mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge https://github.com/Baystation12/Baystation12 into features
This commit is contained in:
@@ -258,10 +258,10 @@ obj/machinery/computer/forensic_scanning
|
||||
if("databaseprint") //Printing from the "files" database.
|
||||
if(files)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])"
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
P.name = "\improper Database File ([dossier[2]])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Criminal Evidence Database</b><br><br>"
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
P.info += "Consolidated data points: [dossier[2]]<br>"
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
|
||||
@@ -512,10 +512,10 @@ obj/machinery/computer/forensic_scanning
|
||||
prints[print] = atom_fingerprints[print]
|
||||
else
|
||||
var/list/templist[4]
|
||||
templist[1] = atom_suit_fibers
|
||||
templist[2] = atom_blood_DNA
|
||||
templist[1] = atom_suit_fibers ? atom_suit_fibers.Copy() : null
|
||||
templist[2] = atom_blood_DNA ? atom_blood_DNA.Copy() : null
|
||||
templist[3] = atom_name
|
||||
templist[4] = atom_fingerprints
|
||||
templist[4] = atom_fingerprints ? atom_fingerprints.Copy() : null
|
||||
misc[atom_reference] = templist //Store it!
|
||||
//Has prints.
|
||||
if(atom_fingerprints)
|
||||
@@ -559,17 +559,17 @@ obj/machinery/computer/forensic_scanning
|
||||
//It's not in there! We gotta add it.
|
||||
update_fingerprints(main_print, atom_fingerprints[main_print])
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[1] = atom_fingerprints ? atom_fingerprints.Copy() : null
|
||||
data_point[2] = atom_suit_fibers ? atom_suit_fibers.Copy() : null
|
||||
data_point[3] = atom_blood_DNA ? atom_blood_DNA.Copy() : null
|
||||
data_point[4] = atom_name
|
||||
data_entry[atom_reference] = data_point
|
||||
continue
|
||||
//No print at all! New data entry, go!
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[1] = atom_fingerprints ? atom_fingerprints.Copy() : null
|
||||
data_point[2] = atom_suit_fibers ? atom_suit_fibers.Copy() : null
|
||||
data_point[3] = atom_blood_DNA ? atom_blood_DNA.Copy() : null
|
||||
data_point[4] = atom_name
|
||||
var/list/new_file[2]
|
||||
new_file[1] = atom_fingerprints[main_print]
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
//I love hashtables.
|
||||
//I love associative lists.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
@@ -164,9 +164,9 @@
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A.fingerprints
|
||||
sum_list[2] = A.suit_fibers
|
||||
sum_list[3] = A.blood_DNA
|
||||
sum_list[1] = A.fingerprints ? A.fingerprints.Copy() : null
|
||||
sum_list[2] = A.suit_fibers ? A.suit_fibers.Copy() : null
|
||||
sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
return 0
|
||||
@@ -129,6 +129,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
|
||||
send2irc(ckey, "[original_msg] - No admins online")
|
||||
else
|
||||
send2irc(ckey, "[original_msg] - All admins AFK ([admin_number_afk])")
|
||||
else
|
||||
send2irc(ckey, original_msg)
|
||||
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
for (var/client/C in admin_list)
|
||||
if (src.holder.rank == "Admin Observer")
|
||||
C << "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]:</EM> <span class='message'>[msg]</span></span>"
|
||||
else if(C.holder.level != 0)
|
||||
else if(C.holder && C.holder.level != 0)
|
||||
C << "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
|
||||
/client/proc/cmd_mod_say(msg as text)
|
||||
|
||||
@@ -71,8 +71,6 @@
|
||||
holder.process_activation(src, 1, 0)
|
||||
if(holder && (wires & WIRE_PULSE_SPECIAL))
|
||||
holder.process_activation(src, 0, 1)
|
||||
if(master && (wires & WIRE_PULSE))
|
||||
master.receive_signal("activate")
|
||||
// if(radio && (wires & WIRE_RADIO_PULSE))
|
||||
//Not sure what goes here quite yet send signal?
|
||||
return 1
|
||||
|
||||
@@ -231,6 +231,9 @@
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.c_state(scanning)
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
// signal()
|
||||
signal()
|
||||
return 1
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -90,7 +90,7 @@ BLIND // can't see anything
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
@@ -249,16 +249,16 @@ BLIND // can't see anything
|
||||
H.holstered = usr.get_active_hand()
|
||||
usr.drop_item()
|
||||
H.holstered.loc = src
|
||||
usr.visible_message("\blue [usr] holsters \the [H.holstered].", "You holster \the [H.holstered].")
|
||||
usr.visible_message("\blue \The [usr] holsters \the [H.holstered].", "You holster \the [H.holstered].")
|
||||
else
|
||||
if(istype(usr.get_active_hand(),/obj) && istype(usr.get_inactive_hand(),/obj))
|
||||
usr << "\red You need an empty hand to draw the gun!"
|
||||
else
|
||||
if(usr.a_intent == "hurt")
|
||||
usr.visible_message("\red [usr] draws \the [H.holstered], ready to shoot!", \
|
||||
usr.visible_message("\red \The [usr] draws \the [H.holstered], ready to shoot!", \
|
||||
"\red You draw \the [H.holstered], ready to shoot!")
|
||||
else
|
||||
usr.visible_message("\blue [usr] draws \the [H.holstered], pointing it at the ground.", \
|
||||
"\blue You draw \the [H.holstered], pointing it at tthe ground.")
|
||||
usr.visible_message("\blue \The [usr] draws \the [H.holstered], pointing it at the ground.", \
|
||||
"\blue You draw \the [H.holstered], pointing it at the ground.")
|
||||
usr.put_in_hands(H.holstered)
|
||||
H.holstered = null
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
@@ -42,7 +42,7 @@
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "An armored vest that protects against some damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
desc = "An armored vest with a detective's badge on it."
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "reactiveoff"
|
||||
slowdown = 1
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/IsShield()
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
desc = "This robe commands authority."
|
||||
icon_state = "judge"
|
||||
item_state = "judge"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
color = "black"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/blackf
|
||||
name = "feminine black jumpsuit"
|
||||
@@ -17,21 +17,21 @@
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
color = "blue"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
color = "green"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
color = "grey"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "orange jumpsuit"
|
||||
@@ -41,35 +41,35 @@
|
||||
color = "orange"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
color = "pink"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
color = "red"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
color = "white"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
color = "yellow"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/psyche
|
||||
name = "psychedelic"
|
||||
@@ -88,7 +88,7 @@
|
||||
desc = "aqua"
|
||||
icon_state = "aqua"
|
||||
color = "aqua"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/purple
|
||||
name = "purple"
|
||||
@@ -120,14 +120,14 @@
|
||||
desc = "lightbrown"
|
||||
icon_state = "lightbrown"
|
||||
color = "lightbrown"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/brown
|
||||
name = "brown"
|
||||
desc = "brown"
|
||||
icon_state = "brown"
|
||||
color = "brown"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/yellowgreen
|
||||
name = "yellowgreen"
|
||||
@@ -140,7 +140,7 @@
|
||||
desc = "darkblue"
|
||||
icon_state = "darkblue"
|
||||
color = "darkblue"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/lightred
|
||||
name = "lightred"
|
||||
@@ -153,4 +153,4 @@
|
||||
desc = "darkred"
|
||||
icon_state = "darkred"
|
||||
color = "darkred"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
color = "ba_suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
color = "captain"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
@@ -32,7 +32,7 @@
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
color = "cargo"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
@@ -41,7 +41,7 @@
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
color = "chapblack"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
@@ -49,7 +49,7 @@
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
color = "chef"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
@@ -58,7 +58,7 @@
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
color = "clown"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
@@ -67,7 +67,7 @@
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
color = "hop"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
@@ -77,7 +77,7 @@
|
||||
item_state = "g_suit"
|
||||
color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
@@ -86,7 +86,7 @@
|
||||
icon_state = "janitor"
|
||||
color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
@@ -147,7 +147,7 @@
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
color = "mime"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "g_suit"
|
||||
color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
color = "atmos"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
@@ -23,7 +23,7 @@
|
||||
item_state = "engi_suit"
|
||||
color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
item_state = "g_suit"
|
||||
color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
@@ -18,7 +18,7 @@
|
||||
color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
@@ -50,7 +50,7 @@
|
||||
color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
@@ -78,7 +78,7 @@
|
||||
color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
item_state = "r_suit"
|
||||
color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
@@ -24,7 +24,7 @@
|
||||
item_state = "r_suit"
|
||||
color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -36,7 +36,7 @@
|
||||
item_state = "det"
|
||||
color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/head/det_hat
|
||||
@@ -56,7 +56,7 @@
|
||||
item_state = "r_suit"
|
||||
color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
color = "sl_suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
@@ -32,7 +32,7 @@
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
color = "waiter"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -102,7 +102,7 @@
|
||||
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
||||
icon_state = "owl"
|
||||
color = "owl"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/johnny
|
||||
name = "johnny~~ jumpsuit"
|
||||
|
||||
@@ -55,6 +55,17 @@
|
||||
icon_state = "david_fanning_1"
|
||||
item_state = "david_fanning_1"
|
||||
|
||||
/obj/item/fluff/john_mckeever_1 //kirbyelder: John McKeever
|
||||
name = "Suspicious Paper"
|
||||
desc = "A piece of paper reading: Smash = 1/3 Leaf Juice, 1/3 Tricker, 1/3 Aajkli Extract"
|
||||
icon_state = "paper"
|
||||
item_state = "paper"
|
||||
|
||||
/obj/item/fluff/maurice_bedford_1
|
||||
name = "Monogrammed Handkerchief"
|
||||
desc = "A neatly folded handkerchief embroidered with a 'M'."
|
||||
icon_state = "maurice_bedford_1"
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
@@ -69,6 +80,12 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "fancypen"
|
||||
|
||||
/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
|
||||
name = "Engraved Fountain Pen"
|
||||
desc = "An expensive looking pen with the initials E.S. engraved into the side."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "fountainpen"
|
||||
|
||||
/obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski
|
||||
name = "golden detective's badge"
|
||||
desc = "NanoTrasen Security Department detective's badge, made from gold. Badge number is 564."
