Merge remote-tracking branch 'upstream/master' into crusher-trophies

This commit is contained in:
Fox McCloud
2019-08-22 16:28:06 -04:00
91 changed files with 983 additions and 611 deletions
+8 -2
View File
@@ -403,7 +403,7 @@
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 8
#define SQL_VERSION 9
// Vending machine stuff
#define CAT_NORMAL 1
@@ -485,4 +485,10 @@
#define DICE_NOT_RIGGED 1
#define DICE_BASICALLY_RIGGED 2
#define DICE_TOTALLY_RIGGED 3
#define DICE_TOTALLY_RIGGED 3
// Parallax
#define PARALLAX_DELAY_DEFAULT world.tick_lag
#define PARALLAX_DELAY_MED 1
#define PARALLAX_DELAY_LOW 2
#define PARALLAX_LOOP_TIME 25
+9
View File
@@ -63,3 +63,12 @@
#define EXP_TYPE_WHITELIST "Whitelist"
#define EXP_DEPT_TYPE_LIST list(EXP_TYPE_SERVICE, EXP_TYPE_MEDICAL, EXP_TYPE_ENGINEERING, EXP_TYPE_SCIENCE, EXP_TYPE_SECURITY, EXP_TYPE_COMMAND, EXP_TYPE_SILICON, EXP_TYPE_SPECIAL)
// Defines just for parallax because its levels make storing it in the regular prefs a pain in the ass
// These dont need to be bitflags because there isnt going to be more than one at a time of these active
// But its gonna piss off my OCD if it isnt bitflags, so deal with it, -affected
#define PARALLAX_DISABLE 1
#define PARALLAX_LOW 2
#define PARALLAX_MED 4
#define PARALLAX_HIGH 8
#define PARALLAX_INSANE 16
+19 -15
View File
@@ -153,29 +153,33 @@
/turf/simulated/wall/diagonal_smooth(adjacencies)
adjacencies = reverse_ndir(..())
if(adjacencies)
var/list/U = list()
var/mutable_appearance/underlay_appearance = mutable_appearance(layer = TURF_LAYER, plane = FLOOR_PLANE)
var/list/U = list(underlay_appearance)
if(fixed_underlay)
if(fixed_underlay["space"])
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
else
U += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
underlay_appearance.icon = fixed_underlay["icon"]
underlay_appearance.icon_state = fixed_underlay["icon_state"]
else
var/turf/T = get_step(src, turn(adjacencies, 180))
if(T && (T.density || T.smooth))
var/turned_adjacency = turn(adjacencies, 180)
var/turf/T = get_step(src, turned_adjacency)
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 135))
if(T && (T.density || T.smooth))
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 225))
if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
else if(T && !T.density && !T.smooth)
U += T
else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
U += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
else
U += DEFAULT_UNDERLAY_IMAGE
//if all else fails, ask our own turf
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
underlays = U
// Drop posters which were previously placed on this wall.
for(var/obj/structure/sign/poster/P in src)
P.roll_and_drop(src)
/proc/cardinal_smooth(atom/A, adjacencies)
//NW CORNER
var/nw = "1-i"
+5
View File
@@ -59,3 +59,8 @@
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
static_inventory += using
/datum/hud/ghost/show_hud()
mymob.client.screen = list()
mymob.client.screen += static_inventory
..()
+2
View File
@@ -99,6 +99,7 @@
/datum/hud/proc/show_hud(version = 0)
if(!ismob(mymob))
return FALSE
if(!mymob.client)
return FALSE
@@ -172,6 +173,7 @@
mymob.update_action_buttons(1)
reorganize_alerts()
reload_fullscreen()
update_parallax_pref(mymob)
plane_masters_update()
/datum/hud/proc/plane_masters_update()
+311
View File
@@ -0,0 +1,311 @@
/client
var/list/parallax_layers
var/list/parallax_layers_cached
var/static/list/parallax_static_layers_tail = newlist(/obj/screen/parallax_pmaster, /obj/screen/parallax_space_whitifier)
var/atom/movable/movingmob
var/turf/previous_turf
var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
var/last_parallax_shift //world.time of last update
var/parallax_throttle = 0 //ds between updates
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_animate_timer
/datum/hud/proc/create_parallax()
var/client/C = mymob.client
if(!apply_parallax_pref())
return
if(!length(C.parallax_layers_cached))
C.parallax_layers_cached = list()
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
if(length(C.parallax_layers) > C.parallax_layers_max)
C.parallax_layers.len = C.parallax_layers_max
C.screen |= (C.parallax_layers + C.parallax_static_layers_tail)
/datum/hud/proc/remove_parallax()
var/client/C = mymob.client
C.screen -= (C.parallax_layers_cached + C.parallax_static_layers_tail)
C.parallax_layers = null
/datum/hud/proc/apply_parallax_pref()
var/client/C = mymob.client
if(C.prefs)
var/pref = C.prefs.parallax
if (isnull(pref))
pref = PARALLAX_HIGH
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
return TRUE
if (PARALLAX_LOW)
C.parallax_throttle = PARALLAX_DELAY_LOW
C.parallax_layers_max = 1
return TRUE
if (PARALLAX_DISABLE)
return FALSE
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
return TRUE
/datum/hud/proc/update_parallax_pref()
remove_parallax()
create_parallax()
update_parallax()
// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
// Well, it would if our shuttle code had dynamic areas
/datum/hud/proc/set_parallax_movedir(new_parallax_movedir, skip_windups)
. = FALSE
var/client/C = mymob.client
if(new_parallax_movedir == C.parallax_movedir)
return
var/animatedir = new_parallax_movedir
if(new_parallax_movedir == FALSE)
var/animate_time = 0
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
L.icon_state = initial(L.icon_state)
L.update_o(C.view)
var/T = PARALLAX_LOOP_TIME / L.speed
if(T > animate_time)
animate_time = T
C.dont_animate_parallax = world.time + min(animate_time, PARALLAX_LOOP_TIME)
animatedir = C.parallax_movedir
var/matrix/newtransform
switch(animatedir)
if(NORTH)
newtransform = matrix(1, 0, 0, 0, 1, 480)
if(SOUTH)
newtransform = matrix(1, 0, 0, 0, 1,-480)
if(EAST)
newtransform = matrix(1, 0, 480, 0, 1, 0)
if(WEST)
newtransform = matrix(1, 0,-480, 0, 1, 0)
var/shortesttimer
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/T = PARALLAX_LOOP_TIME / L.speed
if(isnull(shortesttimer))
shortesttimer = T
if(T < shortesttimer)
shortesttimer = T
L.transform = newtransform
animate(L, transform = matrix(), time = T, easing = QUAD_EASING | (new_parallax_movedir ? EASE_IN : EASE_OUT), flags = ANIMATION_END_NOW)
if(new_parallax_movedir)
L.transform = newtransform
animate(transform = matrix(), time = T) //queue up another animate so lag doesn't create a shutter
