGE_LEN) if(!u) alert("Invalid assignment.") src.registered_name = "" @@ -301,7 +301,7 @@ return src.registered_name = t - var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN) + var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Civilian")),1,MAX_MESSAGE_LEN) if(!u) alert("Invalid assignment.") src.registered_name = "" diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 118576240e3..30b962d08dc 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -465,7 +465,7 @@ Traitors and the like can also be revived with the previous role mostly intact. new_character.mind.special_verbs = list() else new_character.mind_initialize() - if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role. + if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Civilian"//If they somehow got a null assigned role. //DNA if(record_found)//Pull up their name from database records if they did have a mind. diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 0956378046e..9350dd876f7 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -25,7 +25,7 @@ var/const/MAX_SAVE_SLOTS = 10 //used for alternate_option #define GET_RANDOM_JOB 0 -#define BE_ASSISTANT 1 +#define BE_CIVILIAN 1 #define RETURN_TO_LOBBY 2 datum/preferences @@ -400,7 +400,7 @@ datum/preferences var/available_in_days = job.available_in_days(user.client) HTML += "[rank] \[IN [(available_in_days)] DAYS]" continue - if((job_support_low & ASSISTANT) && (rank != "Assistant")) + if((job_support_low & CIVILIAN) && (rank != "Civilian")) HTML += "[rank]" continue if((rank in command_positions) || (rank == "AI"))//Bold head jobs @@ -441,8 +441,8 @@ datum/preferences // HTML += "" - if(rank == "Assistant")//Assistant is special - if(job_support_low & ASSISTANT) + if(rank == "Civilian")//Civilian is special + if(job_support_low & CIVILIAN) HTML += " \[Yes]" else HTML += " \[No]" @@ -476,10 +476,10 @@ datum/preferences switch(alternate_option) if(GET_RANDOM_JOB) HTML += "

Get random job if preferences unavailable

" - if(BE_ASSISTANT) - HTML += "

Be assistant if preference unavailable

" + if(BE_CIVILIAN) + HTML += "

Be a civilian if preferences unavailable

" if(RETURN_TO_LOBBY) - HTML += "

Return to lobby if preference unavailable

" + HTML += "

