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Shooting fuel tanks now is logged properly
objects that get qdeleted are only hit once by bullets
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@@ -276,6 +276,8 @@
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speed = round(speed)
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step_towards(src, locate(new_x, new_y, z))
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if(QDELETED(src)) // It hit something during the move
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return
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if(speed <= 1)
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pixel_x = pixel_x_offset
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pixel_y = pixel_y_offset
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