C.parallax_movedir = new_parallax_movedir
if(C.parallax_animate_timer)
deltimer(C.parallax_animate_timer)
var/datum/callback/CB = CALLBACK(src, .proc/update_parallax_motionblur, C, animatedir, new_parallax_movedir, newtransform)
if(skip_windups)
CB.Invoke()
else
C.parallax_animate_timer = addtimer(CB, min(shortesttimer, PARALLAX_LOOP_TIME), TIMER_CLIENT_TIME|TIMER_STOPPABLE)
/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
C.parallax_animate_timer = FALSE
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
if(!new_parallax_movedir)
animate(L)
continue
var/newstate = initial(L.icon_state)
if(animatedir)
if(animatedir == NORTH || animatedir == SOUTH)
newstate += "_vertical"
else
newstate += "_horizontal"
var/T = PARALLAX_LOOP_TIME / L.speed
if(newstate in icon_states(L.icon))
L.icon_state = newstate
L.update_o(C.view)
L.transform = newtransform
animate(L, transform = matrix(), time = T, loop = -1, flags = ANIMATION_END_NOW)
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
var/area/areaobj = posobj.loc
// Update the movement direction of the parallax if necessary (for shuttles)
var/area/shuttle/SA = areaobj
if(!SA || !SA.moving)
set_parallax_movedir(0)
else
set_parallax_movedir(SA.parallax_movedir)
var/force
if(!C.previous_turf || (C.previous_turf.z != posobj.z))
C.previous_turf = posobj
force = TRUE
if(!force && world.time < C.last_parallax_shift+C.parallax_throttle)
return
//Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
var/offset_x = posobj.x - C.previous_turf.x
var/offset_y = posobj.y - C.previous_turf.y
if(!offset_x && !offset_y && !force)
return
var/last_delay = world.time - C.last_parallax_shift
last_delay = min(last_delay, C.parallax_throttle)
C.previous_turf = posobj
C.last_parallax_shift = world.time
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
L.update_status(mymob)
if(L.view_sized != C.view)
L.update_o(C.view)
var/change_x
var/change_y
if(L.absolute)
L.offset_x = -(posobj.x - SSparallax.planet_x_offset) * L.speed
L.offset_y = -(posobj.y - SSparallax.planet_y_offset) * L.speed
else
change_x = offset_x * L.speed
L.offset_x -= change_x
change_y = offset_y * L.speed
L.offset_y -= change_y
if(L.offset_x > 240)
L.offset_x -= 480
if(L.offset_x < -240)
L.offset_x += 480
if(L.offset_y > 240)
L.offset_y -= 480
if(L.offset_y < -240)
L.offset_y += 480
if(!(areaobj.parallax_movedir && areaobj.moving) && C.dont_animate_parallax <= world.time && (offset_x || offset_y) && abs(offset_x) <= max(C.parallax_throttle/world.tick_lag+1,1) && abs(offset_y) <= max(C.parallax_throttle/world.tick_lag+1,1) && (round(abs(change_x)) > 1 || round(abs(change_y)) > 1))
L.transform = matrix(1, 0, offset_x*L.speed, 0, 1, offset_y*L.speed)
animate(L, transform=matrix(), time = last_delay)
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
/atom/movable/proc/update_parallax_contents()
if(length(client_mobs_in_contents))
for(var/thing in client_mobs_in_contents)
var/mob/M = thing
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
M.hud_used.update_parallax()
/obj/screen/parallax_layer
icon = 'icons/effects/parallax.dmi'
var/speed = 1
var/offset_x = 0
var/offset_y = 0
var/view_sized
var/absolute = FALSE
blend_mode = BLEND_ADD
plane = PLANE_SPACE_PARALLAX
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = 0
/obj/screen/parallax_layer/New(view)
..()
if(!view)
view = world.view
update_o(view)
/obj/screen/parallax_layer/proc/update_o(view)
if(!view)
view = world.view
var/list/new_overlays = list()
var/count = Ceiling(view/(480/world.icon_size))+1
for(var/x in -count to count)
for(var/y in -count to count)
if(x == 0 && y == 0)
continue
var/mutable_appearance/texture_overlay = mutable_appearance(icon, icon_state)
texture_overlay.transform = matrix(1, 0, x*480, 0, 1, y*480)
new_overlays += texture_overlay
overlays = new_overlays
view_sized = view
/obj/screen/parallax_layer/proc/update_status(mob/M)
return
/obj/screen/parallax_layer/layer_1
icon_state = "layer1"
speed = 0.6
layer = 1
/obj/screen/parallax_layer/layer_2
icon_state = "layer2"
speed = 1
layer = 2
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
absolute = TRUE //Status of seperation
speed = 3
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
/obj/screen/parallax_pmaster
appearance_flags = PLANE_MASTER
plane = PLANE_SPACE_PARALLAX
blend_mode = BLEND_MULTIPLY
mouse_opacity = FALSE
screen_loc = "CENTER-7,CENTER-7"
/obj/screen/parallax_space_whitifier
appearance_flags = PLANE_MASTER
plane = PLANE_SPACE
color = list(
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 1, 1, 1,
0, 0, 0, 0
)
screen_loc = "CENTER-7,CENTER-7"
#undef LOOP_NONE
#undef LOOP_NORMAL
#undef LOOP_REVERSE
#undef LOOP_TIME
+1
View File
@@ -17,6 +17,7 @@
else
following = null
forceMove(get_turf(A))
update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
+44
View File
@@ -0,0 +1,44 @@
SUBSYSTEM_DEF(parallax)
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
priority = FIRE_PRIORITY_PARALLAX
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
/datum/controller/subsystem/parallax/Initialize(timeofday)
. = ..()
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
/datum/controller/subsystem/parallax/fire(resumed = 0)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/client/C = currentrun[currentrun.len]
currentrun.len--
if(!C || !C.eye)
if(MC_TICK_CHECK)
return
continue
var/atom/movable/A = C.eye
if(!istype(A))
continue
for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
if(A != C.movingmob)
if(C.movingmob != null)
C.movingmob.client_mobs_in_contents -= C.mob
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
LAZYINITLIST(A.client_mobs_in_contents)
A.client_mobs_in_contents += C.mob
C.movingmob = A
if(MC_TICK_CHECK)
return
currentrun = null
+12
View File
@@ -100,9 +100,11 @@ var/list/ghostteleportlocs = list()
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
parallax_movedir = NORTH
/area/shuttle/arrival
name = "\improper Arrival Shuttle"
parallax_movedir = EAST
/area/shuttle/arrival/pre_game
icon_state = "shuttle2"
@@ -136,12 +138,14 @@ var/list/ghostteleportlocs = list()
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/pod_4
name = "\improper Escape Pod Four"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/escape_pod1
name = "\improper Escape Pod One"