|
||||
@@ -115,13 +132,13 @@
|
||||
icon_on = "blackzippoon"
|
||||
icon_off = "blackzippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/sniperyeti_1 //sniperyeti: Patrick Harris/Susan Harris
|
||||
name = "red black zippo"
|
||||
desc = "A shiny red zippo lighter that looks like it's in perfect condition."
|
||||
/obj/item/weapon/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan
|
||||
name = "Graduation Lighter"
|
||||
desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541"
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "redzippo"
|
||||
icon_on = "redzippoon"
|
||||
icon_off = "redzippo"
|
||||
icon_state = "gradzippo"
|
||||
icon_on = "gradzippoon"
|
||||
icon_off = "gradzippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke
|
||||
name = "Gonzo Fist zippo"
|
||||
@@ -131,6 +148,14 @@
|
||||
icon_on = "gonzozippoon"
|
||||
icon_off = "gonzozippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/naples_1 //naples: Russell Vierson
|
||||
name = "Engraved zippo"
|
||||
desc = "A intricately engraved Zippo lighter."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "engravedzippo"
|
||||
icon_on = "engravedzippoon"
|
||||
icon_off = "engravedzippo"
|
||||
|
||||
/obj/item/weapon/fluff/cado_keppel_1 //sparklysheep: Cado Keppel
|
||||
name = "purple comb"
|
||||
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
|
||||
@@ -171,6 +196,21 @@
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1 //rukral:Nashida Bisha'ra
|
||||
name = "Nashida's Etched Beaker"
|
||||
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this 100 unit beaker."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 5000
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/fluff/listermedbottle //compactninja: Lister Black
|
||||
name = "Pill bottle (anti-depressants)"
|
||||
desc = "Contains pills used to deal with depression. They appear to be prescribed to Lister Black"
|
||||
@@ -266,7 +306,7 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "odysseus_spec_id"
|
||||
|
||||
/obj/item/weapon/card/id/fluff/ian_colmid //Roaper: Ian Colm
|
||||
/obj/item/weapon/card/id/fluff/ian_colm_1 //Roaper: Ian Colm
|
||||
name = "Technician"
|
||||
desc = "An old ID with the words 'Ian Colm's Technician ID' printed on it.."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -287,12 +327,29 @@
|
||||
icon_state = "wolfflight"
|
||||
item_state = "wolfflight"
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
|
||||
//////////// Gloves ////////////
|
||||
|
||||
/obj/item/clothing/gloves/fluff/murad_hassim_1
|
||||
name = "Tajaran Surgical Gloves"
|
||||
desc = "Reinforced sterile gloves custom tailored to comfortably accommodate Tajaran claws."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
permeability_coefficient = 0.01
|
||||
color="white"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks
|
||||
name = "mittens"
|
||||
desc = "A pair of well worn, blue mittens."
|
||||
@@ -301,6 +358,12 @@
|
||||
item_state = "bluegloves"
|
||||
color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara
|
||||
name = "Left Black Glove"
|
||||
desc = "The left one of a pair of black gloves. Wonder where the other one went..."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "chal_appara_1"
|
||||
|
||||
//////////// Eye Wear ////////////
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
|
||||
@@ -309,22 +372,19 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
/obj/item/clothing/glasses/fluff/serithi_artalis_1 //serithi: Serithi Artalis
|
||||
name = "extranet HUD"
|
||||
desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records."
|
||||
/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "serithi_artalis_1"
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
/obj/item/clothing/glasses/welding/fluff/ian_colm_2 //roaper: Ian Colm
|
||||
name = "Ian's Goggles"
|
||||
desc = "A pair of goggles used in the application of welding."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "ian_colm_1"
|
||||
|
||||
//////////// Hats ////////////
|
||||
//Removed by request
|
||||
/*
|
||||
/obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1 //deusdactyl: Greg Anderson
|
||||
name = "old hard hat"
|
||||
desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards."
|
||||
icon_state = "hardhat0_dblue" //Already an in-game sprite
|
||||
item_state = "hardhat0_dblue"
|
||||
color = "dblue"
|
||||
*/
|
||||
|
||||
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
|
||||
name = "\improper SWAT hat"
|
||||
@@ -356,11 +416,11 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "taryn_kifer_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/enos_adlai_1 //roaper: Enos Adlai
|
||||
name = "comfy cap"
|
||||
desc = "Because when you're the toughest Mother Hubbard on the station, nobody's criticizing your fashion sense."
|
||||
/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
|
||||
name = "Edvin's Hat"
|
||||
desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "enos_adlai_1"
|
||||
icon_state = "edvin_telephosphor_1"
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
@@ -464,25 +524,31 @@
|
||||
|
||||
//////////// Shoes ////////////
|
||||
|
||||
/obj/item/clothing/shoes/fluff/leatherboots //serithi: Serithi Artalis
|
||||
name = "leather boots"
|
||||
desc = "A pair of leather boots. Well-worn, but still kept in good condition. There is a small \"S\" scratched into the back of each boot."
|
||||
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
|
||||
name = "Susan's Magboots"
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "leatherboots"
|
||||
item_state = "jackboots"
|
||||
icon_state = "atmosmagboots0"
|
||||
toggle()
|
||||
set name = "Toggle Magboots"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(src.magpulse)
|
||||
src.flags &= ~NOSLIP
|
||||
src.slowdown = SHOES_SLOWDOWN
|
||||
src.magpulse = 0
|
||||
icon_state = "atmosmagboots0"
|
||||
usr << "You disable the mag-pulse traction system."
|
||||
else
|
||||
src.flags |= NOSLIP
|
||||
src.slowdown = 2
|
||||
src.magpulse = 1
|
||||
icon_state = "atmosmagboots1"
|
||||
usr << "You enable the mag-pulse traction system."
|
||||
|
||||
//////////// Sets ////////////
|
||||
|
||||
////// CDC //deusdactyl: Roger Wiles
|
||||
//Removed by request.
|
||||
/*
|
||||
/obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit
|
||||
name = "\improper CDC jumpsuit"
|
||||
desc = "A modified standard-issue CDC jumpsuit made of a special fiber that gives special protection against biohazards. It has a biohazard symbol sewn into the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "cdc_jumpsuit"
|
||||
color = "cdc_jumpsuit"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/fluff/cdc_labcoat
|
||||
name = "\improper CDC labcoat"
|
||||
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
/datum/genetics/side_effect
|
||||
var/name // name of the side effect, to use as a header in the manual
|
||||
var/symptom // description of the symptom of the side effect
|
||||
var/treatment // description of the treatment of the side effect
|
||||
var/effect // description of what happens when not treated
|
||||
var/duration = 0 // delay between start() and finish()
|
||||
|
||||
proc/start(mob/living/carbon/human/H)
|
||||
// start the side effect, this should give some cue as to what's happening,
|
||||
// such as gasping. These cues need to be unique among side-effects.
|
||||
|
||||
proc/finish(mob/living/carbon/human/H)
|
||||
// Finish the side-effect. This should first check whether the cure has been
|
||||
// applied, and if not, cause bad things to happen.
|
||||
|
||||
/datum/genetics/side_effect/genetic_burn
|
||||
name = "Genetic Burn"
|
||||
symptom = "Subject's skin turns unusualy red."
|
||||
treatment = "Inject small dose of dexalin."
|
||||
effect = "Subject's skin burns."
|
||||
duration = 10*30
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "starts turning very red..")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("dexalin"))
|
||||
for(var/organ_name in list("chest","l_arm","r_arm","r_leg","l_leg","head","groin"))
|
||||
var/datum/organ/external/E = H.get_organ(organ_name)
|
||||
E.take_damage(0, 5, 0)
|
||||
|
||||
/datum/genetics/side_effect/bone_snap
|
||||
name = "Bone Snap"
|
||||
symptom = "Subject's limbs tremble notably."
|
||||
treatment = "Inject small dose of bicaridine."
|
||||
effect = "Subject's bone breaks."
|
||||
duration = 10*60
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "'s limbs start shivering uncontrollably.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("bicaridine"))
|
||||
var/organ_name = pick("chest","l_arm","r_arm","r_leg","l_leg","head","groin")
|
||||
var/datum/organ/external/E = H.get_organ(organ_name)
|
||||
E.take_damage(20, 0, 0)
|
||||
E.fracture()
|
||||
|
||||
/*/datum/genetics/side_effect/monkey
|
||||
name = "Monkey"
|
||||
symptom = "Subject starts drooling uncontrollably."
|
||||
treatment = "Inject small dose of dylovene."
|
||||
effect = "Subject turns into monkey."
|
||||
duration = 10*90
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
H.monkeyize()**/
|
||||
|
||||
/datum/genetics/side_effect/confuse
|
||||
name = "Confuse"
|
||||
symptom = "Subject starts drooling uncontrollably."
|
||||
treatment = "Inject small dose of dylovene."
|
||||
effect = "Subject becomes confused."
|
||||
duration = 10*30
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
H.confused += 100
|
||||
|
||||
proc/trigger_side_effect(mob/living/carbon/human/H)
|
||||
spawn
|
||||
if(!istype(H)) return
|
||||
var/tp = pick(typesof(/datum/genetics/side_effect) - /datum/genetics/side_effect)
|
||||
var/datum/genetics/side_effect/S = new tp
|
||||
|
||||
S.start(H)
|
||||
spawn(20)
|
||||
if(!istype(H)) return
|
||||
H.Weaken(rand(0, S.duration / 50))
|
||||
sleep(S.duration)
|
||||
|
||||
if(!istype(H)) return
|
||||
H.SetWeakened(0)
|
||||
S.finish(H)
|
||||
@@ -31,7 +31,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if(findtext(message," snores.")) //Because we have so many sleeping people.
