Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.

Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-10-20 21:46:31 +00:00
parent c53ece134d
commit 39efab2ce3
42 changed files with 498 additions and 5 deletions
+2
View File
@@ -44,6 +44,8 @@
// return
if (M.stat !=2)
if (ticker.mode.name == "cult" && prob(10))
ticker.mode:remove_cultist(M.mind)
if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))