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Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -44,6 +44,8 @@
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// return
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if (M.stat !=2)
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if (ticker.mode.name == "cult" && prob(10))
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ticker.mode:remove_cultist(M.mind)
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if ((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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