|
||||
continue
|
||||
break
|
||||
if(M.stat == 2 && M.client.ghost_sight && !(M in viewers(src,null)))
|
||||
M.show_message(message)
|
||||
|
||||
|
||||
@@ -16,6 +16,55 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
|
||||
@@ -418,8 +418,8 @@
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -441,7 +441,7 @@
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -332,9 +332,8 @@ FUCK YOU MORE FAT CODE -Hawk*/
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -356,7 +355,7 @@ FUCK YOU MORE FAT CODE -Hawk*/
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
if(istype(M) && M.lying) //Pulling lying down people is slower
|
||||
tally += 3
|
||||
|
||||
if(MINCREASERUN in mutations)
|
||||
if(mRun in mutations)
|
||||
tally = 0
|
||||
|
||||
return tally
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
src.darkMask = list( )
|
||||
src.intent_small_hud_objects = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither = new /obj/screen( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
@@ -18,7 +18,7 @@
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view = new /obj/screen(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
@@ -26,7 +26,7 @@
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry = new /obj/screen( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
@@ -34,7 +34,7 @@
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy = new /obj/screen( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -55,45 +55,55 @@
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "help" ? "help_small_active" : "help_small")
|
||||
using.screen_loc = ui_help_small
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "disarm" ? "disarm_small_active" : "disarm_small")
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "grab" ? "grab_small_active" : "grab_small")
|
||||
using.screen_loc = ui_grab_small
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm_small_active" : "harm_small")
|
||||
using.screen_loc = ui_harm_small
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -103,7 +113,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
@@ -111,7 +121,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
@@ -123,7 +133,7 @@
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
@@ -135,7 +145,7 @@
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -144,7 +154,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -153,7 +163,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
@@ -162,7 +172,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTHEAST
|
||||
using.icon = ui_style
|
||||
@@ -171,7 +181,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
@@ -179,7 +189,7 @@
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
@@ -187,7 +197,7 @@
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
@@ -195,7 +205,7 @@
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
|
||||
@@ -242,8 +242,8 @@
|
||||
healths.icon_state = "health7"
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -265,7 +265,7 @@
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
shock_damage *= siemens_coeff
|
||||
if (shock_damage<1)
|
||||
return 0
|
||||
src.take_overall_damage(0,shock_damage)
|
||||
src.take_overall_damage(0,shock_damage,used_weapon="Electrocution")
|
||||
//src.burn_skin(shock_damage)
|
||||
//src.adjustFireLoss(shock_damage) //burn_skin will do this for us
|
||||
//src.updatehealth()
|
||||
@@ -353,10 +353,12 @@
|
||||
if(H.gloves)
|
||||
if(H.gloves.clean_blood())
|
||||
H.update_inv_gloves(0)
|
||||
H.gloves.germ_level = 0
|
||||
else
|
||||
if(H.bloody_hands)
|
||||
H.bloody_hands = 0
|
||||
H.update_inv_gloves(0)
|
||||
H.germ_level = 0
|
||||
update_icons() //apply the now updated overlays to the mob
|
||||
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
gender = MALE
|
||||
var/list/stomach_contents = list()
|
||||
var/brain_op_stage = 0.0
|
||||
var/ribcage_op_stage = 0
|
||||
/*
|
||||
var/eye_op_stage = 0.0
|
||||
var/appendix_op_stage = 0.0
|
||||
@@ -18,4 +19,4 @@
|
||||
var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain
|
||||
// life should decrease this by 1 every tick
|
||||
// total amount of wounds on mob, used to spread out healing and the like over all wounds
|
||||
var/number_wounds = 0
|
||||
var/number_wounds = 0
|
||||
|
||||
@@ -482,9 +482,9 @@
|
||||
|
||||
|
||||
if (m_type & 1)
|
||||
for (var/mob/O in viewers(src, null))
|
||||
for (var/mob/O in get_mobs_in_view(world.view,src))
|
||||
O.show_message(message, m_type)
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in hearers(src.loc, null))
|
||||
for (var/mob/O in (hearers(src.loc, null) | get_mobs_in_view(world.view,src)))
|
||||
O.show_message(message, m_type)
|
||||
|
||||
|
||||
@@ -193,6 +193,8 @@
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] [t_has] bitten off [t_his] own tongue and [t_has] suffered major bloodloss!</span>\n"
|
||||
|
||||
if(mSmallsize in mutations)
|
||||
msg += "[t_He] [t_is] small halfling!\n"
|
||||
|
||||
var/distance = get_dist(usr,src)
|
||||
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
|
||||
@@ -278,6 +280,8 @@
|
||||
var/this_wound_desc = W.desc
|
||||
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
|
||||
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
|
||||
if(W.germ_level > 1000) this_wound_desc = "badly infected [this_wound_desc]"
|
||||
else if(W.germ_level > 100) this_wound_desc = "lightly infected [this_wound_desc]"
|
||||
if(this_wound_desc in wound_descriptors)
|
||||
wound_descriptors[this_wound_desc] += W.amount
|
||||
continue
|
||||
|
||||
@@ -11,12 +11,61 @@
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.icon_state = "intent_"+mymob.a_intent
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -345,84 +394,84 @@
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_ears
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_belt
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage2
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_glasses
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_gloves
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage1
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_head
|
||||
|
||||
@@ -272,34 +272,36 @@
|
||||
|
||||
// focus most of the blast on one organ
|
||||
var/datum/organ/external/take_blast = pick(organs)
|
||||
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9)
|
||||
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
|
||||
|
||||
// distribute the remaining 10% on all limbs equally
|
||||
b_loss *= 0.1
|
||||
f_loss *= 0.1
|
||||
|
||||
var/weapon_message = "Explosive Blast"
|
||||
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
switch(temp.name)
|
||||
if("head")
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2)
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
if("chest")
|
||||
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4)
|
||||
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
|
||||
if("l_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("l_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_foot")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("l_foot")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("l_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
|
||||
@@ -816,3 +818,193 @@
|
||||
spawn(350) //wait 35 seconds before next volley
|
||||
lastpuke = 0
|
||||
|
||||
/mob/living/carbon/human/proc/morph()
|
||||
set name = "Morph"
|
||||
set category = "Superpower"
|
||||
|
||||
if(stat!=CONSCIOUS)
|
||||
reset_view(0)
|
||||
remoteview_target = null
|
||||
return
|
||||
|
||||
if(!(mMorph in mutations))
|
||||
src.verbs -= /mob/living/carbon/human/proc/morph
|
||||
return
|
||||
|
||||
var/new_facial = input("Please select facial hair color.", "Character Generation",rgb(r_facial,g_facial,b_facial)) as color
|
||||
if(new_facial)
|
||||
r_facial = hex2num(copytext(new_facial, 2, 4))
|
||||
g_facial = hex2num(copytext(new_facial, 4, 6))
|
||||
b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
|
||||
var/new_hair = input("Please select hair color.", "Character Generation",rgb(r_hair,g_hair,b_hair)) as color
|
||||
if(new_facial)
|
||||
r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
g_hair = hex2num(copytext(new_hair, 4, 6))
|
||||
b_hair = hex2num(copytext(new_hair, 6, 8))
|
||||
|
||||
var/new_eyes = input("Please select eye color.", "Character Generation",rgb(r_eyes,g_eyes,b_eyes)) as color
|
||||
if(new_eyes)
|
||||
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
|
||||
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation", "[35-s_tone]") as text
|
||||
|
||||
if (!new_tone)
|
||||
new_tone = 35
|
||||
s_tone = max(min(round(text2num(new_tone)), 220), 1)
|
||||
s_tone = -s_tone + 35
|
||||
|
||||
// hair
|
||||
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
||||
var/list/hairs = list()
|
||||
|
||||
// loop through potential hairs
|
||||
for(var/x in all_hairs)
|
||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
|
||||
hairs.Add(H.name) // add hair name to hairs
|
||||
del(H) // delete the hair after it's all done
|
||||
|
||||
var/new_style = input("Please select hair style", "Character Generation",h_style) as null|anything in hairs
|
||||
|
||||
// if new style selected (not cancel)
|
||||
if (new_style)
|
||||
h_style = new_style
|
||||
|
||||
// facial hair
|
||||
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
||||
var/list/fhairs = list()
|
||||
|
||||
for(var/x in all_fhairs)
|
||||
var/datum/sprite_accessory/facial_hair/H = new x
|
||||
fhairs.Add(H.name)
|
||||
del(H)
|
||||
|
||||
new_style = input("Please select facial style", "Character Generation",f_style) as null|anything in fhairs
|
||||
|
||||
if(new_style)
|
||||
f_style = new_style
|
||||
|
||||
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
|
||||
if (new_gender)
|
||||
if(new_gender == "Male")
|
||||
gender = MALE
|
||||
else
|
||||
