diff --git a/code/game/gamemodes/wizard/raginmages.dm b/code/game/gamemodes/wizard/raginmages.dm index 5d1048fc84e..a4a95bb019e 100644 --- a/code/game/gamemodes/wizard/raginmages.dm +++ b/code/game/gamemodes/wizard/raginmages.dm @@ -40,12 +40,24 @@ if(istype(wizard.current,/mob/living/carbon/brain)) continue if(wizard.current.stat==DEAD) + if(istype(wizard.current.get_area(), /area/wizard_station)) // We don't want people camping other wizards + var/old_wiz = wizard.current + wizard.current.ghostize() + message_admins("[old_wiz] died in the wizard lair, another wizard is likely camping") + wizard.current << "If there aren't any admins on and another wizard is camping you in the wizard lair, report them on the forums" + qdel(old_wiz) continue if(wizard.current.stat==UNCONSCIOUS) - if(wizard.current.health < 0) + if(wizard.current.health < 0 && !istype(wizard.current.get_area(), /area/wizard_station)) wizard.current << "\red The Space Wizard Federation is upset with your performance and have terminated your employment." wizard.current.gib() // *REAL* ACTION!! *REAL* DRAMA!! *REAL* BLOODSHED!! continue + if(wizard.current.client && wizard.current.client.is_afk() > 10 * 60 * 10) + wizard.current << "\red The Space Wizard Federation is upset with your performance and have terminated your employment." + wizard.current.gib() // Let's keep the round moving + continue + if(!wizard.current.client) + continue // Could just be a bad connection, so SSD wiz's shouldn't be gibbed over it wizards_alive++ if (wizards_alive) @@ -111,4 +123,4 @@ if(finished) feedback_set_details("round_end_result","loss - wizard killed") world << "\red The crew has managed to hold off the wizard attack! The Space Wizards Federation has been taught a lesson they will not soon forget!" - ..(1) \ No newline at end of file + ..(1)