@@ -207,6 +211,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/transport
icon_state = "shuttle"
name = "\improper Transport Shuttle"
parallax_movedir = EAST
/area/shuttle/transport1
icon_state = "shuttle"
@@ -247,6 +252,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/specops
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered"
parallax_movedir = EAST
/area/shuttle/specops/centcom
name = "\improper Special Ops Shuttle"
@@ -260,6 +266,7 @@ var/list/ghostteleportlocs = list()
name = "\improper Syndicate Elite Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
parallax_movedir = SOUTH
/area/shuttle/syndicate_elite/mothership
name = "\improper Syndicate Elite Shuttle"
@@ -273,6 +280,7 @@ var/list/ghostteleportlocs = list()
name = "\improper Syndicate SIT Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
parallax_movedir = SOUTH
/area/shuttle/assault_pod
name = "Steel Rain"
@@ -281,6 +289,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/administration
name = "\improper Nanotrasen Vessel"
icon_state = "shuttlered"
parallax_movedir = EAST
/area/shuttle/administration/centcom
name = "\improper Nanotrasen Vessel Centcom"
@@ -380,6 +389,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/salvage/abandoned_ship
name = "\improper Abandoned Ship"
icon_state = "yellow"
parallax_movedir = WEST
/area/shuttle/salvage/clown_asteroid
name = "\improper Clown Asteroid"
@@ -412,6 +422,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/trade/sol
name = "Sol Freighter"
parallax_movedir = EAST
/area/shuttle/freegolem
name = "Free Golem Ship"
@@ -1859,6 +1870,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/constructionsite
name = "\improper Construction Site Shuttle"
icon_state = "yellow"
parallax_movedir = EAST
/area/shuttle/constructionsite/station
name = "\improper Construction Site Shuttle"
+3
View File
@@ -67,6 +67,9 @@
var/can_get_auto_cryod = TRUE
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
var/parallax_movedir = 0
var/moving = FALSE
/area/Initialize(mapload)
GLOB.all_areas += src
icon_state = ""
+3 -1
View File
@@ -26,7 +26,7 @@
var/inertia_move_delay = 5
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
var/list/client_mobs_in_contents
var/area/areaMaster
/atom/movable/New()
@@ -215,6 +215,8 @@
if(!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
if(length(client_mobs_in_contents))
update_parallax_contents()
return TRUE
// Previously known as HasEntered()
+7 -12
View File
@@ -181,12 +181,6 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/bumpopen(mob/living/simple_animal/user)
..(user)
/obj/machinery/door/airlock/autoclose()
autoclose_timer = 0
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
close()
return
/obj/machinery/door/airlock/proc/isElectrified()
if(electrified_until != 0)
return 1
@@ -645,7 +639,7 @@ About the new airlock wires panel:
add_overlay(I)
else
set_light(0)
/obj/machinery/door/airlock/CanPass(atom/movable/mover, turf/target, height=0)
if(isElectrified() && density && istype(mover, /obj/item))
var/obj/item/I = mover
@@ -1103,6 +1097,10 @@ About the new airlock wires panel:
playsound(loc, doorOpen, 30, 1)
if(closeOther != null && istype(closeOther, /obj/machinery/door/airlock/) && !closeOther.density)
closeOther.close()
if(autoclose)
autoclose_in(normalspeed ? auto_close_time : auto_close_time_dangerous)
if(!density)
return TRUE
operating = TRUE
@@ -1117,10 +1115,6 @@ About the new airlock wires panel:
layer = OPEN_DOOR_LAYER
update_icon(AIRLOCK_OPEN, 1)
operating = FALSE
// The `addtimer` system has the advantage of being cancelable
if(autoclose)
autoclose_timer = addtimer(CALLBACK(src, .proc/autoclose), normalspeed ? auto_close_time : auto_close_time_dangerous, TIMER_UNIQUE | TIMER_STOPPABLE)
return TRUE
/obj/machinery/door/airlock/close(forced=0, override = 0)
@@ -1137,7 +1131,8 @@ About the new airlock wires panel:
for(var/turf/turf in locs)
for(var/atom/movable/M in turf)
if(M.density && M != src) //something is blocking the door
addtimer(CALLBACK(src, .proc/autoclose), 60)
autoclose_in(60)
return
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
if(forced)
+11 -19
View File
@@ -14,7 +14,6 @@
var/visible = 1
var/operating = FALSE
var/autoclose = 0
var/autoclose_timer
var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
var/locked = FALSE //whether the door is bolted or not.
var/glass = FALSE
@@ -77,9 +76,6 @@
air_update_turf(1)
update_freelook_sight()
GLOB.airlocks -= src
if(autoclose_timer)
deltimer(autoclose_timer)
autoclose_timer = 0
QDEL_NULL(spark_system)
return ..()
@@ -187,7 +183,7 @@
/obj/machinery/door/proc/unrestricted_side(mob/M) //Allows for specific side of airlocks to be unrestrected (IE, can exit maint freely, but need access to enter)
return get_dir(src, M) & unres_sides
/obj/machinery/door/proc/try_to_weld(obj/item/weldingtool/W, mob/user)
return
@@ -282,11 +278,8 @@
operating = FALSE
air_update_turf(1)
update_freelook_sight()
// The `addtimer` system has the advantage of being cancelable
if(autoclose)
autoclose_timer = addtimer(CALLBACK(src, .proc/autoclose), normalspeed ? auto_close_time : auto_close_time_dangerous, TIMER_UNIQUE | TIMER_STOPPABLE)
autoclose_in(normalspeed ? auto_close_time : auto_close_time_dangerous)
return TRUE
/obj/machinery/door/proc/close()
@@ -295,18 +288,15 @@
if(operating || welded)
return
if(safe)
for(var/atom/movable/M in get_turf(src))
if(M.density && M != src) //something is blocking the door
if(autoclose)
addtimer(CALLBACK(src, .proc/autoclose), 60)
return
for(var/turf/turf in locs)
for(var/atom/movable/M in turf)
if(M.density && M != src) //something is blocking the door
if(autoclose)
autoclose_in(60)
return
operating = TRUE
if(autoclose_timer)
deltimer(autoclose_timer)
autoclose_timer = 0
do_animate("closing")
layer = closingLayer
sleep(5)
@@ -354,10 +344,12 @@
return !(stat & NOPOWER)
/obj/machinery/door/proc/autoclose()
autoclose_timer = 0
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
close()
/obj/machinery/door/proc/autoclose_in(wait)
addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
/obj/machinery/door/proc/update_freelook_sight()
if(!glass && cameranet)
cameranet.updateVisibility(src, 0)
+5 -5
View File
@@ -160,8 +160,8 @@
var/obj/item/stack/cable_coil/C = W
to_chat(user, "You start adding cables to \the [src]...")