gender = FEMALE
|
||||
regenerate_icons()
|
||||
check_dna()
|
||||
|
||||
visible_message("\blue \The [src] morphs and changes [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] appearance!", "\blue You change your appearance!", "\red Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
|
||||
|
||||
/mob/living/carbon/human/proc/remotesay()
|
||||
set name = "Project mind"
|
||||
set category = "Superpower"
|
||||
|
||||
if(stat!=CONSCIOUS)
|
||||
reset_view(0)
|
||||
remoteview_target = null
|
||||
return
|
||||
|
||||
if(!(mRemotetalk in src.mutations))
|
||||
src.verbs -= /mob/living/carbon/human/proc/remotesay
|
||||
return
|
||||
var/list/creatures = list()
|
||||
for(var/mob/living/carbon/h in world)
|
||||
creatures += h
|
||||
var/mob/target = input ("Who do you want to project your mind to ?") as null|anything in creatures
|
||||
if (isnull(target))
|
||||
return
|
||||
|
||||
var/say = input ("What do you wish to say")
|
||||
if(mRemotetalk in target.mutations)
|
||||
target.show_message("\blue You hear [src.real_name]'s voice: [say]")
|
||||
else
|
||||
target.show_message("\blue You hear a voice that seems to echo around the room: [say]")
|
||||
usr.show_message("\blue You project your mind into [target.real_name]: [say]")
|
||||
for(var/mob/dead/observer/G in world)
|
||||
G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
|
||||
|
||||
/mob/living/carbon/human/proc/remoteobserve()
|
||||
set name = "Remote View"
|
||||
set category = "Superpower"
|
||||
|
||||
if(stat!=CONSCIOUS)
|
||||
remoteview_target = null
|
||||
reset_view(0)
|
||||
return
|
||||
|
||||
if(!(mRemote in src.mutations))
|
||||
remoteview_target = null
|
||||
reset_view(0)
|
||||
src.verbs -= /mob/living/carbon/human/proc/remoteobserve
|
||||
return
|
||||
|
||||
if(client.eye != client.mob)
|
||||
remoteview_target = null
|
||||
reset_view(0)
|
||||
return
|
||||
|
||||
var/list/mob/creatures = list()
|
||||
|
||||
for(var/mob/living/carbon/h in world)
|
||||
var/turf/temp_turf = get_turf(h)
|
||||
if((temp_turf.z != 1 && temp_turf.z != 5) || h.stat!=CONSCIOUS) //Not on mining or the station. Or dead
|
||||
continue
|
||||
creatures += h
|
||||
|
||||
var/mob/target = input ("Who do you want to project your mind to ?") as mob in creatures
|
||||
|
||||
if (target)
|
||||
remoteview_target = target
|
||||
reset_view(target)
|
||||
else
|
||||
remoteview_target = null
|
||||
reset_view(0)
|
||||
|
||||
/mob/living/carbon/human/proc/get_visible_gender()
|
||||
if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
|
||||
return NEUTER
|
||||
return gender
|
||||
|
||||
/mob/living/carbon/human/proc/increase_germ_level(n)
|
||||
if(gloves)
|
||||
gloves.germ_level += n
|
||||
else
|
||||
germ_level += n
|
||||
|
||||
/mob/living/carbon/human/revive()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
O.status &= ~ORGAN_BROKEN
|
||||
O.status &= ~ORGAN_BLEEDING
|
||||
O.status &= ~ORGAN_SPLINTED
|
||||
O.status &= ~ORGAN_ATTACHABLE
|
||||
if (!O.amputated)
|
||||
O.status &= ~ORGAN_DESTROYED
|
||||
O.wounds.Cut()
|
||||
|
||||
vessel.add_reagent("blood",560-vessel.total_volume)
|
||||
fixblood()
|
||||
for (var/obj/item/weapon/organ/head/H in world)
|
||||
if(H.brainmob)
|
||||
if(H.brainmob.real_name == src.real_name)
|
||||
if(H.brainmob.mind)
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
return E.ruptured_lungs
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/rupture_lung()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
|
||||
if(E.ruptured_lungs == 0)
|
||||
src.custom_pain("You feel a stabbing pain in your chest!", 1)
|
||||
|
||||
E.ruptured_lungs = 1
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(health > config.health_threshold_crit)
|
||||
diary << "\[[time2text(world.timeofday, "hh:mm.ss")]\] CPR BUGHINTING: [M] shakes [src]: health - [health], threshold - [config.health_threshold_crit]. Health details: OX [getOxyLoss()] TX [getToxLoss()] BU [getFireLoss()] BR [getBruteLoss()] Blood: [round(vessel.get_reagent_amount("blood"))] out of 560"
|
||||
help_shake_act(M)
|
||||
return 1
|
||||
// if(M.health < -75) return 0
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0)
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/used_weapon = null)
|
||||
if(nodamage) return //godmode
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/update = 0
|
||||
@@ -126,7 +126,7 @@
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
|
||||
update |= picked.take_damage(brute,burn,sharp)
|
||||
update |= picked.take_damage(brute,burn,sharp,used_weapon)
|
||||
|
||||
brute -= (picked.brute_dam - brute_was)
|
||||
burn -= (picked.burn_dam - burn_was)
|
||||
@@ -154,7 +154,7 @@
|
||||
zone = "head"
|
||||
return organs_by_name[zone]
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
@@ -176,10 +176,10 @@
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(organ.take_damage(damage, 0, sharp))
|
||||
if(organ.take_damage(damage, 0, sharp, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
if(BURN)
|
||||
if(organ.take_damage(0, damage, sharp))
|
||||
if(organ.take_damage(0, damage, sharp, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
@@ -133,7 +133,7 @@ emp_act
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I.sharp)
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I.sharp, I.name)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -55,4 +55,6 @@
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
if (bodytemperature < 283.222)
|
||||
tally += (283.222 - bodytemperature) / 10 * 1.75
|
||||
|
||||
if(mRun in mutations)
|
||||
tally = 0
|
||||
|
||||
return (tally+config.human_delay)
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
|
||||
|
||||
@@ -433,8 +433,9 @@
|
||||
return
|
||||
message = "\red <B>[source] is trying to empty [target]'s pockets.</B>"
|
||||
if("CPR")
|
||||
if (target.cpr_time >= world.time + 3)
|
||||
if (!target.cpr_time)
|
||||
del(src)
|
||||
target.cpr_time = 0
|
||||
message = "\red <B>[source] is trying perform CPR on [target]!</B>"
|
||||
if("id")
|
||||
message = "\red <B>[source] is trying to take off [target.wear_id] from [target]'s uniform!</B>"
|
||||
@@ -460,6 +461,7 @@ The else statement is for equipping stuff to empty slots.
|
||||
It can still be worn/put on as normal.
|
||||
*/
|
||||
/obj/effect/equip_e/human/done() //TODO: And rewrite this :< ~Carn
|
||||
target.cpr_time = 1
|
||||
if(!source || !target) return //Target or source no longer exist
|
||||
if(source.loc != s_loc) return //source has moved
|
||||
if(target.loc != t_loc) return //target has moved
|
||||
@@ -540,10 +542,7 @@ It can still be worn/put on as normal.
|
||||
if (target.legcuffed)
|
||||
strip_item = target.legcuffed
|
||||
if("CPR")
|
||||
if (target.cpr_time >= world.time + 30)
|
||||
del(src)
|
||||
if ((target.health >= -99.0 && target.health <= 0))
|
||||
target.cpr_time = world.time
|
||||
var/suff = min(target.getOxyLoss(), 7)
|
||||
target.adjustOxyLoss(-suff)
|
||||
target.updatehealth()
|
||||
@@ -587,7 +586,7 @@ It can still be worn/put on as normal.
|
||||
target.internal = target.belt
|
||||
if (target.internal)
|
||||
for(var/mob/M in viewers(target, 1))
|
||||
M.show_message("[source] is now running on internals.", 1)
|
||||
M.show_message("[target] is now running on internals.", 1)
|
||||
target.internal.add_fingerprint(source)
|
||||
if (target.internals)
|
||||
target.internals.icon_state = "internal1"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
|
||||
#define HUMAN_MAX_OXYLOSS 3 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS ( (last_tick_duration) /3) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 100HP to get through, so (1/3)*last_tick_duration per second. Breaths however only happen every 4 ticks.
|
||||
#define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS ( (last_tick_duration) /5) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 100HP to get through, so (1/3)*last_tick_duration per second. Breaths however only happen every 4 ticks.
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
proc/handle_blood()
|
||||
// take care of blood and blood loss
|
||||
if(stat < 2)
|
||||
if(stat < 2 && bodytemperature >= 170)
|
||||
var/blood_volume = round(vessel.get_reagent_amount("blood"))
|
||||
if(blood_volume < 560 && blood_volume)
|
||||
var/datum/reagent/blood/B = locate() in vessel.reagent_list //Grab some blood
|
||||
@@ -187,6 +187,10 @@
|
||||
var/word = pick("dizzy","woosey","faint")
|
||||
src << "\red You feel extremely [word]"
|
||||
if(0 to 122)
|
||||
// There currently is a strange bug here. If the mob is not below -100 health
|
||||
// when death() is called, apparently they will be just fine, and this way it'll
|
||||
// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
|
||||
toxloss += 300 // just to be safe!
|
||||
death()
|
||||
|
||||
|
||||
@@ -353,12 +357,28 @@
|
||||
if((COLD_RESISTANCE in mutations) || (prob(1)))
|
||||
heal_organ_damage(0,1)
|
||||
|
||||
if(mHallucination in mutations)
|
||||
hallucination = 100
|
||||
halloss = 0
|
||||
|
||||
if(mSmallsize in mutations)
|
||||
if(!(pass_flags & PASSTABLE))
|
||||
pass_flags |= PASSTABLE
|
||||
else
|
||||
if(pass_flags & PASSTABLE)
|
||||
pass_flags &= ~PASSTABLE
|
||||
|
||||
// Make nanoregen heal youu, -3 all damage types
|
||||
if(NANOREGEN in augmentations)
|
||||
if((NANOREGEN in augmentations) || (mRegen in mutations))
|
||||
var/healed = 0
|
||||
var/hptoreg = 3
|
||||
if(stat==UNCONSCIOUS) hptoreg=1
|
||||
var/hptoreg = 0
|
||||
if(NANOREGEN in augmentations)
|
||||
hptoreg += 3
|
||||
if(mRegen in mutations)
|
||||
hptoreg += 2
|
||||
if(stat==UNCONSCIOUS) hptoreg/=2
|
||||
if(stat==DEAD) hptoreg=0
|
||||
|
||||
for(var/i=0, i<hptoreg, i++)
|
||||
var/list/damages = new/list()
|
||||
if(getToxLoss())
|
||||
@@ -404,6 +424,27 @@
|
||||
if(prob(5))
|
||||
src << "\blue You feel your wounds mending..."