Return to lobby if preferences unavailable

" HTML += "
\[Reset\]
" HTML += "" @@ -579,7 +579,7 @@ datum/preferences ShowChoices(user) return - if(role == "Assistant") + if(role == "Civilian") if(job_support_low & job.flag) job_support_low &= ~job.flag else @@ -676,7 +676,7 @@ datum/preferences ShowChoices(user) return - if(role == "Assistant") + if(role == "Civilian") if(job_support_low & job.flag) job_support_low &= ~job.flag else @@ -826,7 +826,7 @@ datum/preferences ResetJobs() SetChoices(user) if("random") - if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_ASSISTANT) + if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN) alternate_option += 1 else if(alternate_option == RETURN_TO_LOBBY) alternate_option = 0 diff --git a/code/modules/economy/Job_Departments.dm b/code/modules/economy/Job_Departments.dm index b64beb847f8..0b851136147 100644 --- a/code/modules/economy/Job_Departments.dm +++ b/code/modules/economy/Job_Departments.dm @@ -1,4 +1,4 @@ -var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Support") +var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Support", "Civilian") // The department the job belongs to. /datum/job/var/department = null @@ -12,7 +12,7 @@ var/list/station_departments = list("Command", "Medical", "Engineering", "Scienc /datum/job/hop/department = "Support" /datum/job/hop/head_position = 1 -/datum/job/assistant/department = "Support" +/datum/job/civilian/department = "Civilian" /datum/job/bartender/department = "Support" diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index b07182d64b7..3488376c81f 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -277,7 +277,7 @@ if(!is_job_whitelisted(src, rank)) return 0 if(!job.player_old_enough(src.client)) return 0 if(config.assistantlimit) - if(job.title == "Assistant") + if(job.title == "Civilian") var/count = 0 var/datum/job/officer = job_master.GetJob("Security Officer") var/datum/job/warden = job_master.GetJob("Warden") diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 89ff41fafb7..4450b363126 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -262,7 +262,7 @@ datum/preferences var/uniform_dmi='icons/mob/uniform.dmi' if(disabilities&DISABILITY_FLAG_FAT) uniform_dmi='icons/mob/uniform_fat.dmi' - if(job_support_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high' + if(job_support_low & CIVILIAN)//This gives the preview icon clothes depending on which job(if any) is set to 'high' clothes_s = new /icon(uniform_dmi, "grey_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if(backbag == 2) diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index 6cf6079c6e6..5c60786ee03 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -1094,951 +1094,951 @@ "avb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) "avc" = (/obj/structure/stool/bed/chair/barber{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/civilian/barber) "avd" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/storage/primary) -"ave" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/storage/primary) -"avf" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{tag = "icon-manifold-b-f (WEST)"; icon_state = "manifold-b-f"; dir = 8},/turf/simulated/floor,/area/storage/primary) -"avg" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/storage/primary) -"avh" = (/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) -"avi" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor,/area/storage/primary) -"avj" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/storage/primary) -"avk" = (/turf/simulated/floor,/area/storage/primary) -"avl" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"avm" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"avn" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/gateway) -"avo" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/manifold/supply/hidden{tag = "icon-manifold-b-f (NORTH)"; icon_state = "manifold-b-f"; dir = 1},/turf/simulated/floor,/area/gateway) -"avp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/gateway) -"avq" = (/turf/simulated/floor,/area/gateway) -"avr" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/gateway) -"avs" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Prisoner Processing APC"; pixel_x = -24},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/processing) -"avt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/processing) -"avu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/processing) -"avv" = (/obj/machinery/door/poddoor/preopen{id = "prison release"; name = "bridge blast door"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "delivery"},/area/security/processing) -"avw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/wall/r_wall,/area) -"avx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avB" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avC" = (/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"avD" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA"; location = "Security"},/turf/simulated/floor,/area/hallway/primary/fore) -"avE" = (/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) -"avF" = (/obj/machinery/light,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) -"avG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) -"avH" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) -"avI" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway East"; dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) -"avJ" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"avK" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"avL" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/storage/primary) -"avM" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/storage/primary) -"avN" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/storage/primary) -"avO" = (/obj/structure/table,/obj/machinery/light{dir = 4},/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"avP" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) -"avQ" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"avR" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) -"avS" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod2/station) -"avT" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"avU" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) -"avV" = (/obj/machinery/power/apc{dir = 8; name = "Gateway APC"; pixel_x = -24; pixel_y = -1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/closet/emcloset,/turf/simulated/floor,/area/gateway) -"avW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/gateway) -"avX" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/gateway) -"avY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/gateway) -"avZ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/gateway) -"awa" = (/obj/machinery/light/small{dir = 8},/turf/simulated/wall/r_wall,/area) -"awb" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/hallway/primary/fore) -"awc" = (/obj/item/weapon/bananapeel,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/clown{name = "Clown/Mime Office"; req_access_txt = "46"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/wood,/area/security/vacantoffice2) -"awd" = (/obj/machinery/door/airlock{name = "Internal Affairs"; req_access_txt = "38"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/lawoffice) -"awe" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"awf" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/fore) -"awg" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"awh" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor,/area/maintenance/fsmaint) -"awi" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Security Maintenance APC"; pixel_y = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"awj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"awk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) -"awl" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"awm" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/storage/primary) -"awn" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/storage/primary) -"awo" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor,/area/storage/primary) -"awp" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/stool{pixel_y = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor,/area/storage/primary) -"awq" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/storage/primary) -"awr" = (/obj/structure/table,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/primary) -"aws" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "admin_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = 7; pixel_y = -25; req_one_access_txt = "13;48"},/turf/space,/area/shuttle/administration/station) -"awt" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"awu" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"awv" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"aww" = (/obj/structure/closet/emcloset,/obj/item/device/assembly/igniter,/turf/simulated/floor,/area/gateway) -"awx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor,/area/gateway) -"awy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/gateway) -"awz" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/closet/l3closet/scientist,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/gateway) -"awA" = (/obj/machinery/light{dir = 