playsound(get_turf(src), C.usesound, 50, 1)
if(do_after(user, 20 * C.toolspeed, target = src) && (C.amount >= 3) && (build == 2))
C.use(3)
if(do_after(user, 20 * C.toolspeed, target = src) && (C.amount >= 2) && (build == 2))
C.use(2)
to_chat(user, "<span class='notice'>You've added cables to \the [src].</span>")
build++
update_icon()
@@ -169,7 +169,7 @@
if(istype(W, /obj/item/wirecutters))
to_chat(user, "You begin to remove the wiring from \the [src].")
if(do_after(user, 10 * W.toolspeed, target = src) && (build == 3))
new /obj/item/stack/cable_coil(loc,3)
new /obj/item/stack/cable_coil(loc,2)
playsound(get_turf(src), W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You've removed the cables from \the [src].</span>")
build--
@@ -179,8 +179,8 @@
var/obj/item/stack/rods/R = W
to_chat(user, "You begin to complete \the [src]...")
playsound(get_turf(src), R.usesound, 50, 1)
if(do_after(user, 20 * R.toolspeed, target = src) && (R.amount >= 3) && (build == 3))
R.use(3)
if(do_after(user, 20 * R.toolspeed, target = src) && (R.amount >= 2) && (build == 3))
R.use(2)
to_chat(user, "<span class='notice'>You've added the grille to \the [src].</span>")
build++
update_icon()
@@ -273,6 +273,8 @@ REAGENT SCANNER
user.show_message("<span class='notice'>Subject's genes are stable.</span>")
add_fingerprint(user)
/obj/item/healthanalyzer/attack_self(mob/user)
toggle_mode()
/obj/item/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
@@ -178,8 +178,12 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
new /datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40),
new /datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),
new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),
new /datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wooden, 3, time = 10),
new /datum/stack_recipe("rake", /obj/item/cultivator/rake, 5, time = 10),
new /datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),
new /datum/stack_recipe("fermenting barrel", /obj/structure/fermenting_barrel, 30, time = 50)
new /datum/stack_recipe("fermenting barrel", /obj/structure/fermenting_barrel, 30, time = 50),
new /datum/stack_recipe("firebrand", /obj/item/match/firebrand, 2, time = 100)
)
/obj/item/stack/sheet/wood
+3 -1
View File
@@ -115,7 +115,8 @@
throw_range = 6
materials = list(MAT_METAL=12000)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
sharp = TRUE
var/bayonet = FALSE //Can this be attached to a gun?
/obj/item/kitchen/knife/suicide_act(mob/user)
user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
@@ -164,6 +165,7 @@
throwforce = 20
origin_tech = "materials=3;combat=4"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
bayonet = TRUE
/obj/item/kitchen/knife/combat/survival
name = "survival knife"
@@ -224,3 +224,13 @@
var/mask_item = M.get_item_by_slot(slot_wear_mask)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/firebrand
name = "firebrand"
desc = "An unlit firebrand. It makes you wonder why it's not just called a stick."
smoketime = 20 //40 seconds
/obj/item/match/firebrand/New()
..()
matchignite()
+2 -5
View File
@@ -97,12 +97,9 @@
else
icon_state = "fwall_open"
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
/obj/structure/falsewall/proc/ChangeToWall(delete = TRUE)
var/turf/T = get_turf(src)
if(!walltype || walltype == "metal")
T.ChangeTurf(/turf/simulated/wall)
else
T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[walltype]"))
T.ChangeTurf(walltype)
if(delete)
qdel(src)
return T
+5
View File
@@ -22,6 +22,11 @@
if(!drop_stuff())
STOP_PROCESSING(SSprocessing, src)
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/simulated/floor/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
..()
if(istype(C, /obj/item/stack/rods))
@@ -117,6 +117,9 @@
burnt = 1
update_icon()
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/simulated/floor/carpet/black
icon = 'icons/turf/floors/carpet_black.dmi'
floor_tile = /obj/item/stack/tile/carpet/black
@@ -127,6 +130,7 @@
icon_state = "0"
floor_tile = /obj/item/stack/tile/fakespace
broken_states = list("damaged")
plane = PLANE_SPACE
/turf/simulated/floor/fakespace/New()
..()
@@ -137,3 +141,9 @@
icon_state = "arcade"
floor_tile = /obj/item/stack/tile/arcade_carpet
smooth = SMOOTH_FALSE
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
@@ -81,5 +81,8 @@
planetary_atmos = TRUE
desc = "A floor with a square pattern. It's faintly cool to the touch."
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/simulated/floor/indestructible/hierophant/two
icon_state = "hierophant2"
+5
View File
@@ -41,6 +41,11 @@
/turf/simulated/floor/plating/lava/remove_plating()
return
/turf/open/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/simulated/floor/plating/lava/proc/is_safe()
var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
var/list/found_safeties = typecache_filter_list(contents, lava_safeties_typecache)
+18 -1
View File
@@ -7,6 +7,8 @@
broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
burnt_states = list("floorscorched1", "floorscorched2")
var/unfastened = FALSE
footstep_sounds = list(
"human" = list('sound/effects/footstep/plating_human.ogg'),
"xeno" = list('sound/effects/footstep/plating_xeno.ogg')
@@ -31,6 +33,12 @@
if(!broken && !burnt)
icon_state = icon_plating //Because asteroids are 'platings' too.