|
||||
|
||||
if(!(/mob/living/carbon/human/proc/morph in src.verbs))
|
||||
if(mMorph in mutations)
|
||||
src.verbs += /mob/living/carbon/human/proc/morph
|
||||
else
|
||||
if(!(mMorph in mutations))
|
||||
src.verbs -= /mob/living/carbon/human/proc/morph
|
||||
|
||||
if(!(/mob/living/carbon/human/proc/remoteobserve in src.verbs))
|
||||
if(mRemote in mutations)
|
||||
src.verbs += /mob/living/carbon/human/proc/remoteobserve
|
||||
else
|
||||
if(!(mRemote in mutations))
|
||||
src.verbs -= /mob/living/carbon/human/proc/remoteobserve
|
||||
|
||||
if(!(/mob/living/carbon/human/proc/remotesay in src.verbs))
|
||||
if(mRemotetalk in mutations)
|
||||
src.verbs += /mob/living/carbon/human/proc/remotesay
|
||||
else
|
||||
if(!(mRemotetalk in mutations))
|
||||
src.verbs -= /mob/living/carbon/human/proc/remotesay
|
||||
|
||||
if ((HULK in mutations) && health <= 25)
|
||||
mutations.Remove(HULK)
|
||||
update_mutations() //update our mutation overlays
|
||||
@@ -422,15 +463,18 @@
|
||||
radiation = 0
|
||||
|
||||
else
|
||||
var/damage = 0
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
damage = 1
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
damage = 1
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
@@ -442,6 +486,7 @@
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
damage = 1
|
||||
if(prob(1))
|
||||
src << "\red You mutate!"
|
||||
randmutb(src)
|
||||
@@ -449,18 +494,28 @@
|
||||
emote("gasp")
|
||||
updatehealth()
|
||||
|
||||
if(damage && organs.len)
|
||||
var/datum/organ/external/O = pick(organs)
|
||||
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
|
||||
|
||||
proc/breathe()
|
||||
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
|
||||
|
||||
var/lung_ruptured = is_lung_ruptured()
|
||||
|
||||
if(lung_ruptured && prob(2))
|
||||
spawn emote("me", 1, "coughs up blood!")
|
||||
src.drip(10)
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < 0)
|
||||
losebreath++
|
||||
|
||||
if(lung_ruptured && prob(4))
|
||||
spawn emote("me", 1, "gasps for air!")
|
||||
losebreath += 5
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
losebreath--
|
||||
if (prob(10)) //Gasp per 10 ticks? Sounds about right.
|
||||
@@ -477,7 +532,7 @@
|
||||
if(!breath)
|
||||
if(isobj(loc))
|
||||
var/obj/location_as_object = loc
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_MOLES)
|
||||
else if(isturf(loc))
|
||||
var/breath_moles = 0
|
||||
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
|
||||
@@ -488,6 +543,13 @@
|
||||
breath_moles = environment.total_moles()*BREATH_PERCENTAGE
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
|
||||
if(!lung_ruptured)
|
||||
if(!breath || breath.total_moles < BREATH_MOLES / 5 || breath.total_moles > BREATH_MOLES * 5)
|
||||
if(prob(5))
|
||||
rupture_lung()
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
var/block = 0
|
||||
if(wear_mask)
|
||||
@@ -535,10 +597,10 @@
|
||||
|
||||
|
||||
proc/handle_breath(datum/gas_mixture/breath)
|
||||
if(nodamage || REBREATHER in augmentations)
|
||||
if(nodamage || (REBREATHER in augmentations) || (mNobreath in mutations))
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles == 0) || suiciding)
|
||||
if(!breath || (breath.total_moles() == 0) || suiciding)
|
||||
if(reagents.has_reagent("inaprovaline"))
|
||||
return
|
||||
if(suiciding)
|
||||
@@ -633,6 +695,7 @@
|
||||
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
if(prob(20))
|
||||
spawn(0) emote(pick("giggle", "laugh"))
|
||||
SA.moles = 0
|
||||
|
||||
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(breath.temperature < 260.15)
|
||||
@@ -644,22 +707,22 @@
|
||||
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(120 to 200)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(200 to 260)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
|
||||
//Temporary fixes to the alerts.
|
||||
@@ -950,7 +1013,8 @@
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
if(PLANT in mutations)
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
var/turf/T = loc
|
||||
@@ -966,7 +1030,7 @@
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
|
||||
/* //The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
|
||||
if(FAT in mutations)
|
||||
if(overeatduration < 100)
|
||||
src << "\blue You feel fit again!"
|
||||
@@ -975,7 +1039,7 @@
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
/* else
|
||||
else
|
||||
if(overeatduration > 500)
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
@@ -983,7 +1047,8 @@
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
AND YOU */
|
||||
*/
|
||||
|
||||
// nutrition decrease
|
||||
if (nutrition > 0 && stat != 2)
|
||||
nutrition = max (0, nutrition - HUNGER_FACTOR)
|
||||
@@ -995,7 +1060,8 @@ AND YOU */
|
||||
if(overeatduration > 1)
|
||||
overeatduration -= 2 //doubled the unfat rate
|
||||
|
||||
if(dna && dna.mutantrace == "plant")
|
||||
// if(dna && dna.mutantrace == "plant")
|
||||
if(PLANT in mutations)
|
||||
if(nutrition < 200)
|
||||
take_overall_damage(2,0)
|
||||
|
||||
@@ -1015,6 +1081,19 @@ AND YOU */
|
||||
dizziness = max(0, dizziness - 3)
|
||||
jitteriness = max(0, jitteriness - 3)
|
||||
|
||||
|
||||
if(life_tick % 10 == 0)
|
||||
// handle trace chemicals for autopsy
|
||||
for(var/datum/organ/O in organs)
|
||||
for(var/chemID in O.trace_chemicals)
|
||||
O.trace_chemicals[chemID] = O.trace_chemicals[chemID] - 1
|
||||
if(O.trace_chemicals[chemID] <= 0)
|
||||
O.trace_chemicals.Remove(chemID)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
// add chemistry traces to a random organ
|
||||
var/datum/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
@@ -1078,8 +1157,9 @@ AND YOU */
|
||||
else if(sleeping)
|
||||
handle_dreams()
|
||||
adjustHalLoss(-5)
|
||||
if(mind.active || immune_to_ssd)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
if (mind)
|
||||
if(mind.active || immune_to_ssd)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if( prob(10) && health && !hal_crit )
|
||||
@@ -1128,6 +1208,13 @@ AND YOU */
|
||||
|
||||
if(druggy)
|
||||
druggy = max(druggy-1, 0)
|
||||
|
||||
// Increase germ_level regularly
|
||||
if(prob(40))
|
||||
germ_level += 1
|
||||
// If you're dirty, your gloves will become dirty, too.
|
||||
if(gloves && germ_level > gloves.germ_level && prob(10))
|
||||
gloves.germ_level += 1
|
||||
return 1
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
@@ -1219,9 +1306,13 @@ AND YOU */
|
||||
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("lizard","metroid")
|
||||
if("metroid")
|
||||
see_in_dark = 3
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
if("lizard")
|
||||
see_in_dark = 3
|
||||
if("tajaran")
|
||||
see_in_dark = 8
|
||||
else
|
||||
see_in_dark = 2
|
||||
|
||||
@@ -1394,7 +1485,13 @@ AND YOU */
|
||||
if(machine)
|
||||
if(!machine.check_eye(src)) reset_view(null)
|
||||
else
|
||||
if(!client.adminobs) reset_view(null)
|
||||
var/isRemoteObserve = 0
|
||||
if((mRemote in mutations) && remoteview_target)
|
||||
if(remoteview_target.stat==CONSCIOUS)
|
||||
isRemoteObserve = 1
|
||||
if(!isRemoteObserve && client && !client.adminobs)
|
||||
remoteview_target = null
|
||||
reset_view(null)
|
||||
return 1
|
||||
|
||||
proc/handle_random_events()
|
||||
@@ -1496,4 +1593,4 @@ AND YOU */
|
||||
Paralyse(rand(15,28))
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
|
||||
@@ -218,107 +218,133 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/proc/update_body(var/update_icons=1)
|
||||
if(stand_icon) del(stand_icon)
|
||||
if(lying_icon) del(lying_icon)
|
||||
if(dna && dna.mutantrace) return
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
var/plant_color_mod = rgb(144,224,144)
|
||||
|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
|
||||
var/fat = (FAT in src.mutations)
|
||||
var/hulk = (HULK in src.mutations)
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
var/plant = (PLANT in src.mutations)
|
||||
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
|
||||
// whether to draw the individual limbs
|
||||
var/individual_limbs = 0
|
||||
|
||||
//Base mob icon
|
||||
if(husk)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
|
||||
else if(fat)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
|
||||
else if(skeleton)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
|
||||
var/icon/icobase
|
||||
if(skeleton)
|
||||
icobase = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
else if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("tajaran")
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
if("lizard")
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
if("skrell")
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
else
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "torso_[g]_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "torso_[g]_l")
|
||||
individual_limbs = 1
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
// Draw each individual limb
|
||||
if(individual_limbs)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
if(!skeleton)
|
||||
stand_icon = new /icon(icobase, "torso_[g][fat?"_fat":""]")
|
||||
if(husk)
|
||||
stand_icon.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
// stand_icon.ColorTone(hulk_color_mod)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
stand_icon.ColorTone(plant_color_mod)
|
||||
else
|
||||
stand_icon = new /icon(icobase, "torso")
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(head && !(head.status & ORGAN_DESTROYED))
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/has_head = 0
|
||||
if(head && !(head.status & ORGAN_DESTROYED))
|
||||
has_head = 1
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp
|
||||
if(istype(part, /datum/organ/external/groin))
|
||||
if(skeleton)
|
||||
temp = new /icon(icobase, "groin")
|
||||
else
|
||||
temp = new /icon(icobase, "groin_[g]")
|
||||
else if(istype(part, /datum/organ/external/head))
|
||||
if(skeleton)
|
||||
temp = new /icon(icobase, "head")
|
||||
else
|
||||
temp = new /icon(icobase, "head_[g]")
|
||||
else
|
||||
temp = new /icon(icobase, "[part.icon_name]")
|
||||
if(part.status & ORGAN_ROBOT)
|
||||
temp.GrayScale()
|
||||
else if(!skeleton)
|
||||
if(husk)
|
||||
temp.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
// temp.ColorTone(hulk_color_mod)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
temp.ColorTone(plant_color_mod)
|
||||
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
if(part.icon_position&(LEFT|RIGHT))
|
||||
var/icon/temp2 = new('icons/mob/human.dmi',"blank")
|
||||
temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
|
||||
temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
|
||||
if(!(part.icon_position & LEFT))
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
if(!(part.icon_position & RIGHT))
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
stand_icon.Blend(temp2, ICON_OVERLAY)
|
||||
temp2 = new('icons/mob/human.dmi',"blank")
|
||||
if(part.icon_position & LEFT)
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
if(part.icon_position & RIGHT)
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
stand_icon.Blend(temp2, ICON_UNDERLAY)
|
||||
else
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('human.dmi', "[part.icon_name]_l")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& (part.status & ORGAN_DESTROYED))
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
|
||||
//Skin tone
|
||||
if(!skeleton)
|
||||
if(!skeleton && !husk && !hulk && !plant)
|
||||
if(s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(eyes_l, ICON_OVERLAY)
|
||||
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(eyes_l, ICON_OVERLAY)
|
||||
if(husk)
|
||||
var/icon/mask = new(stand_icon)
|
||||
var/icon/husk_over = new(icobase,"overlay_husk")
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
stand_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear >0 && underwear < 12)
|
||||
if(!fat && !skeleton)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
lying_icon = stand_icon.MakeLying()
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
@@ -417,27 +443,29 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/fat
|
||||
if( FAT in mutations )
|
||||
fat = "fat"
|
||||
var/g = "m"
|
||||
if (gender == FEMALE) g = "f"
|
||||
// var/g = "m"
|
||||
// if (gender == FEMALE) g = "f"
|
||||
//BS12 EDIT
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("golem","metroid")
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_s")
|
||||
if("lizard", "tajaran", "skrell")
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_s")
|
||||
if("plant")
|
||||
if(stat == DEAD) //TODO
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
var/icon/I = new('icons/effects/genetics.dmi',"[dna.mutantrace][fat]_s")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image(I)
|
||||
overlays_lying[MUTANTRACE_LAYER] = image(I.MakeLying())
|
||||
// if("lizard", "tajaran", "skrell")
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_l")
|
||||
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_s")
|
||||
// if("plant")
|
||||
// if(stat == DEAD) //TODO
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
|
||||
// else
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = null
|
||||
overlays_standing[MUTANTRACE_LAYER] = null
|
||||
update_body(0)
|
||||
if(!dna || !(dna.mutantrace in list("golem","metroid")))
|
||||
update_body(0)
|
||||
update_hair(0)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
@@ -481,17 +509,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/image/lying = image("icon_state" = "[t_color]_l")
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
if(FAT in mutations)
|
||||
if(w_uniform.flags&ONESIZEFITSALL)
|
||||
lying.icon = 'icons/mob/uniform_fat.dmi'
|
||||
standing.icon = 'icons/mob/uniform_fat.dmi'
|
||||
else
|
||||
src << "\red You burst out of \the [w_uniform]!"