4},/obj/structure/closet/l3closet/scientist,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/gateway) -"awB" = (/turf/simulated/floor/plating/airless,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; 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icon_state = "carpet"},/area/hallway/primary/port/east) +"aMc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/hallway/primary/port/east) +"aMd" = (/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/hallway/primary/port/east) +"aMe" = (/obj/item/flag/species/unathi,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/hallway/primary/port/east) +"aMf" = (/obj/machinery/light_switch{pixel_x = -25; pixel_y = 0},/turf/simulated/floor/engine,/area/embassy/unathi) +"aMg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/engine,/area/embassy/unathi) +"aMh" = (/obj/structure/table/reinforced,/turf/simulated/floor/engine,/area/embassy/unathi) +"aMi" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/obj/structure/filingcabinet,/turf/simulated/floor/engine,/area/embassy/unathi) +"aMj" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "Entertainer Suits"; req_access_txt = "0"; req_one_access_txt = "18;46"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aMk" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aMl" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/north) +"aMm" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central/north) +"aMn" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central/north) +"aMo" = (/obj/structure/sign/directions/security{dir = 1; pixel_y = 7},/turf/simulated/wall,/area) +"aMp" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aMq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitories"; req_access_txt = "0"},/turf/simulated/floor{dir = 8; icon_state = "neutral"},/area/crew_quarters/sleep) +"aMr" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitories"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aMs" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aMt" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aMu" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aMv" = (/obj/machinery/door/airlock{name = "Unit B"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aMw" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) +"aMx" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/obj/machinery/vending/boozeomat,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aMy" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aMz" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/door/window/southleft{tag = "icon-left (WEST)"; name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access_txt = "25"; base_state = "left"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/bar) +"aMA" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) +"aMB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMC" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMD" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aME" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMF" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area) +"aMG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Kitchen Maintenance"; req_access_txt = "28"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aMH" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) +"aMI" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMJ" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMK" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/power/apc{dir = 2; name = "Bar Maintenance APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aML" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMM" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = 21; tag = "icon-pipe-j1s (EAST)"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMN" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMO" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j2s"; sortType = 17},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/camera{c_tag = "Fore Starboard Solar Access"; dir = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMR" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMS" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aMT" = (/obj/machinery/atmospherics/pipe/simple{_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/atmospherics/pipe/simple{_color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/starboard/east) +"aMU" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor,/area/hallway/primary/starboard/east) +"aMV" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 4},/turf/simulated/wall,/area) +"aMW" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) +"aMX" = (/turf/simulated/floor/wood,/area/library) +"aMY" = (/obj/structure/stool/bed/chair/office/dark,/obj/machinery/camera{c_tag = "Library North"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/library) +"aMZ" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) +"aNa" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/library) +"aNb" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) +"aNc" = (/obj/structure/crematorium,/obj/machinery/atmospherics/pipe/simple{_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aNd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aNe" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aNf" = (/obj/effect/landmark/start{name = "Chaplain"},/obj/structure/stool/bed/chair,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aNg" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/storage/fancy/crayons,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aNh" = (/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aNi" = (/obj/structure/closet/coffin,/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aNj" = (/obj/machinery/driver_button{id = "chapelgun"; name = "Chapel Mass Driver"; pixel_x = 25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aNk" = (/turf/simulated/wall,/area/chapel/main) +"aNl" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (EAST)"; icon_state = "propulsion_l"; dir = 4},/turf/space,/area/shuttle/arrival/station) +"aNm" = (/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aNn" = (/obj/effect/landmark{name = "HONKsquad"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aNo" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aNp" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) @@ -2181,7 +2181,7 @@ "aPW" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) "aPX" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "aPY" = (/obj/structure/table,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) -"aPZ" = (/obj/machinery/camera/xray{c_tag = "Arrivals Shuttle West"; dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aPZ" = (/obj/machinery/camera/xray{c_tag = "Arrivals Shuttle West"; dir = 4},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aQa" = (/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aQb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aQc" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station) @@ -8387,3469 +8387,3468 @@ "dfo" = (/obj/structure/toilet{dir = 8},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/control) "dfp" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "DSMECH"; name = "Death Squad Mechs"; p_open = 0},/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) "dfq" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "specops_centcom_dock_inner"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops) -"dfr" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "specops_centcom_dock_inner"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops) -"dfs" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CREED"; name = "Spec Ops Ready Room"; pixel_y = 16; req_access_txt = "108"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Mech Storage"; pixel_y = -4; req_access_txt = "108"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "WEAPONS"; name = "Armory Door"; pixel_y = 6; req_access_txt = "108"},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops) -"dft" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops) -"dfu" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops) -"dfv" = (/obj/structure/stool/bed/chair/comfy/black{tag = "icon-comfychair_black (NORTH)"; icon_state = "comfychair_black"; dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops) -"dfw" = (/obj/structure/sign/goldenplaque{desc = ""; name = "The Most Tolerated Passive-Agressive Takeover Award"; pixel_x = -30},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops) -"dfx" = (/obj/machinery/door/airlock/centcom{name = "Private Quarters"; opacity = 1; req_access_txt = "108"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"dfy" = (/turf/unsimulated/floor,/area/centcom/specops) -"dfz" = (/turf/unsimulated/floor{dir = 8; heat_capacity = 1; icon_state = "warning"},/area/centcom/control) -"dfA" = (/turf/unsimulated/floor{dir = 4; heat_capacity = 1; icon_state = "warning"},/area/centcom/control) -"dfB" = (/obj/structure/table,/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/chemimp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/control) -"dfC" = (/obj/structure/table,/obj/item/weapon/implanter/loyalty,/obj/item/weapon/implanter/explosive,/turf/unsimulated/floor{icon_state = "vault"; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.