/turf/simulated/floor/plating/examine(mob/user)
. = ..()
if(unfastened)
to_chat(user, "<span class='warning'>It has been unfastened.</span>")
/turf/simulated/floor/plating/attackby(obj/item/C, mob/user, params)
if(..())
return TRUE
@@ -64,7 +72,16 @@
to_chat(user, "<span class='warning'>This section is too damaged to support a tile! Use a welder to fix the damage.</span>")
return TRUE
else if(iswelder(C))
else if(isscrewdriver(C))
var/obj/item/screwdriver/screwdriver = C
to_chat(user, "<span class='notice'>You start [unfastened ? "fastening" : "unfastening"] [src].</span>")
playsound(src, screwdriver.usesound, 50, 1)
if(do_after(user, 20 * screwdriver.toolspeed, target = src) && screwdriver)
to_chat(user, "<span class='notice'>You [unfastened ? "fasten" : "unfasten"] [src].</span>")
unfastened = !unfastened
return TRUE
else if(iswelder(C) && unfastened)
var/obj/item/weldingtool/welder = C
if(welder.isOn())
if(!welder.remove_fuel(0, user))
+7
View File
@@ -48,6 +48,13 @@
setDir(angle2dir(rotation + dir2angle(dir)))
queue_smooth(src)
/turf/simulated/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
if(turf_type)
underlay_appearance.icon = initial(turf_type.icon)
underlay_appearance.icon_state = initial(turf_type.icon_state)
return TRUE
return ..()
/turf/simulated/mineral/attackby(var/obj/item/pickaxe/P as obj, mob/user as mob, params)
if(!user.IsAdvancedToolUser())
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
+8 -1
View File
@@ -16,6 +16,7 @@
var/destination_z
var/destination_x
var/destination_y
plane = PLANE_SPACE
/turf/space/Initialize(mapload)
if(!istype(src, /turf/space/transit))
@@ -262,4 +263,10 @@
/turf/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
var/turf/T = locate(destination_x, destination_y, destination_z)
user.forceMove(T)
user.forceMove(T)
/turf/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
+7
View File
@@ -1,5 +1,6 @@
/turf/space/transit
var/pushdirection // push things that get caught in the transit tile this direction
plane = PLANE_SPACE
//Overwrite because we dont want people building rods in space.
/turf/space/transit/attackby(obj/O as obj, mob/user as mob, params)
@@ -151,3 +152,9 @@
icon_state = "speedspace_ns_[state]"
transform = turn(matrix(), angle)
/turf/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
+6
View File
@@ -470,6 +470,12 @@
if(ismob(A) || .)
A.ratvar_act()
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state
underlay_appearance.dir = adjacency_dir
return TRUE
/turf/proc/add_blueprints(atom/movable/AM)
var/image/I = new
I.appearance = AM.appearance
+3 -2
View File
@@ -161,7 +161,9 @@
var/emoji_msg = "<span class='emoji_enabled'>[msg]</span>"
recieve_message = "<span class='[recieve_span]'>[type] from-<b>[recieve_pm_type][C.holder ? key_name(src, TRUE, type) : key_name_hidden(src, TRUE, type)]</b>: [emoji_msg]</span>"
to_chat(C, recieve_message)
to_chat(src, "<span class='pmsend'>[send_pm_type][type] to-<b>[holder ? key_name(C, TRUE, type) : key_name_hidden(C, TRUE, type)]</b>: [emoji_msg]</span>")
var/ping_link = check_rights(R_ADMIN, 0, mob) ? "(<a href='?src=[pm_tracker.UID()];ping=[C.key]'>PING</a>)" : ""
var/window_link = "(<a href='?src=[pm_tracker.UID()];newtitle=[C.key]'>WINDOW</a>)"
to_chat(src, "<span class='pmsend'>[send_pm_type][type] to-<b>[holder ? key_name(C, TRUE, type) : key_name_hidden(C, TRUE, type)]</b>: [emoji_msg]</span> [ping_link] [window_link]")
/*if(holder && !C.holder)
C.last_pm_recieved = world.time
@@ -380,7 +382,6 @@
window_flash(C)
C.pm_tracker.show_ui(C.mob)
to_chat(usr, "<span class='notice'>Forced open [C]'s messages window.</span>")
show_ui(usr)
return
if(href_list["reply"])
+3
View File
@@ -433,6 +433,9 @@
GLOB.admins -= src
GLOB.directory -= ckey
GLOB.clients -= src
if(movingmob)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
Master.UpdateTickRate()
return ..()
@@ -201,6 +201,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//Gear stuff
var/list/gear = list()
var/gear_tab = "General"
// Parallax
var/parallax = PARALLAX_HIGH
/datum/preferences/New(client/C)
parent = C
@@ -462,6 +464,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallax'>"
switch (parallax)
if(PARALLAX_LOW)
dat += "Low"
if(PARALLAX_MED)
dat += "Medium"
if(PARALLAX_INSANE)
dat += "Insane"
if(PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
@@ -2072,6 +2087,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(href_list["tab"])
current_tab = text2num(href_list["tab"])
if("ambientocclusion")
toggles ^= AMBIENT_OCCLUSION
if(parent && parent.screen && parent.screen.len)
@@ -2080,6 +2096,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(toggles & AMBIENT_OCCLUSION)
PM.filters += FILTER_AMBIENT_OCCLUSION
if("parallax")
var/parallax_styles = list(
"Off" = PARALLAX_DISABLE,
"Low" = PARALLAX_LOW,
"Medium" = PARALLAX_MED,
"High" = PARALLAX_HIGH,
"Insane" = PARALLAX_INSANE
)
parallax = parallax_styles[input(user, "Pick a parallax style", "Parallax Style") as null|anything in parallax_styles]
if(parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
ShowChoices(user)
return 1
@@ -20,7 +20,8 @@
clientfps,
atklog,
fuid,
afk_watch
afk_watch,
parallax
FROM [format_table_name("player")]
WHERE ckey='[C.ckey]'"}
)
@@ -54,6 +55,7 @@
atklog = text2num(query.item[18])
fuid = text2num(query.item[19])
afk_watch = text2num(query.item[20])
parallax = text2num(query.item[21])
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
@@ -75,6 +77,7 @@
atklog = sanitize_integer(atklog, 0, 100, initial(atklog))
fuid = sanitize_integer(fuid, 0, 10000000, initial(fuid))
afk_watch = sanitize_integer(afk_watch, 0, 1, initial(afk_watch))
parallax = sanitize_integer(parallax, 0, 16, initial(parallax))
return 1
/datum/preferences/proc/save_preferences(client/C)
@@ -105,7 +108,8 @@
ghost_anonsay='[ghost_anonsay]',
clientfps='[clientfps]',
atklog='[atklog]',
afk_watch='[afk_watch]'
afk_watch='[afk_watch]',
parallax='[parallax]'
WHERE ckey='[C.ckey]'"}
)
@@ -38,6 +38,21 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/bracer
name = "bone bracers"
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
icon_state = "bracers"
item_state = "bracers"
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
body_parts_covered = ARMS
cold_protection = ARMS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list(melee = 15, bullet = 25, laser = 15, energy = 15, bomb = 20, bio = 10, rad = 0)