|
||||
drop_from_inventory(w_uniform)
|
||||
return
|
||||
else
|
||||
lying.icon = 'icons/mob/uniform.dmi'
|
||||
standing.icon = 'icons/mob/uniform.dmi'
|
||||
|
||||
lying.icon = 'icons/mob/uniform.dmi'
|
||||
standing.icon = 'icons/mob/uniform.dmi'
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood2")
|
||||
@@ -638,35 +658,21 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/image/lying = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
if(FAT in mutations)
|
||||
if(!wear_suit.flags&ONESIZEFITSALL)
|
||||
src << "\red You burst out of \the [wear_suit]!"
|
||||
var/obj/item/clothing/c = wear_suit
|
||||
wear_suit = null
|
||||
if(client)
|
||||
client.screen -= c
|
||||
c.loc = loc
|
||||
c.dropped(src)
|
||||
c.layer = initial(c.layer)
|
||||
lying = null
|
||||
standing = null
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
drop_l_hand()
|
||||
drop_r_hand()
|
||||
|
||||
else
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
drop_l_hand()
|
||||
drop_r_hand()
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/t_state
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
|
||||
t_state = "armor"
|
||||
else if( istype(wear_suit, /obj/item/clothing/suit/det_suit || /obj/item/clothing/suit/labcoat) )
|
||||
t_state = "coat"
|
||||
else
|
||||
t_state = "suit"
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
|
||||
if(wear_suit.blood_DNA)
|
||||
var/t_state
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
|
||||
t_state = "armor"
|
||||
else if( istype(wear_suit, /obj/item/clothing/suit/det_suit || /obj/item/clothing/suit/labcoat) )
|
||||
t_state = "coat"
|
||||
else
|
||||
t_state = "suit"
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
|
||||
|
||||
overlays_lying[SUIT_LAYER] = lying
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
|
||||
@@ -16,6 +16,55 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
|
||||
@@ -551,7 +551,7 @@
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
dna = new /datum/dna( null )
|
||||
dna.real_name = real_name
|
||||
dna.uni_identity = "00600200A00E0110148FC01300B009"
|
||||
dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
||||
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
//////////blah
|
||||
var/gendervar
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
/mob/living/proc/burn_skin(burn_amount)
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
//world << "DEBUG: burn_skin(), mutations=[mutations]"
|
||||
if(mShock in src.mutations) //shockproof
|
||||
return 0
|
||||
if (COLD_RESISTANCE in src.mutations) //fireproof
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
|
||||
|
||||
@@ -57,6 +57,6 @@
|
||||
P.on_hit(src,2)
|
||||
return 2
|
||||
if(!P.nodamage)
|
||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone)
|
||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
|
||||
P.on_hit(src, absorb)
|
||||
return absorb
|
||||
return absorb
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/mob/living/Logout()
|
||||
..()
|
||||
if(!key && mind) //key and mind have become seperated.
|
||||
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
|
||||
if(!immune_to_ssd && sleeping < 2 && mind.active)
|
||||
sleeping = 2
|
||||
if (mind)
|
||||
if(!key) //key and mind have become seperated.
|
||||
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
|
||||
if(!immune_to_ssd && sleeping < 2 && mind.active)
|
||||
sleeping = 2
|
||||
|
||||
@@ -372,7 +372,7 @@ var/list/department_radio_keys = list(
|
||||
|
||||
var/rendered = null
|
||||
if (length(heard_a))
|
||||
var/message_a = say_quote(message)
|
||||
var/message_a = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
|
||||
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
|
||||
@@ -117,9 +117,20 @@
|
||||
return
|
||||
|
||||
//if(icon_state == initial(icon_state))
|
||||
var/icontype = input("Please, select a display!", "AI", null/*, null*/) in list("Monochrome", "Blue", "Inverted", "Firewall", "Green", "Red", "Static")
|
||||
var/icontype = ""
|
||||
var/list/icons = list("Monochrome", "Blue", "Inverted", "Firewall", "Green", "Red", "Static")
|
||||
if (src.name == "B.A.N.N.E.D." && src.ckey == "spaceman96")
|
||||
icons += "B.A.N.N.E.D."
|
||||
if (src.name == "M00X-BC" && src.ckey == "searif")
|
||||
icons += "M00X-BC"
|
||||
if (src.name == "TRIBUNAL" && src.ckey == "serithi")
|
||||
icons += "Tribunal"
|
||||
icons += "Tribunal Malfunctioning"
|
||||
if (src.name == "Skuld" && src.ckey == "ravensdale")
|
||||
icons += "Skuld"
|
||||
/* if(icontype == "Clown")
|
||||
icon_state = "ai-clown2"*/
|
||||
icontype = input("Please, select a display!", "AI", null/*, null*/) in icons
|
||||
if(icontype == "Monochrome")
|
||||
icon_state = "ai-mono"
|
||||
else if(icontype == "Blue")
|
||||
@@ -134,6 +145,14 @@
|
||||
icon_state = "ai-malf"
|
||||
else if(icontype == "Static")
|
||||
icon_state = "ai-static"
|
||||
else if(icontype == "M00X-BC")
|
||||
icon_state = "ai-searif"
|
||||
else if(icontype == "Tribunal")
|
||||
icon_state = "ai-tribunal"
|
||||
else if(icontype == "Tribunal Malfunctioning")
|
||||
icon_state = "ai-tribunal-malf"
|
||||
else if(icontype == "Skuld")
|
||||
icon_state = "ai-ravensdale"
|
||||
//else
|
||||
//usr <<"You can only change your display once!"
|
||||
//return
|
||||
@@ -689,3 +708,25 @@
|
||||
src.current = camera
|
||||
src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
|
||||
camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds.
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
user.visible_message("\blue \The [user] starts to unbolt \the [src] from the plating...")
|
||||
if(!do_after(user,40))
|
||||
user.visible_message("\blue \The [user] decides not to unbolt \the [src].")
|
||||
return
|
||||
user.visible_message("\blue \The [user] finishes unfastening \the [src]!")
|
||||
anchored = 0
|
||||
return
|
||||
else
|
||||
user.visible_message("\blue \The [user] starts to bolt \the [src] to the plating...")
|
||||
if(!do_after(user,40))
|
||||
user.visible_message("\blue \The [user] decides not to bolt \the [src].")
|
||||
return
|
||||
user.visible_message("\blue \The [user] finishes fastening down \the [src]!")
|
||||
anchored = 1
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
@@ -1,8 +1,9 @@
|
||||
/mob/living/silicon/ai/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
stat = DEAD
|
||||
icon_state = "ai-crash"
|
||||
|
||||
if (src.name == "Skuld" && src.ckey == "ravensdale")//checks ID of AI and player to see if it needs to pull the custom death sprite and goes to blue-screen if it doesn't
|
||||
icon_state = "ai-ravensdale-crash"
|
||||
else icon_state = "ai-crash"
|
||||
update_canmove()
|
||||
if(src.eyeobj)
|
||||
src.eyeobj.setLoc(get_turf(src))
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
src.see_in_dark = 0
|
||||
src.see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if (((!loc.master.power_equip) || istype(T, /turf/space)) && !istype(src.loc,/obj/item))
|
||||
if (((!loc.master.power_equip) || istype(T, /turf/space)) && !istype(src.loc,/obj/item) && !istype(get_area(src), /area/shuttle))
|
||||
if (src:aiRestorePowerRoutine==0)
|
||||
src:aiRestorePowerRoutine = 1
|
||||
|
||||
|
||||
@@ -195,10 +195,13 @@
|
||||
m_type = 2
|
||||
|
||||
if("law")
|
||||
message = "<B>[src]</B> shows its legal authorization barcode."
|
||||
if (istype(module,/obj/item/weapon/robot_module/security))
|
||||
message = "<B>[src]</B> shows its legal authorization barcode."
|
||||
|
||||
playsound(src.loc, 'biamthelaw.ogg', 50, 0)
|
||||
m_type = 2
|
||||
playsound(src.loc, 'biamthelaw.ogg', 50, 0)
|
||||
m_type = 2
|
||||
else
|
||||
src << "You are not THE LAW, pal."
