diff --git a/code/controllers/subsystem/overlays.dm b/code/controllers/subsystem/overlays.dm index 154f7bfb8d9..c35f1adee65 100644 --- a/code/controllers/subsystem/overlays.dm +++ b/code/controllers/subsystem/overlays.dm @@ -34,12 +34,12 @@ SUBSYSTEM_DEF(overlays) /datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE) var/list/queue = src.queue var/static/count = 0 - if (count) + if(count) var/c = count count = 0 //so if we runtime on the Cut, we don't try again. - queue.Cut(1,c+1) + queue.Cut(1, c + 1) - for (var/thing in queue) + for(var/thing in queue) count++ if(thing) var/atom/A = thing @@ -50,21 +50,21 @@ SUBSYSTEM_DEF(overlays) else CHECK_TICK - if (count) - queue.Cut(1,count+1) + if(count) + queue.Cut(1, count + 1) count = 0 /proc/iconstate2appearance(icon, iconstate) var/static/image/stringbro = new() var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches var/list/cached_icon = icon_states_cache[icon] - if (cached_icon) + if(cached_icon) var/cached_appearance = cached_icon["[iconstate]"] - if (cached_appearance) + if(cached_appearance) return cached_appearance stringbro.icon = icon stringbro.icon_state = iconstate - if (!cached_icon) //not using the macro to save an associated lookup + if(!cached_icon) //not using the macro to save an associated lookup cached_icon = list() icon_states_cache[icon] = cached_icon var/cached_appearance = stringbro.appearance @@ -75,7 +75,7 @@ SUBSYSTEM_DEF(overlays) var/static/image/iconbro = new() var/list/icon_cache = SSoverlays.overlay_icon_cache . = icon_cache[icon] - if (!.) + if(!.) iconbro.icon = icon . = iconbro.appearance icon_cache[icon] = . @@ -83,19 +83,19 @@ SUBSYSTEM_DEF(overlays) /atom/proc/build_appearance_list(old_overlays) var/static/image/appearance_bro = new() var/list/new_overlays = list() - if (!islist(old_overlays)) + if(!islist(old_overlays)) old_overlays = list(old_overlays) - for (var/overlay in old_overlays) + for(var/overlay in old_overlays) if(!overlay) continue - if (istext(overlay)) + if(istext(overlay)) new_overlays += iconstate2appearance(icon, overlay) else if(isicon(overlay)) new_overlays += icon2appearance(overlay) else if(isloc(overlay)) var/atom/A = overlay - if (A.flags_2 & OVERLAY_QUEUED_2) + if(A.flags_2 & OVERLAY_QUEUED_2) COMPILE_OVERLAYS(A) appearance_bro.appearance = overlay //this works for images and atoms too! if(!ispath(overlay)) @@ -133,7 +133,6 @@ SUBSYSTEM_DEF(overlays) remove_overlays += overlays add_overlays -= overlays - if(priority) var/list/cached_priority = priority_overlays LAZYREMOVE(cached_priority, overlays)