/obj/item/clothing/gloves/botanic_leather
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
name = "botanist's leather gloves"
+6 -5
View File
@@ -527,14 +527,15 @@
icon_state = "bonearmor"
item_state = "bonearmor"
blood_overlay_type = "armor"
armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
/obj/item/clothing/head/skullhelmet
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
icon_state = "skull"
item_state = "skull"
item_state = "skull"
strip_delay = 100
+70 -41
View File
@@ -385,42 +385,11 @@
)
category = CAT_WEAPON
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
reqs = list(/obj/item/grown/log = 5)
result = /obj/structure/bonfire
category = CAT_PRIMAL
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/twohanded/fireaxe/boneaxe
time = 50
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/spear/bonespear
/datum/crafting_recipe/bonearmor
name = "Bone Armor"
result = /obj/item/clothing/suit/armor/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/kitchen/knife/combat/survival/bone
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonecodpiece
name = "Skull Codpiece"
result = /obj/item/clothing/accessory/necklace/skullcodpiece
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
reqs = list(/obj/item/stack/sheet/bone = 6)
category = CAT_PRIMAL
/datum/crafting_recipe/bonetalisman
@@ -431,16 +400,25 @@
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bonearmor
name = "Bone Armor"
result = /obj/item/clothing/suit/armor/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 6)
/datum/crafting_recipe/bonecodpiece
name = "Skull Codpiece"
result = /obj/item/clothing/accessory/necklace/skullcodpiece
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bracers
name = "Bone Bracers"
result = /obj/item/clothing/gloves/bracer
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/skullhelm
name = "Skull Helmet"
result = /obj/item/clothing/head/skullhelmet
result = /obj/item/clothing/head/helmet/skull
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4)
category = CAT_PRIMAL
@@ -463,6 +441,13 @@
/obj/item/stack/sheet/animalhide/ashdrake = 5)
category = CAT_PRIMAL
/datum/crafting_recipe/firebrand
name = "Firebrand"
result = /obj/item/match/firebrand
time = 100 //Long construction time. Making fire is hard work.
reqs = list(/obj/item/stack/sheet/wood = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/tribal_splint
name = "Tribal Splint"
time = 20
@@ -471,6 +456,50 @@
result = /obj/item/stack/medical/splint/tribal
category = CAT_PRIMAL
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/kitchen/knife/combat/survival/bone
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/spear/bonespear
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/twohanded/fireaxe/boneaxe
time = 50
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
category = CAT_PRIMAL
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
reqs = list(/obj/item/grown/log = 5)
result = /obj/structure/bonfire
category = CAT_PRIMAL
/datum/crafting_recipe/rake //Category resorting incoming
name = "Rake"
time = 30
reqs = list(/obj/item/stack/sheet/wood = 5)
result = /obj/item/cultivator/rake
category = CAT_PRIMAL
/datum/crafting_recipe/woodbucket
name = "Wooden Bucket"
time = 30
reqs = list(/obj/item/stack/sheet/wood = 3)
result = /obj/item/reagent_containers/glass/bucket/wooden
category = CAT_PRIMAL
/datum/crafting_recipe/guillotine
name = "Guillotine"
result = /obj/structure/guillotine
+1
View File
@@ -26,6 +26,7 @@
if(C)
GLOB.respawnable_list -= C.client
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.amount_grown += (0.75 * new_xeno.max_grown) //event spawned larva start off almost ready to evolve.
new_xeno.key = C.key
if(SSticker && SSticker.mode)
SSticker.mode.xenos += new_xeno.mind
@@ -72,6 +72,16 @@
attack_verb = list("slashed", "sliced", "cut", "clawed")
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/cultivator/rake
name = "rake"
icon_state = "rake"
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("slashed", "sliced", "bashed", "clawed")
hitsound = null
materials = null
flags = NONE
burn_state = FLAMMABLE
/obj/item/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
@@ -236,6 +236,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 1
/mob/dead/observer/Move(NewLoc, direct)
update_parallax_contents()
following = null
setDir(direct)
ghostimage.setDir(dir)
@@ -417,6 +418,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
forceMove(pick(L))
update_parallax_contents()
following = null
/mob/dead/observer/verb/follow()
@@ -511,6 +513,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
M.update_parallax_contents()
following = null
return
to_chat(A, "This mob is not located in the game world.")
@@ -31,6 +31,7 @@
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
update_parallax_contents()
//Holopad
if(ai.master_multicam)
ai.master_multicam.refresh_view()
@@ -407,7 +407,7 @@
if(prob(95))
head = /obj/item/clothing/head/helmet/gladiator
else
head = /obj/item/clothing/head/skullhelmet
head = /obj/item/clothing/head/helmet/skull
suit = /obj/item/clothing/suit/armor/bone
if(prob(5))
back = pickweight(list(/obj/item/twohanded/spear/bonespear = 3, /obj/item/twohanded/fireaxe/boneaxe = 2))
+65 -6
View File
@@ -50,6 +50,12 @@
var/obj/item/flashlight/gun_light = null
var/can_flashlight = 0
var/can_bayonet = FALSE //if a bayonet can be added or removed if it already has one.
var/obj/item/kitchen/knife/bayonet
var/mutable_appearance/knife_overlay
var/knife_x_offset = 0
var/knife_y_offset = 0
var/list/upgrades = list()
var/ammo_x_offset = 0 //used for positioning ammo count overlay on sprite
@@ -69,12 +75,27 @@
verbs += /obj/item/gun/proc/toggle_gunlight
build_zooming()
/obj/item/gun/Destroy()
QDEL_NULL(bayonet)
return ..()
/obj/item/gun/handle_atom_del(atom/A)
if(A == bayonet)
clear_bayonet()
return ..()
/obj/item/gun/examine(mob/user)
..()
if(unique_reskin && !current_skin)
to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
if(unique_rename)
to_chat(user, "<span class='notice'>Use a pen on it to rename it.</span>")
if(bayonet)
to_chat(user, "It has \a [bayonet] [can_bayonet ? "" : "permanently "]affixed to it.")
if(can_bayonet) //if it has a bayonet and this is false, the bayonet is permanent.
to_chat(user, "<span class='info'>[bayonet] looks like it can be <b>unscrewed</b> from [src].</span>")
else if(can_bayonet)
to_chat(user, "It has a <b>bayonet</b> lug on it.")