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
|
||||
@@ -140,16 +140,16 @@
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMESON && src.sight_mode & BORGTHERM)
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMESON)
|
||||
src.sight |= SEE_TURFS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGTHERM)
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
@@ -255,7 +255,7 @@
|
||||
if (!( src.machine.check_eye(src) ))
|
||||
src.reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
|
||||
immune_to_ssd = 1
|
||||
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
@@ -912,4 +912,4 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
return ""
|
||||
|
||||
/mob/proc/flash_weak_pain()
|
||||
flick("weak_pain",pain)
|
||||
flick("weak_pain",pain)
|
||||
@@ -226,4 +226,4 @@
|
||||
var/has_limbs = 1 //Whether this mob have any limbs he can move with
|
||||
var/can_stand = 1 //Whether this mob have ability to stand
|
||||
|
||||
var/immune_to_ssd = 0
|
||||
var/immune_to_ssd = 0
|
||||
@@ -112,6 +112,12 @@
|
||||
killing = 0
|
||||
hud1.icon_state = "disarm/kill"
|
||||
return
|
||||
|
||||
if(ishuman(affecting))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
head.add_autopsy_data("Strangulation", 0)
|
||||
|
||||
affecting.Weaken(5) // Should keep you down unless you get help.
|
||||
affecting.Stun(5) // It will hamper your voice, being choked and all.
|
||||
affecting.losebreath = min(affecting.losebreath + 2, 3)
|
||||
@@ -293,4 +299,4 @@
|
||||
/obj/item/weapon/grab/Del()
|
||||
del(hud1)
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -147,24 +147,7 @@
|
||||
return 1
|
||||
|
||||
if(href_list["ready"])
|
||||
var/num_old_slots = GetAvailableAlienPlayerSlots()
|
||||
var/new_slots = num_old_slots
|
||||
if(!ready)
|
||||
if(num_old_slots >= 1 || preferences.species == "Human")
|
||||
ready = 1
|
||||
new_slots = GetAvailableAlienPlayerSlots()
|
||||
else
|
||||
src << "\red Unable to declare ready. Too many players have already elected to play as aliens."
|
||||
else
|
||||
ready = 0
|
||||
new_slots = GetAvailableAlienPlayerSlots()
|
||||
|
||||
if(num_old_slots < 1 && new_slots >= 1)
|
||||
for(var/mob/new_player/N in world)
|
||||
N << "\blue A new alien player slot has opened."
|
||||
else if(num_old_slots >= 1 && new_slots < 1)
|
||||
for(var/mob/new_player/N in world)
|
||||
N << "\red New alien players can no longer enter the game."
|
||||
ready = !ready
|
||||
|
||||
if(href_list["refresh"])
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
@@ -205,9 +188,6 @@
|
||||
if(!is_alien_whitelisted(src, preferences.species) && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play [preferences.species].")
|
||||
return 0
|
||||
else if(GetAvailableAlienPlayerSlots() < 1)
|
||||
src << "\red Unable to join game. Too many players have already joined as aliens."
|
||||
return 0
|
||||
|
||||
LateChoices()
|
||||
|
||||
@@ -356,15 +336,10 @@
|
||||
src << alert("[rank] is not available. Please try another.")
|
||||
return 0
|
||||
|
||||
var/num_old_slots = GetAvailableAlienPlayerSlots()
|
||||
var/new_slots = num_old_slots
|
||||
if(preferences.species != "Human")
|
||||
if(!is_alien_whitelisted(src, preferences.species) && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play [preferences.species].")
|
||||
return 0
|
||||
else if(num_old_slots < 1)
|
||||
src << "\red Unable to join game. Too many players have already joined as aliens."
|
||||
return 0
|
||||
|
||||
job_master.AssignRole(src, rank, 1)
|
||||
|
||||
@@ -384,14 +359,6 @@
|
||||
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
|
||||
AnnounceArrival(character, rank)
|
||||
|
||||
new_slots = GetAvailableAlienPlayerSlots()
|
||||
if(num_old_slots < 1 && new_slots >= 1)
|
||||
for(var/mob/new_player/N in world)
|
||||
N << "\blue A new alien player slot has opened."
|
||||
else if(num_old_slots >= 1 && new_slots < 1)
|
||||
for(var/mob/new_player/N in world)
|
||||
N << "\red New alien players can no longer enter the game."
|
||||
|
||||
else
|
||||
character.Robotize()
|
||||
del(src)
|
||||
@@ -492,22 +459,3 @@
|
||||
proc/close_spawn_windows()
|
||||
src << browse(null, "window=latechoices") //closes late choices window
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
|
||||
//limits the number of alien players in a game
|
||||
/proc/GetAvailableAlienPlayerSlots()
|
||||
if(!config.limitalienplayers)
|
||||
return 9999
|
||||
|
||||
var/num_players = 0
|
||||
|
||||
//check new players
|
||||
for(var/mob/new_player/N in world)
|
||||
if(N.preferences && N.ready)
|
||||
num_players++
|
||||
|
||||
//check players already spawned, only count humans or aliens
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if(H.ckey)
|
||||
num_players++
|
||||
|
||||
return round(num_players * (config.alien_to_human_ratio / 100))
|
||||
|
||||
+14
-10
@@ -360,23 +360,27 @@
|
||||
else
|
||||
usr << "\blue You don't have an oxygen tank."
|
||||
if("act_intent")
|
||||
usr.a_intent_change("right")
|
||||
/* if("help")
|
||||
if(issilicon(usr))
|
||||
if(usr.a_intent == "help")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
else
|
||||
usr.a_intent_change("right")
|
||||
if("help")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.hud_used.action_intent.icon_state = "intent_help"
|
||||
if("harm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.hud_used.action_intent.icon_state = "intent_hurt"
|
||||
if("grab")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.hud_used.action_intent.icon_state = "intent_grab"
|
||||
if("disarm")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
usr.hud_used.show_intent_icons = 0 */
|
||||
usr.hud_used.action_intent.icon_state = "intent_disarm"
|
||||
if("pull")
|
||||
usr.stop_pulling()
|
||||
if("throw")
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
|
||||
/obj/item/weapon/paper/Topic(href, href_list)
|
||||
..()
|
||||
if((usr.stat || usr.restrained()))
|
||||
if(!usr || (usr.stat || usr.restrained()))
|
||||
return
|
||||
|
||||
if(href_list["write"])
|
||||
|
||||
@@ -527,7 +527,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0)
|
||||
|
||||
@@ -119,6 +119,8 @@
|
||||
if(!unmarked || !C.powernet)
|
||||
if(C.d1 == fdir || C.d2 == fdir)
|
||||
. += C
|
||||
else if(C.d1 == turn(C.d2, 180))
|
||||
. += C
|
||||
return .
|
||||
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
|
||||
/obj/machinery/power/smes/proc/chargedisplay()
|
||||
return round(5.5*charge/capacity)
|
||||
return round(5.5*charge/(capacity ? capacity : 5e6))
|
||||
|
||||
#define SMESRATE 0.05 // rate of internal charge to external power
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
|
||||
var/charge_cost = 100 //How much energy is needed to fire.
|
||||
var/cell_type = "/obj/item/weapon/cell"
|
||||
var/projectile_type = "/obj/item/projectile/energy"
|
||||
var/projectile_type = "/obj/item/projectile/beam/practice"
|
||||
var/modifystate
|
||||
|
||||
emp_act(severity)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/obj/item/weapon/gun/energy/laser/practice
|
||||
name = "practice laser gun"
|
||||
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
projectile_type = "/obj/item/projectile/practice"
|
||||
projectile_type = "/obj/item/projectile/beam/practice"
|
||||
clumsy_check = 0
|
||||
|
||||
obj/item/weapon/gun/energy/laser/retro
|
||||
@@ -90,7 +90,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
name = "laser tag gun"
|
||||
icon_state = "bluetag"
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
projectile_type = "/obj/item/projectile/beam/bluetag"
|
||||
projectile_type = "/obj/item/projectile/beam/lastertag/blue"
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
clumsy_check = 0
|
||||
var/charge_tick = 0
|
||||
@@ -127,7 +127,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
name = "laser tag gun"
|
||||
icon_state = "redtag"
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
projectile_type = "/obj/item/projectile/beam/redtag"
|
||||
projectile_type = "/obj/item/projectile/beam/lastertag/red"
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
clumsy_check = 0
|
||||
var/charge_tick = 0
|
||||
|
||||
@@ -111,7 +111,7 @@ var/list/beam_master = list()
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/beam/bluetag
|
||||
/obj/item/projectile/beam/lastertag/blue
|
||||
name = "lasertag beam"
|
||||
icon_state = "bluelaser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
@@ -126,7 +126,7 @@ var/list/beam_master = list()
|
||||
M.Weaken(5)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/beam/redtag
|
||||
/obj/item/projectile/beam/lastertag/red
|
||||
name = "lasertag beam"
|
||||
icon_state = "laser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
@@ -141,7 +141,7 @@ var/list/beam_master = list()
|
||||
M.Weaken(5)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/beam/omnitag//A laser tag bolt that stuns EVERYONE
|
||||
/obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE
|
||||
name = "lasertag beam"
|
||||
icon_state = "omnilaser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
@@ -79,7 +79,8 @@
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
var/mob/living/M = target
|
||||
if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
|
||||
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
|
||||
if(ishuman(target) && (PLANT in M.mutations)) //Plantmen possibly get mutated and damaged by the rays.