/obj/item/gun/proc/process_chamber()
return 0
@@ -233,11 +254,19 @@ obj/item/gun/proc/newshot()
user.update_inv_r_hand()
feedback_add_details("gun_fired","[type]")
/obj/item/gun/attack(mob/M as mob, mob/user)
/obj/item/gun/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM) //Flogging
..()
else
return
if(bayonet)
M.attackby(bayonet, user)
else
return ..()
/obj/item/gun/attack_obj(obj/O, mob/user)
if(user.a_intent == INTENT_HARM)
if(bayonet)
O.attackby(bayonet, user)
return
return ..()
/obj/item/gun/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/flashlight/seclite))
@@ -257,7 +286,7 @@ obj/item/gun/proc/newshot()
if(loc == user)
A.Grant(user)
if(istype(I, /obj/item/screwdriver))
if(isscrewdriver(I))
if(gun_light && can_flashlight)
for(var/obj/item/flashlight/seclite/S in src)
to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
@@ -268,11 +297,32 @@ obj/item/gun/proc/newshot()
update_icon()
for(var/datum/action/item_action/toggle_gunlight/TGL in actions)
qdel(TGL)
else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed
bayonet.forceMove(get_turf(user))
clear_bayonet()
if(unique_rename)
if(istype(I, /obj/item/pen))
rename_gun(user)
..()
if(istype(I, /obj/item/kitchen/knife))
var/obj/item/kitchen/knife/K = I
if(!can_bayonet || !K.bayonet || bayonet) //ensure the gun has an attachment point available, and that the knife is compatible with it.
return ..()
if(!user.drop_item())
return
K.forceMove(src)
to_chat(user, "<span class='notice'>You attach [K] to [src]'s bayonet lug.</span>")
bayonet = K
var/state = "bayonet" //Generic state.
if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
state = bayonet.icon_state
var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
knife_overlay = mutable_appearance(bayonet_icons, state)
knife_overlay.pixel_x = knife_x_offset
knife_overlay.pixel_y = knife_y_offset
overlays += knife_overlay
else
return ..()
/obj/item/gun/proc/toggle_gunlight()
set name = "Toggle Gun Light"
@@ -305,6 +355,15 @@ obj/item/gun/proc/newshot()
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/proc/clear_bayonet()
if(!bayonet)
return
bayonet = null
if(knife_overlay)
overlays -= knife_overlay
knife_overlay = null
return TRUE
/obj/item/gun/extinguish_light()
if(gun_light.on)
toggle_gunlight()
+2
View File
@@ -101,6 +101,8 @@
beakers += B
to_chat(user, "<span class='notice'>You slot [B] into [src].</span>")
src.updateUsrDialog()
else
return ..()
/obj/item/gun/dartgun/can_shoot()
if(!cartridge)
+2
View File
@@ -140,6 +140,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
if(bayonet && can_bayonet)
overlays += knife_overlay
if(itemState)
itemState += "[ratio]"
item_state = itemState
@@ -16,6 +16,9 @@
var/holds_charge = FALSE
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
can_bayonet = TRUE
knife_x_offset = 20
knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
@@ -148,6 +151,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/energy/kinetic_accelerator/experimental
@@ -175,7 +175,7 @@
power_supply.give(500)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else
..()
return ..()
/obj/item/gun/energy/plasmacutter/update_icon()
return
@@ -28,6 +28,8 @@
to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
else
to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
else
return ..()
/obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag)
if(target == user)
+7 -2
View File
@@ -24,6 +24,8 @@
icon_state = "[current_skin][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/projectile/process_chamber(eject_casing = 1, empty_chamber = 1)
var/obj/item/ammo_casing/AC = chambered //Find chambered round
@@ -66,7 +68,6 @@
return
/obj/item/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob, params)
..()
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
@@ -108,7 +109,8 @@
else
to_chat(user, "<span class='warning'>You can't seem to figure out how to fit [S] on [src].</span>")
return
return 0
else
return ..()
/obj/item/gun/projectile/attack_hand(mob/user)
if(loc == user)
@@ -178,6 +180,9 @@
if(sawn_state == SAWN_OFF)
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
return
if(bayonet)
to_chat(user, "<span class='warning'>You cannot saw-off [src] with [bayonet] attached!</span>")
return
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] begins to shorten \the [src].", "<span class='notice'>You begin to shorten \the [src]...</span>")
@@ -19,6 +19,8 @@
if(select == 1)
overlays += "[initial(icon_state)]burst"
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob, params)
. = ..()
@@ -96,6 +98,9 @@
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
/obj/item/gun/projectile/automatic/c20r/New()
..()
@@ -123,6 +128,9 @@
can_suppress = 0
burst_size = 1
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
/obj/item/gun/projectile/automatic/wt550/update_icon()
..()
@@ -172,7 +180,7 @@
underbarrel.attack_self()
underbarrel.attackby(A, user, params)
else
..()
return ..()
/obj/item/gun/projectile/automatic/m90/update_icon()
..()
@@ -115,7 +115,6 @@
..()
/obj/item/gun/projectile/revolver/detective/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/screwdriver))
if(magazine.caliber == "38")
to_chat(user, "<span class='notice'>You begin to reinforce the barrel of [src]...</span>")
@@ -143,6 +142,8 @@
magazine.caliber = "38"
desc = initial(desc)
to_chat(user, "<span class='notice'>You remove the modifications on [src]. Now it will fire .38 rounds.</span>")
else
return ..()
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
name = "\improper finger gun"
@@ -347,7 +348,6 @@
options["Cancel"] = null
/obj/item/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
if(istype(A, /obj/item/melee/energy))
@@ -356,6 +356,8 @@
sawoff(user)
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
var/num_unloaded = 0
@@ -394,7 +396,6 @@
var/slung = 0
/obj/item/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
var/obj/item/stack/cable_coil/C = A
if(C.use(10))
@@ -406,6 +407,8 @@
else
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling.</span>")
return
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/update_icon()
..()
@@ -450,9 +453,10 @@
return
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil))
return
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
var/f_name = "\a [src]."