|
||||
if(prob(15))
|
||||
M.apply_effect((rand(30,80)),IRRADIATE)
|
||||
M.Weaken(5)
|
||||
@@ -116,7 +117,8 @@
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
var/mob/M = target
|
||||
if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
|
||||
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
|
||||
if(ishuman(target) && (PLANT in M.mutations)) //These rays make plantmen fat.
|
||||
if(M.nutrition < 500) //sanity check
|
||||
M.nutrition += 30
|
||||
else if (istype(target, /mob/living/carbon/))
|
||||
|
||||
@@ -1146,7 +1146,8 @@ datum
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "plant") //plantmen take a LOT of damage
|
||||
// if(H.dna.mutantrace == "plant") //plantmen take a LOT of damage
|
||||
if(PLANT in H.mutations) //plantmen take a LOT of damage
|
||||
H.adjustToxLoss(10)
|
||||
|
||||
plasma
|
||||
|
||||
@@ -145,7 +145,8 @@
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
|
||||
explode()
|
||||
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
|
||||
explode()
|
||||
|
||||
blob_act()
|
||||
explode()
|
||||
|
||||
@@ -155,6 +155,9 @@
|
||||
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
|
||||
msg = "[user.name] stuffs [target.name] into the [src]!"
|
||||
user << "You stuff [target.name] into the [src]!"
|
||||
log_attack("<font color='red'>[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.</font>")
|
||||
log_admin("ATTACK: [usr] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.")
|
||||
msg_admin_attack("ATTACK: [user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.")
|
||||
else
|
||||
return
|
||||
if (target.client)
|
||||
|
||||
@@ -102,13 +102,22 @@
|
||||
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [src.name] on \ref[target]</font>")
|
||||
|
||||
if (istype(target, /obj/item) && !(istype(target, /obj/item/weapon/storage)))
|
||||
if (istype(target, /obj/item))
|
||||
var/obj/item/O = target
|
||||
if (src.amount > 1)
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
|
||||
if(!istype(O.loc, /turf))
|
||||
if(user.client)
|
||||
user.client.screen -= O
|
||||
P.w_class = O.w_class
|
||||
if(P.w_class <= 1.0)
|
||||
P.icon_state = "deliverycrate1"
|
||||
else if (P.w_class <= 2.0)
|
||||
P.icon_state = "deliverycrate2"
|
||||
else if (P.w_class <= 3.0)
|
||||
P.icon_state = "deliverycrate3"
|
||||
else
|
||||
P.icon_state = "deliverycrate4"
|
||||
P.wrapped = O
|
||||
O.loc = P
|
||||
P.add_fingerprint(usr)
|
||||
|
||||
@@ -153,8 +153,6 @@
|
||||
if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
|
||||
else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
|
||||
else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
|
||||
else if(istype(P,/obj/item/projectile/beam/bluetag)) src.Artifact_Activate()
|
||||
else if(istype(P,/obj/item/projectile/beam/redtag)) src.Artifact_Activate()
|
||||
if (my_effect.trigger == "heat")
|
||||
if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()
|
||||
|
||||
@@ -205,6 +203,7 @@
|
||||
if(4)
|
||||
display_msg = "vibrates!"
|
||||
else
|
||||
my_effect.HaltEffect()
|
||||
switch(rand(2))
|
||||
if(0)
|
||||
display_msg = "grows dull!"
|
||||
@@ -223,7 +222,7 @@
|
||||
else if (my_effect.trigger != "touch" && !src.activated) user << "Nothing happens."
|
||||
|
||||
if (my_effect.effectmode == "contact" && src.activated && src.charged)
|
||||
my_effect.DoEffect(src)
|
||||
my_effect.DoEffect(user)
|
||||
src.charged = 0
|
||||
src.chargetime = src.recharge
|
||||
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
findarti++
|
||||
cur_artifact = A
|
||||
if (findarti == 1)
|
||||
if(cur_artifact.being_used)
|
||||
if(cur_artifact && cur_artifact.being_used)
|
||||
var/message = "<b>[src]</b> states, \"Cannot analyse. Excess energy drain is disrupting signal.\""
|
||||
src.visible_message(message, message)
|
||||
else
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
//
|
||||
|
||||
/datum/artifact_effect
|
||||
var/artifact_id = "" // Display ID of the spawning artifact
|
||||
@@ -49,21 +50,18 @@
|
||||
/datum/artifact_effect/proc/DoEffect(var/atom/originator)
|
||||
archived_loc = originator.loc
|
||||
if (src.effectmode == "contact")
|
||||
var/mob/user = originator
|
||||
var/mob/living/user = originator
|
||||
if(!user)
|
||||
return
|
||||
switch(src.effecttype)
|
||||
if("healing")
|
||||
//caeltodo
|
||||
/*
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
user << "\blue You feel a soothing energy invigorate you."
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
for(var/A in H.organs)
|
||||
var/datum/organ/external/affecting = null
|
||||
if(!H.organs[A]) continue
|
||||
affecting = H.organs[A]
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
if(!affecting) continue
|
||||
if(!istype(affecting, /datum/organ/external)) continue
|
||||
affecting.heal_damage(25, 25) //fixes getting hit after ingestion, killing you when game updates organ health
|
||||
//user:heal_organ_damage(25, 25)
|
||||
@@ -80,9 +78,7 @@
|
||||
H.vessel.add_reagent("blood",50)
|
||||
spawn(1)
|
||||
H.fixblood()
|
||||
H.update_body()
|
||||
H.update_face()
|
||||
H.UpdateDamageIcon()
|
||||
H.regenerate_icons()
|
||||
return 1
|
||||
//
|
||||
if (istype(user, /mob/living/carbon/monkey/))
|
||||
@@ -131,7 +127,6 @@
|
||||
user.adjustFireLoss(40)
|
||||
return 1
|
||||
else user << "Nothing happens."
|
||||
*/
|
||||
if("forcefield")
|
||||
while(created_field.len < 16)
|
||||
var/obj/effect/energy_field/E = new (locate(user.x,user.y,user.z))
|
||||
@@ -148,6 +143,8 @@
|
||||
randomturfs.Add(T)
|
||||
if(randomturfs.len > 0)
|
||||
user << "\red You are suddenly zapped away elsewhere!"
|
||||
if (user.buckled)
|
||||
user.buckled.unbuckle()
|
||||
user.loc = pick(randomturfs)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
sparks.set_up(3, 0, get_turf(originator)) //no idea what the 0 is
|
||||
@@ -156,7 +153,6 @@
|
||||
else if (src.effectmode == "aura")
|
||||
switch(src.effecttype)
|
||||
//caeltodo
|
||||
/*
|
||||
if("healing")
|
||||
for (var/mob/living/carbon/M in range(src.aurarange,originator))
|
||||
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
||||
@@ -226,7 +222,6 @@
|
||||
D.charge -= 10
|
||||
if(prob(10)) M << "\red SYSTEM ALERT: Energy draining field detected!"
|
||||
return 1
|
||||
*/
|
||||
if("planthelper")
|
||||
for (var/obj/machinery/hydroponics/H in range(src.aurarange,originator))
|
||||
//makes weeds and shrooms and stuff more potent too
|
||||
@@ -247,7 +242,6 @@
|
||||
O.show_message(text("<b>[]</b> emits a pulse of energy!", originator), 1)
|
||||
switch(src.effecttype)
|
||||
//caeltodo
|
||||
/*
|
||||
if("healing")
|
||||
for (var/mob/living/carbon/M in range(src.aurarange,originator))
|
||||
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
||||
@@ -298,7 +292,6 @@
|
||||
M.adjustFireLoss(10)
|
||||
M.updatehealth()
|
||||
return 1
|
||||
*/
|
||||
if("cellcharge")
|
||||
for (var/obj/machinery/power/apc/C in range(src.aurarange,originator))
|
||||
for (var/obj/item/weapon/cell/B in C.contents)
|
||||
@@ -343,6 +336,8 @@
|
||||
randomturfs.Add(T)
|
||||
if(randomturfs.len > 0)
|
||||
M << "\red You are displaced by a strange force!"
|
||||
if(M.buckled)
|
||||
M.buckled.unbuckle()
|
||||
M.loc = pick(randomturfs)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
sparks.set_up(3, 0, get_turf(originator)) //no idea what the 0 is
|
||||
@@ -353,7 +348,6 @@
|
||||
O.show_message(text("<b>[]</b> emits a powerful burst of energy!", originator), 1)
|
||||
switch(src.effecttype)
|
||||
//caeltodo
|
||||
/*
|
||||
if("healing")
|
||||
for (var/mob/living/carbon/M in world)
|
||||
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
||||
@@ -400,7 +394,6 @@
|
||||
M.adjustFireLoss(5)
|
||||
M.updatehealth()
|
||||
return 1
|
||||
*/
|
||||
if("cellcharge")
|
||||
for (var/obj/machinery/power/apc/C in world)
|
||||
for (var/obj/item/weapon/cell/B in C.contents)
|
||||
@@ -432,6 +425,8 @@
|
||||
randomturfs.Add(T)
|
||||
if(randomturfs.len > 0)
|
||||
M << "\red You are displaced by a strange force!"
|
||||
if(M.buckled)
|
||||
M.buckled.unbuckle()
|
||||
M.loc = pick(randomturfs)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
sparks.set_up(3, 0, get_turf(originator)) //no idea what the 0 is
|
||||
@@ -482,7 +477,3 @@
|
||||
E.loc = locate(originator.x - 2,originator.y - 1,originator.z)
|
||||
E = created_field[16]
|
||||
E.loc = locate(originator.x - 2,originator.y - 2,originator.z)
|
||||
|
||||
/*for(var/obj/effect/energy_field/F in created_field)
|
||||
created_field.Remove(F)
|
||||
del F*/
|
||||
|
||||
Reference in New Issue
Block a user