@@ -50,14 +50,15 @@
to_chat(user, "<span class='notice'>You remove the magazine from [src].</span>")
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
if(!cover_open)
to_chat(user, "<span class='warning'>[src]'s cover is closed! You can't insert a new mag.</span>")
return
..()
else
return ..()
//ammo//
@@ -86,7 +86,6 @@
sawn_state = SAWN_INTACT
/obj/item/gun/projectile/shotgun/riot/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
if(istype(A, /obj/item/melee/energy))
@@ -95,6 +94,8 @@
sawoff(user)
if(istype(A, /obj/item/pipe))
unsaw(A, user)
else
return ..()
/obj/item/gun/projectile/shotgun/riot/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
@@ -210,6 +211,9 @@
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
var/bolt_open = 0
can_bayonet = TRUE
knife_x_offset = 27
knife_y_offset = 13
/obj/item/gun/projectile/shotgun/boltaction/pump(mob/M)
playsound(M, 'sound/weapons/gun_interactions/rifle_load.ogg', 60, 1)
@@ -242,6 +246,7 @@
desc = "Careful not to lose your head."
var/guns_left = 30
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted
can_bayonet = FALSE
/obj/item/gun/projectile/shotgun/boltaction/enchanted/New()
..()
+2
View File
@@ -37,6 +37,8 @@
to_chat(user, "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>")
else
to_chat(usr, "<span class='notice'>[src] cannot hold more rockets.</span>")
else
return ..()
/obj/item/gun/rocketlauncher/can_shoot()
return rockets.len
+2 -1
View File
@@ -76,7 +76,8 @@
return 1
else
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
return 0
else
return ..()
/obj/item/gun/syringe/rapidsyringe
name = "rapid syringe gun"
@@ -1149,24 +1149,19 @@
id = "lavaland_extract"
description = "An extract of lavaland atmospheric and mineral elements. Heals the user in small doses, but is extremely toxic otherwise."
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.7 //VERY strong chemical
overdose_threshold = 3 //To prevent people stacking massive amounts of a very strong healing reagent
can_synth = FALSE
/datum/reagent/medicine/lavaland_extract/on_mob_life(mob/living/carbon/M)
var/update_flags = STATUS_UPDATE_NONE
update_flags |= M.adjustToxLoss(-3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustOxyLoss(-3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustBruteLoss(-6*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(-6*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustBruteLoss(-5*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(-5*REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
/datum/reagent/medicine/lavaland_extract/overdose_process(mob/living/M) // This WILL be brutal
var/update_flags = STATUS_UPDATE_NONE
M.AdjustConfused(5)
update_flags |= M.adjustBruteLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustToxLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.Stun(7, FALSE)
update_flags |= M.Weaken(7, FALSE)
update_flags |= M.adjustBruteLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustToxLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
@@ -81,7 +81,7 @@
reagents.reaction(M, TOUCH)
reagents.clear_reagents()
else
else
if(M != user)
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
@@ -348,6 +348,13 @@
slot_flags = SLOT_HEAD
container_type = OPENCONTAINER
/obj/item/reagent_containers/glass/bucket/wooden
name = "wooden bucket"
icon_state = "woodbucket"
item_state = "woodbucket"
materials = null
burn_state = FLAMMABLE
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
..()
if(slot == slot_head && reagents.total_volume)
@@ -155,9 +155,9 @@
name = "survival medipen"
desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. <br><span class='boldwarning'>WARNING: Do not inject more than one pen in quick succession.</span>"
icon_state = "stimpen"
volume = 22
amount_per_transfer_from_this = 22
list_reagents = list("salbutamol" = 10, "epinephrine" = 5, "lavaland_extract" = 2, "salglu_solution" = 5) //Short burst of healing, followed by minor healing from the saline
volume = 42
amount_per_transfer_from_this = 42
list_reagents = list("salbutamol" = 10, "teporone" = 15, "epinephrine" = 10, "lavaland_extract" = 2, "weak_omnizine" = 5) //Short burst of healing, followed by minor healing from the saline
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
name = "nanocalcium autoinjector"
+13 -7
View File
@@ -30,17 +30,21 @@
if(id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/lock)
/mob/onShuttleMove()
/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
if(!move_on_shuttle)
return 0
. = ..()
if(!.)
return
if(client)
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
if(!client)
return
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
@@ -54,8 +58,10 @@
if(smooth)
queue_smooth(src)
/mob/postDock()
update_parallax_contents()
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/unlock)
+5 -3
View File
@@ -189,7 +189,7 @@
/obj/docking_port/stationary/transit
name = "In transit"
turf_type = /turf/space/transit
var/area/shuttle/transit/assigned_area
lock_shuttle_doors = 1
/obj/docking_port/stationary/transit/register()
@@ -358,7 +358,7 @@
var/obj/docking_port/stationary/S0 = get_docked()
var/obj/docking_port/stationary/S1 = findTransitDock()
if(S1)
if(dock(S1))
if(dock(S1, , TRUE))
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
else
previous = S0
@@ -429,7 +429,7 @@
//this is the main proc. It instantly moves our mobile port to stationary port S1
//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE)
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE, transit=FALSE)
// Crashing this ship with NO SURVIVORS
if(S1.get_docked() == src)
remove_ripples()
@@ -492,6 +492,7 @@
var/turf/simulated/Ts1 = T1
Ts1.copy_air_with_tile(T0)
areaInstance.moving = TRUE
//move mobile to new location
for(var/atom/movable/AM in T0)
AM.onShuttleMove(T0, T1, rotation)
@@ -512,6 +513,7 @@
T0.CalculateAdjacentTurfs()
SSair.add_to_active(T0,1)
areaInstance.moving = transit
for(var/A1 in L1)
var/turf/T1 = A1
T1.postDock(S1)
@@ -226,6 +226,8 @@
health = 3
var/organhonked = 0
var/suffering_delay = 900
var/datum/component/waddle
var/datum/component/squeak
/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
..()
@@ -236,6 +238,8 @@
genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
organhonked = world.time
waddle = M.AddComponent(/datum/component/waddling)
squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
. = ..()
@@ -246,6 +250,8 @@
M.dna.SetSEState(COMICBLOCK,0)
genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
QDEL_NULL(waddle)
QDEL_NULL(squeak)
qdel(src)
/obj/item/organ/internal/honktumor/on_life()
@@ -282,6 +288,28 @@
owner.nutrition = 9000
owner.overeatduration = 9000
/obj/item/organ/internal/honkbladder
name = "honk bladder"
desc = "a air filled sac that produces honking noises."
icon_state = "honktumor"//Not making a new icon
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "groin"
slot = "honk_bladder"
health = 3
var/datum/component/squeak
/obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0)
squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
/obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0)
. = ..()
QDEL_NULL(squeak)
qdel(src)
/obj/item/organ/internal/beard
name = "beard organ"
desc = "Let they who is worthy wear the beard of Thorbjorndottir."
@@ -125,6 +125,9 @@ var/static/regex/multispin_words = regex("like a record baby")
return
owner.say(".x[command]")
/obj/item/organ/internal/vocal_cords/colossus/prepare_eat()
return
/obj/item/organ/internal/vocal_cords/colossus/can_speak_with()
if(world.time < next_command)
to_chat(owner, "<span class='notice'>You must wait [(next_command - world.time)/10] seconds before Speaking again.</span>")